nes fds: decrease rate of debug message spew
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@ -400,7 +400,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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writereg = writereglatch;
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bytetransferflag = true;
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// irq?
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Console.WriteLine("FDS: Startwrite @{0} Reload {1:x2}", diskpos, writereglatch);
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// Console.WriteLine("FDS: Startwrite @{0} Reload {1:x2}", diskpos, writereglatch);
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crc = 0;
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writecomputecrc = true;
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}
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@ -491,7 +491,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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Write();
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if (diskpos == disksize)
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{
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Console.WriteLine("FDS: End of Disk");
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// Console.WriteLine("FDS: End of Disk");
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state = RamAdapterState.RESET;
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transferreset = false;
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//numcrc = 0;
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@ -508,7 +508,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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SetCycles();
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transferreset = false;
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//numcrc = 0;
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Console.WriteLine("FDS: Return or Insert Complete");
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// Console.WriteLine("FDS: Return or Insert Complete");
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if (DriveLightCallback != null)
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DriveLightCallback(false);
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break;
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@ -516,7 +516,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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state = RamAdapterState.RUNNING;
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SetCycles();
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//transferreset = false; // this definitely does not happen.
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Console.WriteLine("FDS: Spin up complete! Disk is running");
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// Console.WriteLine("FDS: Spin up complete! Disk is running");
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if (DriveLightCallback != null)
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DriveLightCallback(true);
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break;
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