fix typo in 'visbile' sprites

This commit is contained in:
zeromus 2014-08-14 15:50:33 +00:00
parent 6e01ca1808
commit 6ad6126536
1 changed files with 1 additions and 1 deletions

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@ -433,7 +433,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES
{
[DefaultValue(8)]
[Description("Set the number of sprites visible per line. 0 hides all sprites, 8 behaves like a normal NES, and 64 is maximum.")]
[DisplayName("Visbile Sprites")]
[DisplayName("Visible Sprites")]
public int NumSprites
{
get { return _NumSprites; }