add winform edit for dual gameboy settings

This commit is contained in:
goyuken 2013-12-23 16:58:20 +00:00
parent 70078b24f2
commit bf20188462
15 changed files with 998 additions and 301 deletions

View File

@ -215,6 +215,12 @@
<Compile Include="config\GB\ColorChooserForm.Designer.cs">
<DependentUpon>ColorChooserForm.cs</DependentUpon>
</Compile>
<Compile Include="config\GB\DGBPrefs.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="config\GB\DGBPrefs.Designer.cs">
<DependentUpon>DGBPrefs.cs</DependentUpon>
</Compile>
<Compile Include="config\GB\DualGBFileSelector.cs">
<SubType>UserControl</SubType>
</Compile>
@ -227,6 +233,12 @@
<Compile Include="config\GB\DualGBXMLCreator.Designer.cs">
<DependentUpon>DualGBXMLCreator.cs</DependentUpon>
</Compile>
<Compile Include="config\GB\GBPrefControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="config\GB\GBPrefControl.Designer.cs">
<DependentUpon>GBPrefControl.cs</DependentUpon>
</Compile>
<Compile Include="config\HotkeyConfig.cs">
<SubType>Form</SubType>
</Compile>
@ -845,12 +857,18 @@
<EmbeddedResource Include="config\GB\ColorChooserForm.resx">
<DependentUpon>ColorChooserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\GB\DGBPrefs.resx">
<DependentUpon>DGBPrefs.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\GB\DualGBFileSelector.resx">
<DependentUpon>DualGBFileSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\GB\DualGBXMLCreator.resx">
<DependentUpon>DualGBXMLCreator.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\GB\GBPrefControl.resx">
<DependentUpon>GBPrefControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="config\HotkeyConfig.resx">
<DependentUpon>HotkeyConfig.cs</DependentUpon>
</EmbeddedResource>

File diff suppressed because it is too large Load Diff

View File

@ -1730,6 +1730,15 @@ namespace BizHawk.Client.EmuHawk
#endregion
#region DGB
private void DGBsettingsToolStripMenuItem_Click(object sender, EventArgs e)
{
BizHawk.Client.EmuHawk.config.GB.DGBPrefs.DoDGBPrefsDialog(this);
}
#endregion
#region Help
private void OnlineHelpMenuItem_Click(object sender, EventArgs e)

View File

@ -1479,6 +1479,7 @@ namespace BizHawk.Client.EmuHawk
ColecoSubMenu.Visible = false;
N64SubMenu.Visible = false;
SaturnSubMenu.Visible = false;
DGBSubMenu.Visible = false;
switch (system)
{
@ -1531,7 +1532,6 @@ namespace BizHawk.Client.EmuHawk
{
SNESSubMenu.Text = "&SNES";
}
SNESSubMenu.Visible = true;
break;
case "Coleco":
@ -1543,6 +1543,9 @@ namespace BizHawk.Client.EmuHawk
case "SAT":
SaturnSubMenu.Visible = true;
break;
case "DGB":
DGBSubMenu.Visible = true;
break;
}
}
@ -3742,5 +3745,6 @@ namespace BizHawk.Client.EmuHawk
}
#endregion
}
}

View File

@ -13,7 +13,11 @@ namespace BizHawk.Client.EmuHawk
{
InitializeComponent();
bmpView1.ChangeBitmapSize(bmpView1.Size);
type = ((Gameboy.GambatteSettings)Global.Emulator.GetSettings()).CGBColors;
}
void LoadType(Gameboy.GambatteSettings s)
{
type = s.CGBColors;
switch (type)
{
case GBColors.ColorType.gambatte: radioButton1.Checked = true; break;
@ -24,6 +28,7 @@ namespace BizHawk.Client.EmuHawk
case GBColors.ColorType.gba: radioButton6.Checked = true; break;
}
}
GBColors.ColorType type;
unsafe void RefreshType()
@ -71,10 +76,23 @@ namespace BizHawk.Client.EmuHawk
RefreshType();
}
public static void DoCGBColorChoserFormDialog(IWin32Window parent, Gameboy.GambatteSettings s)
{
using (var dlg = new CGBColorChooserForm())
{
dlg.LoadType(s);
var result = dlg.ShowDialog(parent);
if (result == DialogResult.OK)
s.CGBColors = dlg.type;
}
}
public static void DoCGBColorChooserFormDialog(IWin32Window parent)
{
using (var dlg = new CGBColorChooserForm())
{
dlg.LoadType((Gameboy.GambatteSettings)Global.Emulator.GetSettings());
var result = dlg.ShowDialog(parent);
if (result == DialogResult.OK)
{

