NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
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@ -121,8 +121,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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/// </summary>
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int modtablepos;
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//4089
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int mastervol_num;
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int mastervol_den;
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int mastervol_num = 1;
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int mastervol_den = 1;
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/// <summary>
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/// channel silenced and waveram writable
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/// </summary>
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