PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly

This commit is contained in:
adelikat 2015-01-24 15:05:03 +00:00
parent e194c9f0c4
commit aa9e5cf2d7
4 changed files with 6 additions and 6 deletions

View File

@ -59,7 +59,7 @@ namespace BizHawk.Emulation.Cores.Components.H6280
LagIFlag = FlagI;
if (Debug) Logger(State());
Core.MemoryCallbacks.CallExecutes(PC);
MemoryCallbacks.CallExecutes(PC);
if (CDLLoggingActive) CDLOpcode();

View File

@ -9,10 +9,10 @@ namespace BizHawk.Emulation.Cores.Components.H6280
{
public sealed partial class HuC6280
{
public HuC6280(IDebuggable core)
public HuC6280(IMemoryCallbackSystem callbacks)
{
Reset();
Core = core;
MemoryCallbacks = callbacks;
}
public void Reset()
@ -224,7 +224,7 @@ namespace BizHawk.Emulation.Cores.Components.H6280
public Action<int, byte> WriteVDC;
public Action<int> ThinkAction = delegate { };
public IDebuggable Core;
public IMemoryCallbackSystem MemoryCallbacks;
public byte ReadMemory(ushort address)
{

View File

@ -157,7 +157,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
void Init(GameInfo game, byte[] rom)
{
Controller = NullController.GetNullController();
Cpu = new HuC6280(this);
Cpu = new HuC6280(MemoryCallbacks);
VCE = new VCE();
VDC1 = new VDC(this, Cpu, VCE);
PSG = new HuC6280PSG();

View File

@ -494,7 +494,7 @@ namespace HuC6280
w.WriteLine(" LagIFlag = FlagI;");
w.WriteLine();
w.WriteLine(" if (Debug) Logger(State());");
w.WriteLine(" Core.MemoryCallbacks.CallExecutes(PC);");
w.WriteLine(" MemoryCallbacks.CallExecutes(PC);");
w.WriteLine(" if (CDLLoggingActive) CDLOpcode();");
w.WriteLine();
w.WriteLine(" byte opcode = ReadMemory(PC++);");