N64 sync settings - some reorg

This commit is contained in:
adelikat 2014-07-20 14:33:57 +00:00
parent 16daa26c17
commit 2928137a20
11 changed files with 1038 additions and 801 deletions

View File

@ -96,10 +96,10 @@ namespace BizHawk.Client.EmuHawk
s.VideoSizeY = Int32.Parse(strArr[1].Trim());
switch (PluginComboBox.Text)
{
case "Rice": ss.VidPlugin = PLUGINTYPE.RICE; break;
case "Glide64": ss.VidPlugin = PLUGINTYPE.GLIDE; break;
case "Glide64mk2": ss.VidPlugin = PLUGINTYPE.GLIDE64MK2; break;
case "Jabo 1.6.1": ss.VidPlugin = PLUGINTYPE.JABO; break;
case "Rice": ss.VidPlugin = PluginType.RICE; break;
case "Glide64": ss.VidPlugin = PluginType.GLIDE; break;
case "Glide64mk2": ss.VidPlugin = PluginType.GLIDE64MK2; break;
case "Jabo 1.6.1": ss.VidPlugin = PluginType.JABO; break;
}
//Rice
@ -185,24 +185,24 @@ namespace BizHawk.Client.EmuHawk
ss.RicePlugin.ScreenUpdateSettingHack = RiceScreenUpdateSettingHack_Combo.SelectedIndex;
ss.RicePlugin.EnableHacksForGame = RiceEnableHacksForGame_Combo.SelectedIndex;
ss.GlidePlugin.autodetect_ucode = Glide_autodetect_ucode.Checked;
ss.GlidePlugin.ucode = Glide_ucode.SelectedIndex;
ss.GlidePlugin.flame_corona = Glide_flame_corona.Checked;
ss.GlidePlugin.card_id = Glide_card_id.SelectedIndex;
ss.GlidePlugin.tex_filter = Glide_tex_filter.SelectedIndex;
ss.GlidePlugin.wireframe = Glide_wireframe.Checked;
ss.GlidePlugin.wfmode = Glide_wfmode.SelectedIndex;
ss.GlidePlugin.fast_crc = Glide_fast_crc.Checked;
ss.GlidePlugin.filter_cache = Glide_filter_cache.Checked;
ss.GlidePlugin.unk_as_red = Glide_unk_as_red.Checked;
ss.GlidePlugin.fb_read_always = Glide_fb_read_always.Checked;
ss.GlidePlugin.motionblur = Glide_motionblur.Checked;
ss.GlidePlugin.fb_render = Glide_fb_render.Checked;
ss.GlidePlugin.noditheredalpha = Glide_noditheredalpha.Checked;
ss.GlidePlugin.noglsl = Glide_noglsl.Checked;
ss.GlidePlugin.fbo = Glide_fbo.Checked;
ss.GlidePlugin.disable_auxbuf = Glide_disable_auxbuf.Checked;
ss.GlidePlugin.fb_get_info = Glide_fb_get_info.Checked;
ss.GlidePlugin.AutodetectUCode = Glide_autodetect_ucode.Checked;
ss.GlidePlugin.UCode = Glide_ucode.SelectedIndex;
ss.GlidePlugin.FlameCorona = Glide_flame_corona.Checked;
ss.GlidePlugin.CardId = Glide_card_id.SelectedIndex;
ss.GlidePlugin.TexFilter = Glide_tex_filter.SelectedIndex;
ss.GlidePlugin.WireFrame = Glide_wireframe.Checked;
ss.GlidePlugin.WFMode = Glide_wfmode.SelectedIndex;
ss.GlidePlugin.FastCRC = Glide_fast_crc.Checked;
ss.GlidePlugin.FilterCache = Glide_filter_cache.Checked;
ss.GlidePlugin.UnkAsRed = Glide_unk_as_red.Checked;
ss.GlidePlugin.FbReadAlways = Glide_fb_read_always.Checked;
ss.GlidePlugin.MotionBlur = Glide_motionblur.Checked;
ss.GlidePlugin.FbRender = Glide_fb_render.Checked;
ss.GlidePlugin.NoDitheredAlpha = Glide_noditheredalpha.Checked;
ss.GlidePlugin.NoGlsl = Glide_noglsl.Checked;
ss.GlidePlugin.Fbo = Glide_fbo.Checked;
ss.GlidePlugin.DisableAuxBuf = Glide_disable_auxbuf.Checked;
ss.GlidePlugin.FbGetInfo = Glide_fb_get_info.Checked;
ss.GlidePlugin.offset_x =
Glide_offset_x.Text.IsSigned() ?
@ -226,24 +226,24 @@ namespace BizHawk.Client.EmuHawk
ss.GlidePlugin.decrease_fillrect_edge = Glide_decrease_fillrect_edge.Checked;
ss.GlidePlugin.detect_cpu_write = Glide_detect_cpu_write.Checked;
ss.GlidePlugin.fb_clear = Glide_fb_clear.Checked;
ss.GlidePlugin.fb_hires = Glide_fb_hires.Checked;
ss.GlidePlugin.fb_read_alpha = Glide_fb_read_alpha.Checked;
ss.GlidePlugin.fb_smart = Glide_fb_smart.Checked;
ss.GlidePlugin.fillcolor_fix = Glide_fillcolor_fix.Checked;
ss.GlidePlugin.fog = Glide_fog.Checked;
ss.GlidePlugin.force_depth_compare = Glide_force_depth_compare.Checked;
ss.GlidePlugin.force_microcheck = Glide_force_microcheck.Checked;
ss.GlidePlugin.fb_hires_buf_clear = Glide_fb_hires_buf_clear.Checked;
ss.GlidePlugin.fb_ignore_aux_copy = Glide_fb_ignore_aux_copy.Checked;
ss.GlidePlugin.fb_ignore_previous = Glide_fb_ignore_previous.Checked;
ss.GlidePlugin.increase_primdepth = Glide_increase_primdepth.Checked;
ss.GlidePlugin.increase_texrect_edge = Glide_increase_texrect_edge.Checked;
ss.GlidePlugin.fb_optimize_texrect = Glide_fb_optimize_texrect.Checked;
ss.GlidePlugin.fb_optimize_write = Glide_fb_optimize_write.Checked;
ss.GlidePlugin.FbHiRes = Glide_fb_hires.Checked;
ss.GlidePlugin.FbReadAlpha = Glide_fb_read_alpha.Checked;
ss.GlidePlugin.FbSmart = Glide_fb_smart.Checked;
ss.GlidePlugin.FillColorFix = Glide_fillcolor_fix.Checked;
ss.GlidePlugin.Fog = Glide_fog.Checked;
ss.GlidePlugin.ForceDepthCompare = Glide_force_depth_compare.Checked;
ss.GlidePlugin.ForceMicroCheck = Glide_force_microcheck.Checked;
ss.GlidePlugin.FbHiResBufClear = Glide_fb_hires_buf_clear.Checked;
ss.GlidePlugin.FbIgnoreAuxCopy = Glide_fb_ignore_aux_copy.Checked;
ss.GlidePlugin.FbIgnorePrevious = Glide_fb_ignore_previous.Checked;
ss.GlidePlugin.IncreasePrimDepth = Glide_increase_primdepth.Checked;
ss.GlidePlugin.IncreaseTexRectEdge = Glide_increase_texrect_edge.Checked;
ss.GlidePlugin.FbOptimizeTexRect = Glide_fb_optimize_texrect.Checked;
ss.GlidePlugin.FbOptimizeWrite = Glide_fb_optimize_write.Checked;
ss.GlidePlugin.PPL = Glide_PPL.Checked;
ss.GlidePlugin.soft_depth_compare = Glide_soft_depth_compare.Checked;
ss.GlidePlugin.use_sts1_only = Glide_use_sts1_only.Checked;
ss.GlidePlugin.wrap_big_tex = Glide_wrap_big_tex.Checked;
ss.GlidePlugin.SoftDepthCompare = Glide_soft_depth_compare.Checked;
ss.GlidePlugin.UseSts1Only = Glide_use_sts1_only.Checked;
ss.GlidePlugin.WrapBigTex = Glide_wrap_big_tex.Checked;
ss.GlidePlugin.depth_bias =
Glide_depth_bias.Text.IsSigned() ?
@ -354,10 +354,10 @@ namespace BizHawk.Client.EmuHawk
}
switch (ss.VidPlugin)
{
case PLUGINTYPE.GLIDE64MK2: PluginComboBox.Text = "Glide64mk2"; break;
case PLUGINTYPE.GLIDE: PluginComboBox.Text = "Glide64"; break;
case PLUGINTYPE.RICE: PluginComboBox.Text = "Rice"; break;
case PLUGINTYPE.JABO: PluginComboBox.Text = "Jabo 1.6.1"; break;
case PluginType.GLIDE64MK2: PluginComboBox.Text = "Glide64mk2"; break;
case PluginType.GLIDE: PluginComboBox.Text = "Glide64"; break;
case PluginType.RICE: PluginComboBox.Text = "Rice"; break;
case PluginType.JABO: PluginComboBox.Text = "Jabo 1.6.1"; break;
}
//Rice
@ -442,24 +442,24 @@ namespace BizHawk.Client.EmuHawk
RiceEnableHacksForGame_Combo.SelectedIndex = ss.RicePlugin.EnableHacksForGame;
}
Glide_autodetect_ucode.Checked = ss.GlidePlugin.autodetect_ucode;
Glide_ucode.SelectedIndex = ss.GlidePlugin.ucode;
Glide_flame_corona.Checked = ss.GlidePlugin.flame_corona;
Glide_card_id.SelectedIndex = ss.GlidePlugin.card_id;
Glide_tex_filter.SelectedIndex = ss.GlidePlugin.tex_filter;
Glide_wireframe.Checked = ss.GlidePlugin.wireframe;
Glide_wfmode.SelectedIndex = ss.GlidePlugin.wfmode;
Glide_fast_crc.Checked = ss.GlidePlugin.fast_crc;
Glide_filter_cache.Checked = ss.GlidePlugin.filter_cache;
Glide_unk_as_red.Checked = ss.GlidePlugin.unk_as_red;
Glide_fb_read_always.Checked = ss.GlidePlugin.fb_read_always;
Glide_motionblur.Checked = ss.GlidePlugin.motionblur;
Glide_fb_render.Checked = ss.GlidePlugin.fb_render;
Glide_noditheredalpha.Checked = ss.GlidePlugin.noditheredalpha;
Glide_noglsl.Checked = ss.GlidePlugin.noglsl;
Glide_fbo.Checked = ss.GlidePlugin.fbo;
Glide_disable_auxbuf.Checked = ss.GlidePlugin.disable_auxbuf;
Glide_fb_get_info.Checked = ss.GlidePlugin.fb_get_info;
Glide_autodetect_ucode.Checked = ss.GlidePlugin.AutodetectUCode;
Glide_ucode.SelectedIndex = ss.GlidePlugin.UCode;
Glide_flame_corona.Checked = ss.GlidePlugin.FlameCorona;
Glide_card_id.SelectedIndex = ss.GlidePlugin.CardId;
Glide_tex_filter.SelectedIndex = ss.GlidePlugin.TexFilter;
Glide_wireframe.Checked = ss.GlidePlugin.WireFrame;
Glide_wfmode.SelectedIndex = ss.GlidePlugin.WFMode;
Glide_fast_crc.Checked = ss.GlidePlugin.FastCRC;
Glide_filter_cache.Checked = ss.GlidePlugin.FilterCache;
Glide_unk_as_red.Checked = ss.GlidePlugin.UnkAsRed;
Glide_fb_read_always.Checked = ss.GlidePlugin.FbReadAlways;
Glide_motionblur.Checked = ss.GlidePlugin.MotionBlur;
Glide_fb_render.Checked = ss.GlidePlugin.FbRender;
Glide_noditheredalpha.Checked = ss.GlidePlugin.NoDitheredAlpha;
Glide_noglsl.Checked = ss.GlidePlugin.NoGlsl;
Glide_fbo.Checked = ss.GlidePlugin.Fbo;
Glide_disable_auxbuf.Checked = ss.GlidePlugin.DisableAuxBuf;
Glide_fb_get_info.Checked = ss.GlidePlugin.FbGetInfo;
Glide_offset_x.Text = ss.GlidePlugin.offset_x.ToString();
Glide_offset_y.Text = ss.GlidePlugin.offset_y.ToString();
Glide_scale_x.Text = ss.GlidePlugin.scale_x.ToString();
@ -477,24 +477,24 @@ namespace BizHawk.Client.EmuHawk
Glide_decrease_fillrect_edge.Checked = ss.GlidePlugin.decrease_fillrect_edge;
Glide_detect_cpu_write.Checked = ss.GlidePlugin.detect_cpu_write;
Glide_fb_clear.Checked = ss.GlidePlugin.fb_clear;
Glide_fb_hires.Checked = ss.GlidePlugin.fb_hires;
Glide_fb_read_alpha.Checked = ss.GlidePlugin.fb_read_alpha;
Glide_fb_smart.Checked = ss.GlidePlugin.fb_smart;
Glide_fillcolor_fix.Checked = ss.GlidePlugin.fillcolor_fix;
Glide_fog.Checked = ss.GlidePlugin.fog;
Glide_force_depth_compare.Checked = ss.GlidePlugin.force_depth_compare;
Glide_force_microcheck.Checked = ss.GlidePlugin.force_microcheck;
Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.fb_hires_buf_clear;
Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.fb_ignore_aux_copy;
Glide_fb_ignore_previous.Checked = ss.GlidePlugin.fb_ignore_previous;
Glide_increase_primdepth.Checked = ss.GlidePlugin.increase_primdepth;
Glide_increase_texrect_edge.Checked = ss.GlidePlugin.increase_texrect_edge;
Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.fb_optimize_texrect;
Glide_fb_optimize_write.Checked = ss.GlidePlugin.fb_optimize_write;
Glide_fb_hires.Checked = ss.GlidePlugin.FbHiRes;
Glide_fb_read_alpha.Checked = ss.GlidePlugin.FbReadAlpha;
Glide_fb_smart.Checked = ss.GlidePlugin.FbSmart;
Glide_fillcolor_fix.Checked = ss.GlidePlugin.FillColorFix;
Glide_fog.Checked = ss.GlidePlugin.Fog;
Glide_force_depth_compare.Checked = ss.GlidePlugin.ForceDepthCompare;
Glide_force_microcheck.Checked = ss.GlidePlugin.ForceMicroCheck;
Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.FbHiResBufClear;
Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.FbIgnoreAuxCopy;
Glide_fb_ignore_previous.Checked = ss.GlidePlugin.FbIgnorePrevious;
Glide_increase_primdepth.Checked = ss.GlidePlugin.IncreasePrimDepth;
Glide_increase_texrect_edge.Checked = ss.GlidePlugin.IncreaseTexRectEdge;
Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.FbOptimizeTexRect;
Glide_fb_optimize_write.Checked = ss.GlidePlugin.FbOptimizeWrite;
Glide_PPL.Checked = ss.GlidePlugin.PPL;
Glide_soft_depth_compare.Checked = ss.GlidePlugin.soft_depth_compare;
Glide_use_sts1_only.Checked = ss.GlidePlugin.use_sts1_only;
Glide_wrap_big_tex.Checked = ss.GlidePlugin.wrap_big_tex;
Glide_soft_depth_compare.Checked = ss.GlidePlugin.SoftDepthCompare;
Glide_use_sts1_only.Checked = ss.GlidePlugin.UseSts1Only;
Glide_wrap_big_tex.Checked = ss.GlidePlugin.WrapBigTex;
Glide_depth_bias.Text = ss.GlidePlugin.depth_bias.ToString();
Glide_filtering.SelectedIndex = ss.GlidePlugin.filtering;

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@ -45,7 +45,7 @@ namespace BizHawk.Client.EmuHawk
ss.VidPlugin = PluginComboBox.SelectedItem
.ToString()
.GetEnumFromDescription<PLUGINTYPE>();
.GetEnumFromDescription<PluginType>();
PutSettings(s);
PutSyncSettings(ss);
@ -61,7 +61,7 @@ namespace BizHawk.Client.EmuHawk
CoreTypeDropdown.PopulateFromEnum<N64SyncSettings.CORETYPE>(ss.CoreType);
RspTypeDropdown.PopulateFromEnum<N64SyncSettings.RSPTYPE>(ss.RspType);
PluginComboBox.PopulateFromEnum<PLUGINTYPE>(ss.VidPlugin);
PluginComboBox.PopulateFromEnum<PluginType>(ss.VidPlugin);
var video_setting = s.VideoSizeX
+ " x "

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@ -241,6 +241,11 @@
<Compile Include="Consoles\Nintendo\GBA\LibMeteor.cs" />
<Compile Include="Consoles\Nintendo\GBA\Meteor.cs" />
<Compile Include="Consoles\Nintendo\N64\N64Input.cs" />
<Compile Include="Consoles\Nintendo\N64\N64Settings.cs" />
<Compile Include="Consoles\Nintendo\N64\N64SyncSettings.Glide.cs" />
<Compile Include="Consoles\Nintendo\N64\N64SyncSettings.GlideMk2.cs" />
<Compile Include="Consoles\Nintendo\N64\N64SyncSettings.Jabo.cs" />
<Compile Include="Consoles\Nintendo\N64\N64SyncSettings.Rice.cs" />
<Compile Include="Consoles\Nintendo\N64\NativeApi\mupen64plusAudioApi.cs" />
<Compile Include="Consoles\Nintendo\N64\NativeApi\mupen64plusCoreApi.cs" />
<Compile Include="Consoles\Nintendo\N64\N64.cs" />

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@ -0,0 +1,17 @@
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public class N64Settings
{
public int VideoSizeX = 320;
public int VideoSizeY = 240;
public N64Settings Clone()
{
return new N64Settings
{
VideoSizeX = VideoSizeX,
VideoSizeY = VideoSizeY,
};
}
}
}

