NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
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@ -368,25 +368,25 @@
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.cs" />
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<Compile Include="Consoles\Nintendo\GBA\VBANext.IDebuggable.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.IGBAGPUViewable.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.IMemoryDomains.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.ISaveRam.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.ISettings.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.IStatable.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBANext.IVideoProvider.cs">
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<DependentUpon>VBANext.cs</DependentUpon>
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<DependentUpon>VBANext.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\GBA\VBARegisterHelper.cs" />
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<Compile Include="Consoles\Nintendo\N64\N64.IDebuggable.cs">
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@ -423,7 +423,6 @@
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<Compile Include="Consoles\Nintendo\N64\NativeApi\mupen64plusInputApi.cs" />
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<Compile Include="Consoles\Nintendo\N64\NativeApi\mupen64plusVideoApi.cs" />
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<Compile Include="Consoles\Nintendo\NES\APU.cs" />
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<Compile Include="Consoles\Nintendo\NES\BoardSystem.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\AVE-NINA.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\AxROM.cs">
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<SubType>Code</SubType>
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@ -588,12 +587,12 @@
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<Compile Include="Consoles\Nintendo\NES\Boards\VRC6.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\VRC7.cs" />
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<Compile Include="Consoles\Nintendo\NES\BisqAPU.cs" />
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<Compile Include="Consoles\Nintendo\NES\Core.cs" />
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<Compile Include="Consoles\Nintendo\NES\FDS\FDS.cs" />
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<Compile Include="Consoles\Nintendo\NES\FDS\FDSAudio.cs" />
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<Compile Include="Consoles\Nintendo\NES\FDS\RamAdapter.cs" />
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<Compile Include="Consoles\Nintendo\NES\iNES.cs" />
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<Compile Include="Consoles\Nintendo\NES\INESPPUViewable.cs" />
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<Compile Include="Consoles\Nintendo\NES\NES.BoardSystem.cs" />
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<Compile Include="Consoles\Nintendo\NES\NES.Core.cs" />
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<Compile Include="Consoles\Nintendo\NES\NES.cs" />
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<Compile Include="Consoles\Nintendo\NES\NES.IDebuggable.cs">
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<DependentUpon>NES.cs</DependentUpon>
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@ -607,6 +606,7 @@
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<Compile Include="Consoles\Nintendo\NES\NES.IMemoryDomains.cs">
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<DependentUpon>NES.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Nintendo\NES\NES.iNES.cs" />
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<Compile Include="Consoles\Nintendo\NES\NES.INESPPUViewable.cs">
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<DependentUpon>NES.cs</DependentUpon>
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</Compile>
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