Oops, fix something I broke last night with N64 controllers

This commit is contained in:
adelikat 2014-06-25 13:52:38 +00:00
parent 555a30c492
commit e5f340c365
1 changed files with 20 additions and 20 deletions

View File

@ -556,30 +556,30 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
{
ControllerDefinition.BoolButtons.AddRange(new []
{
"P" + i + "A Up",
"P" + i + "A Down",
"P" + i + "A Left",
"P" + i + "A Right",
"P" + i + "DPad U",
"P" + i + "DPad D",
"P" + i + "DPad L",
"P" + i + "DPad R",
"P" + i + "Start",
"P" + i + "Z",
"P" + i + "B",
"P" + i + "A",
"P" + i + "C Up",
"P" + i + "C Down",
"P" + i + "C Right",
"P" + i + "C Left",
"P" + i + "L",
"P" + i + "R",
"P" + (i + 1) + "A Up",
"P" + (i + 1) + "A Down",
"P" + (i + 1) + "A Left",
"P" + (i + 1) + "A Right",
"P" + (i + 1) + "DPad U",
"P" + (i + 1) + "DPad D",
"P" + (i + 1) + "DPad L",
"P" + (i + 1) + "DPad R",
"P" + (i + 1) + "Start",
"P" + (i + 1) + "Z",
"P" + (i + 1) + "B",
"P" + (i + 1) + "A",
"P" + (i + 1) + "C Up",
"P" + (i + 1) + "C Down",
"P" + (i + 1) + "C Right",
"P" + (i + 1) + "C Left",
"P" + (i + 1) + "L",
"P" + (i + 1) + "R",
});
ControllerDefinition.FloatControls.AddRange(new[]
{
"P" + i + " X Axis",
"P" + i + " Y Axis",
"P" + (i + 1) + " X Axis",
"P" + (i + 1) + " Y Axis",
});
}
}