NES: internal cleanup and commenting
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@ -469,7 +469,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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}
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}
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public unsafe void Init(GameInfo gameInfo, byte[] rom, byte[] fdsbios = null)
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public void Init(GameInfo gameInfo, byte[] rom, byte[] fdsbios = null)
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{
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LoadReport = new StringWriter();
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LoadWriteLine("------");
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@ -502,7 +502,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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else if (file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("FDS\x1A"))
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|| file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("\x01*NI")))
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{
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// there's not much else to do with FDS images other than to feed them to the board
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// danger! this is a different codepath with an early return. accordingly, some
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// code is duplicated twice...
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// FDS roms are just fed to the board, we don't do much else with them
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origin = EDetectionOrigin.FDS;
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LoadWriteLine("Found FDS header.");
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if (fdsbios == null)
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@ -512,6 +515,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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fdsboard.biosrom = fdsbios;
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fdsboard.SetDiskImage(rom);
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fdsboard.Create(this);
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// at the moment, FDS doesn't use the IRVs, but it could at some point in the future
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fdsboard.InitialRegisterValues = InitialMapperRegisterValues;
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fdsboard.Configure(origin);
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board = fdsboard;
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@ -524,7 +529,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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board.PostConfigure();
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Console.WriteLine("Using NTSC display type for FDS disk image");
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_display_type = Common.DisplayType.NTSC;
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HardReset();
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return;
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}
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else
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@ -745,6 +754,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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board.VROM = unif.GetCHR();
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}
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// IF YOU DO ANYTHING AT ALL BELOW THIS LINE, MAKE SURE THE APPROPRIATE CHANGE IS MADE TO FDS (if applicable)
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//create the vram and wram if necessary
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if (cart.wram_size != 0)
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board.WRAM = new byte[cart.wram_size * 1024];
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@ -783,7 +794,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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HardReset();
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}
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NESSyncSettings.Region DetectRegion(string system)
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static NESSyncSettings.Region DetectRegion(string system)
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{
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switch (system)
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{
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