NES - remove a bit more partial class as namespace abuse
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40bfe91238
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@ -333,50 +333,50 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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return board;
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}
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public string BoardName { get { return board.GetType().Name; } }
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public string BoardName { get { return Board.GetType().Name; } }
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void BoardSystemHardReset()
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{
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INESBoard newboard;
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// fds has a unique activation setup
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if (board is FDS)
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if (Board is FDS)
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{
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var newfds = new FDS();
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var oldfds = board as FDS;
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var oldfds = Board as FDS;
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newfds.biosrom = oldfds.biosrom;
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newfds.SetDiskImage(oldfds.GetDiskImage());
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newboard = newfds;
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}
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else
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{
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newboard = CreateBoardInstance(board.GetType());
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newboard = CreateBoardInstance(Board.GetType());
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}
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newboard.Create(this);
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// i suppose the old board could have changed its initial register values, although it really shouldn't
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// you can't use SyncSettings.BoardProperties here because they very well might be different than before
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// in case the user actually changed something in the UI
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newboard.InitialRegisterValues = board.InitialRegisterValues;
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newboard.InitialRegisterValues = Board.InitialRegisterValues;
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newboard.Configure(origin);
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newboard.ROM = board.ROM;
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newboard.VROM = board.VROM;
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if (board.WRAM != null)
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newboard.WRAM = new byte[board.WRAM.Length];
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if (board.VRAM != null)
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newboard.VRAM = new byte[board.VRAM.Length];
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newboard.ROM = Board.ROM;
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newboard.VROM = Board.VROM;
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if (Board.WRAM != null)
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newboard.WRAM = new byte[Board.WRAM.Length];
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if (Board.VRAM != null)
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newboard.VRAM = new byte[Board.VRAM.Length];
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newboard.PostConfigure();
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// the old board's sram must be restored
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if (newboard is FDS)
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{
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var newfds = newboard as FDS;
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var oldfds = board as FDS;
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var oldfds = Board as FDS;
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newfds.StoreSaveRam(oldfds.ReadSaveRam());
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}
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else if (board.SaveRam != null)
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else if (Board.SaveRam != null)
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{
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Buffer.BlockCopy(board.SaveRam, 0, newboard.SaveRam, 0, board.SaveRam.Length);
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Buffer.BlockCopy(Board.SaveRam, 0, newboard.SaveRam, 0, Board.SaveRam.Length);
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}
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board.Dispose();
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board = newboard;
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Board.Dispose();
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Board = newboard;
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}
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@ -22,7 +22,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public byte[] CIRAM; //AKA nametables
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string game_name = string.Empty; //friendly name exposed to user and used as filename base
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CartInfo cart; //the current cart prototype. should be moved into the board, perhaps
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INESBoard board; //the board hardware that is currently driving things
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internal INESBoard Board; //the board hardware that is currently driving things
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EDetectionOrigin origin = EDetectionOrigin.None;
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int sprdma_countdown;
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bool _irq_apu; //various irq signals that get merged to the cpu irq pin
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@ -56,7 +56,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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/// <returns></returns>
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public INESBoard GetBoard()
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{
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return board;
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return Board;
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}
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public void Dispose()
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@ -106,7 +106,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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samples[i + 1] = samples[i];
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//mix in the cart's extra sound circuit
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nes.board.ApplyCustomAudio(samples);
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nes.Board.ApplyCustomAudio(samples);
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}
