Removed unnecessary debug callbacks

This commit is contained in:
null_ptr 2014-01-23 00:54:49 +00:00
parent 214142b496
commit 3c7292f8ab
1 changed files with 5 additions and 7 deletions

View File

@ -485,8 +485,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
// Start up the core
m64p_error result = m64pCoreStartup(0x20001, "", "", "Core",
(IntPtr foo, int level, string Message) => { },
"", IntPtr.Zero);
null, "", IntPtr.Zero);
// Set the savetype if needed
if (SaveType != 0)
@ -511,20 +510,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
// Order of plugin loading is important, do not change!
// Set up and connect the graphics plugin
result = GfxPluginStartup(CoreDll, "Video", (IntPtr foo, int level, string Message) => { });
result = GfxPluginStartup(CoreDll, "Video", null);
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_GFX, GfxDll);
// Set up our audio plugin
result = AudPluginStartup(CoreDll, "Audio", (IntPtr foo, int level, string Message) => { });
result = AudPluginStartup(CoreDll, "Audio", null);
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_AUDIO, AudDll);
// Set up our input plugin
result = AudPluginStartup(CoreDll, "Input",
(IntPtr foo, int level, string Message) => { });
result = InpPluginStartup(CoreDll, "Input", null);
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_INPUT, InpDll);
// Set up and connect the RSP plugin
result = RspPluginStartup(CoreDll, "RSP", (IntPtr foo, int level, string Message) => { });
result = RspPluginStartup(CoreDll, "RSP", null);
result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_RSP, RspDll);
InitSaveram();