Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for

This commit is contained in:
adelikat 2014-05-27 01:54:08 +00:00
parent ebbee62730
commit f207bfaec9
1 changed files with 2 additions and 1 deletions

View File

@ -344,7 +344,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
_frame++;
_islag = true;
_tia.LineCount = 0;
if (Controller["Power"])
{
@ -364,6 +363,8 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
LagCount++;
}
_tia.LineCount = 0;
}
public void CycleAdvance()