nes fds: decrease rate of debug message spew

This commit is contained in:
goyuken 2014-12-22 22:27:30 +00:00
parent 401c40fe8a
commit e9b38bbbca
1 changed files with 4 additions and 4 deletions

View File

@ -400,7 +400,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
writereg = writereglatch;
bytetransferflag = true;
// irq?
Console.WriteLine("FDS: Startwrite @{0} Reload {1:x2}", diskpos, writereglatch);
// Console.WriteLine("FDS: Startwrite @{0} Reload {1:x2}", diskpos, writereglatch);
crc = 0;
writecomputecrc = true;
}
@ -491,7 +491,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
Write();
if (diskpos == disksize)
{
Console.WriteLine("FDS: End of Disk");
// Console.WriteLine("FDS: End of Disk");
state = RamAdapterState.RESET;
transferreset = false;
//numcrc = 0;
@ -508,7 +508,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SetCycles();
transferreset = false;
//numcrc = 0;
Console.WriteLine("FDS: Return or Insert Complete");
// Console.WriteLine("FDS: Return or Insert Complete");
if (DriveLightCallback != null)
DriveLightCallback(false);
break;
@ -516,7 +516,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
state = RamAdapterState.RUNNING;
SetCycles();
//transferreset = false; // this definitely does not happen.
Console.WriteLine("FDS: Spin up complete! Disk is running");
// Console.WriteLine("FDS: Spin up complete! Disk is running");
if (DriveLightCallback != null)
DriveLightCallback(true);
break;