quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
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@ -158,8 +158,10 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES
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if (IsLagFrame)
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LagCount++;
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Blit();
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DrainAudio();
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if (render)
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Blit();
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if (rendersound)
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DrainAudio();
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}
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}
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