View File

@ -228,12 +228,12 @@ namespace BizHawk.Client.EmuHawk
RefreshAllBackdrops();
}
public static void DoColorChooserFormDialog(IWin32Window parent)
static void DoColorChooserFormDialog(IWin32Window parent, Gameboy.GambatteSettings s, bool fromemu)
{
using (var dlg = new ColorChooserForm())
{
var s = (Gameboy.GambatteSettings)Global.Emulator.GetSettings();
if (fromemu)
s = (Gameboy.GambatteSettings)Global.Emulator.GetSettings();
dlg.SetAllColors(s.GBPalette);
var result = dlg.ShowDialog(parent);
@ -244,11 +244,22 @@ namespace BizHawk.Client.EmuHawk
colorints[i] = dlg.colors[i].ToArgb();
s.GBPalette = colorints;
Global.Emulator.PutSettings(s);
if (fromemu)
Global.Emulator.PutSettings(s);
}
}
}
public static void DoColorChooserFormDialog(IWin32Window parent)
{
DoColorChooserFormDialog(parent, null, true);
}
public static void DoColorChooserFormDialog(IWin32Window parent, Gameboy.GambatteSettings s)
{
DoColorChooserFormDialog(parent, s, false);
}
void LoadColorFile(string filename, bool alert)
{
try

View File

@ -0,0 +1,148 @@
namespace BizHawk.Client.EmuHawk.config.GB
{
partial class DGBPrefs
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.gbPrefControl1 = new BizHawk.Client.EmuHawk.config.GB.GBPrefControl();
this.gbPrefControl2 = new BizHawk.Client.EmuHawk.config.GB.GBPrefControl();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.SuspendLayout();
//
// tabControl1
//
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Location = new System.Drawing.Point(12, 12);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(517, 334);
this.tabControl1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.gbPrefControl1);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(509, 308);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Left Gameboy";
this.tabPage1.UseVisualStyleBackColor = true;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.gbPrefControl2);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(509, 308);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Right Gameboy";
this.tabPage2.UseVisualStyleBackColor = true;
//
// buttonCancel
//
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(454, 360);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 1;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
//
// buttonOK
//
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonOK.DialogResult = System.Windows.Forms.DialogResult.OK;
this.buttonOK.Location = new System.Drawing.Point(373, 360);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 2;
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
//
// gbPrefControl1
//
this.gbPrefControl1.ColorGameBoy = false;
this.gbPrefControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.gbPrefControl1.Location = new System.Drawing.Point(3, 3);
this.gbPrefControl1.Name = "gbPrefControl1";
this.gbPrefControl1.Size = new System.Drawing.Size(503, 302);
this.gbPrefControl1.TabIndex = 0;
//
// gbPrefControl2
//
this.gbPrefControl2.ColorGameBoy = false;
this.gbPrefControl2.Dock = System.Windows.Forms.DockStyle.Fill;
this.gbPrefControl2.Location = new System.Drawing.Point(3, 3);
this.gbPrefControl2.Name = "gbPrefControl2";
this.gbPrefControl2.Size = new System.Drawing.Size(503, 302);
this.gbPrefControl2.TabIndex = 0;
//
// DGBPrefs
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.ClientSize = new System.Drawing.Size(541, 395);
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.Controls.Add(this.tabControl1);
this.Name = "DGBPrefs";
this.Text = "Gameboy Link Settings";
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
private GBPrefControl gbPrefControl1;
private GBPrefControl gbPrefControl2;
}
}

