N64 - ok, one more round of cleanup!
This commit is contained in:
parent
b8ed3230e9
commit
92f32c568c
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@ -18,6 +18,22 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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)]
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public class N64 : IEmulator
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{
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private readonly N64Input _inputProvider;
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private readonly N64VideoProvider _videoProvider;
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private readonly N64Audio _audioProvider;
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private readonly EventWaitHandle _pendingThreadEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
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private readonly EventWaitHandle _completeThreadEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
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private mupen64plusApi api; // mupen64plus DLL Api
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private N64SyncSettings _syncSettings;
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private bool _pendingThreadTerminate;
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private DisplayType _display_type = DisplayType.NTSC;
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private Action _pendingThreadAction;
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/// <summary>
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/// Create mupen64plus Emulator
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/// </summary>
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@ -35,7 +51,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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CoreComm = comm;
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this.SyncSettings = (N64SyncSettings)SyncSettings ?? new N64SyncSettings();
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_syncSettings = (N64SyncSettings)SyncSettings ?? new N64SyncSettings();
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byte country_code = rom[0x3E];
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switch (country_code)
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@ -75,8 +91,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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StartThreadLoop();
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var videosettings = this.SyncSettings.GetVPS(game);
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var coreType = this.SyncSettings.CoreType;
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var videosettings = _syncSettings.GetVPS(game);
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var coreType = _syncSettings.CoreType;
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//zero 19-apr-2014 - added this to solve problem with SDL initialization corrupting the main thread (I think) and breaking subsequent emulators (for example, NES)
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//not sure why this works... if we put the plugin initializations in here, we get deadlocks in some SDL initialization. doesnt make sense to me...
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@ -88,7 +104,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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// Order is important because the register with the mupen core
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_videoProvider = new N64VideoProvider(api, videosettings);
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_audioProvider = new N64Audio(api);
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_inputProvider = new N64Input(api, comm, this.SyncSettings.Controllers);
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_inputProvider = new N64Input(api, comm, this._syncSettings.Controllers);
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api.AttachPlugin(mupen64plusApi.m64p_plugin_type.M64PLUGIN_RSP,
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"mupen64plus-rsp-hle.dll");
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@ -98,135 +114,54 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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api.AsyncExecuteEmulator();
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}
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public Dictionary<string, int> GetCpuFlagsAndRegisters()
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public void Dispose()
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{
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//note: the approach this code takes is highly bug-prone
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var ret = new Dictionary<string, int>();
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var data = new byte[32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + 32 * 8];
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api.getRegisters(data);
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for (int i = 0; i < 32; i++)
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RunThreadAction(() =>
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{
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var reg = BitConverter.ToInt64(data, i * 8);
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ret.Add("REG" + i + "_lo", (int)(reg));
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ret.Add("REG" + i + "_hi", (int)(reg>>32));
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}
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_videoProvider.Dispose();
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_audioProvider.Dispose();
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api.Dispose();
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});
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var PC = BitConverter.ToUInt32(data, 32 * 8);
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ret.Add("PC", (int)PC);
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ret.Add("LL", BitConverter.ToInt32(data, 32 * 8 + 4));
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var Lo = BitConverter.ToInt64(data, 32 * 8 + 4 + 4);
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ret.Add("LO_lo", (int)Lo);
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ret.Add("LO_hi", (int)(Lo>>32));
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var Hi = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8);
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ret.Add("HI_lo", (int)Hi);
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ret.Add("HI_hi", (int)(Hi>>32));
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ret.Add("FCR0", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8));
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ret.Add("FCR31", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4));
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for (int i = 0; i < 32; i++)
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{
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var reg_cop0 = BitConverter.ToUInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + i * 4);
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ret.Add("CP0 REG" + i, (int)reg_cop0);
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}
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for (int i = 0; i < 32; i++)
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{
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var reg_cop1_fgr_64 = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + i * 8);
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ret.Add("CP1 FGR REG" + i + "_lo", (int)reg_cop1_fgr_64);
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ret.Add("CP1 FGR REG" + i + "_hi", (int)(reg_cop1_fgr_64>>32));
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}
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return ret;
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EndThreadLoop();
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}
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public string SystemId { get { return "N64"; } }
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public string BoardName { get { return null; } }
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public CoreComm CoreComm { get; private set; }
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private readonly N64VideoProvider _videoProvider;
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public IVideoProvider VideoProvider { get { return _videoProvider; } }
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private DisplayType _display_type = DisplayType.NTSC;
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public DisplayType DisplayType { get { return _display_type; } }
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private readonly N64Audio _audioProvider;
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public ISoundProvider SoundProvider { get { return null; } }
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public ISyncSoundProvider SyncSoundProvider { get { return _audioProvider.Resampler; } }
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public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
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private readonly N64Input _inputProvider;
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public ControllerDefinition ControllerDefinition { get { return _inputProvider.ControllerDefinition; } }
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public IController Controller
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{
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get { return _inputProvider.Controller; }
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set { _inputProvider.Controller = value; }
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}
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public int Frame { get; private set; }
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public int LagCount { get; set; }
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public bool IsLagFrame
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{
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get { return !_inputProvider.LastFrameInputPolled; }
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set { _inputProvider.LastFrameInputPolled = !value; }
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}
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public void ResetCounters()
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{
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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}
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private bool PendingThreadTerminate;
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private Action PendingThreadAction;
