NES: add UI support for datach barcode reader

This commit is contained in:
goyuken 2014-10-29 22:28:14 +00:00
parent bd9a47f780
commit 81fc95ab43
9 changed files with 680 additions and 308 deletions

View File

@ -749,6 +749,12 @@
<Compile Include="tools\Lua\SyncTextBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\NES\BarcodeEntry.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="tools\NES\BarcodeEntry.Designer.cs">
<DependentUpon>BarcodeEntry.cs</DependentUpon>
</Compile>
<Compile Include="tools\NES\NameTableViewer.cs">
<SubType>Component</SubType>
</Compile>
@ -1257,6 +1263,9 @@
<EmbeddedResource Include="tools\Lua\LuaWinform.resx">
<DependentUpon>LuaWinform.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\NES\BarcodeEntry.resx">
<DependentUpon>BarcodeEntry.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\NES\NESDebugger.resx">
<DependentUpon>NESDebugger.cs</DependentUpon>
</EmbeddedResource>

File diff suppressed because it is too large Load Diff

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@ -1218,6 +1218,8 @@ namespace BizHawk.Client.EmuHawk
NesControllerSettingsMenuItem.Enabled = Global.Emulator is NES && !Global.MovieSession.Movie.IsActive;
MovieSettingsMenuItem.Enabled = Global.Emulator is NES && !Global.MovieSession.Movie.IsActive;
barcodeReaderToolStripMenuItem.Enabled = BarcodeEntry.HasReader();
}
private void FdsControlsMenuItem_DropDownOpened(object sender, EventArgs e)

View File

@ -3569,5 +3569,10 @@ namespace BizHawk.Client.EmuHawk
{
// TODO: it would be cool if clicking this toggled the state
}
private void barcodeReaderToolStripMenuItem_Click(object sender, EventArgs e)
{
GlobalWin.Tools.Load<BarcodeEntry>();
}
}
}

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@ -0,0 +1,111 @@
namespace BizHawk.Client.EmuHawk
{
partial class BarcodeEntry
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textBox1.Location = new System.Drawing.Point(12, 52);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(520, 20);
this.textBox1.TabIndex = 0;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 36);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(176, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Enter the digits of the barcode here:";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 9);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(503, 13);
this.label2.TabIndex = 2;
this.label2.Text = "THIS IS AN EXPERIMENTAL FEATURE AND WILL DESYNC MOVIES. DO NOT USE WITH MOVIES.";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 75);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(35, 13);
this.label3.TabIndex = 3;
this.label3.Text = "label3";
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.button1.Location = new System.Drawing.Point(457, 78);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 4;
this.button1.Text = "Send!";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// BarcodeEntry
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(544, 113);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Name = "BarcodeEntry";
this.Text = "BarcodeEntry";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button1;
}
}

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@ -0,0 +1,94 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Common;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
public partial class BarcodeEntry : Form, IToolForm
{
private DatachBarcode reader;
public BarcodeEntry()
{
InitializeComponent();
Restart();
}
#region IToolForm
public void UpdateValues()
{
}
public void FastUpdate()
{
}
public static bool HasReader()
{
return GetReader() != null;
}
private static DatachBarcode GetReader()
{
var nes = Global.Emulator as NES;
if (nes == null)
return null;
var board = nes.GetBoard() as BANDAI_FCG_1;
if (board == null)
return null;
var reader = board.reader; // will be null for non-datach FCG-1 games
return reader;
}
public void Restart()
{
reader = GetReader();
if (reader == null)
Close();
textBox1_TextChanged(null, null);
}
public bool AskSaveChanges()
{
return true;
}
public bool UpdateBefore
{
get { return false; }
}
#endregion
private void textBox1_TextChanged(object sender, EventArgs e)
{
string why;
if (!DatachBarcode.ValidString(textBox1.Text, out why))
{
label3.Text = "Invalid: " + why;
label3.Visible = true;
button1.Enabled = false;
}
else
{
label3.Visible = false;
button1.Enabled = true;
}
}
private void button1_Click(object sender, EventArgs e)
{
reader.Transfer(textBox1.Text);
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -49,7 +49,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
bool irq_enabled;
ushort irq_counter;
SEEPROM eprom;
DatachBarcode reader;
public DatachBarcode reader;
public override void SyncState(Serializer ser)
{

View File

@ -83,21 +83,43 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
return data[stream_idx] != END;
}
public static bool IsDigtsSupported(int count)
private static bool IsDigtsSupported(int count)
{
return count.In(MIN_DIGITS, MAX_DIGITS);
}
public bool Transfer(string s, int len)
public static bool ValidString(string s, out string why)
{
if (s == null)
throw new ArgumentNullException("s");
if (!IsDigtsSupported(len))
if (!s.Length.In(MIN_DIGITS, MAX_DIGITS))
{
why = string.Format("String must be {0} or {1} digits long!", MIN_DIGITS, MAX_DIGITS);
return false;
}
foreach (char c in s)
{
if (c < '0' || c > '9')
{
why = "String must be numeric only!";
return false;
}
}
why = "String is OK.";
return true;
}
public void Transfer(string s)
{
string why;
if (!ValidString(s, out why))
throw new InvalidOperationException(why);
Reset();
byte[] code = new byte[16];
for (int i = 0; i < len; i++)
for (int i = 0; i < s.Length; i++)
{
if (s[i] >= '0' && s[i] <= '9')
code[i] = (byte)(s[i] - '0');
@ -115,7 +137,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int sum = 0;
if (len == MAX_DIGITS)
if (s.Length == MAX_DIGITS)
{
for (int i = 0; i < 6; i++)
{
@ -144,7 +166,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
for (int i = 0; i < 12; i++)
sum += code[i] * ((i & 1) != 0 ? 3 : 1);
}
else // len == MIN_DIGITS
else // s.Length == MIN_DIGITS
{
for (int i = 0; i < 4; i++)
for (int j = 0; j < 7; j++)
@ -178,7 +200,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
cycles = CC_INTERVAL;
output = data[stream_idx]; // ??
return true;
}
public void Clock()