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@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk.config.GB
{
public partial class DGBPrefs : Form
{
DGBPrefs()
{
InitializeComponent();
}
void PutSettings(GambatteLink.GambatteLinkSettings s, GambatteLink.GambatteLinkSyncSettings ss)
{
gbPrefControl1.PutSettings(s.L, ss.L);
gbPrefControl2.PutSettings(s.R, ss.R);
}
void GetSettings(out GambatteLink.GambatteLinkSettings s, out GambatteLink.GambatteLinkSyncSettings ss)
{
Gameboy.GambatteSettings sl;
Gameboy.GambatteSyncSettings ssl;
Gameboy.GambatteSettings sr;
Gameboy.GambatteSyncSettings ssr;
gbPrefControl1.GetSettings(out sl, out ssl);
gbPrefControl2.GetSettings(out sr, out ssr);
s = new GambatteLink.GambatteLinkSettings { L = sl, R = sr };
ss = new GambatteLink.GambatteLinkSyncSettings { L = ssl, R = ssr };
}
public static void DoDGBPrefsDialog(IWin32Window owner)
{
var s = (GambatteLink.GambatteLinkSettings)Global.Emulator.GetSettings();
var ss = (GambatteLink.GambatteLinkSyncSettings)Global.Emulator.GetSyncSettings();
using (var dlg = new DGBPrefs())
{
dlg.PutSettings(s, ss);
var emu = (GambatteLink)Global.Emulator;
dlg.gbPrefControl1.ColorGameBoy = emu.IsCGBMode(false);
dlg.gbPrefControl2.ColorGameBoy = emu.IsCGBMode(true);
if (dlg.ShowDialog(owner) == System.Windows.Forms.DialogResult.OK)
{
dlg.GetSettings(out s, out ss);
Global.Emulator.PutSettings(s);
Global.Emulator.PutSyncSettings(ss);
}
}
}
}
}

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@ -0,0 +1,120 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
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<resheader name="version">
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<resheader name="reader">
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,87 @@
namespace BizHawk.Client.EmuHawk.config.GB
{
partial class GBPrefControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
this.buttonDefaults = new System.Windows.Forms.Button();
this.buttonPalette = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// propertyGrid1
//
this.propertyGrid1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.propertyGrid1.Location = new System.Drawing.Point(3, 3);
this.propertyGrid1.Name = "propertyGrid1";
this.propertyGrid1.Size = new System.Drawing.Size(318, 276);
this.propertyGrid1.TabIndex = 0;
//
// buttonDefaults
//
this.buttonDefaults.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDefaults.Location = new System.Drawing.Point(246, 285);
this.buttonDefaults.Name = "buttonDefaults";
this.buttonDefaults.Size = new System.Drawing.Size(75, 23);
this.buttonDefaults.TabIndex = 1;
this.buttonDefaults.Text = "Defaults";
this.buttonDefaults.UseVisualStyleBackColor = true;
this.buttonDefaults.Click += new System.EventHandler(this.buttonDefaults_Click);
//
// buttonPalette
//
this.buttonPalette.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonPalette.Location = new System.Drawing.Point(3, 285);
this.buttonPalette.Name = "buttonPalette";
this.buttonPalette.Size = new System.Drawing.Size(75, 23);
this.buttonPalette.TabIndex = 2;
this.buttonPalette.Text = "Palette...";
this.buttonPalette.UseVisualStyleBackColor = true;
this.buttonPalette.Click += new System.EventHandler(this.buttonPalette_Click);
//
// GBPrefControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.buttonPalette);
this.Controls.Add(this.buttonDefaults);
this.Controls.Add(this.propertyGrid1);
this.Name = "GBPrefControl";
this.Size = new System.Drawing.Size(324, 311);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PropertyGrid propertyGrid1;
private System.Windows.Forms.Button buttonDefaults;
private System.Windows.Forms.Button buttonPalette;
}
}

View File

@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
namespace BizHawk.Client.EmuHawk.config.GB
{
public partial class GBPrefControl : UserControl
{
public GBPrefControl()
{
InitializeComponent();
}
[Browsable(false)]
public bool ColorGameBoy { get; set; }
Gameboy.GambatteSettings s;
Gameboy.GambatteSyncSettings ss;
public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss)
{
this.s = s ?? Gameboy.GambatteSettings.GetDefaults();
this.ss = ss ?? Gameboy.GambatteSyncSettings.GetDefaults();
propertyGrid1.SelectedObject = this.ss;
}
public void GetSettings(out Gameboy.GambatteSettings s, out Gameboy.GambatteSyncSettings ss)
{
s = this.s;
ss = this.ss;
}
private void buttonDefaults_Click(object sender, EventArgs e)
{
PutSettings(null, null);
}
private void buttonPalette_Click(object sender, EventArgs e)
{
if (ColorGameBoy)
CGBColorChooserForm.DoCGBColorChoserFormDialog(this.ParentForm, s);
else
ColorChooserForm.DoColorChooserFormDialog(this.ParentForm, s);
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -147,13 +147,16 @@ namespace BizHawk.Emulation.Common
// will take a SyncSettings object to set the initial state of the core (and possibly a settings object?)
/// <summary>
/// get the current core settings, excepting movie settings
/// get the current core settings, excepting movie settings. should be a clone of the active in-core object, and changes to the return
/// should not affect emulation (unless the object is later passed to PutSettings)
/// </summary>
/// <returns>a json-serializable object</returns>
object GetSettings();
/// <summary>
/// get the current core settings that affect movie sync
/// get the current core settings that affect movie sync. these go in movie 2.0 files, so don't make the JSON too extravagant, please
/// should be a clone of the active in-core object, and changes to the return
/// should not affect emulation (unless the object is later passed to PutSyncSettings)
/// </summary>
/// <returns>a json-serializable object</returns>
object GetSyncSettings();

View File

@ -908,8 +908,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
public bool PutSyncSettings(object o)
{
SyncSettings = (GambatteSyncSettings)o;
return true;
var s = (GambatteSyncSettings)o;
bool ret;
if (s.ForceDMG != SyncSettings.ForceDMG ||
s.GBACGB != SyncSettings.GBACGB ||
s.MulticartCompat != SyncSettings.MulticartCompat)
ret = true;
else
ret = false;
SyncSettings = s;
return ret;
}
public class GambatteSettings
@ -940,17 +949,26 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
public class GambatteSyncSettings
{
public bool ForceDMG = false;
public bool GBACGB = false;
public bool MulticartCompat = false;
[System.ComponentModel.Description("Force the game to run on DMG hardware, even if it's detected as a CGB game. Relevant for games that are \"CGB Enhanced\" but do not require CGB.")]
public bool ForceDMG { get; set; }
[System.ComponentModel.Description("Emulate GBA hardware running a CGB game, instead of CGB hardware. Relevant only for titles that detect the presense of a GBA, such as Shantae.")]
public bool GBACGB { get; set; }
[System.ComponentModel.Description("Use special compatibility hacks for certain multicart games. Relevant only for specific multicarts.")]
public bool MulticartCompat { get; set; }
public static GambatteSyncSettings GetDefaults()
{
return new GambatteSyncSettings();
return new GambatteSyncSettings
{
ForceDMG = false,
GBACGB = false,
MulticartCompat = false
};
}
public GambatteSyncSettings Clone()
{
// this does include anonymous backing fields for auto properties
return (GambatteSyncSettings)MemberwiseClone();
}
}

View File

@ -35,6 +35,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
LibsnesCore.SnesSaveController LCont = new LibsnesCore.SnesSaveController(Gameboy.GbController);
LibsnesCore.SnesSaveController RCont = new LibsnesCore.SnesSaveController(Gameboy.GbController);
public bool IsCGBMode(bool right)
{
return right ? R.IsCGBMode() : L.IsCGBMode();
}
public GambatteLink(CoreComm comm, GameInfo leftinfo, byte[] leftrom, GameInfo rightinfo, byte[] rightrom, object Settings, object SyncSettings)
{
GambatteLinkSettings _Settings = (GambatteLinkSettings)Settings ?? GambatteLinkSettings.GetDefaults();