Atari 7800 peripherals!
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@ -14,12 +14,37 @@ namespace BizHawk.Client.EmuHawk
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{
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public IEnumerable<PadSchema> GetPadSchemas()
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{
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yield return StandardController(1);
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yield return StandardController(2);
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switch ((Global.Emulator as Atari7800).ControlAdapter.ControlType.Name)
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{
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case "Atari 7800 Joystick Controller":
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yield return JoystickController(1);
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yield return JoystickController(2);
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break;
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case "Atari 7800 Paddle Controller":
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PaddleController(1);
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PaddleController(2);
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break;
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case "Atari 7800 Keypad Controller":
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break;
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case "Atari 7800 Driving Controller":
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break;
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case "Atari 7800 Booster Grip Controller":
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break;
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case "Atari 7800 ProLine Joystick Controller":
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yield return ProLineController(1);
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yield return ProLineController(2);
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break;
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case "Atari 7800 Light Gun Controller":
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yield return LightGunController(1);
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yield return LightGunController(2);
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break;
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}
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yield return ConsoleButtons();
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}
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private static PadSchema StandardController(int controller)
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private static PadSchema ProLineController(int controller)
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{
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return new PadSchema
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{
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@ -79,6 +104,119 @@ namespace BizHawk.Client.EmuHawk
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};
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}
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private static PadSchema JoystickController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema PaddleController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(250, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Paddle",
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DisplayName = "Paddle",
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.FloatSingle
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(12, 90),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema LightGunController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Light Gun",
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IsConsole = false,
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DefaultSize = new Size(356, 260),
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MaxSize = new Size(356, 260),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " VPos",
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Location = new Point(14, 17),
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Type = PadSchema.PadInputType.TargetedPair,
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TargetSize = new Size(256, 240),
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SecondaryNames = new []
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{
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"P" + controller + " HPos",
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"P" + controller + " Trigger",
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}
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "Trigger",
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Location = new Point(284, 17),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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@ -156,7 +156,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari7800
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}
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#endregion
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Atari7800Control ControlAdapter;
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public Atari7800Control ControlAdapter;
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public ControllerDefinition ControllerDefinition { get; private set; }
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public IController Controller { get; set; }
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@ -254,8 +254,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari7800
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theMachine.InputState.InputPollCallback = CoreComm.InputCallback.Call;
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ControlAdapter = new Atari7800Control(theMachine);
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if (ControlAdapter.ControlType.Name != "Atari 7800 ProLine Joystick Controller")
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throw new Exception("For now, only Atari 7800 ProLine Joystick games are supported.");
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ControllerDefinition = ControlAdapter.ControlType;
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avProvider.ConnectToMachine(theMachine, GameInfo);
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@ -213,6 +213,37 @@
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"P2 Trigger": "NumberPad1, J1 B4, X1 Y",
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"P2 Trigger 2": "NumberPad3, J1 B3, X1 B"
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},
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"Atari 7800 Joystick Controller": {
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"Power": "",
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"Reset": "D, J1 B9, X1 Back",
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"Select": "S, J1 B10, X1 Start",
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"Pause": "",
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"P1 Up": "UpArrow, J1 POV1U, X1 DpadUp, X1 LStickUp",
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"P1 Down": "DownArrow, J1 POV1D, X1 DpadDown, X1 LStickDown",
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"P1 Left": "LeftArrow, J1 POV1L, X1 DpadLeft, X1 LStickLeft",
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"P1 Right": "RightArrow, J1 POV1R, X1 DpadRight, X1 LStickRight",
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"P1 Trigger": "Z, J1 B1, X1 X",
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"P1 Trigger 2": "X, J1 B2, X1 A",
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"P2 Up": "NumberPad8, J1 RotationZ-, X1 RStickUp",
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"P2 Down": "NumberPad2, J1 RotationZ+, X1 RStickDown",
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"P2 Left": "NumberPad4, J1 Z-, X1 RStickLeft",
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"P2 Right": "NumberPad6, J1 Z+, X1 RStickRight",
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"P2 Trigger": "NumberPad1, J1 B4, X1 Y"
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},
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"Atari 7800 Light Gun Controller": {
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"Power": "",
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"Reset": "D, J1 B9, X1 Back",
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"Select": "S, J1 B10, X1 Start",
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"Pause": "",
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"P1 Trigger": "WMouse L"
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},
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"Atari 7800 Paddle Controller": {
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"Power": "",
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"Reset": "D, J1 B9, X1 Back",
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"Select": "S, J1 B10, X1 Start",
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"Pause": "",
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"P2 Trigger": "NumberPad1, J1 B4, X1 Y"
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},
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"Commodore 64 Controller": {
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"P1 Up": "NumberPad8, J1 POV1U, X1 DpadUp, X1 LStickUp",
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"P1 Down": "NumberPad2, J1 POV1D, X1 DpadDown, X1 LStickDown",
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@ -805,6 +836,25 @@
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"Deadzone": 0.0
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}
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},
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"Atari 7800 Paddle Controller": {
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"P1 Paddle": {
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"Value": "WMouse X",
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"Mult": 1.0,
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"Deadzone": 0.0
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}
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},
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"Atari 7800 Light Gun Controller": {
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"P1 VPos": {
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"Value": "WMouse Y",
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"Mult": 1.0,
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"Deadzone": 0.0
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},
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"P1 HPos": {
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"Value": "WMouse X",
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"Mult": 1.0,
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"Deadzone": 0.0
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}
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},
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"Nintento 64 Controller": {
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"P1 X Axis": {
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"Value": "J1 X",
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