add PAL A2600 framerate to movie check code
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@ -31,8 +31,14 @@ namespace BizHawk.Client.Common
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{ "WSWAN", (3072000.0 / (159 * 256)) }, //75.4716981132
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{ "GB", 262144.0 / 4389.0 }, //59.7275005696
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{ "GBC", 262144.0 / 4389.0 }, //59.7275005696
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{ "GBA", 262144.0 / 4389.0 }, //59.7275005696
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{ "A26", 59.9227510135505 },
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{ "GBA", 262144.0 / 4389.0 }, //59.7275005696
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// while the number of scanlines per frame is software controlled and variable, we
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// enforce exactly 262 (NTSC) 312 (PAL) per reference time frame
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{ "A26", 315000000.0 / 88.0 / 262.0 / 228.0 }, // 59.922751013550531429197560173856
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// this pal clock ref is exact
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{ "A26_PAL", 3546895.0 / 312.0 / 228.0 }, // 49.860759671614934772829509671615
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{ "A78", 59.9227510135505 },
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{ "Coleco", 59.9227510135505 }
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};
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@ -243,7 +243,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public void GetFrameRate(out int num, out int den)
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{
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int clockrate = _pal ? 3546894 : 3579575;
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// TODO when sound timing is made exact:
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// NTSC refclock is actually 315 / 88 mhz
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int clockrate = _pal ? 3546895 : 3579545;
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int clocksperframe = 228 * NominalNumScanlines;
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int gcd = (int)BigInteger.GreatestCommonDivisor(clockrate, clocksperframe);
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num = clockrate / gcd;
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