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@ -0,0 +1,192 @@
using System.Collections.Generic;
using System.ComponentModel;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64SyncSettings
{
public class N64GlidePluginSettings : IPluginSettings
{
public N64GlidePluginSettings()
{
WFMode = 1;
WireFrame = false;
CardId = 0;
FlameCorona = false;
UCode = 2;
AutodetectUCode = true;
MotionBlur = false;
FbReadAlways = false;
UnkAsRed = false;
FilterCache = false;
FastCRC = false;
DisableAuxBuf = false;
Fbo = false;
NoGlsl = true;
NoDitheredAlpha = true;
TexFilter = 0;
FbRender = false;
WrapBigTex = false;
UseSts1Only = false;
SoftDepthCompare = false;
PPL = false;
FbOptimizeWrite = false;
FbOptimizeTexRect = true;
IncreaseTexRectEdge = false;
IncreasePrimDepth = false;
FbIgnorePrevious = false;
FbIgnoreAuxCopy = false;
FbHiResBufClear = true;
ForceMicroCheck = false;
ForceDepthCompare = false;
Fog = true;
FillColorFix = false;
FbSmart = false;
FbReadAlpha = false;
FbGetInfo = false;
FbHiRes = true;
fb_clear = false;
detect_cpu_write = false;
decrease_fillrect_edge = false;
buff_clear = true;
alt_tex_size = false;
UseDefaultHacks = true;
enable_hacks_for_game = 0;
swapmode = 1;
stipple_pattern = 1041204192;
stipple_mode = 2;
scale_y = 100000;
scale_x = 100000;
offset_y = 0;
offset_x = 0;
lodmode = 0;
fix_tex_coord = 0;
filtering = 1;
depth_bias = 20;
}
[JsonIgnore]
public PluginType PluginType
{
get { return PluginType.GLIDE; }
}
public int WFMode { get; set; }
public bool WireFrame { get; set; }
public int CardId { get; set; }
public bool FlameCorona { get; set; }
public int UCode { get; set; }
public bool AutodetectUCode { get; set; }
public bool MotionBlur { get; set; }
public bool FbReadAlways { get; set; }
public bool UnkAsRed { get; set; }
public bool FilterCache { get; set; }
public bool FastCRC { get; set; }
public bool DisableAuxBuf { get; set; }
public bool Fbo { get; set; }
public bool NoGlsl { get; set; }
public bool NoDitheredAlpha { get; set; }
public int TexFilter { get; set; }
public bool FbRender { get; set; }
public bool WrapBigTex { get; set; }
public bool UseSts1Only { get; set; }
public bool SoftDepthCompare { get; set; }
public bool PPL { get; set; }
public bool FbOptimizeWrite { get; set; }
public bool FbOptimizeTexRect { get; set; }
public bool IncreaseTexRectEdge { get; set; }
public bool IncreasePrimDepth { get; set; }
public bool FbIgnorePrevious { get; set; }
public bool FbIgnoreAuxCopy { get; set; }
public bool FbHiResBufClear { get; set; }
public bool ForceMicroCheck { get; set; }
public bool ForceDepthCompare { get; set; }
public bool Fog { get; set; }
public bool FillColorFix { get; set; }
public bool FbSmart { get; set; }
public bool FbReadAlpha { get; set; }
public bool FbGetInfo { get; set; }
public bool FbHiRes { get; set; }
public bool fb_clear { get; set; }
public bool detect_cpu_write { get; set; }
public bool decrease_fillrect_edge { get; set; }
public bool buff_clear { get; set; }
public bool alt_tex_size { get; set; }
public bool UseDefaultHacks { get; set; }
public int enable_hacks_for_game { get; set; }
public int swapmode { get; set; }
public int stipple_pattern { get; set; }
public int stipple_mode { get; set; }
public int scale_y { get; set; }
public int scale_x { get; set; }
public int offset_y { get; set; }
public int offset_x { get; set; }
public int lodmode { get; set; }
public int fix_tex_coord { get; set; }
public int filtering { get; set; }
public int depth_bias { get; set; }
public N64GlidePluginSettings Clone()
{
return (N64GlidePluginSettings)MemberwiseClone();
}
public void FillPerGameHacks(GameInfo game)
{
if (UseDefaultHacks)
{
alt_tex_size = game.GetBool("Glide_alt_tex_size", false);
buff_clear = game.GetBool("Glide_buff_clear", true);
decrease_fillrect_edge = game.GetBool("Glide_decrease_fillrect_edge", false);
detect_cpu_write = game.GetBool("Glide_detect_cpu_write", false);
fb_clear = game.GetBool("Glide_fb_clear", false);
FbHiRes = game.GetBool("Glide_fb_clear", true);
FbReadAlpha = game.GetBool("Glide_fb_read_alpha", false);
FbSmart = game.GetBool("Glide_fb_smart", false);
FillColorFix = game.GetBool("Glide_fillcolor_fix", false);
Fog = game.GetBool("Glide_fog", true);
ForceDepthCompare = game.GetBool("Glide_force_depth_compare", false);
ForceMicroCheck = game.GetBool("Glide_force_microcheck", false);
FbHiResBufClear = game.GetBool("Glide_fb_hires_buf_clear", true);
FbIgnoreAuxCopy = game.GetBool("Glide_fb_ignore_aux_copy", false);
FbIgnorePrevious = game.GetBool("Glide_fb_ignore_previous", false);
IncreasePrimDepth = game.GetBool("Glide_increase_primdepth", false);
IncreaseTexRectEdge = game.GetBool("Glide_increase_texrect_edge", false);
FbOptimizeTexRect = game.GetBool("Glide_fb_optimize_texrect", true);
FbOptimizeWrite = game.GetBool("Glide_fb_optimize_write", false);
PPL = game.GetBool("Glide_PPL", false);
SoftDepthCompare = game.GetBool("Glide_soft_depth_compare", false);
UseSts1Only = game.GetBool("Glide_use_sts1_only", false);
WrapBigTex = game.GetBool("Glide_wrap_big_tex", false);
depth_bias = game.GetInt("Glide_depth_bias", 20);
filtering = game.GetInt("Glide_filtering", 1);
fix_tex_coord = game.GetInt("Glide_fix_tex_coord", 0);
lodmode = game.GetInt("Glide_lodmode", 0);
stipple_mode = game.GetInt("Glide_stipple_mode", 2);
stipple_pattern = game.GetInt("Glide_stipple_pattern", 1041204192);
swapmode = game.GetInt("Glide_swapmode", 1);
enable_hacks_for_game = game.GetInt("Glide_enable_hacks_for_game", 0);
}
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
var dictionary = new Dictionary<string, object>();
var members = this.GetType().GetFields();
foreach (var member in members)
{
var field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
}
}
}

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@ -0,0 +1,175 @@
using System.Collections.Generic;
using System.ComponentModel;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64SyncSettings
{
public class N64Glide64mk2PluginSettings : IPluginSettings
{
public N64Glide64mk2PluginSettings()
{
wrpFBO = true;
card_id = 0;
use_sts1_only = false;
optimize_texrect = true;
increase_texrect_edge = false;
ignore_aux_copy = false;
hires_buf_clear = true;
force_microcheck = false;
fog = true;
fb_smart = false;
fb_read_alpha = false;
fb_hires = true;
detect_cpu_write = false;
decrease_fillrect_edge = false;
buff_clear = true;
alt_tex_size = false;
swapmode = 1;
stipple_pattern = 1041204192;
stipple_mode = 2;
lodmode = 0;
filtering = 0;
wrpAnisotropic = false;
correct_viewport = false;
force_calc_sphere = false;
pal230 = false;
texture_correction = true;
n64_z_scale = false;
old_style_adither = false;
zmode_compare_less = false;
adjust_aspect = true;
clip_zmax = true;
clip_zmin = false;
force_quad3d = false;
useless_is_useless = false;
fb_read_always = false;
fb_get_info = false;
fb_render = true;
aspectmode = 0;
fb_crc_mode = 1;
fast_crc = true;
UseDefaultHacks = true;
enable_hacks_for_game = 0;
read_back_to_screen = 0;
}
[JsonIgnore]
public PluginType PluginType
{
get { return PluginType.GLIDE64MK2; }
}
public bool wrpFBO { get; set; }
public int card_id { get; set; }
public bool use_sts1_only { get; set; }
public bool optimize_texrect { get; set; }
public bool increase_texrect_edge { get; set; }
public bool ignore_aux_copy { get; set; }
public bool hires_buf_clear { get; set; }
public bool force_microcheck { get; set; }
public bool fog { get; set; }
public bool fb_smart { get; set; }
public bool fb_read_alpha { get; set; }
public bool fb_hires { get; set; }
public bool detect_cpu_write { get; set; }
public bool decrease_fillrect_edge { get; set; }
public bool buff_clear { get; set; }
public bool alt_tex_size { get; set; }
public int swapmode { get; set; }
public int stipple_pattern { get; set; }
public int stipple_mode { get; set; }
public int lodmode { get; set; }
public int filtering { get; set; }
public bool wrpAnisotropic { get; set; }
public bool correct_viewport { get; set; }
public bool force_calc_sphere { get; set; }
public bool pal230 { get; set; }
public bool texture_correction { get; set; }
public bool n64_z_scale { get; set; }
public bool old_style_adither { get; set; }
public bool zmode_compare_less { get; set; }
public bool adjust_aspect { get; set; }
public bool clip_zmax { get; set; }
public bool clip_zmin { get; set; }
public bool force_quad3d { get; set; }
public bool useless_is_useless { get; set; }
public bool fb_read_always { get; set; }
public bool fb_get_info { get; set; }
public bool fb_render { get; set; }
public int aspectmode { get; set; }
public int fb_crc_mode { get; set; }
public bool fast_crc { get; set; }
public bool UseDefaultHacks { get; set; }
public int enable_hacks_for_game { get; set; }
public int read_back_to_screen { get; set; }
public N64Glide64mk2PluginSettings Clone()
{
return (N64Glide64mk2PluginSettings)MemberwiseClone();
}
public void FillPerGameHacks(GameInfo game)
{
if (UseDefaultHacks)
{
use_sts1_only = game.GetBool("Glide64mk2_use_sts1_only", false);
optimize_texrect = game.GetBool("Glide64mk2_optimize_texrect", true);
increase_texrect_edge = game.GetBool("Glide64mk2_increase_texrect_edge", false);
ignore_aux_copy = game.GetBool("Glide64mk2_ignore_aux_copy", false);
hires_buf_clear = game.GetBool("Glide64mk2_hires_buf_clear", true);
force_microcheck = game.GetBool("Glide64mk2_force_microcheck", false);
fog = game.GetBool("Glide64mk2_fog", true);
fb_smart = game.GetBool("Glide64mk2_fb_smart", false);
fb_read_alpha = game.GetBool("Glide64mk2_fb_read_alpha", false);
fb_hires = game.GetBool("Glide64mk2_fb_hires", true);
detect_cpu_write = game.GetBool("Glide64mk2_detect_cpu_write", false);
decrease_fillrect_edge = game.GetBool("Glide64mk2_decrease_fillrect_edge", false);
buff_clear = game.GetBool("Glide64mk2_buff_clear", true);
alt_tex_size = game.GetBool("Glide64mk2_alt_tex_size", true);
swapmode = game.GetInt("Glide64mk2_swapmode", 1);
stipple_pattern = game.GetInt("Glide64mk2_stipple_pattern", 1041204192);
stipple_mode = game.GetInt("Glide64mk2_stipple_mode", 2);
lodmode = game.GetInt("Glide64mk2_lodmode", 0);
filtering = game.GetInt("Glide64mk2_filtering", 0);
correct_viewport = game.GetBool("Glide64mk2_correct_viewport", false);
force_calc_sphere = game.GetBool("Glide64mk2_force_calc_sphere", false);
pal230 = game.GetBool("Glide64mk2_pal230", false);
texture_correction = game.GetBool("Glide64mk2_texture_correction", true);
n64_z_scale = game.GetBool("Glide64mk2_n64_z_scale", false);
old_style_adither = game.GetBool("Glide64mk2_old_style_adither", false);
zmode_compare_less = game.GetBool("Glide64mk2_zmode_compare_less", false);
adjust_aspect = game.GetBool("Glide64mk2_adjust_aspect", true);
clip_zmax = game.GetBool("Glide64mk2_clip_zmax", true);
clip_zmin = game.GetBool("Glide64mk2_clip_zmin", false);
force_quad3d = game.GetBool("Glide64mk2_force_quad3d", false);
useless_is_useless = game.GetBool("Glide64mk2_useless_is_useless", false);
fb_read_always = game.GetBool("Glide64mk2_fb_read_always", false);
aspectmode = game.GetInt("Glide64mk2_aspectmode", 0);
fb_crc_mode = game.GetInt("Glide64mk2_fb_crc_mode", 1);
enable_hacks_for_game = game.GetInt("Glide64mk2_enable_hacks_for_game", 0);
read_back_to_screen = game.GetInt("Glide64mk2_read_back_to_screen", 0);
fast_crc = game.GetBool("Glide64mk2_fast_crc", true);
}
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
var dictionary = new Dictionary<string, object>();
var members = this.GetType().GetFields();
foreach (var member in members)
{
var field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
}
}
}

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@ -0,0 +1,162 @@
using System.Collections.Generic;
using System.ComponentModel;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64SyncSettings
{
public class N64JaboPluginSettings : IPluginSettings
{
public N64JaboPluginSettings()
{
anisotropic_level = ANISOTROPIC_FILTERING_LEVEL.four_times;
brightness = 100;
super2xsal = false;
texture_filter = false;
adjust_aspect_ratio = false;
legacy_pixel_pipeline = false;
alpha_blending = false;
wireframe = false;
direct3d_transformation_pipeline = false;
z_compare = false;
copy_framebuffer = false;
resolution_width = -1;
resolution_height = -1;
clear_mode = DIRECT3D_CLEAR_MODE.def;
}
[JsonIgnore]
public PluginType PluginType
{
get { return PluginType.JABO; }
}
public void FillPerGameHacks(GameInfo game)
{
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
var dictionary = new Dictionary<string, object>();
var members = this.GetType().GetFields();
foreach (var member in members)
{
var field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
public enum ANISOTROPIC_FILTERING_LEVEL
{
[Description("Off")]
off = 0,
[Description("2X")]
two_times = 1,
[Description("4X")]
four_times = 2,
[Description("8X")]
eight_times = 3,
[Description("16X")]
sixteen_times = 4
}
[DefaultValue(ANISOTROPIC_FILTERING_LEVEL.four_times)]
[Description("Anisotropic filtering level")]
//[DisplayName("Anisotropic filtering")]
public ANISOTROPIC_FILTERING_LEVEL anisotropic_level { get; set; }
[DefaultValue(100)]
[Description("Brightness level, 100%-190%")]
//[DisplayName("Brightness")]
public int brightness { get; set; }
[DefaultValue(false)]
[Description("Enables Super2xSal textures")]
//[DisplayName("Super2xSal textures")]
public bool super2xsal { get; set; }
[DefaultValue(false)]
[Description("Always use texture filter")]
//[DisplayName("Always use texture filter")]
public bool texture_filter { get; set; }
[DefaultValue(false)]
[Description("Adjust game aspect ratio to match yours")]
//[DisplayName("Adjust game aspect ratio to match yours")]
public bool adjust_aspect_ratio { get; set; }
[DefaultValue(false)]
[Description("Use legacy pixel pipeline")]
//[DisplayName("Use legacy pixel pipeline")]
public bool legacy_pixel_pipeline { get; set; }
[DefaultValue(false)]
[Description("Force alpha blending")]
//[DisplayName("Force alpha blending")]
public bool alpha_blending { get; set; }
[DefaultValue(false)]
[Description("Wireframe rendering")]
//[DisplayName("Wireframe rendering")]
public bool wireframe { get; set; }
[DefaultValue(false)]
[Description("Use Direct3D transformation pipeline")]
//[DisplayName("Use Direct3D transformation pipeline")]
public bool direct3d_transformation_pipeline { get; set; }
[DefaultValue(false)]
[Description("Force Z Compare")]
//[DisplayName("Force Z Compare")]
public bool z_compare { get; set; }
[DefaultValue(false)]
[Description("Copy framebuffer to RDRAM")]
//[DisplayName("Copy framebuffer to RDRAM")]
public bool copy_framebuffer { get; set; }
[DefaultValue(-1)]
[Description("Emulated Width")]
//[DisplayName("Emulated Width")]
public int resolution_width { get; set; }
[DefaultValue(-1)]
[Description("Emulated Height")]
//[DisplayName("Emulated Height")]
public int resolution_height { get; set; }
public enum DIRECT3D_CLEAR_MODE
{
[Description("Default")]
def = 0,
[Description("Only Per Frame")]
per_frame = 1,
[Description("Always")]
always = 2
}
[DefaultValue(DIRECT3D_CLEAR_MODE.def)]
[Description("Direct3D Clear Mode")]
//[DisplayName("Direct3D Clear Mode")]
public DIRECT3D_CLEAR_MODE clear_mode { get; set; }
public N64JaboPluginSettings Clone()
{
return (N64JaboPluginSettings)MemberwiseClone();
}
}
}
}

View File

@ -0,0 +1,390 @@
using System.Collections.Generic;
using System.ComponentModel;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64SyncSettings
{
public class N64RicePluginSettings : IPluginSettings
{
public N64RicePluginSettings()
{
FrameBufferSetting = 0;
FrameBufferWriteBackControl = 0;
RenderToTexture = 0;
ScreenUpdateSetting = 4;
Mipmapping = 2;
FogMethod = 0;
ForceTextureFilter = 0;
TextureEnhancement = 0;
TextureEnhancementControl = 0;
TextureQuality = 0;
OpenGLDepthBufferSetting = 16;
MultiSampling = 0;
ColorQuality = 0;
OpenGLRenderSetting = 0;
AnisotropicFiltering = 0;
NormalAlphaBlender = false;
FastTextureLoading = false;
AccurateTextureMapping = true;
InN64Resolution = false;
SaveVRAM = false;
DoubleSizeForSmallTxtrBuf = false;
DefaultCombinerDisable = false;
EnableHacks = true;
WinFrameMode = false;
FullTMEMEmulation = false;
OpenGLVertexClipper = false;
EnableSSE = true;
EnableVertexShader = false;
SkipFrame = false;
TexRectOnly = false;
SmallTextureOnly = false;
LoadHiResCRCOnly = true;
LoadHiResTextures = false;
DumpTexturesToFiles = false;
UseDefaultHacks = true;
DisableTextureCRC = false;
DisableCulling = false;
IncTexRectEdge = false;
ZHack = false;
TextureScaleHack = false;
PrimaryDepthHack = false;
Texture1Hack = false;
FastLoadTile = false;
UseSmallerTexture = false;
VIWidth = -1;
VIHeight = -1;
UseCIWidthAndRatio = 0;
FullTMEM = 0;
TxtSizeMethod2 = false;
EnableTxtLOD = false;
FastTextureCRC = 0;
EmulateClear = false;
ForceScreenClear = false;
AccurateTextureMappingHack = 0;
NormalBlender = 0;
DisableBlender = false;
ForceDepthBuffer = false;
DisableObjBG = false;
FrameBufferOption = 0;
RenderToTextureOption = 0;
ScreenUpdateSettingHack = 0;
EnableHacksForGame = 0;
}
[JsonIgnore]
[Description("Plugin Type")]
public PluginType PluginType
{
get { return PluginType.RICE; }
}
[DefaultValue(0)]
[DisplayName("Frame Buffer Setting")]
public int FrameBufferSetting { get; set; }
[DefaultValue(0)]
[DisplayName("Frame Buffer Write Back Control")]
public int FrameBufferWriteBackControl { get; set; }
[DefaultValue(0)]
[DisplayName("Frame Buffer Write Back Control")]
public int RenderToTexture { get; set; }
[DefaultValue(4)]
[DisplayName("Screen Update Setting")]
public int ScreenUpdateSetting { get; set; }
[DefaultValue(2)]
[DisplayName("Mip Mapping")]
public int Mipmapping { get; set; }
[DefaultValue(0)]
[DisplayName("Fog Method")]
public int FogMethod { get; set; }
[DefaultValue(0)]
[DisplayName("Force Texture Filter")]
public int ForceTextureFilter { get; set; }
[DefaultValue(0)]
[DisplayName("Texture Enhancement")]
public int TextureEnhancement { get; set; }
[DefaultValue(0)]
[DisplayName("Texture Enhancement Control")]
public int TextureEnhancementControl { get; set; }
[DefaultValue(0)]
[DisplayName("Texture Quality")]
public int TextureQuality { get; set; }
[DefaultValue(16)]
[DisplayName("OpenGL Depth Buffer Setting")]
public int OpenGLDepthBufferSetting { get; set; }
[DefaultValue(0)]
[DisplayName("Multi-sampling")]
public int MultiSampling { get; set; }
[DefaultValue(0)]
[DisplayName("Color Quality")]
public int ColorQuality { get; set; }
[DefaultValue(0)]
[DisplayName("OpenGL Render Setting")]
public int OpenGLRenderSetting { get; set; }
[DefaultValue(0)]
[DisplayName("Anisotropic Filter")]
public int AnisotropicFiltering { get; set; }
[DefaultValue(false)]
[DisplayName("Normal Alpha Blender")]
public bool NormalAlphaBlender { get; set; }
[DefaultValue(false)]
[DisplayName("Fast Texture Loading")]
public bool FastTextureLoading { get; set; }
[DefaultValue(true)]
[DisplayName("Accurate Texture Mapping")]
public bool AccurateTextureMapping { get; set; }
[DefaultValue(false)]
[DisplayName("In N64 Resolution")]
public bool InN64Resolution { get; set; }
[DefaultValue(false)]
[DisplayName("Save VRAM")]
public bool SaveVRAM { get; set; }
[DefaultValue(false)]
[DisplayName("Double Size for Small Texture Buffer")]
public bool DoubleSizeForSmallTxtrBuf { get; set; }
[DefaultValue(false)]
[DisplayName("Default Combiner Disable")]
public bool DefaultCombinerDisable { get; set; }
[DefaultValue(true)]
[DisplayName("Enable Hacks")]
public bool EnableHacks { get; set; }
[DefaultValue(false)]
[DisplayName("WinFrame Mode")]
public bool WinFrameMode { get; set; }
[DefaultValue(false)]
[DisplayName("Full TMEM Emulation")]
public bool FullTMEMEmulation { get; set; }
[DefaultValue(false)]
[DisplayName("OpenGL Vertex Clipper")]
public bool OpenGLVertexClipper { get; set; }
[DefaultValue(true)]
[DisplayName("Enable SSE")]
public bool EnableSSE { get; set; }
[DefaultValue(false)]
[DisplayName("Enable Vertex Shader")]
public bool EnableVertexShader { get; set; }
[DefaultValue(false)]
[DisplayName("Skip Frame")]
public bool SkipFrame { get; set; }
[DefaultValue(false)]
[DisplayName("Text Rect Only")]
public bool TexRectOnly { get; set; }
[DefaultValue(false)]
[DisplayName("Small Texture Only")]
public bool SmallTextureOnly { get; set; }
[DefaultValue(true)]
[DisplayName("Load Hi Res CRC Only")]
public bool LoadHiResCRCOnly { get; set; }
[DefaultValue(false)]
[DisplayName("Load Hi Res Textures")]
public bool LoadHiResTextures { get; set; }
[DefaultValue(false)]
[DisplayName("Dump Textures to Files")]
public bool DumpTexturesToFiles { get; set; }
[DefaultValue(true)]
[DisplayName("Use Default Hacks")]
public bool UseDefaultHacks { get; set; }
[DefaultValue(false)]
[DisplayName("Disable Texture CRC")]
public bool DisableTextureCRC { get; set; }
[DefaultValue(false)]
[DisplayName("Disable Culling")]
public bool DisableCulling { get; set; }
[DefaultValue(false)]
[DisplayName("Include TexRect Edge")]
public bool IncTexRectEdge { get; set; }
[DefaultValue(false)]
[DisplayName("ZHack")]
public bool ZHack { get; set; }
[DefaultValue(false)]
[DisplayName("Texture Scale Hack")]
public bool TextureScaleHack { get; set; }
[DefaultValue(false)]
[DisplayName("Primary Depth Hack")]
public bool PrimaryDepthHack { get; set; }
[DefaultValue(false)]
[DisplayName("Texture 1 Hack")]
public bool Texture1Hack { get; set; }
[DefaultValue(false)]
[DisplayName("Fast Load Tile")]
public bool FastLoadTile { get; set; }
[DefaultValue(false)]
[DisplayName("Use Smaller Texture")]
public bool UseSmallerTexture { get; set; }
[DefaultValue(-1)]
[DisplayName("VI Width")]
public int VIWidth { get; set; }
[DefaultValue(-1)]
[DisplayName("VI Height")]
public int VIHeight { get; set; }
[DefaultValue(0)]
[DisplayName("Use CI Width and Ratio")]
public int UseCIWidthAndRatio { get; set; }
[DefaultValue(0)]
[DisplayName("Full THEM")]
public int FullTMEM { get; set; }
[DefaultValue(false)]
[DisplayName("Text Size Method 2")]
public bool TxtSizeMethod2 { get; set; }
[DefaultValue(false)]
[DisplayName("Enable Txt LOD")]
public bool EnableTxtLOD { get; set; }
[DefaultValue(0)]
[DisplayName("Fast Texture CRC")]
public int FastTextureCRC { get; set; }
[DefaultValue(0)]
[DisplayName("Emulate Clear")]
public bool EmulateClear { get; set; }
[DefaultValue(false)]
[DisplayName("Force Screen Clear")]
public bool ForceScreenClear { get; set; }
[DefaultValue(0)]
[DisplayName("Accurate Texture Mapping Hack")]
public int AccurateTextureMappingHack { get; set; }
[DefaultValue(0)]
[DisplayName("Normal Blender")]
public int NormalBlender { get; set; }
[DefaultValue(false)]
[DisplayName("Disable Blender")]
public bool DisableBlender { get; set; }
[DefaultValue(false)]
[DisplayName("Force Depth Buffer")]
public bool ForceDepthBuffer { get; set; }
[DefaultValue(false)]
[DisplayName("Disable Obj BG")]
public bool DisableObjBG { get; set; }
[DefaultValue(0)]
[DisplayName("Frame Buffer Option")]
public int FrameBufferOption { get; set; }
[DefaultValue(0)]
[DisplayName("Render to Texture Option")]
public int RenderToTextureOption { get; set; }
[DefaultValue(0)]
[DisplayName("Screen Update Setting Hack")]
public int ScreenUpdateSettingHack { get; set; }
[DefaultValue(0)]
[DisplayName("Enable Hacks for Game")]
public int EnableHacksForGame { get; set; }
public N64RicePluginSettings Clone()
{
return (N64RicePluginSettings)MemberwiseClone();
}
public void FillPerGameHacks(GameInfo game)
{
if (UseDefaultHacks)
{
DisableTextureCRC = game.GetBool("RiceDisableTextureCRC", false);
DisableCulling = game.GetBool("RiceDisableCulling", false);
IncTexRectEdge = game.GetBool("RiceIncTexRectEdge", false);
ZHack = game.GetBool("RiceZHack", false);
TextureScaleHack = game.GetBool("RiceTextureScaleHack", false);
PrimaryDepthHack = game.GetBool("RicePrimaryDepthHack", false);
Texture1Hack = game.GetBool("RiceTexture1Hack", false);
FastLoadTile = game.GetBool("RiceFastLoadTile", false);
UseSmallerTexture = game.GetBool("RiceUseSmallerTexture", false);
VIWidth = game.GetInt("RiceVIWidth", -1);
VIHeight = game.GetInt("RiceVIHeight", -1);
UseCIWidthAndRatio = game.GetInt("RiceUseCIWidthAndRatio", 0);
FullTMEM = game.GetInt("RiceFullTMEM", 0);
TxtSizeMethod2 = game.GetBool("RiceTxtSizeMethod2", false);
EnableTxtLOD = game.GetBool("RiceEnableTxtLOD", false);
FastTextureCRC = game.GetInt("RiceFastTextureCRC", 0);
EmulateClear = game.GetBool("RiceEmulateClear", false);
ForceScreenClear = game.GetBool("RiceForceScreenClear", false);
AccurateTextureMappingHack = game.GetInt("RiceAccurateTextureMappingHack", 0);
NormalBlender = game.GetInt("RiceNormalBlender", 0);
DisableBlender = game.GetBool("RiceDisableBlender", false);
ForceDepthBuffer = game.GetBool("RiceForceDepthBuffer", false);
DisableObjBG = game.GetBool("RiceDisableObjBG", false);
FrameBufferOption = game.GetInt("RiceFrameBufferOption", 0);
RenderToTextureOption = game.GetInt("RiceRenderToTextureOption", 0);
ScreenUpdateSettingHack = game.GetInt("RiceScreenUpdateSettingHack", 0);
EnableHacksForGame = game.GetInt("RiceEnableHacksForGame", 0);
}
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
var dictionary = new Dictionary<string, object>();
var members = this.GetType().GetFields();
foreach (var member in members)
{
var field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
}
}
}

View File

@ -6,22 +6,7 @@ using System.ComponentModel;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public class N64Settings
{
public int VideoSizeX = 320;
public int VideoSizeY = 240;
public N64Settings Clone()
{
return new N64Settings
{
VideoSizeX = VideoSizeX,
VideoSizeY = VideoSizeY,
};
}
}
public class N64SyncSettings
public partial class N64SyncSettings
{
public CORETYPE CoreType = CORETYPE.Dynarec;
@ -48,7 +33,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
Rsp_Z64_hlevideo = 1
}
public PLUGINTYPE VidPlugin = PLUGINTYPE.RICE;
public PluginType VidPlugin = PluginType.RICE;
public N64ControllerSettings[] Controllers =
{
@ -86,10 +71,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
switch (VidPlugin)
{
// clone so per game hacks don't overwrite our settings object
case PLUGINTYPE.GLIDE: ips = GlidePlugin.Clone(); break;
case PLUGINTYPE.GLIDE64MK2: ips = Glide64mk2Plugin.Clone(); break;
case PLUGINTYPE.RICE: ips = RicePlugin.Clone(); break;
case PLUGINTYPE.JABO: ips = JaboPlugin.Clone(); break;
case PluginType.GLIDE: ips = GlidePlugin.Clone(); break;
case PluginType.GLIDE64MK2: ips = Glide64mk2Plugin.Clone(); break;
case PluginType.RICE: ips = RicePlugin.Clone(); break;
case PluginType.JABO: ips = JaboPlugin.Clone(); break;
}
ips.FillPerGameHacks(game);
ret.Parameters = ips.GetPluginSettings();
@ -97,7 +82,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
}
}
public enum PLUGINTYPE
public enum PluginType
{
[Description("Rice")]
RICE,
@ -114,700 +99,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
public interface IPluginSettings
{
PLUGINTYPE PluginType { get; }
PluginType PluginType { get; }
Dictionary<string, object> GetPluginSettings();
void FillPerGameHacks(GameInfo game);
}
public class N64RicePluginSettings : IPluginSettings
{
public N64RicePluginSettings()
{
FrameBufferSetting = 0;
FrameBufferWriteBackControl = 0;
RenderToTexture = 0;
ScreenUpdateSetting = 4;
Mipmapping = 2;
FogMethod = 0;
ForceTextureFilter = 0;
TextureEnhancement = 0;
TextureEnhancementControl = 0;
TextureQuality = 0;
OpenGLDepthBufferSetting = 16;
MultiSampling = 0;
ColorQuality = 0;
OpenGLRenderSetting = 0;
AnisotropicFiltering = 0;
NormalAlphaBlender = false;
FastTextureLoading = false;
AccurateTextureMapping = true;
InN64Resolution = false;
SaveVRAM = false;
DoubleSizeForSmallTxtrBuf = false;
DefaultCombinerDisable = false;
EnableHacks = true;
WinFrameMode = false;
FullTMEMEmulation = false;
OpenGLVertexClipper = false;
EnableSSE = true;
EnableVertexShader = false;
SkipFrame = false;
TexRectOnly = false;
SmallTextureOnly = false;
LoadHiResCRCOnly = true;
LoadHiResTextures = false;
DumpTexturesToFiles = false;
UseDefaultHacks = true;
DisableTextureCRC = false;
DisableCulling = false;
IncTexRectEdge = false;
ZHack = false;
TextureScaleHack = false;
PrimaryDepthHack = false;
Texture1Hack = false;
FastLoadTile = false;
UseSmallerTexture = false;
VIWidth = -1;
VIHeight = -1;
UseCIWidthAndRatio = 0;
FullTMEM = 0;
TxtSizeMethod2 = false;
EnableTxtLOD = false;
FastTextureCRC = 0;
EmulateClear = false;
ForceScreenClear = false;
AccurateTextureMappingHack = 0;
NormalBlender = 0;
DisableBlender = false;
ForceDepthBuffer = false;
DisableObjBG = false;
FrameBufferOption = 0;
RenderToTextureOption = 0;
ScreenUpdateSettingHack = 0;
EnableHacksForGame = 0;
}
[JsonIgnore]
[Description("Plugin Type")]
public PLUGINTYPE PluginType
{
get { return PLUGINTYPE.RICE; }
}
public void FillPerGameHacks(GameInfo game)
{
if (UseDefaultHacks)
{
DisableTextureCRC = game.GetBool("RiceDisableTextureCRC", false);
DisableCulling = game.GetBool("RiceDisableCulling", false);
IncTexRectEdge = game.GetBool("RiceIncTexRectEdge", false);
ZHack = game.GetBool("RiceZHack", false);
TextureScaleHack = game.GetBool("RiceTextureScaleHack", false);
PrimaryDepthHack = game.GetBool("RicePrimaryDepthHack", false);
Texture1Hack = game.GetBool("RiceTexture1Hack", false);
FastLoadTile = game.GetBool("RiceFastLoadTile", false);
UseSmallerTexture = game.GetBool("RiceUseSmallerTexture", false);
VIWidth = game.GetInt("RiceVIWidth", -1);
VIHeight = game.GetInt("RiceVIHeight", -1);
UseCIWidthAndRatio = game.GetInt("RiceUseCIWidthAndRatio", 0);
FullTMEM = game.GetInt("RiceFullTMEM", 0);
TxtSizeMethod2 = game.GetBool("RiceTxtSizeMethod2", false);
EnableTxtLOD = game.GetBool("RiceEnableTxtLOD", false);
FastTextureCRC = game.GetInt("RiceFastTextureCRC", 0);
EmulateClear = game.GetBool("RiceEmulateClear", false);
ForceScreenClear = game.GetBool("RiceForceScreenClear", false);
AccurateTextureMappingHack = game.GetInt("RiceAccurateTextureMappingHack", 0);
NormalBlender = game.GetInt("RiceNormalBlender", 0);
DisableBlender = game.GetBool("RiceDisableBlender", false);
ForceDepthBuffer = game.GetBool("RiceForceDepthBuffer", false);
DisableObjBG = game.GetBool("RiceDisableObjBG", false);
FrameBufferOption = game.GetInt("RiceFrameBufferOption", 0);
RenderToTextureOption = game.GetInt("RiceRenderToTextureOption", 0);
ScreenUpdateSettingHack = game.GetInt("RiceScreenUpdateSettingHack", 0);
EnableHacksForGame = game.GetInt("RiceEnableHacksForGame", 0);
}
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
var dictionary = new Dictionary<string, object>();
var members = this.GetType().GetFields();
foreach (var member in members)
{
var field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
public int FrameBufferSetting { get; set; }
public int FrameBufferWriteBackControl { get; set; }
public int RenderToTexture { get; set; }
public int ScreenUpdateSetting { get; set; }
public int Mipmapping { get; set; }
public int FogMethod { get; set; }
public int ForceTextureFilter { get; set; }
public int TextureEnhancement { get; set; }
public int TextureEnhancementControl { get; set; }
public int TextureQuality { get; set; }
public int OpenGLDepthBufferSetting { get; set; }
public int MultiSampling { get; set; }
public int ColorQuality { get; set; }
public int OpenGLRenderSetting { get; set; }
public int AnisotropicFiltering { get; set; }
public bool NormalAlphaBlender { get; set; }
public bool FastTextureLoading { get; set; }
public bool AccurateTextureMapping { get; set; }
public bool InN64Resolution { get; set; }
public bool SaveVRAM { get; set; }
public bool DoubleSizeForSmallTxtrBuf { get; set; }
public bool DefaultCombinerDisable { get; set; }
public bool EnableHacks { get; set; }
public bool WinFrameMode { get; set; }
public bool FullTMEMEmulation { get; set; }
public bool OpenGLVertexClipper { get; set; }
public bool EnableSSE { get; set; }
public bool EnableVertexShader { get; set; }
public bool SkipFrame { get; set; }
public bool TexRectOnly { get; set; }
public bool SmallTextureOnly { get; set; }
public bool LoadHiResCRCOnly { get; set; }
public bool LoadHiResTextures { get; set; }
public bool DumpTexturesToFiles { get; set; }
public bool UseDefaultHacks { get; set; }
public bool DisableTextureCRC { get; set; }
public bool DisableCulling { get; set; }
public bool IncTexRectEdge { get; set; }
public bool ZHack { get; set; }
public bool TextureScaleHack { get; set; }
public bool PrimaryDepthHack { get; set; }
public bool Texture1Hack { get; set; }
public bool FastLoadTile { get; set; }
public bool UseSmallerTexture { get; set; }
public int VIWidth { get; set; }
public int VIHeight { get; set; }
public int UseCIWidthAndRatio { get; set; }
public int FullTMEM { get; set; }
public bool TxtSizeMethod2 { get; set; }
public bool EnableTxtLOD { get; set; }
public int FastTextureCRC { get; set; }
public bool EmulateClear { get; set; }
public bool ForceScreenClear { get; set; }
public int AccurateTextureMappingHack { get; set; }
public int NormalBlender { get; set; }
public bool DisableBlender { get; set; }
public bool ForceDepthBuffer { get; set; }
public bool DisableObjBG { get; set; }
public int FrameBufferOption { get; set; }
public int RenderToTextureOption { get; set; }
public int ScreenUpdateSettingHack { get; set; }
public int EnableHacksForGame { get; set; }
public N64RicePluginSettings Clone()
{
return (N64RicePluginSettings)MemberwiseClone();
}
}
public class N64GlidePluginSettings : IPluginSettings
{
public N64GlidePluginSettings()
{
wfmode = 1;
wireframe = false;
card_id = 0;
flame_corona = false;
ucode = 2;
autodetect_ucode = true;
motionblur = false;
fb_read_always = false;
unk_as_red = false;
filter_cache = false;
fast_crc = false;
disable_auxbuf = false;
fbo = false;
noglsl = true;
noditheredalpha = true;
tex_filter = 0;
fb_render = false;
wrap_big_tex = false;
use_sts1_only = false;
soft_depth_compare = false;
PPL = false;
fb_optimize_write = false;
fb_optimize_texrect = true;
increase_texrect_edge = false;
increase_primdepth = false;
fb_ignore_previous = false;
fb_ignore_aux_copy = false;
fb_hires_buf_clear = true;
force_microcheck = false;
force_depth_compare = false;
fog = true;
fillcolor_fix = false;
fb_smart = false;
fb_read_alpha = false;
fb_get_info = false;
fb_hires = true;
fb_clear = false;
detect_cpu_write = false;
decrease_fillrect_edge = false;
buff_clear = true;
alt_tex_size = false;
UseDefaultHacks = true;
enable_hacks_for_game = 0;
swapmode = 1;
stipple_pattern = 1041204192;
stipple_mode = 2;
scale_y = 100000;
scale_x = 100000;
offset_y = 0;
offset_x = 0;
lodmode = 0;
fix_tex_coord = 0;
filtering = 1;
depth_bias = 20;
}
[JsonIgnore]
public PLUGINTYPE PluginType
{
get { return PLUGINTYPE.GLIDE; }
}
public void FillPerGameHacks(GameInfo game)
{
if (UseDefaultHacks)
{
alt_tex_size = game.GetBool("Glide_alt_tex_size", false);
buff_clear = game.GetBool("Glide_buff_clear", true);
decrease_fillrect_edge = game.GetBool("Glide_decrease_fillrect_edge", false);
detect_cpu_write = game.GetBool("Glide_detect_cpu_write", false);
fb_clear = game.GetBool("Glide_fb_clear", false);
fb_hires = game.GetBool("Glide_fb_clear", true);
fb_read_alpha = game.GetBool("Glide_fb_read_alpha", false);
fb_smart = game.GetBool("Glide_fb_smart", false);
fillcolor_fix = game.GetBool("Glide_fillcolor_fix", false);
fog = game.GetBool("Glide_fog", true);
force_depth_compare = game.GetBool("Glide_force_depth_compare", false);
force_microcheck = game.GetBool("Glide_force_microcheck", false);
fb_hires_buf_clear = game.GetBool("Glide_fb_hires_buf_clear", true);
fb_ignore_aux_copy = game.GetBool("Glide_fb_ignore_aux_copy", false);
fb_ignore_previous = game.GetBool("Glide_fb_ignore_previous", false);
increase_primdepth = game.GetBool("Glide_increase_primdepth", false);
increase_texrect_edge = game.GetBool("Glide_increase_texrect_edge", false);
fb_optimize_texrect = game.GetBool("Glide_fb_optimize_texrect", true);
fb_optimize_write = game.GetBool("Glide_fb_optimize_write", false);
PPL = game.GetBool("Glide_PPL", false);
soft_depth_compare = game.GetBool("Glide_soft_depth_compare", false);
use_sts1_only = game.GetBool("Glide_use_sts1_only", false);
wrap_big_tex = game.GetBool("Glide_wrap_big_tex", false);
depth_bias = game.GetInt("Glide_depth_bias", 20);
filtering = game.GetInt("Glide_filtering", 1);
fix_tex_coord = game.GetInt("Glide_fix_tex_coord", 0);
lodmode = game.GetInt("Glide_lodmode", 0);
stipple_mode = game.GetInt("Glide_stipple_mode", 2);
stipple_pattern = game.GetInt("Glide_stipple_pattern", 1041204192);
swapmode = game.GetInt("Glide_swapmode", 1);
enable_hacks_for_game = game.GetInt("Glide_enable_hacks_for_game", 0);
}
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
Dictionary<string, object> dictionary = new Dictionary<string, object>();
System.Reflection.FieldInfo[] members = this.GetType().GetFields();
foreach (System.Reflection.FieldInfo member in members)
{
object field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
public int wfmode { get; set; }
public bool wireframe { get; set; }
public int card_id { get; set; }
public bool flame_corona { get; set; }
public int ucode { get; set; }
public bool autodetect_ucode { get; set; }
public bool motionblur { get; set; }
public bool fb_read_always { get; set; }
public bool unk_as_red { get; set; }
public bool filter_cache { get; set; }
public bool fast_crc { get; set; }
public bool disable_auxbuf { get; set; }
public bool fbo { get; set; }
public bool noglsl { get; set; }
public bool noditheredalpha { get; set; }
public int tex_filter { get; set; }
public bool fb_render { get; set; }
public bool wrap_big_tex { get; set; }
public bool use_sts1_only { get; set; }
public bool soft_depth_compare { get; set; }
public bool PPL { get; set; }
public bool fb_optimize_write { get; set; }
public bool fb_optimize_texrect { get; set; }
public bool increase_texrect_edge { get; set; }
public bool increase_primdepth { get; set; }
public bool fb_ignore_previous { get; set; }
public bool fb_ignore_aux_copy { get; set; }
public bool fb_hires_buf_clear { get; set; }
public bool force_microcheck { get; set; }
public bool force_depth_compare { get; set; }
public bool fog { get; set; }
public bool fillcolor_fix { get; set; }
public bool fb_smart { get; set; }
public bool fb_read_alpha { get; set; }
public bool fb_get_info { get; set; }
public bool fb_hires { get; set; }
public bool fb_clear { get; set; }
public bool detect_cpu_write { get; set; }
public bool decrease_fillrect_edge { get; set; }
public bool buff_clear { get; set; }
public bool alt_tex_size { get; set; }
public bool UseDefaultHacks { get; set; }
public int enable_hacks_for_game { get; set; }
public int swapmode { get; set; }
public int stipple_pattern { get; set; }
public int stipple_mode { get; set; }
public int scale_y { get; set; }
public int scale_x { get; set; }
public int offset_y { get; set; }
public int offset_x { get; set; }
public int lodmode { get; set; }
public int fix_tex_coord { get; set; }
public int filtering { get; set; }
public int depth_bias { get; set; }
public N64GlidePluginSettings Clone()
{
return (N64GlidePluginSettings)MemberwiseClone();
}
}
public class N64Glide64mk2PluginSettings : IPluginSettings
{
public N64Glide64mk2PluginSettings()
{
wrpFBO = true;
card_id = 0;
use_sts1_only = false;
optimize_texrect = true;
increase_texrect_edge = false;
ignore_aux_copy = false;
hires_buf_clear = true;
force_microcheck = false;
fog = true;
fb_smart = false;
fb_read_alpha = false;
fb_hires = true;
detect_cpu_write = false;
decrease_fillrect_edge = false;
buff_clear = true;
alt_tex_size = false;
swapmode = 1;
stipple_pattern = 1041204192;
stipple_mode = 2;
lodmode = 0;
filtering = 0;
wrpAnisotropic = false;
correct_viewport = false;
force_calc_sphere = false;
pal230 = false;
texture_correction = true;
n64_z_scale = false;
old_style_adither = false;
zmode_compare_less = false;
adjust_aspect = true;
clip_zmax = true;
clip_zmin = false;
force_quad3d = false;
useless_is_useless = false;
fb_read_always = false;
fb_get_info = false;
fb_render = true;
aspectmode = 0;
fb_crc_mode = 1;
fast_crc = true;
UseDefaultHacks = true;
enable_hacks_for_game = 0;
read_back_to_screen = 0;
}
[JsonIgnore]
public PLUGINTYPE PluginType
{
get { return PLUGINTYPE.GLIDE64MK2; }
}
public void FillPerGameHacks(GameInfo game)
{
if (UseDefaultHacks)
{
use_sts1_only = game.GetBool("Glide64mk2_use_sts1_only", false);
optimize_texrect = game.GetBool("Glide64mk2_optimize_texrect", true);
increase_texrect_edge = game.GetBool("Glide64mk2_increase_texrect_edge", false);
ignore_aux_copy = game.GetBool("Glide64mk2_ignore_aux_copy", false);
hires_buf_clear = game.GetBool("Glide64mk2_hires_buf_clear", true);
force_microcheck = game.GetBool("Glide64mk2_force_microcheck", false);
fog = game.GetBool("Glide64mk2_fog", true);
fb_smart = game.GetBool("Glide64mk2_fb_smart", false);
fb_read_alpha = game.GetBool("Glide64mk2_fb_read_alpha", false);
fb_hires = game.GetBool("Glide64mk2_fb_hires", true);
detect_cpu_write = game.GetBool("Glide64mk2_detect_cpu_write", false);
decrease_fillrect_edge = game.GetBool("Glide64mk2_decrease_fillrect_edge", false);
buff_clear = game.GetBool("Glide64mk2_buff_clear", true);
alt_tex_size = game.GetBool("Glide64mk2_alt_tex_size", true);
swapmode = game.GetInt("Glide64mk2_swapmode", 1);
stipple_pattern = game.GetInt("Glide64mk2_stipple_pattern", 1041204192);
stipple_mode = game.GetInt("Glide64mk2_stipple_mode", 2);
lodmode = game.GetInt("Glide64mk2_lodmode", 0);
filtering = game.GetInt("Glide64mk2_filtering", 0);
correct_viewport = game.GetBool("Glide64mk2_correct_viewport", false);
force_calc_sphere = game.GetBool("Glide64mk2_force_calc_sphere", false);
pal230 = game.GetBool("Glide64mk2_pal230", false);
texture_correction = game.GetBool("Glide64mk2_texture_correction", true);
n64_z_scale = game.GetBool("Glide64mk2_n64_z_scale", false);
old_style_adither = game.GetBool("Glide64mk2_old_style_adither", false);
zmode_compare_less = game.GetBool("Glide64mk2_zmode_compare_less", false);
adjust_aspect = game.GetBool("Glide64mk2_adjust_aspect", true);
clip_zmax = game.GetBool("Glide64mk2_clip_zmax", true);
clip_zmin = game.GetBool("Glide64mk2_clip_zmin", false);
force_quad3d = game.GetBool("Glide64mk2_force_quad3d", false);
useless_is_useless = game.GetBool("Glide64mk2_useless_is_useless", false);
fb_read_always = game.GetBool("Glide64mk2_fb_read_always", false);
aspectmode = game.GetInt("Glide64mk2_aspectmode", 0);
fb_crc_mode = game.GetInt("Glide64mk2_fb_crc_mode", 1);
enable_hacks_for_game = game.GetInt("Glide64mk2_enable_hacks_for_game", 0);
read_back_to_screen = game.GetInt("Glide64mk2_read_back_to_screen", 0);
fast_crc = game.GetBool("Glide64mk2_fast_crc", true);
}
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
Dictionary<string, object> dictionary = new Dictionary<string, object>();
System.Reflection.FieldInfo[] members = this.GetType().GetFields();
foreach (System.Reflection.FieldInfo member in members)
{
object field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
public bool wrpFBO { get; set; }
public int card_id { get; set; }
public bool use_sts1_only { get; set; }
public bool optimize_texrect { get; set; }
public bool increase_texrect_edge { get; set; }
public bool ignore_aux_copy { get; set; }
public bool hires_buf_clear { get; set; }
public bool force_microcheck { get; set; }
public bool fog { get; set; }
public bool fb_smart { get; set; }
public bool fb_read_alpha { get; set; }
public bool fb_hires { get; set; }
public bool detect_cpu_write { get; set; }
public bool decrease_fillrect_edge { get; set; }
public bool buff_clear { get; set; }
public bool alt_tex_size { get; set; }
public int swapmode { get; set; }
public int stipple_pattern { get; set; }
public int stipple_mode { get; set; }
public int lodmode { get; set; }
public int filtering { get; set; }
public bool wrpAnisotropic { get; set; }
public bool correct_viewport { get; set; }
public bool force_calc_sphere { get; set; }
public bool pal230 { get; set; }
public bool texture_correction { get; set; }
public bool n64_z_scale { get; set; }
public bool old_style_adither { get; set; }
public bool zmode_compare_less { get; set; }
public bool adjust_aspect { get; set; }
public bool clip_zmax { get; set; }
public bool clip_zmin { get; set; }
public bool force_quad3d { get; set; }
public bool useless_is_useless { get; set; }
public bool fb_read_always { get; set; }
public bool fb_get_info { get; set; }
public bool fb_render { get; set; }
public int aspectmode { get; set; }
public int fb_crc_mode { get; set; }
public bool fast_crc { get; set; }
public bool UseDefaultHacks { get; set; }
public int enable_hacks_for_game { get; set; }
public int read_back_to_screen { get; set; }
public N64Glide64mk2PluginSettings Clone()
{
return (N64Glide64mk2PluginSettings)MemberwiseClone();
}
}
public class N64JaboPluginSettings : IPluginSettings
{
public N64JaboPluginSettings()
{
anisotropic_level = ANISOTROPIC_FILTERING_LEVEL.four_times;
brightness = 100;
super2xsal = false;
texture_filter = false;
adjust_aspect_ratio = false;
legacy_pixel_pipeline = false;
alpha_blending = false;
wireframe = false;
direct3d_transformation_pipeline = false;
z_compare = false;
copy_framebuffer = false;
resolution_width = -1;
resolution_height = -1;
clear_mode = DIRECT3D_CLEAR_MODE.def;
}
[JsonIgnore]
public PLUGINTYPE PluginType
{
get { return PLUGINTYPE.JABO; }
}
public void FillPerGameHacks(GameInfo game)
{
}
public Dictionary<string, object> GetPluginSettings()
{
//TODO: deal witn the game depedent settings
var dictionary = new Dictionary<string, object>();
var members = this.GetType().GetFields();
foreach (var member in members)
{
var field = this.GetType().GetField(member.Name).GetValue(this);
dictionary.Add(member.Name, field);
}
return dictionary;
}
public enum ANISOTROPIC_FILTERING_LEVEL
{
[Description("Off")]
off = 0,
[Description("2X")]
two_times = 1,
[Description("4X")]
four_times = 2,
[Description("8X")]
eight_times = 3,
[Description("16X")]
sixteen_times = 4
}
[DefaultValue(ANISOTROPIC_FILTERING_LEVEL.four_times)]
[Description("Anisotropic filtering level")]
//[DisplayName("Anisotropic filtering")]
public ANISOTROPIC_FILTERING_LEVEL anisotropic_level { get; set; }
[DefaultValue(100)]
[Description("Brightness level, 100%-190%")]
//[DisplayName("Brightness")]
public int brightness { get; set; }
[DefaultValue(false)]
[Description("Enables Super2xSal textures")]
//[DisplayName("Super2xSal textures")]
public bool super2xsal { get; set; }
[DefaultValue(false)]
[Description("Always use texture filter")]
//[DisplayName("Always use texture filter")]
public bool texture_filter { get; set; }
[DefaultValue(false)]
[Description("Adjust game aspect ratio to match yours")]
//[DisplayName("Adjust game aspect ratio to match yours")]
public bool adjust_aspect_ratio { get; set; }
[DefaultValue(false)]
[Description("Use legacy pixel pipeline")]
//[DisplayName("Use legacy pixel pipeline")]
public bool legacy_pixel_pipeline { get; set; }
[DefaultValue(false)]
[Description("Force alpha blending")]
//[DisplayName("Force alpha blending")]
public bool alpha_blending { get; set; }
[DefaultValue(false)]
[Description("Wireframe rendering")]
//[DisplayName("Wireframe rendering")]
public bool wireframe { get; set; }
[DefaultValue(false)]
[Description("Use Direct3D transformation pipeline")]
//[DisplayName("Use Direct3D transformation pipeline")]
public bool direct3d_transformation_pipeline { get; set; }
[DefaultValue(false)]
[Description("Force Z Compare")]
//[DisplayName("Force Z Compare")]
public bool z_compare { get; set; }
[DefaultValue(false)]
[Description("Copy framebuffer to RDRAM")]
//[DisplayName("Copy framebuffer to RDRAM")]
public bool copy_framebuffer { get; set; }
[DefaultValue(-1)]
[Description("Emulated Width")]
//[DisplayName("Emulated Width")]
public int resolution_width { get; set; }
[DefaultValue(-1)]
[Description("Emulated Height")]
//[DisplayName("Emulated Height")]
public int resolution_height { get; set; }
public enum DIRECT3D_CLEAR_MODE
{
[Description("Default")]
def = 0,
[Description("Only Per Frame")]
per_frame = 1,
[Description("Always")]
always = 2
}
[DefaultValue(DIRECT3D_CLEAR_MODE.def)]
[Description("Direct3D Clear Mode")]
//[DisplayName("Direct3D Clear Mode")]
public DIRECT3D_CLEAR_MODE clear_mode { get; set; }
public N64JaboPluginSettings Clone()
{
return (N64JaboPluginSettings)MemberwiseClone();
}
}
public class N64ControllerSettings
{
/// <summary>

View File

@ -475,15 +475,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi
public void set_video_parameters(VideoPluginSettings video_settings)
{
IntPtr video_plugin_section = IntPtr.Zero;
if (video_settings.Plugin == PLUGINTYPE.RICE)
if (video_settings.Plugin == PluginType.RICE)
{
m64pConfigOpenSection("Video-Rice", ref video_plugin_section);
}
else if (video_settings.Plugin == PLUGINTYPE.GLIDE)
else if (video_settings.Plugin == PluginType.GLIDE)
{
m64pConfigOpenSection("Video-Glide64", ref video_plugin_section);
}
else if (video_settings.Plugin == PLUGINTYPE.GLIDE64MK2)
else if (video_settings.Plugin == PluginType.GLIDE64MK2)
{
m64pConfigOpenSection("Video-Glide64mk2", ref video_plugin_section);
}

View File

@ -47,16 +47,16 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi
switch (settings.Plugin)
{
default:
case PLUGINTYPE.RICE:
case PluginType.RICE:
videoplugin = "mupen64plus-video-rice.dll";
break;
case PLUGINTYPE.GLIDE:
case PluginType.GLIDE:
videoplugin = "mupen64plus-video-glide64.dll";
break;
case PLUGINTYPE.GLIDE64MK2:
case PluginType.GLIDE64MK2:
videoplugin = "mupen64plus-video-glide64mk2.dll";
break;
case PLUGINTYPE.JABO:
case PluginType.JABO:
videoplugin = "mupen64plus-video-jabo.dll";
break;
}
@ -114,7 +114,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi
public class VideoPluginSettings
{
public PLUGINTYPE Plugin;
public PluginType Plugin;
//public Dictionary<string, int> IntParameters = new Dictionary<string,int>();
//public Dictionary<string, string> StringParameters = new Dictionary<string,string>();
@ -122,7 +122,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi
public int Height;
public int Width;
public VideoPluginSettings(PLUGINTYPE Plugin, int Width, int Height)
public VideoPluginSettings(PluginType Plugin, int Width, int Height)
{
this.Plugin = Plugin;
this.Width = Width;