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private EventWaitHandle PendingThreadEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
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private EventWaitHandle CompleteThreadEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
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void ThreadLoop()
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private void ThreadLoop()
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{
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for (; ; )
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{
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PendingThreadEvent.WaitOne();
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PendingThreadAction();
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if (PendingThreadTerminate)
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_pendingThreadEvent.WaitOne();
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_pendingThreadAction();
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if (_pendingThreadTerminate)
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{
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break;
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}
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CompleteThreadEvent.Set();
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_completeThreadEvent.Set();
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}
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PendingThreadTerminate = false;
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CompleteThreadEvent.Set();
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_pendingThreadTerminate = false;
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_completeThreadEvent.Set();
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}
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void RunThreadAction(Action action)
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private void RunThreadAction(Action action)
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{
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PendingThreadAction = action;
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PendingThreadEvent.Set();
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CompleteThreadEvent.WaitOne();
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_pendingThreadAction = action;
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_pendingThreadEvent.Set();
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_completeThreadEvent.WaitOne();
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}
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void StartThreadLoop()
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private void StartThreadLoop()
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{
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new Thread(ThreadLoop).Start();
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}
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void EndThreadLoop()
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private void EndThreadLoop()
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{
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RunThreadAction(() => { PendingThreadTerminate = true; });
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RunThreadAction(() => { _pendingThreadTerminate = true; });
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}
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public void FrameAdvance(bool render, bool rendersound)
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public void FrameAdvance(bool render, bool rendersound)
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{
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_audioProvider.RenderSound = rendersound;
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@ -251,6 +186,51 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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Frame++;
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}
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public string SystemId { get { return "N64"; } }
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public string BoardName { get { return null; } }
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public CoreComm CoreComm { get; private set; }
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public IVideoProvider VideoProvider { get { return _videoProvider; } }
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public DisplayType DisplayType { get { return _display_type; } }
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public ISoundProvider SoundProvider { get { return null; } }
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public ISyncSoundProvider SyncSoundProvider { get { return _audioProvider.Resampler; } }
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public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
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public ControllerDefinition ControllerDefinition
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{
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get { return _inputProvider.ControllerDefinition; }
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}
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public IController Controller
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{
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get { return _inputProvider.Controller; }
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set { _inputProvider.Controller = value; }
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}
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public int Frame { get; private set; }
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public int LagCount { get; set; }
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public bool IsLagFrame
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{
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get { return !_inputProvider.LastFrameInputPolled; }
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set { _inputProvider.LastFrameInputPolled = !value; }
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}
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public void ResetCounters()
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{
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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}
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public bool DeterministicEmulation { get { return false; } }
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public byte[] ReadSaveRam()
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@ -270,9 +250,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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public bool SaveRamModified { get { return true; } set { } }
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#region Savestates
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// these next 5 functions are all exact copy paste from gambatte.
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// if something's wrong here, it's probably wrong there too
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public void SaveStateText(TextWriter writer)
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{
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var temp = SaveStateBinary();
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@ -349,19 +330,69 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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bw.Flush();
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if (ms.Length != SaveStateBinaryPrivateBuff.Length)
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{
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throw new Exception("Unexpected Length");
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}
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return SaveStateBinaryPrivateBuff;
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}
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public bool BinarySaveStatesPreferred { get { return true; } }
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#region memorycallback
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#endregion
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#region Debugging Hooks
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public Dictionary<string, int> GetCpuFlagsAndRegisters()
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{
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//note: the approach this code takes is highly bug-prone
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var ret = new Dictionary<string, int>();
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var data = new byte[32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + 32 * 8];
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api.getRegisters(data);
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for (int i = 0; i < 32; i++)
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{
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var reg = BitConverter.ToInt64(data, i * 8);
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ret.Add("REG" + i + "_lo", (int)(reg));
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ret.Add("REG" + i + "_hi", (int)(reg >> 32));
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}
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var PC = BitConverter.ToUInt32(data, 32 * 8);
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ret.Add("PC", (int)PC);
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ret.Add("LL", BitConverter.ToInt32(data, 32 * 8 + 4));
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var Lo = BitConverter.ToInt64(data, 32 * 8 + 4 + 4);
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ret.Add("LO_lo", (int)Lo);
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ret.Add("LO_hi", (int)(Lo >> 32));
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var Hi = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8);
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ret.Add("HI_lo", (int)Hi);
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ret.Add("HI_hi", (int)(Hi >> 32));
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ret.Add("FCR0", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8));
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ret.Add("FCR31", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4));
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for (int i = 0; i < 32; i++)
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{
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var reg_cop0 = BitConverter.ToUInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + i * 4);
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ret.Add("CP0 REG" + i, (int)reg_cop0);
