some disassembler stuff
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@ -45,6 +45,17 @@ namespace BizHawk.Emulation.Common
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}
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}
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/// <summary>
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/// the core can call this to register an additional service
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="provider"></param>
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public void Register<T>(T provider)
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where T : IEmulatorService
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{
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Services[typeof(T)] = provider;
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}
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public IEmulatorService GetService<T>()
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where T : IEmulatorService
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{
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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{
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public interface IDisassemblable : IEmulator, IEmulatorService
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public interface IDisassemblable : IEmulatorService
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{
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/// <summary>
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/// Gets or sets the Cpu that will be used to disassemble
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@ -13,11 +15,45 @@ namespace BizHawk.Emulation.Common
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/// <summary>
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/// Gets a list of Cpus that can be used when setting the Cpu property
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/// </summary>
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IEnumerable<string> AvailableCpus { get; set; }
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IEnumerable<string> AvailableCpus { get; }
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/// <summary>
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/// returns a disassembly starting at addr lasting for length, using the given domain
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/// </summary>
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string Disassemble(MemoryDomain m, uint addr, out int length);
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}
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/// <summary>
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/// does santiy checking on Cpu parameters
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/// </summary>
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public abstract class VerifiedDisassembler : IDisassemblable
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{
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protected string _cpu;
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public virtual string Cpu
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{
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get
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{
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return _cpu;
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}
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set
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{
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if (!AvailableCpus.Contains(value))
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throw new ArgumentException();
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_cpu = value;
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}
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}
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public abstract IEnumerable<string> AvailableCpus
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{
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get;
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}
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public abstract string Disassemble(MemoryDomain m, uint addr, out int length);
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public VerifiedDisassembler()
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{
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_cpu = AvailableCpus.First();
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}
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}
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}
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@ -274,6 +274,7 @@
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<Compile Include="Consoles\Nintendo\Gameboy\GambatteLink.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\GBColors.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\LibGambatte.cs" />
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<Compile Include="Consoles\Nintendo\GBA\ArmV4Disassembler.cs" />
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<Compile Include="Consoles\Nintendo\GBA\IGBAGPUViewable.cs" />
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<Compile Include="Consoles\Nintendo\GBA\LibMeteor.cs" />
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<Compile Include="Consoles\Nintendo\GBA\LibVBANext.cs" />
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.GBA
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{
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public class ArmV4Disassembler : VerifiedDisassembler
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{
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public override IEnumerable<string> AvailableCpus
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{
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get
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{
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return new[] { "ARM v4", "ARM v4 (Thumb)" };
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}
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}
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public override string Disassemble(MemoryDomain m, uint addr, out int length)
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{
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if (_cpu == "ARM v4 (Thumb)")
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{
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addr &= unchecked((uint)~1);
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int op = m.PeekByte((int)addr) | m.PeekByte((int)addr + 1) << 8;
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string ret = Emulation.Cores.Components.ARM.Darm.DisassembleStuff(addr | 1, (uint)op);
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length = 2;
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return ret;
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}
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else
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{
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addr &= unchecked((uint)~3);
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int op = m.PeekByte((int)addr)
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| m.PeekByte((int)addr + 1) << 8
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| m.PeekByte((int)addr + 2) << 16
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| m.PeekByte((int)addr + 3) << 24;
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string ret = Emulation.Cores.Components.ARM.Darm.DisassembleStuff(addr, (uint)op);
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length = 4;
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return ret;
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}
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}
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}
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}
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@ -23,7 +23,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA
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[CoreConstructor("GBA")]
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public VBANext(byte[] file, CoreComm comm, GameInfo game, bool deterministic, object syncsettings)
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{
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ServiceProvider = new BasicServiceProvider(this);
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var ser = new BasicServiceProvider(this);
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ser.Register<IDisassemblable>(new ArmV4Disassembler());
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ServiceProvider = ser;
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CoreComm = comm;
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byte[] biosfile = CoreComm.CoreFileProvider.GetFirmware("GBA", "Bios", true, "GBA bios file is mandatory.");
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