SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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@ -11,8 +11,11 @@ namespace BizHawk.Client.EmuHawk
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{
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public IEnumerable<PadSchema> GetPadSchemas()
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{
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yield return StandardController(1);
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yield return StandardController(2);
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for (int i = 0; i < Global.Emulator.ControllerDefinition.PlayerCount; i++)
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{
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yield return StandardController(i);
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}
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yield return ConsoleButtons();
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}
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@ -703,8 +703,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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"Reset", "Power",
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"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Select", "P1 Start", "P1 Y", "P1 X", "P1 B", "P1 A", "P1 L", "P1 R",
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"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Select", "P2 Start", "P2 Y", "P2 X", "P2 B", "P2 A", "P2 L", "P2 R",
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"P3 Up", "P3 Down", "P3 Left", "P3 Right", "P3 Select", "P3 Start", "P3 Y", "P3 X", "P3 B", "P3 A", "P3 L", "P3 R",
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"P4 Up", "P4 Down", "P4 Left", "P4 Right", "P4 Select", "P4 Start", "P4 Y", "P4 X", "P4 B", "P4 A", "P4 L", "P4 R",
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// adelikat: disabling these since they aren't hooked up
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// "P3 Up", "P3 Down", "P3 Left", "P3 Right", "P3 Select", "P3 Start", "P3 Y", "P3 X", "P3 B", "P3 A", "P3 L", "P3 R",
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// "P4 Up", "P4 Down", "P4 Left", "P4 Right", "P4 Select", "P4 Start", "P4 Y", "P4 X", "P4 B", "P4 A", "P4 L", "P4 R",
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}
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};
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