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public void GetSamples(out short[] samples, out int nsamp)
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@ -126,7 +126,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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for (int i = 0; i < nsamp * 2; i += 2)
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samples[i + 1] = samples[i];
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nes.board.ApplyCustomAudio(samples);
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nes.Board.ApplyCustomAudio(samples);
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}
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public void DiscardSamples()
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@ -170,9 +170,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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// controls other than the deck
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ControllerDefinition.BoolButtons.Add("Power");
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ControllerDefinition.BoolButtons.Add("Reset");
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if (board is FDS)
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if (Board is FDS)
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{
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var b = board as FDS;
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var b = Board as FDS;
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ControllerDefinition.BoolButtons.Add("FDS Eject");
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for (int i = 0; i < b.NumSides; i++)
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ControllerDefinition.BoolButtons.Add("FDS Insert " + i);
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@ -244,7 +244,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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lagged = true;
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if (resetSignal)
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{
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board.NESSoftReset();
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Board.NESSoftReset();
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cpu.NESSoftReset();
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apu.NESSoftReset();
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ppu.NESSoftReset();
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@ -261,9 +261,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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resetSignal = Controller["Reset"];
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hardResetSignal = Controller["Power"];
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if (board is FDS)
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if (Board is FDS)
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{
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var b = board as FDS;
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var b = Board as FDS;
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if (Controller["FDS Eject"])
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b.Eject();
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for (int i = 0; i < b.NumSides; i++)
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@ -320,12 +320,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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cpu_deadcounter--;
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else
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{
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cpu.IRQ = _irq_apu || board.IRQSignal;
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cpu.IRQ = _irq_apu || Board.IRQSignal;
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cpu.ExecuteOne();
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}
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apu.RunOne();
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board.ClockCPU();
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Board.ClockCPU();
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ppu.PostCpuInstructionOne();
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}
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}
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@ -493,7 +493,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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if (addr >= 0x4020)
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{
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ret = board.PeekCart(addr); //easy optimization, since rom reads are so common, move this up (reordering the rest of these elseifs is not easy)
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ret = Board.PeekCart(addr); //easy optimization, since rom reads are so common, move this up (reordering the rest of these elseifs is not easy)
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}
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else if (addr < 0x0800)
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{
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@ -534,7 +534,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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if (addr >= 0x8000)
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{
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ret = board.ReadPRG(addr - 0x8000); //easy optimization, since rom reads are so common, move this up (reordering the rest of these elseifs is not easy)
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ret = Board.ReadPRG(addr - 0x8000); //easy optimization, since rom reads are so common, move this up (reordering the rest of these elseifs is not easy)
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}
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else if (addr < 0x0800)
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{
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@ -554,11 +554,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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}
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else if (addr < 0x6000)
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{
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ret = board.ReadEXP(addr - 0x4000);
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ret = Board.ReadEXP(addr - 0x4000);
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}
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else
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{
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ret = board.ReadWRAM(addr - 0x6000);
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ret = Board.ReadWRAM(addr - 0x6000);
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}
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//handle breakpoints and stuff.
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@ -613,15 +613,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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}
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else if (addr < 0x6000)
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{
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board.WriteEXP(addr - 0x4000, value);
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Board.WriteEXP(addr - 0x4000, value);
