NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register

This commit is contained in:
goyuken 2014-08-09 15:51:01 +00:00
parent bf75e6195f
commit 4b0efa8496
1 changed files with 2 additions and 2 deletions

View File

@ -121,8 +121,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
/// </summary>
int modtablepos;
//4089
int mastervol_num;
int mastervol_den;
int mastervol_num = 1;
int mastervol_den = 1;
/// <summary>
/// channel silenced and waveram writable
/// </summary>