psx - add a PSX options menu
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@ -418,6 +418,12 @@
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<Compile Include="config\ProfileConfig.Designer.cs">
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<DependentUpon>ProfileConfig.cs</DependentUpon>
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</Compile>
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<Compile Include="config\PSX\PSXOptions.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="config\PSX\PSXOptions.Designer.cs">
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<DependentUpon>PSXOptions.cs</DependentUpon>
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</Compile>
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<Compile Include="config\RewindConfig.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -1171,6 +1177,9 @@
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<EmbeddedResource Include="config\ProfileConfig.resx">
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<DependentUpon>ProfileConfig.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\PSX\PSXOptions.resx">
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<DependentUpon>PSXOptions.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\RewindConfig.resx">
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<DependentUpon>RewindConfig.cs</DependentUpon>
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</EmbeddedResource>
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File diff suppressed because it is too large
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@ -1776,6 +1776,12 @@ namespace BizHawk.Client.EmuHawk
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SNESOptions.DoSettingsDialog(this);
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}
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private void PSXOptionsMenuItem_Click(object sender, EventArgs e)
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{
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//help me, i dont want to mess with doing this the right way right now
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new PSXOptions().ShowDialog();
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}
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#endregion
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#region Coleco
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@ -1543,6 +1543,7 @@ namespace BizHawk.Client.EmuHawk
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GBASubMenu.Visible = false;
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AtariSubMenu.Visible = false;
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SNESSubMenu.Visible = false;
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PSXSubMenu.Visible = false;
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ColecoSubMenu.Visible = false;
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N64SubMenu.Visible = false;
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SaturnSubMenu.Visible = false;
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@ -1588,6 +1589,9 @@ namespace BizHawk.Client.EmuHawk
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case "A26":
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AtariSubMenu.Visible = true;
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break;
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case "PSX":
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PSXSubMenu.Visible = true;
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break;
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case "SNES":
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case "SGB":
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// TODO: fix SNES9x here
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@ -3702,5 +3706,8 @@ namespace BizHawk.Client.EmuHawk
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{
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FeaturesMenuItem.Visible = VersionInfo.DeveloperBuild;
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}
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}
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}
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@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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)]
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public unsafe class Octoshock : IEmulator, IVideoProvider, ISyncSoundProvider, IMemoryDomains, ISaveRam
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{
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public string SystemId { get { return "NULL"; } }
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public string SystemId { get { return "PSX"; } }
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public static readonly ControllerDefinition DualShockController = new ControllerDefinition
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{
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