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}
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else if (addr < 0x8000)
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{
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board.WriteWRAM(addr - 0x6000, value);
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Board.WriteWRAM(addr - 0x6000, value);
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}
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else
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{
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board.WritePRG(addr - 0x8000, value);
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Board.WritePRG(addr - 0x8000, value);
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}
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MemoryCallbacks.CallWrites(addr);
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@ -30,46 +30,46 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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domains.Add(CIRAMdomain);
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domains.Add(OAMdoman);
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if (!(board is FDS) && board.SaveRam != null)
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if (!(Board is FDS) && Board.SaveRam != null)
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{
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var BatteryRam = new MemoryDomain("Battery RAM", board.SaveRam.Length, MemoryDomain.Endian.Little,
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addr => board.SaveRam[addr], (addr, value) => board.SaveRam[addr] = value);
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var BatteryRam = new MemoryDomain("Battery RAM", Board.SaveRam.Length, MemoryDomain.Endian.Little,
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addr => Board.SaveRam[addr], (addr, value) => Board.SaveRam[addr] = value);
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domains.Add(BatteryRam);
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}
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var PRGROM = new MemoryDomain("PRG ROM", cart.prg_size * 1024, MemoryDomain.Endian.Little,
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addr => board.ROM[addr], (addr, value) => board.ROM[addr] = value);
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addr => Board.ROM[addr], (addr, value) => Board.ROM[addr] = value);
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domains.Add(PRGROM);
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if (board.VROM != null)
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if (Board.VROM != null)
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{
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var CHRROM = new MemoryDomain("CHR VROM", cart.chr_size * 1024, MemoryDomain.Endian.Little,
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addr => board.VROM[addr], (addr, value) => board.VROM[addr] = value);
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addr => Board.VROM[addr], (addr, value) => Board.VROM[addr] = value);
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domains.Add(CHRROM);
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}
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if (board.VRAM != null)
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if (Board.VRAM != null)
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{
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var VRAM = new MemoryDomain("VRAM", board.VRAM.Length, MemoryDomain.Endian.Little,
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addr => board.VRAM[addr], (addr, value) => board.VRAM[addr] = value);
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var VRAM = new MemoryDomain("VRAM", Board.VRAM.Length, MemoryDomain.Endian.Little,
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addr => Board.VRAM[addr], (addr, value) => Board.VRAM[addr] = value);
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domains.Add(VRAM);
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}
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if (board.WRAM != null)
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if (Board.WRAM != null)
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{
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var WRAM = new MemoryDomain("WRAM", board.WRAM.Length, MemoryDomain.Endian.Little,
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addr => board.WRAM[addr], (addr, value) => board.WRAM[addr] = value);
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var WRAM = new MemoryDomain("WRAM", Board.WRAM.Length, MemoryDomain.Endian.Little,
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addr => Board.WRAM[addr], (addr, value) => Board.WRAM[addr] = value);
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domains.Add(WRAM);
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}
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// if there were more boards with special ram sets, we'd want to do something more general
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if (board is FDS)
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if (Board is FDS)
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{
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domains.Add((board as FDS).GetDiskPeeker());
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domains.Add((Board as FDS).GetDiskPeeker());
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}
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else if (board is ExROM)
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else if (Board is ExROM)
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{
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domains.Add((board as ExROM).GetExRAM());
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domains.Add((Board as ExROM).GetExRAM());
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}
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_memoryDomains = new MemoryDomainList(domains);
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@ -50,14 +50,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public byte PeekPPU(int addr)
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{
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return board.PeekPPU(addr);
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return Board.PeekPPU(addr);
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}
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public byte[] GetExTiles()
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{
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if (board is ExROM)
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if (Board is ExROM)
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{
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return board.VROM ?? board.VRAM;
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return Board.VROM ?? Board.VRAM;
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}
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else
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{
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@ -67,14 +67,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public bool ExActive
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{
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get { return board is ExROM && (board as ExROM).ExAttrActive; }
