NES: VRC2: correct emulation details (no effect in any game)
This commit is contained in:
parent
0f37d63a90
commit
20bf3b34e0
|
@ -225,10 +225,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
case "351948": // vrc2c A1 A0
|
||||
// this is a weird PCB
|
||||
// it's the only vrc2 with wram, and the only one with 256 prg rom
|
||||
// it also has extra chips that no other vrc2\4 has
|
||||
// it crashes unless you set type = 4; i didn't bother figuring out why
|
||||
// it also has extra chips that no other vrc2\4 has (probably because
|
||||
// the VRC2 doesn't support WRAM internally)
|
||||
remap = AddrA1A0;
|
||||
type = 4;
|
||||
break;
|
||||
default:
|
||||
throw new Exception(string.Format("Unknown PCB type for VRC2: \"{0}\"", Cart.pcb));
|
||||
|
@ -241,12 +240,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
prg_bank_mask_8k = Cart.prg_size / 8 - 1;
|
||||
chr_bank_mask_1k = Cart.chr_size - 1;
|
||||
|
||||
if (type == 4) prg_reg_mask_8k = 0x1F;
|
||||
else prg_reg_mask_8k = 0xF;
|
||||
|
||||
//this VRC2 variant has an extra large PRG reg
|
||||
if (Cart.board_type == "MAPPER116_HACKY")
|
||||
prg_reg_mask_8k = 0x1F;
|
||||
// prg regs are 5 bits wide in all VRC2 and VRC4, believe it or not
|
||||
// todo: we don't even need this, do we? removing it would
|
||||
// support those 'oversizes' that nesdev gets boners for
|
||||
prg_reg_mask_8k = 0x1F;
|
||||
|
||||
prg_bank_reg_8k[0] = 0;
|
||||
prg_bank_reg_8k[1] = 1;
|
||||
|
|
Loading…
Reference in New Issue