Atari 2600 - implement mapper F6SC, and slight fix to F8SC (uncomment read of write port emulation)
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3d1e6ca830
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@ -1,16 +1,78 @@
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using System;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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/**
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Cartridge class used for Atari's 32K bankswitched games with
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128 bytes of RAM. There are eight 4K banks.
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Cartridge class used for Atari's 16K bankswitched games with
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128 bytes of RAM. There are four 4K banks.
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*/
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internal class mF6SC : MapperBase
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{
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public mF6SC()
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private int _bank4k;
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private ByteBuffer _ram = new ByteBuffer(128);
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private byte ReadMem(ushort addr, bool peek)
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{
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throw new NotImplementedException();
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if (!peek)
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{
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Address(addr);
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}
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if (addr < 0x1000)
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{
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return base.ReadMemory(addr);
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}
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if (addr < 0x1080)
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{
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_ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
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return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
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}
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else if (addr < 0x1100)
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{
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return _ram[(addr & 0x7F)];
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}
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return core.rom[(_bank4k << 12) + (addr & 0xFFF)];
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}
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public override byte ReadMemory(ushort addr)
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{
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return ReadMem(addr, false);
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}
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public override byte PeekMemory(ushort addr)
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{
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return ReadMem(addr, true);
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}
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public override void WriteMemory(ushort addr, byte value)
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{
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Address(addr);
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if (addr < 0x1000)
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{
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base.WriteMemory(addr, value);
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}
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else if ((addr & 0x0FFF) < 0x80)
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{
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_ram[addr & 0x7F] = value;
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}
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}
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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ser.Sync("bank_4k", ref _bank4k);
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ser.Sync("auxRam", ref _ram);
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}
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private void Address(ushort addr)
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{
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if (addr == 0x1FF6) _bank4k = 0;
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if (addr == 0x1FF7) _bank4k = 1;
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if (addr == 0x1FF8) _bank4k = 2;
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if (addr == 0x1FF9) _bank4k = 3;
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}
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}
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}
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@ -23,13 +23,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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return base.ReadMemory(addr);
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}
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//if (addr < 0x1080)
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//{
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// _ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
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// return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
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//}
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//else
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if (addr < 0x1100)
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if (addr < 0x1080)
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{
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_ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
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return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
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}
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else if (addr < 0x1100)
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{
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return _ram[(addr & 0x7F)];
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}
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