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}
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for (int i = 0; i < 32; i++)
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{
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var reg_cop1_fgr_64 = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + i * 8);
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ret.Add("CP1 FGR REG" + i + "_lo", (int)reg_cop1_fgr_64);
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ret.Add("CP1 FGR REG" + i + "_hi", (int)(reg_cop1_fgr_64 >> 32));
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}
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return ret;
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}
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private mupen64plusApi.MemoryCallback readcb;
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private mupen64plusApi.MemoryCallback writecb;
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void RefreshMemoryCallbacks()
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private void RefreshMemoryCallbacks()
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{
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var mcs = CoreComm.MemoryCallbackSystem;
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@ -381,7 +412,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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#endregion
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#region memorydomains
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#region Memory Domains
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private MemoryDomain MakeMemoryDomain(string name, mupen64plusApi.N64_MEMORY id, MemoryDomain.Endian endian)
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{
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@ -389,7 +420,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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//if this type of memory isnt available, dont make the memory domain
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if (size == 0)
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{
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return null;
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}
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IntPtr memPtr = api.get_memory_ptr(id);
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@ -400,22 +433,28 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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delegate(int addr)
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{
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if (addr < 0 || addr >= size)
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{
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throw new ArgumentOutOfRangeException();
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}
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return Marshal.ReadByte(memPtr, addr);
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},
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delegate(int addr, byte val)
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{
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if (addr < 0 || addr >= size)
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{
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throw new ArgumentOutOfRangeException();
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}
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Marshal.WriteByte(memPtr + addr, val);
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});
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memoryDomains.Add(md);
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_memoryDomains.Add(md);
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return md;
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}
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void InitMemoryDomains()
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private void InitMemoryDomains()
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{
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MakeMemoryDomain("RDRAM", mupen64plusApi.N64_MEMORY.RDRAM, MemoryDomain.Endian.Little);
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MakeMemoryDomain("PI Register", mupen64plusApi.N64_MEMORY.PI_REG, MemoryDomain.Endian.Little);
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@ -430,34 +469,36 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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MakeMemoryDomain("Mempak 3", mupen64plusApi.N64_MEMORY.MEMPAK3, MemoryDomain.Endian.Little);
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MakeMemoryDomain("Mempak 4", mupen64plusApi.N64_MEMORY.MEMPAK4, MemoryDomain.Endian.Little);
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MemoryDomains = new MemoryDomainList(memoryDomains);
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MemoryDomains = new MemoryDomainList(_memoryDomains);
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}
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private List<MemoryDomain> memoryDomains = new List<MemoryDomain>();
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private List<MemoryDomain> _memoryDomains = new List<MemoryDomain>();
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public MemoryDomainList MemoryDomains { get; private set; }
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#endregion
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public void Dispose()
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{
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RunThreadAction(() =>
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{
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_videoProvider.Dispose();
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_audioProvider.Dispose();
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api.Dispose();
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});
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#region Settings
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EndThreadLoop();
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public object GetSettings()
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{
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return null;
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}
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// mupen64plus DLL Api
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private mupen64plusApi api;
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public object GetSyncSettings()
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{
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return _syncSettings.Clone();
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}
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private N64SyncSettings SyncSettings;
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public bool PutSettings(object o)
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{
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return false;
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}
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public object GetSettings() { return null; }
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public object GetSyncSettings() { return SyncSettings.Clone(); }
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public bool PutSettings(object o) { return false; }
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public bool PutSyncSettings(object o) { SyncSettings = (N64SyncSettings)o; return true; }
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public bool PutSyncSettings(object o)
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{
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_syncSettings = (N64SyncSettings)o; return true;
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}
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#endregion
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}
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}
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@ -3,7 +3,7 @@ using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
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namespace BizHawk.Emulation.Cores.Nintendo.N64
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{
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class N64Input
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internal class N64Input
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{
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private mupen64plusInputApi api;
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public CoreComm CoreComm { get; private set; }
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@ -4,7 +4,7 @@ using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
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namespace BizHawk.Emulation.Cores.Nintendo.N64
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{
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class N64VideoProvider : IVideoProvider, IDisposable
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internal class N64VideoProvider : IVideoProvider, IDisposable
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{
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private int[] frameBuffer;
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private mupen64plusVideoApi api;
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@ -51,6 +51,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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{
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SetBufferSize(width, height);
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}
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api.Getm64pFrameBuffer(frameBuffer, ref width, ref height);
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}
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@ -61,11 +62,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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/// <param name="height">New height in pixels</param>
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private void SetBufferSize(int width, int height)
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{
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if (width == 0)
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{
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int zzz = 0;
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}
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|
||||
BufferHeight = height;
|
||||
BufferWidth = width;
|
||||
frameBuffer = new int[width * height];
|
||||
|
@ -73,7 +69,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
// api is disposed by N64
|
||||
api = null;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue