N64 - cleanup after adding new services and such

This commit is contained in:
adelikat 2014-12-05 02:22:41 +00:00
parent 41612e471d
commit 3dfd57197d
5 changed files with 193 additions and 160 deletions

View File

@ -265,6 +265,9 @@
<Compile Include="Consoles\Nintendo\N64\N64.IDebuggable.cs">
<DependentUpon>N64.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Nintendo\N64\N64.IInputPollable.cs">
<DependentUpon>N64.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Nintendo\N64\N64.IMemoryDomains.cs">
<DependentUpon>N64.cs</DependentUpon>
</Compile>
@ -274,6 +277,9 @@
<Compile Include="Consoles\Nintendo\N64\N64.ISettable.cs">
<DependentUpon>N64.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Nintendo\N64\N64.IStatable.cs">
<DependentUpon>N64.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Nintendo\N64\N64Input.cs" />
<Compile Include="Consoles\Nintendo\N64\N64Settings.cs" />
<Compile Include="Consoles\Nintendo\N64\N64SyncSettings.Controller.cs" />

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
@ -69,5 +70,35 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
}
public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
private mupen64plusApi.MemoryCallback _readcb;
private mupen64plusApi.MemoryCallback _writecb;
private void RefreshMemoryCallbacks()
{
var mcs = MemoryCallbacks;
// we RefreshMemoryCallbacks() after the triggers in case the trigger turns itself off at that point
if (mcs.HasReads)
{
_readcb = delegate(uint addr) { mcs.CallRead(addr); };
}
else
{
_readcb = null;
}
if (mcs.HasWrites)
{
_writecb = delegate(uint addr) { mcs.CallWrite(addr); };
}
else
{
_writecb = null;
}
api.setReadCallback(_readcb);
api.setWriteCallback(_writecb);
}
}
}

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@ -0,0 +1,51 @@
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64 : IInputPollable
{
public int Frame { get; private set; }
public int LagCount { get; set; }
public bool IsLagFrame
{
get
{
if (_settings.UseMupenStyleLag)
{
return !IsVIFrame;
}
return !_inputProvider.LastFrameInputPolled;
}
internal set
{
if (_settings.UseMupenStyleLag)
{
IsVIFrame = !value;
}
else
{
_inputProvider.LastFrameInputPolled = !value;
}
}
}
public bool IsVIFrame
{
get
{
return _videoProvider.IsVIFrame;
}
internal set
{
_videoProvider.IsVIFrame = value;
}
}
// TODO: optimize managed to unmanaged using the ActiveChanged event
public IInputCallbackSystem InputCallbacks { [FeatureNotImplemented] get; private set; }
}
}

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@ -0,0 +1,104 @@
using System;
using System.IO;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64 : IStatable
{
public bool BinarySaveStatesPreferred { get { return true; } }
// these functions are all exact copy paste from gambatte.
// if something's wrong here, it's probably wrong there too
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHexFast(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{
var hex = reader.ReadLine();
var state = new byte[hex.Length / 2];
state.ReadFromHexFast(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
public void SaveStateBinary(BinaryWriter writer)
{
byte[] data = SaveStatePrivateBuff;
int bytes_used = api.SaveState(data);
writer.Write(bytes_used);
writer.Write(data, 0, bytes_used);
byte[] saveram = api.SaveSaveram();
writer.Write(saveram);
if (saveram.Length != mupen64plusApi.kSaveramSize)
{
throw new InvalidOperationException("Unexpected N64 SaveRam size");
}
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
if ((_disableExpansionSlot && length >= 16788288) || (!_disableExpansionSlot && length < 16788288))
{
throw new SavestateSizeMismatchException("Wrong N64 savestate size");
}
reader.Read(SaveStatePrivateBuff, 0, length);
byte[] data = SaveStatePrivateBuff;
api.LoadState(data);
reader.Read(SaveStatePrivateBuff, 0, mupen64plusApi.kSaveramSize);
api.LoadSaveram(SaveStatePrivateBuff);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
public byte[] SaveStateBinary()
{
// WELCOME TO THE HACK ZONE
byte[] saveram = api.SaveSaveram();
int lenwant = 4 + SaveStatePrivateBuff.Length + saveram.Length + 1 + 4 + 4;
if (SaveStateBinaryPrivateBuff.Length != lenwant)
{
Console.WriteLine("Allocating new N64 private buffer size {0}", lenwant);
SaveStateBinaryPrivateBuff = new byte[lenwant];
}
var ms = new MemoryStream(SaveStateBinaryPrivateBuff);
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
if (ms.Length != SaveStateBinaryPrivateBuff.Length)
{
throw new Exception("Unexpected Length");
}
return SaveStateBinaryPrivateBuff;
}
private byte[] SaveStatePrivateBuff = new byte[16788288 + 1024];
private byte[] SaveStateBinaryPrivateBuff = new byte[0];
}
}