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get { return Board is ExROM && (Board as ExROM).ExAttrActive; }
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}
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public byte[] GetExRam()
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{
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if (board is ExROM)
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if (Board is ExROM)
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{
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return (board as ExROM).GetExRAMArray();
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return (Board as ExROM).GetExRAMArray();
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}
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else
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{
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@ -12,34 +12,34 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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get
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{
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if (board == null) return false;
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if (board is FDS) return true;
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if (board.SaveRam == null) return false;
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if (Board == null) return false;
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if (Board is FDS) return true;
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if (Board.SaveRam == null) return false;
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return true;
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}
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}
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public byte[] CloneSaveRam()
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{
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if (board is FDS)
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return (board as FDS).ReadSaveRam();
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if (Board is FDS)
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return (Board as FDS).ReadSaveRam();
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if (board == null || board.SaveRam == null)
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if (Board == null || Board.SaveRam == null)
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return null;
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return (byte[])board.SaveRam.Clone();
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return (byte[])Board.SaveRam.Clone();
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}
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public void StoreSaveRam(byte[] data)
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{
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if (board is FDS)
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if (Board is FDS)
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{
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(board as FDS).StoreSaveRam(data);
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(Board as FDS).StoreSaveRam(data);
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return;
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}
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if (board == null || board.SaveRam == null)
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if (Board == null || Board.SaveRam == null)
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return;
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Array.Copy(data, board.SaveRam, data.Length);
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Array.Copy(data, Board.SaveRam, data.Length);
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}
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}
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}
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@ -62,8 +62,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync("cpu_stepcounter", ref cpu_stepcounter);
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ser.Sync("cpu_deadcounter", ref cpu_deadcounter);
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ser.BeginSection("Board");
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board.SyncState(ser);
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if (board is NESBoardBase && !((NESBoardBase)board).SyncStateFlag)
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Board.SyncState(ser);
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if (Board is NESBoardBase && !((NESBoardBase)Board).SyncStateFlag)
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throw new InvalidOperationException("the current NES mapper didnt call base.SyncState");
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ser.EndSection();
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ppu.SyncState(ser);
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@ -46,10 +46,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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BootGodDB.Initialize();
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videoProvider = new MyVideoProvider(this);
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Init(game, rom, fdsbios);
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if (board is FDS)
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if (Board is FDS)
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{
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DriveLightEnabled = true;
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(board as FDS).SetDriveLightCallback((val) => DriveLightOn = val);
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(Board as FDS).SetDriveLightCallback((val) => DriveLightOn = val);
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}
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PutSettings((NESSettings)Settings ?? new NESSettings());
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@ -60,9 +60,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Register<ITraceable>(Tracer);
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ser.Register<IVideoProvider>(videoProvider);
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if (board is BANDAI_FCG_1)
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if (Board is BANDAI_FCG_1)
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{
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var reader = (board as BANDAI_FCG_1).reader;
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var reader = (Board as BANDAI_FCG_1).reader;
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// not all BANDAI FCG 1 boards have a barcode reader
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if (reader != null)
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ser.Register<DatachBarcode>(reader);
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@ -426,15 +426,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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fdsboard.InitialRegisterValues = InitialMapperRegisterValues;
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fdsboard.Configure(origin);
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board = fdsboard;
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Board = fdsboard;
