Atari 2600/7800 - break off IStatable stuff

This commit is contained in:
adelikat 2014-11-30 17:10:36 +00:00
parent 6a3955bde0
commit ce3f7ae3ac
5 changed files with 133 additions and 91 deletions

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@ -165,6 +165,9 @@
<Compile Include="Consoles\Atari\2600\Atari2600.ISettable.cs">
<DependentUpon>Atari2600.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\2600\Atari2600.IStatable.cs">
<DependentUpon>Atari2600.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\2600\Atari2600.RomHeuristics.cs">
<DependentUpon>Atari2600.cs</DependentUpon>
</Compile>
@ -216,6 +219,9 @@
<Compile Include="Consoles\Atari\7800\Atari7800.IMemoryDomains.cs">
<DependentUpon>Atari7800.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\7800\Atari7800.IStatable.cs">
<DependentUpon>Atari7800.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\7800\Atari7800Control.cs" />
<Compile Include="Consoles\Atari\7800\Atari7800.ISaveRam.cs">
<DependentUpon>Atari7800.cs</DependentUpon>

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@ -0,0 +1,61 @@
using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class Atari2600 : IStatable
{
public bool BinarySaveStatesPreferred
{
get { return false; }
}
public void SaveStateText(TextWriter writer)
{
SyncState(Serializer.CreateTextWriter(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(Serializer.CreateTextReader(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(Serializer.CreateBinaryWriter(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(Serializer.CreateBinaryReader(br));
}
public byte[] SaveStateBinary()
{
var ms = new MemoryStream();
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
ser.BeginSection("A2600");
Cpu.SyncState(ser);
ser.Sync("ram", ref this.Ram, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync("frameStartPending", ref _frameStartPending);
_tia.SyncState(ser);
M6532.SyncState(ser);
ser.BeginSection("Mapper");
_mapper.SyncState(ser);
ser.EndSection();
ser.EndSection();
}
}
}

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@ -75,8 +75,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public bool DeterministicEmulation { get; set; }
public bool BinarySaveStatesPreferred { get { return false; } }
public A2600Settings Settings { get; private set; }
public A2600SyncSettings SyncSettings { get; private set; }
@ -120,8 +118,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
};
}
public bool StartAsyncSound() { return true; }
public void EndAsyncSound() { }
@ -133,52 +129,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
_islag = false;
}
private void SyncState(Serializer ser)
{
ser.BeginSection("A2600");
Cpu.SyncState(ser);
ser.Sync("ram", ref this.Ram, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync("frameStartPending", ref _frameStartPending);
_tia.SyncState(ser);
M6532.SyncState(ser);
ser.BeginSection("Mapper");
_mapper.SyncState(ser);
ser.EndSection();
ser.EndSection();
}
public void SaveStateText(TextWriter writer)
{
SyncState(Serializer.CreateTextWriter(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(Serializer.CreateTextReader(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(Serializer.CreateBinaryWriter(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(Serializer.CreateBinaryReader(br));
}
public byte[] SaveStateBinary()
{
var ms = new MemoryStream();
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public void Dispose() { }
private static bool DetectPal(GameInfo game, byte[] rom)

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@ -0,0 +1,66 @@
using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using EMU7800.Core;
namespace BizHawk.Emulation.Cores.Atari.Atari7800
{
public partial class Atari7800 : IStatable
{
public bool BinarySaveStatesPreferred { get { return true; } }
public void SaveStateText(TextWriter writer)
{
SyncState(new Serializer(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
byte[] core = null;
if (ser.IsWriter)
{
var ms = new MemoryStream();
theMachine.Serialize(new BinaryWriter(ms));
ms.Close();
core = ms.ToArray();
}
ser.BeginSection("Atari7800");
ser.Sync("core", ref core, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.EndSection();
if (ser.IsReader)
{
theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false)));
avProvider.ConnectToMachine(theMachine, GameInfo);
}
}
}
}

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@ -87,7 +87,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari7800
}
}
public void ResetCounters()
{
_frame = 0;
@ -95,46 +94,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari7800
_islag = false;
}
#region savestates
public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); }
public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); }
public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); }
public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); }
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public bool BinarySaveStatesPreferred { get { return true; } }
void SyncState(Serializer ser)
{
byte[] core = null;
if (ser.IsWriter)
{
var ms = new MemoryStream();
theMachine.Serialize(new BinaryWriter(ms));
ms.Close();
core = ms.ToArray();
}
ser.BeginSection("Atari7800");
ser.Sync("core", ref core, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.EndSection();
if (ser.IsReader)
{
theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false)));
avProvider.ConnectToMachine(theMachine, GameInfo);
}
}
#endregion
public Atari7800Control ControlAdapter;
public ControllerDefinition ControllerDefinition { get; private set; }