Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
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@ -344,7 +344,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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_frame++;
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_islag = true;
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_tia.LineCount = 0;
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if (Controller["Power"])
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{
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@ -364,6 +363,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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LagCount++;
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}
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_tia.LineCount = 0;
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}
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public void CycleAdvance()
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