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//create the vram and wram if necessary
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if (cart.wram_size != 0)
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board.WRAM = new byte[cart.wram_size * 1024];
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Board.WRAM = new byte[cart.wram_size * 1024];
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if (cart.vram_size != 0)
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board.VRAM = new byte[cart.vram_size * 1024];
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Board.VRAM = new byte[cart.vram_size * 1024];
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board.PostConfigure();
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Board.PostConfigure();
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Console.WriteLine("Using NTSC display type for FDS disk image");
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_display_type = Common.DisplayType.NTSC;
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@ -608,12 +608,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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LoadWriteLine("END NES rom analysis");
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LoadWriteLine("------");
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board = CreateBoardInstance(boardType);
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Board = CreateBoardInstance(boardType);
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cart = choice;
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board.Create(this);
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board.InitialRegisterValues = InitialMapperRegisterValues;
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board.Configure(origin);
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Board.Create(this);
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Board.InitialRegisterValues = InitialMapperRegisterValues;
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Board.Configure(origin);
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if (origin == EDetectionOrigin.BootGodDB)
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{
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@ -647,26 +647,26 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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if (iNesHeaderInfo != null)
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{
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//pluck the necessary bytes out of the file
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board.ROM = new byte[choice.prg_size * 1024];
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Array.Copy(file, 16, board.ROM, 0, board.ROM.Length);
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Board.ROM = new byte[choice.prg_size * 1024];
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Array.Copy(file, 16, Board.ROM, 0, Board.ROM.Length);
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if (choice.chr_size > 0)
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{
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board.VROM = new byte[choice.chr_size * 1024];
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Board.VROM = new byte[choice.chr_size * 1024];
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int vrom_offset = iNesHeaderInfo.prg_size * 1024;
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// if file isn't long enough for VROM, truncate
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int vrom_copy_size = Math.Min(board.VROM.Length, file.Length - 16 - vrom_offset);
|
||||
Array.Copy(file, 16 + vrom_offset, board.VROM, 0, vrom_copy_size);
|
||||
if (vrom_copy_size < board.VROM.Length)
|
||||
LoadWriteLine("Less than the expected VROM was found in the file: {0} < {1}", vrom_copy_size, board.VROM.Length);
|
||||
int vrom_copy_size = Math.Min(Board.VROM.Length, file.Length - 16 - vrom_offset);
|
||||
Array.Copy(file, 16 + vrom_offset, Board.VROM, 0, vrom_copy_size);
|
||||
if (vrom_copy_size < Board.VROM.Length)
|
||||
LoadWriteLine("Less than the expected VROM was found in the file: {0} < {1}", vrom_copy_size, Board.VROM.Length);
|
||||
}
|
||||
if (choice.prg_size != iNesHeaderInfo.prg_size || choice.chr_size != iNesHeaderInfo.chr_size)
|
||||
LoadWriteLine("Warning: Detected choice has different filesizes than the INES header!");
|
||||
}
|
||||
else
|
||||
{
|
||||
board.ROM = unif.PRG;
|
||||
board.VROM = unif.CHR;
|
||||
Board.ROM = unif.PRG;
|
||||
Board.VROM = unif.CHR;
|
||||
}
|
||||
|
||||
LoadReport.Flush();
|
||||
|
@ -676,11 +676,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
|
||||
//create the vram and wram if necessary
|
||||
if (cart.wram_size != 0)
|
||||
board.WRAM = new byte[cart.wram_size * 1024];
|
||||
Board.WRAM = new byte[cart.wram_size * 1024];
|
||||
if (cart.vram_size != 0)
|
||||
board.VRAM = new byte[cart.vram_size * 1024];
|
||||
Board.VRAM = new byte[cart.vram_size * 1024];
|
||||
|
||||
board.PostConfigure();
|
||||
Board.PostConfigure();
|
||||
|
||||
// set up display type
|
||||
|
||||
|
|
|
@ -81,8 +81,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
//when the ppu issues a write it goes through here and into the game board
|
||||
public void ppubus_write(int addr, byte value)
|
||||
{
|
||||
nes.board.AddressPPU(addr);
|
||||
nes.board.WritePPU(addr, value);
|
||||
nes.Board.AddressPPU(addr);
|
||||
nes.Board.WritePPU(addr, value);
|
||||
}
|
||||
|
||||
//when the ppu issues a read it goes through here and into the game board
|
||||
|
@ -92,14 +92,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
if (!reg_2001.PPUON && ppu)
|
||||
return 0xFF;
|
||||
|
||||
nes.board.AddressPPU(addr);
|
||||
return nes.board.ReadPPU(addr);
|
||||
nes.Board.AddressPPU(addr);
|
||||
return nes.Board.ReadPPU(addr);
|
||||
}
|
||||
|
||||
//debug tools peek into the ppu through this
|
||||
public byte ppubus_peek(int addr)
|
||||
{
|
||||
return nes.board.PeekPPU(addr);
|
||||
return nes.Board.PeekPPU(addr);
|
||||
}
|
||||
|
||||
public enum PPUPHASE
|
||||
|
@ -229,7 +229,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
Reg2002_vblank_clear_pending = false;
|
||||
}
|
||||
|
||||
nes.board.ClockPPU();
|
||||
nes.Board.ClockPPU();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -443,7 +443,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
//normally the address isnt observed by the board till it gets clocked by a read or write.
|
||||
//but maybe thats just because a ppu read/write shoves it on the address bus
|
||||
//apparently this shoves it on the address bus, too, or else blargg's mmc3 tests dont pass
|
||||
nes.board.AddressPPU(ppur.get_2007access());
|
||||
nes.Board.AddressPPU(ppur.get_2007access());
|
||||
}
|
||||
|
||||
vtoggle ^= true;
|
||||
|
@ -480,7 +480,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
ppur.increment2007(ppur.status.rendering && reg_2001.PPUON, reg_2000.vram_incr32 != 0);
|
||||
|
||||
//see comments in $2006
|
||||
nes.board.AddressPPU(ppur.get_2007access());
|
||||
nes.Board.AddressPPU(ppur.get_2007access());
|
||||
}
|
||||
byte read_2007()
|
||||
{
|
||||
|
@ -502,7 +502,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
ppur.increment2007(ppur.status.rendering && reg_2001.PPUON, reg_2000.vram_incr32 != 0);
|
||||
|
||||
//see comments in $2006
|
||||
nes.board.AddressPPU(ppur.get_2007access());
|
||||
nes.Board.AddressPPU(ppur.get_2007access());
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue