PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
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@ -59,7 +59,7 @@ namespace BizHawk.Emulation.Cores.Components.H6280
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LagIFlag = FlagI;
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if (Debug) Logger(State());
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Core.MemoryCallbacks.CallExecutes(PC);
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MemoryCallbacks.CallExecutes(PC);
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if (CDLLoggingActive) CDLOpcode();
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@ -9,10 +9,10 @@ namespace BizHawk.Emulation.Cores.Components.H6280
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{
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public sealed partial class HuC6280
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{
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public HuC6280(IDebuggable core)
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public HuC6280(IMemoryCallbackSystem callbacks)
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{
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Reset();
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Core = core;
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MemoryCallbacks = callbacks;
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}
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public void Reset()
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@ -224,7 +224,7 @@ namespace BizHawk.Emulation.Cores.Components.H6280
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public Action<int, byte> WriteVDC;
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public Action<int> ThinkAction = delegate { };
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public IDebuggable Core;
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public IMemoryCallbackSystem MemoryCallbacks;
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public byte ReadMemory(ushort address)
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{
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@ -157,7 +157,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
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void Init(GameInfo game, byte[] rom)
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{
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Controller = NullController.GetNullController();
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Cpu = new HuC6280(this);
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Cpu = new HuC6280(MemoryCallbacks);
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VCE = new VCE();
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VDC1 = new VDC(this, Cpu, VCE);
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PSG = new HuC6280PSG();
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@ -494,7 +494,7 @@ namespace HuC6280
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w.WriteLine(" LagIFlag = FlagI;");
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w.WriteLine();
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w.WriteLine(" if (Debug) Logger(State());");
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w.WriteLine(" Core.MemoryCallbacks.CallExecutes(PC);");
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w.WriteLine(" MemoryCallbacks.CallExecutes(PC);");
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w.WriteLine(" if (CDLLoggingActive) CDLOpcode();");
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w.WriteLine();
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w.WriteLine(" byte opcode = ReadMemory(PC++);");
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