Atari 2600/7800 - break off IStatable stuff
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@ -165,6 +165,9 @@
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<Compile Include="Consoles\Atari\2600\Atari2600.ISettable.cs">
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<DependentUpon>Atari2600.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Atari\2600\Atari2600.IStatable.cs">
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<DependentUpon>Atari2600.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Atari\2600\Atari2600.RomHeuristics.cs">
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<DependentUpon>Atari2600.cs</DependentUpon>
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</Compile>
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@ -216,6 +219,9 @@
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<Compile Include="Consoles\Atari\7800\Atari7800.IMemoryDomains.cs">
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<DependentUpon>Atari7800.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Atari\7800\Atari7800.IStatable.cs">
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<DependentUpon>Atari7800.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Atari\7800\Atari7800Control.cs" />
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<Compile Include="Consoles\Atari\7800\Atari7800.ISaveRam.cs">
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<DependentUpon>Atari7800.cs</DependentUpon>
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@ -0,0 +1,61 @@
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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public partial class Atari2600 : IStatable
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{
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public bool BinarySaveStatesPreferred
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{
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get { return false; }
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}
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public void SaveStateText(TextWriter writer)
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{
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SyncState(Serializer.CreateTextWriter(writer));
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}
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public void LoadStateText(TextReader reader)
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{
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SyncState(Serializer.CreateTextReader(reader));
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}
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public void SaveStateBinary(BinaryWriter bw)
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{
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SyncState(Serializer.CreateBinaryWriter(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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SyncState(Serializer.CreateBinaryReader(br));
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}
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public byte[] SaveStateBinary()
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{
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var ms = new MemoryStream();
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var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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private void SyncState(Serializer ser)
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{
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ser.BeginSection("A2600");
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Cpu.SyncState(ser);
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ser.Sync("ram", ref this.Ram, false);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.Sync("frameStartPending", ref _frameStartPending);
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_tia.SyncState(ser);
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M6532.SyncState(ser);
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ser.BeginSection("Mapper");
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_mapper.SyncState(ser);
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ser.EndSection();
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ser.EndSection();
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}
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}
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}
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@ -75,8 +75,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public bool DeterministicEmulation { get; set; }
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public bool BinarySaveStatesPreferred { get { return false; } }
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public A2600Settings Settings { get; private set; }
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public A2600SyncSettings SyncSettings { get; private set; }
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@ -120,8 +118,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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};
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}
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public bool StartAsyncSound() { return true; }
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public void EndAsyncSound() { }
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@ -133,52 +129,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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_islag = false;
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}
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private void SyncState(Serializer ser)
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{
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ser.BeginSection("A2600");
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Cpu.SyncState(ser);
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ser.Sync("ram", ref this.Ram, false);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.Sync("frameStartPending", ref _frameStartPending);
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_tia.SyncState(ser);
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M6532.SyncState(ser);
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ser.BeginSection("Mapper");
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_mapper.SyncState(ser);
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ser.EndSection();
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ser.EndSection();
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}
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public void SaveStateText(TextWriter writer)
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{
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SyncState(Serializer.CreateTextWriter(writer));
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}
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public void LoadStateText(TextReader reader)
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{
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SyncState(Serializer.CreateTextReader(reader));
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}
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public void SaveStateBinary(BinaryWriter bw)
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{
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SyncState(Serializer.CreateBinaryWriter(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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SyncState(Serializer.CreateBinaryReader(br));
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}
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public byte[] SaveStateBinary()
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{
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var ms = new MemoryStream();
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var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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public void Dispose() { }
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private static bool DetectPal(GameInfo game, byte[] rom)
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@ -0,0 +1,66 @@
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using EMU7800.Core;
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namespace BizHawk.Emulation.Cores.Atari.Atari7800
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{
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public partial class Atari7800 : IStatable
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{
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public bool BinarySaveStatesPreferred { get { return true; } }
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public void SaveStateText(TextWriter writer)
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{
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SyncState(new Serializer(writer));
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}
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public void LoadStateText(TextReader reader)
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{
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SyncState(new Serializer(reader));
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}
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public void SaveStateBinary(BinaryWriter bw)
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{
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SyncState(new Serializer(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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SyncState(new Serializer(br));
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}
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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private void SyncState(Serializer ser)
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{
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byte[] core = null;
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if (ser.IsWriter)
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{
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var ms = new MemoryStream();
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theMachine.Serialize(new BinaryWriter(ms));
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ms.Close();
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core = ms.ToArray();
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}
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ser.BeginSection("Atari7800");
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ser.Sync("core", ref core, false);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.EndSection();
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if (ser.IsReader)
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{
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theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false)));
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avProvider.ConnectToMachine(theMachine, GameInfo);
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}
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}
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}
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}
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@ -87,7 +87,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari7800
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}
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}
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public void ResetCounters()
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{
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_frame = 0;
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@ -95,46 +94,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari7800
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_islag = false;
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}
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#region savestates
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public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); }
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public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); }
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public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); }
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public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); }
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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public bool BinarySaveStatesPreferred { get { return true; } }
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void SyncState(Serializer ser)
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{
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byte[] core = null;
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if (ser.IsWriter)
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{
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var ms = new MemoryStream();
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theMachine.Serialize(new BinaryWriter(ms));
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ms.Close();
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core = ms.ToArray();
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}
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ser.BeginSection("Atari7800");
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ser.Sync("core", ref core, false);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.EndSection();
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if (ser.IsReader)
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{
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theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false)));
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avProvider.ConnectToMachine(theMachine, GameInfo);
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}
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}
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#endregion
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public Atari7800Control ControlAdapter;
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public ControllerDefinition ControllerDefinition { get; private set; }
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