Removed unnecessary debug callbacks
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214142b496
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@ -485,8 +485,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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// Start up the core
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m64p_error result = m64pCoreStartup(0x20001, "", "", "Core",
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(IntPtr foo, int level, string Message) => { },
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"", IntPtr.Zero);
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null, "", IntPtr.Zero);
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// Set the savetype if needed
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if (SaveType != 0)
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@ -511,20 +510,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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// Order of plugin loading is important, do not change!
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// Set up and connect the graphics plugin
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result = GfxPluginStartup(CoreDll, "Video", (IntPtr foo, int level, string Message) => { });
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result = GfxPluginStartup(CoreDll, "Video", null);
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result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_GFX, GfxDll);
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// Set up our audio plugin
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result = AudPluginStartup(CoreDll, "Audio", (IntPtr foo, int level, string Message) => { });
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result = AudPluginStartup(CoreDll, "Audio", null);
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result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_AUDIO, AudDll);
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// Set up our input plugin
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result = AudPluginStartup(CoreDll, "Input",
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(IntPtr foo, int level, string Message) => { });
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result = InpPluginStartup(CoreDll, "Input", null);
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result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_INPUT, InpDll);
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// Set up and connect the RSP plugin
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result = RspPluginStartup(CoreDll, "RSP", (IntPtr foo, int level, string Message) => { });
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result = RspPluginStartup(CoreDll, "RSP", null);
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result = m64pCoreAttachPlugin(m64p_plugin_type.M64PLUGIN_RSP, RspDll);
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InitSaveram();
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