View File

@ -52,6 +52,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
public N64(CoreComm comm, GameInfo game, byte[] file, object settings, object syncSettings)
{
ServiceProvider = new BasicServiceProvider(this);
InputCallbacks = new InputCallbackSystem();
MemoryCallbacks = new MemoryCallbackSystem();
int SaveType = 0;
@ -254,40 +255,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
set { _inputProvider.Controller = value; }
}
public int Frame { get; private set; }
public int LagCount { get; set; }
public bool IsLagFrame
{
get
{
if (_settings.UseMupenStyleLag)
{
return !IsVIFrame;
}
return !_inputProvider.LastFrameInputPolled;
}
internal set
{
if (_settings.UseMupenStyleLag)
{
IsVIFrame = !value;
}
else
{
_inputProvider.LastFrameInputPolled = !value;
}
}
}
public bool IsVIFrame
{
get { return _videoProvider.IsVIFrame; }
internal set { _videoProvider.IsVIFrame = value; }
}
public void ResetCounters()
{
Frame = 0;
@ -296,131 +263,5 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
}
public bool DeterministicEmulation { get { return false; } }
#region Savestates
// these next 5 functions are all exact copy paste from gambatte.
// if something's wrong here, it's probably wrong there too
public void SaveStateText(TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHexFast(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{
var hex = reader.ReadLine();
var state = new byte[hex.Length / 2];
state.ReadFromHexFast(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
private byte[] SaveStatePrivateBuff = new byte[16788288 + 1024];
public void SaveStateBinary(BinaryWriter writer)
{
byte[] data = SaveStatePrivateBuff;
int bytes_used = api.SaveState(data);
writer.Write(bytes_used);
writer.Write(data, 0, bytes_used);
byte[] saveram = api.SaveSaveram();
writer.Write(saveram);
if (saveram.Length != mupen64plusApi.kSaveramSize)
{
throw new InvalidOperationException("Unexpected N64 SaveRam size");
}
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(BinaryReader reader)
{
int length = reader.ReadInt32();
if ((_disableExpansionSlot && length >= 16788288) || (!_disableExpansionSlot && length < 16788288))
{
throw new SavestateSizeMismatchException("Wrong N64 savestate size");
}
reader.Read(SaveStatePrivateBuff, 0, length);
byte[] data = SaveStatePrivateBuff;
api.LoadState(data);
reader.Read(SaveStatePrivateBuff, 0, mupen64plusApi.kSaveramSize);
api.LoadSaveram(SaveStatePrivateBuff);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
private byte[] SaveStateBinaryPrivateBuff = new byte[0];
public byte[] SaveStateBinary()
{
// WELCOME TO THE HACK ZONE
byte[] saveram = api.SaveSaveram();
int lenwant = 4 + SaveStatePrivateBuff.Length + saveram.Length + 1 + 4 + 4;
if (SaveStateBinaryPrivateBuff.Length != lenwant)
{
Console.WriteLine("Allocating new N64 private buffer size {0}", lenwant);
SaveStateBinaryPrivateBuff = new byte[lenwant];
}
var ms = new MemoryStream(SaveStateBinaryPrivateBuff);
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
if (ms.Length != SaveStateBinaryPrivateBuff.Length)
{
throw new Exception("Unexpected Length");
}
return SaveStateBinaryPrivateBuff;
}
public bool BinarySaveStatesPreferred { get { return true; } }
#endregion
#region Debugging Hooks
private mupen64plusApi.MemoryCallback readcb;
private mupen64plusApi.MemoryCallback writecb;
private void RefreshMemoryCallbacks()
{
var mcs = MemoryCallbacks;
// we RefreshMemoryCallbacks() after the triggers in case the trigger turns itself off at that point
if (mcs.HasReads)
readcb = delegate(uint addr) { mcs.CallRead(addr); };
else
readcb = null;
if (mcs.HasWrites)
writecb = delegate(uint addr) { mcs.CallWrite(addr); };
else
writecb = null;
api.setReadCallback(readcb);
api.setWriteCallback(writecb);
}
private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
// TODO: optimize managed to unmanaged using the ActiveChanged event
public IInputCallbackSystem InputCallbacks { [FeatureNotImplemented]get { return _inputCallbacks; } }
#endregion
}
}