Lioncash
bf6948c1d4
DiscIO/VolumeVerifier: Use structured bindings where applicable
...
Allows providing better names than "first" or "second".
2019-05-27 10:40:38 -04:00
Lioncash
fa57396e97
DiscIO/VolumeVerifier: In-class initialize members where applicable
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Removes redundant initializers from the constructor and provides
initializers for all members that don't already have one for consistency
(and deterministic initial state).
2019-05-27 10:40:17 -04:00
Lioncash
52eb2d0d82
DiscIO/VolumeVerifier: Default destructor within the cpp file
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Given the volume verifier has quite a few non-trivial object within it,
it's best to default the destructor within the cpp file to prevent
inlining complex destruction logic elsewhere, while also making it nicer
if a forward-declared type is ever used in a member variable.
2019-05-27 10:19:51 -04:00
Lioncash
0ccaa2b5d6
DiscIO/VolumeVerifier: Take std::string by value in AddProblem()
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This allows both std::moving into the function and moving the parameter
from within the function, potentially avoiding an unnecessary copy.
2019-05-27 10:17:11 -04:00
Lioncash
a1f77fd14b
DiscIO/VolumeVerifier: Make use of unused variable in CheckMisc()
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This variable wasn't being utilized when comments indicate that it
probably should be.
2019-05-27 10:09:55 -04:00
Lioncash
ab2adfb0a7
Common/HttpRequest: Simplify cURL initialization
...
std::call_once is guaranteed to execute the given callable object
exactly once. This guarantee holds even if the function is called
concurrently from several threads.
Given that, we can replace the mutex and boolean flag with
std::call_once and a std::once_flag to perform the same behavior.
2019-05-27 09:46:57 -04:00
Lioncash
b15f595130
Common/HttpRequest: Avoid unnecessary copies in loop in Fetch()
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Previously, every entry pair within the map would be copied. The reason
for this is subtle.
A std::map's internal entry type is defined as:
std::pair<const Key, Value>
but the loop was declaring it as:
std::pair<Key, Value>
These two types aren't synonymous with one another and so the compiler
is required to always perform a copy.
Using structured bindings avoids this (as would plain auto or correcting
the explicit type), while also allowing the use of more appropriate
names compared to first and second.
2019-05-27 09:36:31 -04:00
Lioncash
8dc8cf8019
Common/HttpRequest: std::move callback in constructor
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std::function is allowed to heap allocate in order to hold any necessary
bound data in order to execute properly (e.g. lambdas with captures), so
this avoids unnecessary reallocating.
2019-05-27 09:26:28 -04:00
Pokechu22
69d9d9f87a
Also free when initialization fails, and move to end
2019-05-26 19:59:29 -07:00
Pokechu22
19fb3bb4fe
DX11: Fix access violation on closing dolphin
2019-05-26 15:01:05 -07:00
Léo Lam
f92c17e76f
Merge pull request #7799 from Tilka/mapping
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DolphinQt/Mapping: red = error, don't flash
2019-05-26 18:10:06 +02:00
Tillmann Karras
2195ef30f3
DolphinQt/Mapping: red = error, don't flash
2019-05-26 17:59:30 +02:00
Roland Munsil
4ce7079098
CheatsManager: Improve performance of searching & add input validation
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The previous implementation of cheat search would reconvert the input
string for every single memory value. Now we do it once and construct
a comparison lambda which we pass to the search code.
In addition, I also added input validation. So, for example, if you've
selected Decimal input and you try to compare against "FF",
it won't search and will instead let the user know they've entered an
invalid value. Similar logic for if you enter "1.2" in a search for
bytes. Before, it would just use 0 if it failed to convert the value.
2019-05-26 17:32:48 +02:00
Admiral H. Curtiss
15abb1c92d
GCMemcardDirectory: Improve logic for which files are loaded into the virtual memory card.
...
- Files for the current game are now guaranteed to be loaded, space and validity permitting.
- Avoid showing PanicAlerts for every problem encountered, most of them aren't really important enough and will probably just annoy the user.
- And for the only error the user will definitely care about, when the save of the game they're trying to play fails to load, show an imgui message instead.
2019-05-25 21:51:36 +02:00
Admiral H. Curtiss
5af05f6714
GCMemcard/GCIFile: Implement LoadHeader().
2019-05-25 21:49:09 +02:00
Admiral H. Curtiss
884af05589
GCMemcardDirectory: Move GCIFile class to its own file.
2019-05-25 21:49:09 +02:00
8times9
00855552e9
Qt/MenuBar: Reorder Tools menu
2019-05-25 20:22:52 +02:00
Léo Lam
edf988b465
Merge pull request #8019 from AdmiralCurtiss/gcmemcard-header-cleanup
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GCMemcard: A little cleanup.
2019-05-25 19:20:43 +02:00
Admiral H. Curtiss
e390fd0f4e
GCMemcard: Remove unused ability of ImportGci() to write a GCI file to disk.
2019-05-25 17:58:05 +02:00
Admiral H. Curtiss
018572018e
GCMemcard: Dismantle the global return value enum into a few function specific enum classes.
2019-05-25 17:58:05 +02:00
Admiral H. Curtiss
d09303683c
GCMemcard: Convert a few enums into constexprs.
2019-05-25 17:58:05 +02:00
Admiral H. Curtiss
cbc5acb8cd
GCMemcard: Get rid of stray signed length in ImportGciInternal().
2019-05-25 17:58:05 +02:00
Admiral H. Curtiss
2d38364410
GCMemcard: Remove memsets that don't do anything in GCMemcard::Format().
2019-05-25 17:58:05 +02:00
Admiral H. Curtiss
88a0773309
GCMemcard: Rewrite checksum calculation without undefined behavior.
2019-05-25 17:58:05 +02:00
Admiral H. Curtiss
fcd75841ca
GCMemcard: Rewrite Header::CalculateSerial() without undefined behavior.
2019-05-25 17:58:05 +02:00
Léo Lam
5fb56505b2
Merge pull request #8109 from leoetlino/ios-usb-fixes
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IOS: USB fixes
2019-05-24 22:03:46 +02:00
Léo Lam
6dd0fe21f2
IOS/USB: Claim all interfaces ahead-of-time
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To avoid having to claim/release interfaces all the time, and having to
trigger interface changes from several places, all interfaces are now
claimed ahead of time.
This commit also makes us avoid changing the active interface when it's
not necessary.
Changing the active interface has side effects such as resetting the
active alternate setting -- which is extremely undesirable because it
would require the emulated software to change the alternate setting
again, which isn't supposed to be necessary at all.
This fixes Your Shape, which submits isochronous transfers on an
endpoint that only exists in alt setting 6 right after submitting
control transfers (which would have reset to alt setting 0 prior to
this fix).
2019-05-24 20:47:46 +02:00
8times9
aeb02d83db
Qt/InterfacePane: Move "Keep on Window on Top" to Render Window section
2019-05-24 13:18:49 -05:00
Léo Lam
e07b514b62
Merge pull request #8115 from booto/powerpc_pvr
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PowerPC: Add Broadway's PVR (retail Wii)
2019-05-24 14:51:06 +02:00
Léo Lam
9373bc3aa9
Merge pull request #8102 from dreamsyntax/debug-mousefix
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Qt/Debugger CodeWidget navigation unification
2019-05-24 14:49:05 +02:00
dreamsyntax
e06a62d9d1
Qt: Fix CodeWidget navigation
...
Changed itemSelectionChanged and itemClicked signal to itemPressed in CodeWidget.
Holding mouse down and moving will only travel up/down the stack one time.
This fixes the common occurrence of unintentionally traveling deeper down the stack or higher up the callstack than intended.
2019-05-24 14:39:15 +02:00
Léo Lam
6eb7c525b2
Merge pull request #7801 from GerbilSoft/feature/Discord-PPCTitleChanged
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Update Discord rich presence when the PPC title changes
2019-05-24 14:30:52 +02:00
David Korth
8417c78b7a
Update Discord rich presence when the title changes
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This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.
Host.h: Added Host_TitleChanged().
DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().
Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
booto
27cb407ecf
PowerPC: Add Broadway's PVR (retail Wii)
2019-05-23 19:56:41 -04:00
Léo Lam
702344ba9c
Merge pull request #8105 from 8times9/render-window
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Qt/InterfacePane: Rename "In-Game" to "Render Window"
2019-05-23 13:06:36 +02:00
Léo Lam
617747e905
Merge pull request #8113 from lioncash/ini-key
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Common/IniFile: Simplify Set()
2019-05-23 12:15:30 +02:00
Léo Lam
67c2aa0701
Merge pull request #8114 from lioncash/ini-line
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IniFile: Prevent potential out-of-bounds access in ParseLine()
2019-05-23 12:12:41 +02:00
booto
c5a9a77684
clang-format: revert 'AfterCaseLabel' setting
2019-05-23 00:42:42 -04:00
Lioncash
2ae370fc37
IniFile: Prevent potential out-of-bounds access in ParseLine()
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While current usages of ParseLine aren't problematic, this is still a
public function that can be used for other purposes. Essentially makes
the function handle potential external inputs a little nicer.
2019-05-22 21:09:11 -04:00
Lioncash
869acb96c6
Common/IniFile: Simplify Set()
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We can just utilize map's insert_or_assign() function and check the
return value to determine whether or not we need to insert the key into
the keys_order vector.
2019-05-22 20:58:49 -04:00
Techjar
2e602344ea
Add BraceWrapping/AfterCaseLabel to .clang-format
2019-05-22 01:51:11 -04:00
Connor McLaughlin
68877c52d1
Merge pull request #8027 from MerryMage/MOVAPS
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Jit64: Prefer MOVAPS where possible
2019-05-22 15:05:17 +10:00
booto
03d7fef5a6
ARAM: No ARAM backing DMA in wiimode
2019-05-21 22:23:42 -04:00
booto
70299f2505
ARAM: rework DMA
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Changes include:
* Take into account how different size settings interact
* Do ARAM DMA transfers in chunks rather than all-at-once
2019-05-21 22:23:42 -04:00
booto
73c0a4ee81
DSP: Experiment with cleaning up ARAM accessor
2019-05-21 22:23:42 -04:00
Léo Lam
2b44e1b851
IOS/USB: Fix initial device scan
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Even though libusb is supposed to be thread-safe, in practice
it's not (at least on Windows); getting a list of devices from two
different threads can result in libusb crashes. This is easily
fixed by waiting for the scan thread to complete scanning instead
of running the scan on the CPU thread.
This also fixes an issue that I had overlooked in the initial
implementation: IOS interfaces such as OH0 are sometimes opened
every frame, in which case we were doing a full device scan every
single frame on the CPU thread!
2019-05-21 19:07:30 +02:00
Léo Lam
b274a054a9
IOS/VEN: Read cancel endpoint correctly
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Fixes an embarrassing bug that made the implementation utterly useless.
This fixes Your Shape hanging on shutdown. The game was waiting for an
interrupt transfer to be cancelled, and Dolphin wasn't cancelling
transfers on the correct endpoint.
2019-05-21 19:07:30 +02:00
Léo Lam
d7e23d71f8
IOS/VEN: Return -4 when no transfer was cancelled
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Simple accuracy fix.
2019-05-21 19:07:30 +02:00
Léo Lam
4c6ef81291
IOS/USB: Verify that isochronous req buffer size is consistent
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To catch possible bugs.
2019-05-21 19:07:30 +02:00
Léo Lam
a6da38d75d
IOS/USB: Fix TransferCommand length type
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The total buffer size for isochronous transfers should be a u32,
not a u16. It is easy to hit the bug with devices such as cameras,
which require larger buffers.
This fixes Your Shape.
This also fixes the length type for bulk and interrupt transfers,
which should be u32 as that's what IOS supports. I'm not sure why
I made them u16... probably because OH0 uses u16 for most lengths...
2019-05-21 19:07:30 +02:00
Léo Lam
5226d6103a
IOS/USB: Add debug logging for all transfers
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This makes debugging USB issues easier.
2019-05-21 19:07:29 +02:00
Léo Lam
57fbf1cd6e
Merge pull request #8107 from lioncash/string
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DolphinQt/AboutDialog: Remove unnecessary QStringLiteral
2019-05-21 18:44:37 +02:00
Lioncash
1d22e50899
Core/Boot/Boot: Amend use-after-move cases in GenerateFromFile()
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In terms of order of operations, the move would occur first before the
construction of the relevant reader would occur. However, given the
local variable 'path' was declared const, this bug actually wouldn't
occur, as std::move on a const variable does nothing (in a non-mutable
context), resulting in a copy instead, masking this issue.
Given this is a bug waiting to happen, we correct the code.
2019-05-21 08:44:29 -04:00
Lioncash
ae329b7b1b
DolphinQt/AboutDialog: Remove unnecessary QStringLiteral
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QStrings automatically initialize to an empty string by default, making
this unnecessary.
2019-05-21 07:13:14 -04:00
Léo Lam
e2c769a9c5
Merge pull request #7992 from artemist/centering
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ControllerEmu: Add support for setting the center of a ReshapableInput
2019-05-20 18:29:31 +02:00
Léo Lam
d2c7a6f239
Merge pull request #8094 from leoetlino/log-type-names
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Qt/LogConfigWidget: Show log type short names
2019-05-20 18:27:57 +02:00
Artemis Tosini
4bbbd02de7
ControllerEmu: Do not change center when closing window
2019-05-19 16:55:29 +00:00
8times9
ba3b59fd18
Qt/InterfacePane: Rename In-Game to Render Window
2019-05-18 16:01:38 -05:00
Artemis Tosini
e5683988c0
ControllerEmu: Zero the center of a ReshapableInput when calibrating
2019-05-18 19:32:48 +00:00
Artemis Tosini
99cf9a57fc
Draw center when calibrating and remove constant
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This adds the center to the calibration menu when it is nonzero.
It also refactors CENTER_COLOR to be a function, similar to other colors
after an earlier commit.
2019-05-18 18:36:28 +00:00
Artemis Tosini
49e46c8aff
ControllerEmu: Add support for setting the center of a ReshapableInput
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This is useful in far out-of-calibration controllers, such as the
Switch Pro controller. This also adds support for configuring the center
in the Mapping widget.
2019-05-18 14:45:16 +00:00
Admiral H. Curtiss
6e04e4dd6a
GCMemcard: DEntry: Move code out of header.
2019-05-18 15:44:38 +02:00
Admiral H. Curtiss
17da22a84f
GCMemcard: GCMBlock: Move code out of header.
2019-05-18 15:44:38 +02:00
Admiral H. Curtiss
e4094d9d2d
GCMemcard: BlockAlloc: Move code out of header, fix naming conventions.
2019-05-18 15:44:38 +02:00
Admiral H. Curtiss
4b46f71b3c
GCMemcard: Header: Move code out of header, fix naming conventions.
2019-05-18 15:44:38 +02:00
Admiral H. Curtiss
0052b313d6
GCMemcard: Directory: Move code out of header, add some boundary checks, fix naming conventions.
2019-05-18 15:44:38 +02:00
Léo Lam
d3c4d278e2
Merge pull request #8077 from leoetlino/debugger-valign
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Qt/Debugger: Fix register cell text vertical alignment
2019-05-17 20:17:52 +02:00
spycrab
bab00088d4
CMake/Windows: Add PCH support
2019-05-15 19:28:04 +02:00
spycrab
481b7cd085
DolphinQt/CMake: Fix Gettext not getting run on Windows
2019-05-15 19:19:16 +02:00
spycrab
bdd37c4dbc
DolphinQt/CMake: Copy files as a post build step
2019-05-15 19:19:15 +02:00
spycrab
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
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Support CMake on Windows
2019-05-14 21:07:26 +02:00
Vincent Cunningham
b35c58451a
Clear existing GCPad state
2019-05-14 03:33:29 -04:00
Connor McLaughlin
1d5dd5db91
Merge pull request #8093 from JosJuice/android-runtime-extension-change
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Android: Support changing Wii Remote extension while emulating
2019-05-12 15:22:07 +10:00
Connor McLaughlin
0ab41717a4
Merge pull request #8095 from leoetlino/audio-race
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Fix a race condition when shutting down audio stream
2019-05-12 15:18:36 +10:00
Connor McLaughlin
707266aeed
Merge pull request #8069 from iwubcode/passive_support
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VideoCommon: Implement passive stereoscopic 3D
2019-05-12 15:15:34 +10:00
spycrab
ba83cec6fb
Qt/CMake: Support MSVC w/ external CMake
2019-05-12 00:44:02 +02:00
spycrab
c8795f799e
Core/CMake: Silence some warnings
2019-05-12 00:44:02 +02:00
spycrab
1121a04718
DolphinQt/CMake: Silence some warnings
2019-05-12 00:44:01 +02:00
spycrab
53ef641da4
CMake: Add MSVC support
2019-05-12 00:44:00 +02:00
spycrab
199c0943a4
DolphinQt/CMake: Building on Windows
2019-05-12 00:05:10 +02:00
spycrab
6cef70c182
VideoBackends/D3D: Fix CMakeLists.txt
2019-05-12 00:05:09 +02:00
spycrab
b5160ec685
Common/CMake: Fix Windows build
2019-05-12 00:05:08 +02:00
TryTwo
86d1e6cd7e
Qt/Debugger: Improve Code View
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* Use font based sizing for row height. Fits more rows on screen.
* Adds whitespace for better formatting and minimum column width.
Helps prevent frequent resizing while scrolling.
2019-05-11 17:48:49 +02:00
Léo Lam
7c46497f04
Fix a race condition when shutting down audio stream
...
The main EmuThread (in Core) is responsible for both initialising the
audio stream and shutting it down properly.
When the core is shutting down (when state is State::PowerDown), it is
possible that the CPU or CPU-GPU thread and the UI thread will both
try to stop the audio stream at the same time, which is an issue
because some audio backends such as cubeb are not thread-safe.
This commit prevents the race from ever happening in the first place
by removing the call to AudioCommon::SetSoundStreamRunning from
CPU::RunAdjacentSystems, which is actually completely unnecessary when
shutting down because Core::EmuThread is going to stop the stream and
perform more cleanup anyway.
Should fix https://bugs.dolphin-emu.org/issues/11722
2019-05-11 16:36:42 +02:00
Léo Lam
453c1d4170
Qt/LogConfigWidget: Show log type short names
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Makes it easier for users to determine which option they need to
enable/disable as log messages only show the short name.
2019-05-11 16:05:22 +02:00
weihuoya
8a4d15ae47
Android: change runtime wiimote extension
2019-05-11 15:01:52 +02:00
Miksel12
ee8226cc1b
Set Cubeb as default on Windows
...
Cubeb and Xaudio2 are identical in features while Cubeb has lower
latency and is still actively being worked on.
2019-05-11 14:22:03 +02:00
Léo Lam
2f89a50318
Merge pull request #7778 from jordan-woyak/wheel-accel-brake
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SI/GCSteeringWheel: Allow simultaneous use of accelerator and brake.
2019-05-11 12:24:19 +02:00
Léo Lam
57743637de
Merge pull request #8088 from Pokechu22/modal-control-mapping
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Allow interacting with the render window while configuring controllers
2019-05-11 10:45:28 +02:00
Léo Lam
e35ccd5a9a
Merge pull request #8091 from leoetlino/traversal-chrono
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TraversalServer: use C++ <chrono> instead of gettimeofday
2019-05-11 10:44:49 +02:00
Anthony
3ab06dcd02
Merge pull request #8016 from jordan-woyak/emu-wm-ir-rename
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WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward actions.
2019-05-10 19:16:40 -07:00
Anthony
46561cc242
Merge pull request #8092 from leoetlino/double-switcheroo
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Core/AddressSpace & Qt/Debugger: Fix parameter order mixup
2019-05-10 19:11:01 -07:00
Anthony
e66d25312e
Merge pull request #8090 from stenzek/video-buffer-reset
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CommandProcessor: Don't reset the video buffer when FIFO distance is changed
2019-05-10 19:10:39 -07:00
Léo Lam
e66547d6e5
Qt: Fix AddressSpace::WriteXXX parameter order mixup
2019-05-11 00:16:27 +02:00
Léo Lam
d00711b34f
AddressSpace: Fix PowerPC::HostWrite_XXX parameter order mixup
2019-05-11 00:15:15 +02:00
Jordan Woyak
f74f49383c
SI/GCSteeringWheel: Allow simultaneous use of accelerator and brake.
2019-05-10 17:11:43 -05:00
Michael M
916a97b869
TraversalServer: use C++ <chrono> instead of gettimeofday
2019-05-10 21:33:26 +02:00
Pokechu22
7c80fcde53
Allow interacting with the render window while configuring controllers
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WindowModal allows alt+tabing to the render window, but prohibits interaction
with parent windows (controller settings window and the main dolphin window).
2019-05-10 11:27:36 -07:00
Léo Lam
e7bc86881d
Merge pull request #8056 from JosJuice/more-enums-to-constexpr
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Turn more enum constants into constexpr
2019-05-10 18:52:52 +02:00
Stenzek
3e29fdb4a7
CommandProcessor: Don't reset the video buffer when FIFO distance is changed
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This prevents partially-processed commands from being lost when switching buffers.
2019-05-11 00:31:37 +10:00
Léo Lam
672e8d78c6
Merge pull request #7994 from faxx1080/qt_adddebuglog
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DolphinQt: Add debug log option in GUI for debug builds
2019-05-10 15:33:33 +02:00
JosJuice
8e2277e1f2
Turn more enum constants into constexpr
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https://bugs.dolphin-emu.org/issues/11692#note-7
2019-05-10 15:04:16 +02:00
Léo Lam
123bbbca2c
Merge pull request #8073 from vladfi1/re-frame-mw
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Bring back MemoryWatcher, but without CoreTiming
2019-05-10 14:55:27 +02:00
weihuoya
e98f43d2af
bbox minor fx
2019-05-09 17:30:17 +08:00
Jordan Woyak
374585f128
WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.
2019-05-08 20:27:41 -05:00
spycrab
c7dcba1c5f
WinUpdater: Add CMakeLists.txt
2019-05-08 23:59:04 +02:00
spycrab
f1fae37a81
DolphinQt/CMake: Don't build SignalDaemon on Windows
2019-05-08 21:10:41 +02:00
spycrab
967252dded
IOS/FS/Filesystem: Work around macro problem
2019-05-08 21:06:17 +02:00
spycrab
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
spycrab
7eaece8814
InputCommon/Device.cpp: Add missing include
2019-05-08 21:02:26 +02:00
spycrab
98d808ab71
InputCommon/DInput.h: Add missing include
2019-05-08 21:01:46 +02:00
spycrab
5625baa32c
UICommon/VideoUtils.cpp: Add missing include
2019-05-08 21:00:23 +02:00
spycrab
35f7abfe76
VideoBackends/D3DCommon: Fix linking against self
2019-05-08 20:59:15 +02:00
Léo Lam
1030dec340
DolphinQt: Use LogTypes::LOG_LEVELS instead of magic numbers
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Also gets rid of two unnecessary casts.
2019-05-08 14:54:30 +02:00
Frank
57c64e57ef
DolphinQt: Add debug log option in GUI for debug builds
2019-05-08 14:47:34 +02:00
Vlad Firoiu
239af3cdf9
Step MemoryWatcher at end of each video frame.
2019-05-08 11:20:59 +01:00
Léo Lam
6607d9512f
Merge pull request #8081 from jordan-woyak/structured-binding
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DolphinQt: Use a structured binding.
2019-05-08 10:37:15 +02:00
Jordan Woyak
0de6b5f7fa
WiimoteEmu: Implement "Drawsome" tablet.
2019-05-07 18:07:24 -05:00
JosJuice
91f5d577cc
Merge pull request #8084 from leoetlino/wiisave-sign
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WiiSave: Fix save signing
2019-05-07 14:43:50 +02:00
Léo Lam
2740ff9a9d
WiiSave: Fix save signing
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The system menu is passing the SHA1 hash of the save data to ES
to sign, not the save data itself.
Fixes save import in the System Menu for saves that were exported
by Dolphin.
2019-05-07 01:09:48 +02:00
Jordan Woyak
f055d37346
WiimoteEmu: Add game quirk report for reading of EXT/IR input directly, which will fail with TAS/NetPlay.
2019-05-06 15:36:05 -05:00
Jordan Woyak
6ebd35d511
DolphinQt: Use a structured binding.
2019-05-06 15:33:57 -05:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Vlad Firoiu
f4d950f4e2
Revert "Core: Remove MemoryWatcher"
...
This reverts commit 0c02e77eee
.
2019-05-05 21:43:45 +01:00
JosJuice
bb1ed46753
Use [[fallthrough]] in DiscExtractor
...
This was missed in PR 6273 because the fallthrough was added to
DiscExtractor after that PR was created.
2019-05-05 10:35:45 +02:00
Léo Lam
db159ec8bf
Qt/Debugger: Vertically align text in register cells
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Looks better with the text vertically aligned.
2019-05-05 10:30:22 +02:00
iwubcode
c513bb5309
VideoCommon: Implement passive stereoscopic 3D
2019-05-04 22:58:00 -05:00
Léo Lam
9133e8f1be
Require CMake 3.10 and use CMAKE_CXX_STANDARD
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Removes the need to add -std= flags manually. CMake 3.10 is available
in Ubuntu 18.04, which is the oldest LTS version we support.
2019-05-05 00:13:13 +02:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Léo Lam
6f84984b7b
Use attribute [[fallthrough]]
2019-05-04 23:04:18 +02:00
Léo Lam
cb168f22d6
Replace custom UNUSED macro with [[maybe_unused]]
2019-05-04 23:04:18 +02:00
Léo Lam
04c8201c32
Enable C++17
...
All supported platforms now have easy access to a compiler with C++17
support.
C++17 potentially allows for some nice cleanups and removes the need
for standard library backports (optional/variant).
See discussion at https://dolp.in/pr6264#discussion_r158134178
2019-05-04 23:04:18 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
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Remove redundant initialization
2019-05-04 22:50:51 +02:00
Léo Lam
afa46aaf43
Merge pull request #7887 from lioncash/hid
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DolphinQt/Debugger/RegisterColumn: Add HID registers to the register pane
2019-05-04 22:33:45 +02:00
Léo Lam
623b37d928
Merge pull request #8053 from jordan-woyak/profile-dropdown-fix
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DolphinQt: Profile combobox fixes.
2019-05-04 21:37:06 +02:00
Connor McLaughlin
184f334158
Merge pull request #8074 from Qyriad/fixes/set-user-dir-properly
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UICommon: Properly set user dir if ./user is a file (not a directory)
2019-05-04 16:15:00 +10:00
Techjar
1dd8263375
Qt/NetPlayDialog: Fix checksum menu being visible for everyone
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The wrong function was used to attempt to hide the menu. Non-hosts will
segfault upon trying to use it as they don't have a server instance.
2019-05-04 01:54:57 -04:00
Mikaela Szekely
8fe7e271f3
UICommon: Properly set user dir if ./user is a file (not a directory)
2019-05-03 23:30:50 -06:00
Jordan Woyak
6784225573
DolphinQt: Profile combobox fixes.
2019-05-03 16:29:22 -05:00
Léo Lam
159fa3ec36
Merge pull request #8057 from jordan-woyak/emu-tatacon
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WiimoteEmu: Implement TaTaCon extension.
2019-05-03 11:52:39 +02:00
Léo Lam
6c7aeb3ffb
Merge pull request #8064 from JosJuice/notify-host-symbols-clear
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Call Host_NotifyMapLoaded when clearing g_symbolDB
2019-05-03 11:47:26 +02:00
booto
2ff0486335
Debugger/Memory: Add support for address spaces
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Different address spaces can be chosen in the memory view panel.
* Effective (or virtual): Probably the view people mostly want. Address
translation goes through MMU.
* Auxiliary: ARAM address space. Does not display anything in Wii mode.
* Physical: Physical address space. Only supports mem1 and mem2 (wii
mode) so far.
2019-05-02 21:14:30 -04:00
Jordan Woyak
27043c1dac
WiimoteEmu: Implement TaTaCon extension.
2019-05-02 19:35:46 -05:00
Léo Lam
3b16d2261a
Merge pull request #8065 from jordan-woyak/wm-ext-names
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WiimoteEmu/DolphinQt: Better extension display names.
2019-05-02 13:14:17 +02:00
Jordan Woyak
77bda63627
DolphinQt: Don't refresh devices on open of mapping UI.
2019-05-01 19:30:02 -05:00
Jordan Woyak
99f537d499
WiimoteEmu/DolphinQt: Better extension display names.
2019-05-01 17:25:48 -05:00
Léo Lam
98b670dd29
Merge pull request #7966 from Techjar/fix-netplay-full-wii-save
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Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND
2019-05-01 19:29:38 +02:00
Léo Lam
f4d7b537cc
Merge pull request #7958 from Craftyawesome/cpu-emulation-order
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Re-order cpu emulation options from fastest to slowest
2019-05-01 17:56:19 +02:00
JosJuice
8fd6f8f6e9
Call Host_NotifyMapLoaded when clearing g_symbolDB
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Otherwise DolphinQt will have a stale symbol list and
you can get nullptr dereferences when trying to use it.
2019-05-01 17:48:27 +02:00
Léo Lam
bec85a0962
Merge pull request #8013 from JosJuice/titledatabase-japanese-gc
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Show Japanese GC games in Japanese when using TitleDatabase
2019-05-01 17:37:31 +02:00
Léo Lam
ef88dd73b3
Merge pull request #8014 from JosJuice/getuniqueidentifier-language-independent
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Make GameFile::GetUniqueIdentifier independent of language setting
2019-05-01 17:34:01 +02:00
z0z0z
5bacb2e4c6
Disable Vulkan overrides for RADV driver
2019-05-01 07:59:54 -04:00
Léo Lam
5ce8d97c68
Merge pull request #7163 from lioncash/pointer
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BTEmu: Get rid of a few pointer casts
2019-05-01 13:13:58 +02:00
Jordan Woyak
0c81af74e1
WiimoteEmu: Drum extension accuracy improvements.
2019-04-30 20:14:12 -05:00
JMC47
e39aa5b026
Merge pull request #7880 from jordan-woyak/udraw-tablet-emu
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WiimoteEmu: Implement 3rd-Party extension encryption and uDraw GameTablet.
2019-04-30 19:45:33 -04:00
Jordan Woyak
2babbd76d0
WiimoteEmu: Implement uDraw GameTablet.
2019-04-30 18:36:37 -05:00
Jordan Woyak
57a23cc4a0
InputCommon: Remove unused "sign" macro.
2019-04-29 18:28:56 -05:00
Filip Gawin
c110ffcdaa
Remove redundant initialization
2019-04-30 01:22:24 +02:00
JMC47
360f2b4a2f
Merge pull request #8042 from jordan-woyak/mapping-ui-clear-fix
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DolphinQt: Fix "Default" and "Clear" buttons not updating the displayed extension.
2019-04-29 06:14:27 -04:00
JMC47
0f483e7d61
Merge pull request #8050 from Techjar/memorywatcher-determinism
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Core: Remove MemoryWatcher
2019-04-28 22:36:11 -04:00
spycrab
6e6f833bb3
Merge pull request #8044 from jordan-woyak/indicators-on-top
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DolphinQt: Move mapping indicators to top of UI.
2019-04-29 02:48:23 +02:00
Connor McLaughlin
aee1551a55
Merge pull request #8043 from jordan-woyak/mapping-ui-event-block-fix
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DolphinQt: Fix mapping of space, return, and mouse-clicks.
2019-04-28 23:49:23 +10:00
Connor McLaughlin
1b1662773e
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
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Vulkan: Don't set a negative offset in scissor rect
2019-04-28 23:37:51 +10:00
Jordan Woyak
4e39d833ae
DolphinQt: Fix mapping of space, return, and mouse-clicks from immediately re-activating detection.
2019-04-28 08:34:47 -05:00
Stenzek
32359bf2bb
Renderer: Adjust target rectangle in the base class
2019-04-28 23:33:24 +10:00
Stenzek
3c64f0c616
Renderer: Adjust source rectangle when crop would draw off screen
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This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
2019-04-28 23:31:57 +10:00
Connor McLaughlin
d2d8d7ce90
Merge pull request #8051 from JosJuice/efb-constexpr
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Turn EFB_WIDTH/EFB_HEIGHT into constexpr
2019-04-28 20:37:25 +10:00
Techjar
0c02e77eee
Core: Remove MemoryWatcher
...
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
2019-04-28 06:22:27 -04:00
JosJuice
ced2306fc5
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
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https://bugs.dolphin-emu.org/issues/11692#note-5
Also change const into constexpr while we're at it.
2019-04-28 11:50:17 +02:00
Connor McLaughlin
e17bb8cfdf
Merge pull request #8025 from chargeflux/PathPaneAddBtn
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Qt: Fix add button not releasing
2019-04-28 17:15:42 +10:00
Connor McLaughlin
f7199397a0
Merge pull request #8047 from stenzek/d3d-feature-level-10
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D3D11: Fix Dolphin crashing on feature level 10.0 devices
2019-04-28 17:07:37 +10:00
Pokechu22
0cb27cc42c
Fix the screen going black on pause after changing windows
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More info: https://zeduckmaster.frama.io/2016/how-to-create-a-custom-rendering-in-a-qt5-widget/
2019-04-27 23:26:44 -07:00
Stenzek
53af27b133
FramebufferManager: Fix invalid transitions for 1xIR in EFB cache
2019-04-28 16:13:49 +10:00
Stenzek
5399995c61
Vulkan: Don't set a negative offset in scissor rect
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The spec/validation layers say this is invalid.
2019-04-28 16:01:09 +10:00
Stenzek
025767c929
D3D: Set optional features after creating the device
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Fixes feature level 10.0 devices crashing during runtime.
2019-04-28 15:26:49 +10:00
Stenzek
51154d6907
FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA
2019-04-28 15:26:21 +10:00
Stenzek
d5b3595314
TextureCache: Fix incorrect format string in GetXFBTexture()
2019-04-28 14:32:37 +10:00
spycrab
906ccdb1b4
Merge pull request #8030 from spycrab/qt_patch_preview
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Qt/Debugger: Implement patch instruction preview
2019-04-28 00:32:36 +02:00
spycrab
f6e73a0aec
Qt/Debugger: Implement patch instruction preview
2019-04-27 23:31:19 +02:00
Jordan Woyak
af8b14f452
DolphinQt: Move mapping indicators to top of UI.
2019-04-27 14:23:29 -05:00
Jordan Woyak
74a997da65
DolphinQt: Fix "Default" and "Clear" buttons not updating the displayed extension.
2019-04-27 10:51:57 -05:00
Mat M
687907e44d
Merge pull request #8035 from jordan-woyak/si-enum-constexpr
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SI: Replace some unnamed enums with constexpr.
2019-04-27 08:40:41 -04:00
Mat M
621ede1268
Merge pull request #8040 from phire/fix_unintilized_xer
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Fix uninitialized powerpc.xer_* variables
2019-04-27 08:36:09 -04:00
Jordan Woyak
9f0dc402f4
InputCommon: Make sure setting values are initialized in case they are used before config load.
2019-04-27 07:01:24 -05:00
JosJuice
3bef561e5d
Make GameFile::GetUniqueIdentifier independent of language setting
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My bad.
We need this in the situation where two users are using different
languages and the game has a different name in each language.
2019-04-27 14:00:58 +02:00
MerryMage
e06111e86f
EmuCodeBlock: Prefer MOVAPS to MOVSD in ConvertDoubleToSingle
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* The high half of the register is immediately masked so the value in it is irrelevant.
* MOVSD produces an unnecessary dependency on the high half of regOp.
* MOVAPS is implemented as a register rename on modern microarchitectures.
2019-04-27 12:57:03 +01:00
MerryMage
1baa8ee970
x64Emitter: Prefer MOVAPS to MOVSD
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* The high half of regOp is immediately overwritten so the value in it is irrelevant.
* MOVSD produces an unnecessary dependency on the high half of regOp.
* MOVAPS is implemented as a register rename on modern microarchitectures.
2019-04-27 12:56:05 +01:00
MerryMage
2d4dd8cdc1
x64Emitter: Prefer MOVAPS to MOVAPD
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There is no reason to use MOVAPD over MOVAPS, for two reasons:
* There has never been a microarchitecture with separate single and double domains.
* MOVAPD is one byte longer than MOVAPS
2019-04-27 12:54:43 +01:00
Scott Mansell
033f1d725f
Fix un-initialized powerpc.xer_* variables
2019-04-27 15:38:02 +12:00
Techjar
20530c2a96
Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND
2019-04-26 23:33:35 -04:00
Connor McLaughlin
664cfb2ca5
Merge pull request #7970 from Techjar/netplay-mii-sync
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NetPlay: Synchronize Mii data
2019-04-27 13:26:55 +10:00
Connor McLaughlin
b5c3542cb5
Merge pull request #8039 from iwubcode/monster_lab_fix
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CommandProcessor: Don't reset gather pipe on write the high distance bit (fixes monster lab)
2019-04-27 13:26:29 +10:00
iwubcode
c2abf092e9
VideoCommon: Do not reset the gather pipe (WPAR buffer) as this does not reflect what actually happens on real hardware. On hardware, there's no way for the GPU to signal to reset the WPAR buffer. Instead, the WPAR buffer will be reset automatically upon receiving 32 bytes or when spr[WPAR] is written
2019-04-26 22:20:53 -05:00
JMC47
664376dae1
Merge pull request #7861 from jordan-woyak/mplus-emu
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WiimoteEmu: Emulated MotionPlus and improved emulated swing.
2019-04-26 05:50:18 -04:00
spycrab
057fa6c092
Merge pull request #8032 from spycrab/netplay_md5
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Qt/NetPlayDialog: Move MD5 button into menubar
2019-04-26 03:19:41 +02:00
spycrab
ea0846463f
Merge pull request #8031 from spycrab/qt_remove_iterative_input
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Qt/Mapping: Remove iterative input
2019-04-24 14:03:17 +02:00
spycrab
8feacce783
Merge pull request #8028 from spycrab/issue_11690
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Qt/NewPatchDialog: Fix crashes on entry removal
2019-04-24 02:49:09 +02:00
Jordan Woyak
ba1b335118
WiimoteEmu: Improve emulated swing.
2019-04-23 19:02:41 -05:00
Jordan Woyak
4374600367
WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.
2019-04-23 18:38:00 -05:00
Jordan Woyak
59e1c83445
WiimoteEmu/MotionPlus: Build non-hardcoded calibration data and other cleanups.
2019-04-23 18:38:00 -05:00
Jordan Woyak
9554ece874
WiimoteEmu: MotionPlus is now working.
2019-04-23 18:38:00 -05:00
Jordan Woyak
d97349af0d
SI: Replace some unnamed enums with constexpr.
2019-04-23 16:25:09 -05:00
spycrab
e97c61c196
Qt/NetPlayBrowser: Connect to session on double-click
2019-04-23 23:22:12 +02:00
spycrab
127b4e77ec
Merge pull request #8029 from spycrab/issue_11680
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Qt/NetPlayBrowser: Prevent word wrap
2019-04-23 23:08:41 +02:00
spycrab
7f861f095a
Qt/Mapping: Remove iterative input
2019-04-23 22:59:34 +02:00
spycrab
8e3d1200da
Merge pull request #7833 from chargeflux/CodeWidgetHiding-macOS
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Debugger: Apply hiding logic earlier (macOS)
2019-04-23 22:40:17 +02:00
spycrab
f7dcd191e3
Qt/NetPlayDialog: Move MD5 button into menubar
2019-04-23 22:37:22 +02:00
chargeflux
290275e8ea
Debugger: Move hiding logic via setHidden() to before setFloating()
2019-04-23 16:20:42 -04:00
spycrab
0ef3eced78
Qt/NetPlayBrowser: Prevent word wrap
2019-04-23 18:55:40 +02:00
spycrab
a6e7a90a4a
Qt/NewPatchDialog: Fix crashes on entry removal
2019-04-23 18:46:38 +02:00
chargeflux
cd5f42cee0
Qt: Fix add button not releasing
2019-04-22 20:32:01 -04:00
Markus Wick
2abe333ce9
Merge pull request #7287 from degasus/idle_skipping
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Jit64 / JitArm64: Optimized idle skipping detection.
2019-04-22 23:08:03 +02:00
spycrab
e575fa92d7
Merge pull request #8005 from JosJuice/issue-11679
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DolphinQt: Fix verify tab hash box sizes on macOS
2019-04-22 14:39:56 +02:00
spycrab
b4dfda0774
Merge pull request #8021 from spycrab/cm_overhaul
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Qt/CheatManager: Fix a bunch of issues
2019-04-22 14:16:53 +02:00
spycrab
a154c56815
Qt/CheatsManager: Use ActionReplay constants
2019-04-22 14:09:47 +02:00
Connor McLaughlin
59c0e51f5b
Merge pull request #8000 from stenzek/more-videocommon-cleanup
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Additional cleanup/fixes from VideoCommon merge
2019-04-22 12:50:22 +10:00
Connor McLaughlin
93be178f28
Merge pull request #7857 from stenzek/opengl-stereo
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OGL: Fix stereoscopy
2019-04-22 12:41:12 +10:00
spycrab
fb841c75cb
Merge pull request #8022 from spycrab/issue_11676
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Qt/GameConfigWidget: Show revision specific INIs
2019-04-21 21:38:56 +02:00
spycrab
e2abda0c9b
Qt/GameConfigWidget: Show revision specific INIs
2019-04-21 20:56:44 +02:00
spycrab
6c938cc070
Qt/VerifyWidget: Fix layout warnings
2019-04-21 20:28:55 +02:00
spycrab
4f7ff76801
Qt/CheatsManager: Fix locking defaulting to the value zero
2019-04-21 19:45:58 +02:00
spycrab
05eb91691c
Qt/CheatsManager: Fix value setting
2019-04-21 17:34:31 +02:00
Connor McLaughlin
44d5a71e27
Merge pull request #7965 from jordan-woyak/condvar-fixes
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Minor changes to usages of std::condition_variable.
2019-04-21 23:50:53 +10:00
spycrab
0b56d49d97
Qt/CheatsManager: Deduplicate code
2019-04-21 15:38:59 +02:00
Jordan Woyak
a9ef110349
DolphinQt: Query mapping indicator colors using QPalette for better behavior with alternative themes.
2019-04-21 08:20:45 -05:00
spycrab
a6ed1b644b
Qt/CheatSearch: Fix locking being permanently disabled
2019-04-21 13:51:25 +02:00
Stenzek
356ebdf509
OGL: Set shared context state up to match main context
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Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
Stenzek
6553cf8bb1
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
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It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
Stenzek
f2a594fad5
OGL: Fix binding error on shutdown
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This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
Stenzek
9577d0641b
ShaderCache: Fix crash at shutdown on shared shader compilation fail
2019-04-21 14:28:14 +10:00
Stenzek
5c95dc61fc
OGL: Store shader source in OGLShader
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So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
JMC47
6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
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Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
Connor McLaughlin
ca55375d01
Merge pull request #8015 from jordan-woyak/dinput-cursor-optimize
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ControllerInterface/DInput: Optimize cursor position updating.
2019-04-21 13:56:50 +10:00
Connor McLaughlin
5b4ebccf6b
Merge pull request #8012 from stenzek/bounding-box-shaders
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PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
Stenzek
b09a0e1a60
TextureCache: Check for out-of-range partial copy rect after scaling
2019-04-21 12:54:32 +10:00
Stenzek
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
Stenzek
708bd3d9f7
TextureCache: Simplify XFB reconstruction
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This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Stenzek
dbaba0062a
TextureDecoder: Move XFB decoding to Common
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This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
degasus
6ec4ade3b6
Interpreter: Drop idle skipping in interpreter.
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And reimplement it in the cached interpreter based on the idle loop detection.
2019-04-20 20:52:39 +02:00
degasus
55abe1a085
Jit64: Refactor WriteIdleExit helper.
2019-04-20 20:52:39 +02:00
degasus
b8b4b4a383
PowerPC: More idle loop detections.
2019-04-20 20:52:39 +02:00
degasus
55db7c7a05
Jit64: Optimized idle skipping detection.
2019-04-20 20:52:39 +02:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
Stenzek
eddde3e6c8
ShaderGen: Use interface blocks when geometry shaders are supported
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We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
2019-04-20 23:44:33 +10:00
Stenzek
c6b45c5ca9
ShaderCache: Fix crash if pipeline from uid cache fails creation
2019-04-20 23:16:29 +10:00
Stenzek
96aa762d1e
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
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If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.
Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
JosJuice
fbe7892bd2
ConfigManager: Remove TitleDatabase.h include
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Made unnecessary by 8842a0f
.
2019-04-20 12:30:46 +02:00
JosJuice
e98f5fe665
Show Japanese GC games in Japanese when using TitleDatabase
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Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.
We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
Connor McLaughlin
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
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Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
JosJuice
f0323a59c3
DolphinQt: Fix verify tab hash box sizes on macOS
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https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
weihuoya
47e776d378
rm unused code
2019-04-17 20:15:56 +08:00
Jordan Woyak
779e618046
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
Jordan Woyak
1d024c8add
Fix u8 string literal C++20 compile error.
2019-04-16 16:31:12 -05:00
Markus Wick
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
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Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
Markus Wick
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
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EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
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Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
Stenzek
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
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Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
spycrab
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
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Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
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ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
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WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
spycrab
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
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UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
spycrab
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
spycrab
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
Techjar
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
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This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
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IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00
spycrab
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
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Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
JosJuice
4f915760e8
Fix importing Wii save files with sizes not divisible by 64
2019-04-12 11:34:32 +02:00
Techjar
c7c4196c38
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-11 22:02:13 -04:00
spycrab
f2e3f69d34
Merge pull request #7979 from Techjar/netplay-browser-possible-crash
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UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
spycrab
8b6bb39e82
Qt/NetPlay: Show feedback for index adding
2019-04-11 21:26:00 +02:00
spycrab
b9d110ed66
WinUpdater: Restore original executable name
2019-04-11 20:21:50 +02:00
JosJuice
822acf9ab9
IOS/FS: Don't savestate m_root_path
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The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
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Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
spycrab
372b8552ce
Merge pull request #7974 from spycrab/winupdater
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Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
degasus
399768c91b
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
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psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
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PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef
PowerPC: Thread state through PS quantize helper
2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5
PowerPC: Thread state through PS dequantize helper
2019-04-11 10:03:36 +02:00
Techjar
f1e06b89da
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-10 22:39:16 -04:00
Jordan Woyak
a9a4b53072
WiimoteEmu: Fix Data Report 0x32.
2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
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PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
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PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
weihuoya
04ebee686c
simplify config save
2019-04-10 18:32:27 +08:00
weihuoya
f2394b8c91
android: simple config load code
2019-04-10 18:30:45 +08:00
spycrab
d73987e466
Move Updater to WinUpdater
2019-04-10 10:46:49 +02:00
spycrab
1f6c67a6fb
Merge pull request #7969 from Techjar/fix-browser-radio-spacing
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Qt/NetPlayBrowser: Fix radio button spacing
2019-04-10 08:11:42 +02:00
Techjar
b8abfba20b
Qt/NetPlayBrowser: Fix radio button spacing
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The spacing was weird due to widgets in adjacent rows messing with the
column size, so we'll make those widgets span all the columns.
2019-04-09 19:41:58 -04:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
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InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
8709b21ac3
VolumeVerifier: Verify WAD contents
2019-04-09 14:18:46 +02:00
JosJuice
a469fb3150
VolumeVerifier: Check whether invalid blocks are unused
2019-04-09 14:18:46 +02:00
JosJuice
eced9d7c7e
VolumeVerifier: Calculate CRC32/MD5/SHA-1
2019-04-09 14:18:46 +02:00
JosJuice
4fd2d8e8c4
VolumeVerifier: Check hashes in Wii partitions
2019-04-09 14:18:45 +02:00
JosJuice
84cbd5150f
Add a Verify tab to game properties
2019-04-09 14:18:41 +02:00
spycrab
0b8ac0a22f
Merge pull request #7971 from Techjar/go-away-golf-ui
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Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-09 13:14:54 +02:00
spycrab
a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
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Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
spycrab
627a1a90c1
Merge pull request #7938 from Techjar/netplay-pending-start-stall
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NetPlay: Fix hosting being stuck if player leaves during pending start
2019-04-09 13:07:17 +02:00
spycrab
746849f891
Merge pull request #7964 from Techjar/fix-netplayindex-segfault
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UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
2019-04-09 12:45:58 +02:00
Techjar
cd6c918973
Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-08 07:09:20 -04:00
Techjar
1b8eda827b
NetPlay: Synchronize Mii data
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It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00
spycrab
75f1a5d0cc
Qt/NetPlayBrowser: Various small fixes
2019-04-08 00:01:23 +02:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Techjar
c90df946ba
NetPlay: Add cancel button for chunked data transfers
2019-04-07 06:22:33 -04:00
Techjar
7870704087
NetPlay: Fix hosting being stuck if player leaves during pending start
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The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
Jordan Woyak
d34a9afe04
Minor changes to usages of std::condition_variable.
2019-04-06 17:39:25 -05:00
Techjar
dc552f2cbb
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
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We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
2019-04-06 17:23:37 -04:00
JMC47
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
spycrab
ca5eac0c63
Common/HttpRequest: Fix EscapeComponent leaking memory
2019-04-06 13:27:49 +02:00
spycrab
23986d48f7
Merge pull request #7945 from spycrab/np_browser
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Qt/NetPlay: Implement session/server browser
2019-04-06 12:36:29 +02:00
spycrab
094bf0d2ff
Qt/NetPlay: Integrate NetPlayIndex
2019-04-06 12:27:30 +02:00
JMC47
a7ee00ae25
Merge pull request #7960 from Techjar/netplay-fix-segfault-on-exit
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Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 11:48:07 -04:00
spycrab
e44433c2f6
Merge pull request #7955 from Techjar/netplay-golf-mode
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NetPlay golf mode
2019-04-05 17:25:23 +02:00
Techjar
6c393f9ff4
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
Techjar
1a12876330
NetPlay: Implement golf mode
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This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.
To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
Techjar
ab6583b430
Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 03:12:25 -04:00
Craftyawesome
20cc4508f0
Re-order cpu emulation options from fastest to slowest
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Based on https://bugs.dolphin-emu.org/issues/11658
Update arrays.xml
2019-04-04 10:51:12 -04:00
JosJuice
bfde5b931e
Merge pull request #7956 from spycrab/fix_np_chat_escape
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Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-03 18:50:33 +02:00
spycrab
923151e3e3
Merge pull request #7949 from spycrab/turbo_btn
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Qt/TAS: Implement turbo mode
2019-04-03 18:43:11 +02:00
Techjar
a318c55cec
PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel
2019-04-03 10:09:05 -04:00
JMC47
a2df9beb9f
Merge pull request #7924 from jordan-woyak/info-widget-fix
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DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-04-02 19:59:44 -04:00
spycrab
628d72c67d
Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-02 23:23:38 +02:00
CrystalGamma
b00a7045aa
PowerPC: Thread state through float helpers
2019-04-02 19:59:29 +02:00
CrystalGamma
95b06d183e
PowerPC: Thread state through the address helpers
2019-04-02 19:52:59 +02:00
Techjar
e2f1da5210
NetPlay: Move host input authority logic to client
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This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar
980c076c67
Disable BBA in NetPlay
2019-04-01 09:14:28 -04:00
Stenzek
474500f07e
Vulkan: Prevent submission of command buffer with open queries
2019-04-01 20:49:42 +10:00
Stenzek
f2d8c8d2a8
D3D12: Fix rare case where command list was executed with open queries
2019-04-01 20:49:24 +10:00
Stenzek
92f1f553d1
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
JMC47
42964e8531
Merge pull request #7921 from zackhow/fixir
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Android: Fix touch IR
2019-03-31 23:15:04 -04:00
Connor McLaughlin
32e330eb35
Merge pull request #7950 from stenzek/out-of-range-efb-copies
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BPStructs: Gracefully handle out-of-range EFB copies
2019-04-01 13:08:11 +10:00
Stenzek
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
Jordan Woyak
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
Stenzek
378b605669
BPStructs: Gracefully handle out-of-range EFB copies
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Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a
copy region up to 1024x1024. Hardware tests have found that the number of bytes
written does not depend on the configured stride, instead it is based on the
size registers, writing beyond the length of a single row. The data written
for the pixels which lie outside the EFB bounds does not wrap around instead
returning different colors based on the pixel format of the EFB.
This suggests it's not based on coordinates, but instead on memory addresses.
The effect of a within-bounds size but out-of-bounds offset
(e.g. offset 320,0, size 640,480) are the same.
As it would be difficult to emulate the exact behavior of out-of-bounds reads,
instead of writing the junk data, we don't write anything to RAM at all for
over-sized copies, and clamp to the EFB borders for over-offset copies.
2019-03-31 22:05:53 +10:00
spycrab
039b1baa3a
Qt/TAS: Implement turbo mode
2019-03-31 05:27:34 +02:00
Connor McLaughlin
39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
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Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
spycrab
0866ec3fb0
Merge pull request #7948 from spycrab/open_failed_warn
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Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:37:54 +02:00
spycrab
74c1e92640
Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:30:41 +02:00
iwubcode
840afc2ad4
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-03-30 18:43:02 -05:00
JMC47
735a705e4d
Merge pull request #7776 from jordan-woyak/wm_devicechange
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Add hotplug support to DInput and XInput controller backends
2019-03-30 18:41:46 -04:00
spycrab
3d84dbe649
Qt/GCMemcardManager: Don't bold the header
2019-03-30 20:22:04 +01:00
spycrab
0279d12055
Core/NetPlayServer: Integrate NetPlayIndex
2019-03-30 17:13:57 +01:00
spycrab
622ba68595
Core/Config: Add index entries to NetPlaySettings
2019-03-30 17:13:57 +01:00
spycrab
827e40d78a
UICommon: Add NetPlayIndex helper
2019-03-30 17:13:57 +01:00
spycrab
3dbf44417a
Common/HttpRequest: Implement EscapeComponent
2019-03-30 17:13:57 +01:00
JosJuice
c885fed9da
DiscIO: Make Korean GC checks in Enums.cpp less fragile
2019-03-30 12:45:28 +01:00
JosJuice
c028a84531
Volume: Add a GetCertificateChain function
2019-03-30 12:45:28 +01:00
JosJuice
abb3c5bccd
VolumeWad: Implement GetTicket
2019-03-30 12:45:17 +01:00
JosJuice
cf9ab6ddcc
DiscExtractor: Make P prefix for partition names optional
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Also added constants for common partition types.
2019-03-30 12:45:17 +01:00
JosJuice
3014dadfa8
DiscIO: Add way of checking whether blob data size is accurate
2019-03-30 12:45:17 +01:00
JMC47
0bce1c509d
Merge pull request #7942 from jordan-woyak/gc-adapter-calib-fix
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HW/SI: GCAdapter calibration fix.
2019-03-30 06:37:23 -04:00
Stenzek
3c455de799
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
2019-03-30 03:14:29 +10:00
spycrab
963370d7e6
Merge pull request #7941 from 8times9/contextmenu
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Qt/GameList: Set consistent capitalization for context menu
2019-03-29 21:09:49 +01:00
Jordan Woyak
4ee999723e
DolphinQt: Make MD5 result text box read only.
2019-03-29 12:31:09 -05:00
Stenzek
b685a66753
Vulkan: Fix crash when checking subgroup support on Mesa
2019-03-30 00:18:26 +10:00
Jordan Woyak
eadbdd6bc3
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
2019-03-29 09:04:16 -05:00
Stenzek
a6bb06174f
Vulkan: Fix library load failure on Android
2019-03-29 23:36:53 +10:00
Michael M
d26c1ce24d
Add hotplug support to DInput and XInput controller backends
2019-03-29 08:01:40 -05:00
Michael M
92ca6e124e
Add ControllerInterface::Win32 to wrap XInput and DInput
2019-03-29 08:01:39 -05:00
Techjar
5d37b2b951
Qt/HacksWidget: Fix backend feature support checks
2019-03-29 08:45:21 -04:00
Jordan Woyak
a015851b02
HW/SI: GCAdapter calibration fix.
2019-03-29 06:15:58 -05:00
Stenzek
604ab67c7f
Vulkan: Simplify perf queries using vkGetQueryPoolResults
2019-03-29 20:54:44 +10:00
Stenzek
6d40ea8553
Vulkan: Fix barrier validation layer errors for bounding box
2019-03-29 20:54:44 +10:00
Stenzek
23a655217c
Vulkan: Fix validation layer error for unbound texture layouts
2019-03-29 20:54:44 +10:00
Stenzek
087b11e780
TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies
2019-03-29 20:54:44 +10:00
Stenzek
427dd45151
Vulkan: Simplify command buffer fence tracking
2019-03-29 20:54:44 +10:00
Connor McLaughlin
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
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D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Connor McLaughlin
78cf615a9b
Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
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NetPlay: Synchronize EFB access cache options
2019-03-29 20:31:15 +10:00
Stenzek
d66d778bae
PixelShaderGen: Use subgroup reduction operations for bounding box
2019-03-29 20:06:56 +10:00
Stenzek
6561850f2b
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
2019-03-29 20:06:56 +10:00
Stenzek
86da282570
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
2019-03-29 20:06:56 +10:00
Connor McLaughlin
1304e963ad
Merge pull request #7895 from stenzek/framebuffer-corruption
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FramebufferManager: Don't discard in ReinterpretPixelData
2019-03-29 20:03:13 +10:00
Connor McLaughlin
154eeae8ae
Merge pull request #7915 from stenzek/bbox-scaled-update
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VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-29 19:59:25 +10:00
Stenzek
d0d010f854
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
Stenzek
3b86c93285
VertexManagerBase: Increase vertex/uniform buffer sizes
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ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek
2a4bca8b4a
VideoBackends: Verify validity before doing full renderer init
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Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek
1151a1238f
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Stenzek
3d8014beb5
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
Stenzek
ea15080d8f
Add D3DCommon (shared code between D3D11 and D3D12)
2019-03-29 19:52:38 +10:00
Stenzek
f6641b7e4f
Vulkan: Use Common::DynamicLibrary
2019-03-29 19:52:38 +10:00
Stenzek
a4f7c04470
Common: Add DynamicLibrary helper class
2019-03-29 19:52:33 +10:00
8times9
8c37214bee
Qt/GameList: Set consistent capitalization for context menu
2019-03-28 21:22:46 -05:00
Stenzek
e9cfcf4632
ShaderCache: Don't create invalid logic op pipelines
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uint_output will never be set unless logic ops are enabled. Also clears
the bits so we're not compiling unused pixel shaders on the other
backends.
2019-03-28 20:35:02 +10:00
Stenzek
5732769a3c
ShaderCache: Set correct primitive in dummy ubershader pipelines
2019-03-28 20:35:02 +10:00
Stenzek
7dd9d74eec
RenderBase: Add EFBHasAlphaChannel() helper
2019-03-28 20:35:02 +10:00
Techjar
6e5d92e3c3
NetPlay: Synchronize EFB access cache options
2019-03-28 00:53:07 -04:00
spycrab
9b6c9252e4
Merge pull request #7932 from spycrab/qt_tas_fixes
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Qt/TAS: Some fixes
2019-03-27 18:37:35 +01:00
JosJuice
6a18bf4d2e
Merge pull request #7935 from JosJuice/cli-arg-movie
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DolphinQt: Add support for the --movie parameter
2019-03-27 18:34:24 +01:00
JMC47
b4b0ebae27
Merge pull request #7934 from stenzek/stretched-efb-peeks
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FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 10:53:47 -04:00
Stenzek
92fa6c34cd
FramebufferManager: Fix EFB pokes being offset by 1 in D3D
2019-03-27 23:28:34 +10:00
JosJuice
6451496776
DolphinQt: Add support for the --movie parameter
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Regression from DolphinWX.
2019-03-27 14:26:17 +01:00
Stenzek
c28393d6f9
FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 22:12:40 +10:00
JMC47
a1f53716dc
Merge pull request #7893 from jordan-woyak/mapping-ui-cleanup
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DolphinQ: Mapping UI cleanups.
2019-03-26 20:30:30 -04:00
spycrab
e222b91953
Merge pull request #7929 from spycrab/np_chat_toggle
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NetPlayChatUI: Add activate chat hotkey
2019-03-26 22:35:26 +01:00
spycrab
f7897778ff
NetPlayChatUI: Add activate chat hotkey
2019-03-26 18:13:32 +01:00
spycrab
4ad67f471c
Qt/TAS: Improve layout
2019-03-26 01:18:11 +01:00
spycrab
04583b17da
Qt/TAS: Fix issue #11620
2019-03-26 00:38:25 +01:00
JMC47
e636b3e712
Merge pull request #7871 from jordan-woyak/wm-real-cleanup
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WiimoteReal: Improve state changes and code cleanups.
2019-03-25 19:28:22 -04:00
spycrab
fdb8b4af13
Qt/NetPlayDialog: Change buffer size message color
2019-03-25 10:09:21 +01:00
Stenzek
16294acd2a
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-25 18:47:58 +10:00
Mat M
20999db93c
Merge pull request #7928 from JosJuice/ipl-hashes
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Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
2019-03-24 14:12:17 -04:00
JosJuice
d42fa8f80e
Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
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See https://bugs.dolphin-emu.org/issues/11467 . We now only have
the hashes that have been confirmed on Redump.
For the reference, MAME's list of bad GameCube IPL dumps:
80b2ca6088/src/mame/drivers/gamecube.cpp (L152-L158)
2019-03-24 14:19:23 +01:00
Stenzek
cff60f5ba0
FramebufferManager: Only clear tile array when valid
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When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.
Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00
Jordan Woyak
d106169a83
DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-03-23 20:20:09 -05:00
spycrab
c89139d75d
Merge pull request #7903 from spycrab/imgui_np_chat
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Add imgui-based Netplay Chat
2019-03-23 21:11:33 +01:00
spycrab
7cfb626a83
Add imgui-based Netplay Chat
2019-03-23 20:13:24 +01:00
zackhow
f6225e9694
Android: update IR defaults
2019-03-23 08:54:12 -04:00
zackhow
dc51b95313
Android: fix touch ir from pr7829 changes
2019-03-23 08:40:28 -04:00
spycrab
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
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InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
JosJuice
0b3385ac1f
Merge pull request #7919 from JosJuice/disc-extractor-cert-h3
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DiscExtractor: Fix extracting certificate chain and H3 hashes
2019-03-22 17:44:47 +01:00
spycrab
80fd01c3c3
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 14:04:30 +01:00
Tilka
0a1aacb5d0
Merge pull request #7906 from jordan-woyak/leak-fix
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DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-21 23:26:54 +00:00
Tilka
87cf94ec86
Merge pull request #7914 from stenzek/partial-update-infinite-loop
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TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates
2019-03-21 23:22:17 +00:00
Tilka
b016417106
Merge pull request #7907 from jordan-woyak/search-close-with-esc
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DolphinQt: Make Ctrl+F show the game list search and escape close it.
2019-03-21 23:20:48 +00:00
spycrab
094c852158
Merge pull request #7916 from spycrab/issue_11623
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MacUpdater: Fix updater not closing after update is completed
2019-03-21 23:42:06 +01:00
JosJuice
c558803cbd
DiscExtractor: Fix extracting certificate chain and H3 hashes
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Dolphin is currently not using this data, but still,
the way it was being extracted was not at all correct.
2019-03-21 23:07:24 +01:00
Jordan Woyak
94c4975b5d
DolphinQt: Make Ctrl+F show the game list search and select the search text if already open. Escape closes.
2019-03-21 17:06:16 -05:00
spycrab
d1f7f0fcc0
Qt/AudioPane: Fix volume box not keeping consistent width
2019-03-21 14:38:12 +01:00
spycrab
544f6d547d
MacUpdater: Fix updater not closing after update is completed
2019-03-21 13:47:23 +01:00
spycrab
8cfbbbe9dc
VideoCommon/RenderBase: Disable backculling for ImGui
2019-03-21 13:16:21 +01:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
spycrab
0a3279ae6b
Fix ImGui key mapping Enter to the numpad
2019-03-21 13:16:21 +01:00
spycrab
fcd0dbef2c
Merge pull request #7901 from spycrab/issue_11585
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Qt/Mapping: Use QGridLayout in a few more places
2019-03-20 23:53:01 +01:00
spycrab
e8b3c6cb3e
Qt/Mapping: Use QGridLayout in a few more places
2019-03-20 23:46:45 +01:00
Stenzek
bf0b52efc6
TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates
2019-03-20 20:05:51 +10:00
Jordan Woyak
b53636827b
ControllerInterface: Unbreak DirectInput POV Hats having bad values on init.
2019-03-19 16:05:49 -05:00
LAGonauta
99a35568ca
Allow XAudio2 to be selected as a surround backend.
2019-03-18 09:21:40 -03:00
LAGonauta
f37ff190e4
Added DPL2 decoder to XAudio2 and XAudio2_7 backends.
2019-03-18 09:06:41 -03:00
Jordan Woyak
725d34b2f0
DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-17 18:31:41 -05:00
Jordan Woyak
0bdfa19650
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
2019-03-17 08:53:53 -05:00
Jordan Woyak
4fb68c530b
ControllerInterface: SDL cleanup and FF effect fixes.
2019-03-17 08:53:13 -05:00
spycrab
c4036d2d6a
Qt/MD5Dialog: Make dialog modal
2019-03-16 18:54:15 +01:00
JMC47
7acefe8a28
Merge pull request #7898 from spycrab/qt_netplay_empty_chat
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Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 13:09:28 -04:00
spycrab
a40b5f9133
Merge pull request #7900 from spycrab/qt_general_align
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Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 17:57:23 +01:00
JMC47
ae533185c4
Merge pull request #7899 from spycrab/qt_netplay_bold
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Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 12:12:30 -04:00
JMC47
2a9f01c1ba
Merge pull request #7897 from spycrab/qt_mapping_dialog
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Qt/PadMappingDialog: Improve layout
2019-03-16 12:07:43 -04:00
spycrab
502cba255f
Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 16:20:21 +01:00
spycrab
2046f93de8
Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 15:44:03 +01:00
spycrab
e64b6d27c8
Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 15:33:38 +01:00
spycrab
19dfd4d7ab
Qt/PadMappingDialog: Improve layout
2019-03-16 15:12:20 +01:00
JosJuice
08ca9ec21f
Merge pull request #7884 from JosJuice/save-movie-on-exit
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DolphinQt: Save movie when closing emulation
2019-03-16 14:58:16 +01:00
Stenzek
8aa0ea10d9
FramebufferManager: Don't discard in ReinterpretPixelData
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This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).
If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer.
2019-03-16 23:45:08 +10:00
Jordan Woyak
9cb17b062c
DolphinQ: Mapping UI cleanups.
2019-03-15 18:32:25 -05:00
Connor McLaughlin
861fc42fc9
Merge pull request #7891 from kvark/vk-frame-view
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[vk] Use proper view type of framebuffer images
2019-03-16 09:26:01 +10:00
JosJuice
c71216419b
Merge pull request #7874 from vadosnaprimer/ffv1_fix
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FFV1 fix
2019-03-15 23:17:02 +01:00
Tilka
c57e5701cd
Merge pull request #7879 from spycrab/open_gc_save_folder
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Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 18:25:19 +00:00
Dzmitry Malyshau
4173a8f545
Use proper view type of framebuffer images
2019-03-15 12:24:39 -04:00
spycrab
90522a7666
Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 14:22:54 +01:00
JMC47
011ecd92e8
Merge pull request #7829 from jordan-woyak/detect-input-improve
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ControllerInterface/DolphinQt: Improve input detection.
2019-03-13 19:00:24 -04:00
JosJuice
bc9e9caf19
Merge pull request #7888 from lioncash/const
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UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 21:41:07 +01:00
spycrab
635afc1db4
Merge pull request #7883 from spycrab/qt_no_dark_mode
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Qt: Don't use 'Dark Mode'
2019-03-13 21:19:20 +01:00
Lioncash
6045b44203
UICommon/ResourcePack: Provide inequality operator to complement equality operator
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Provides symmetrical behavior with the equality operator.
2019-03-13 15:55:20 -04:00
Lioncash
9d096a5e16
UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 15:53:30 -04:00
Lioncash
02da306d9a
DolphinQt/Debugger/RegisterColumn: Add HID registers to the register pane
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Adds the Hardware Implementation-Dependent registers to the register
pane, which makes it much nicer to see which hardware-specific features
are enabled or disabled.
2019-03-13 15:45:28 -04:00
Tilka
7b354fa7ac
Merge pull request #7637 from CrystalGamma/pr-crhelpers
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PowerPC: Factor out CR helpers into POD class
2019-03-13 18:12:52 +00:00
JosJuice
185b1cf90c
DolphinQt: Fix OnStopRecording/OnExportRecording logic
2019-03-13 17:35:20 +01:00
JosJuice
6c89957cf1
DolphinQt: Save movie when closing emulation
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Missing feature from DolphinWX.
2019-03-13 15:40:36 +01:00
spycrab
339914f56d
Qt: Don't use 'Dark Mode'
2019-03-13 14:30:43 +01:00
Mat M
7944a055a6
Merge pull request #7876 from JosJuice/4-char-window-title
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Fix title database not working when running games with 4-char game IDs
2019-03-12 05:17:33 -04:00
Stenzek
cce7ac43d4
FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
2019-03-12 18:26:07 +10:00
JosJuice
d879283e2d
Fix title database not working when running games with 4-char game IDs
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Regression from 8842a0f
.
2019-03-12 08:42:05 +01:00
JMC47
22e7419747
Merge pull request #7838 from stenzek/efb-tile-cache
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FramebufferManager: Implement EFB tile cache
2019-03-12 03:10:20 -04:00
Jordan Woyak
49218c32ed
WiimoteReal: Improve state changes and minor code cleanups.
2019-03-11 15:46:04 -05:00
feos
7fd940411b
decrease gop size (keyint)
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this makes seeking a lot smoother (especially at high resolutions), while only adding less than 1% of filesize with this codec.
2019-03-11 22:17:13 +03:00
feos
005e60fa22
change pixel format from BGRA to BGR0
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for this kind of footage carrying alpha information makes no sense, and it additionally complicates things by hugely damaging compatibility of the resulting video. after this change alone the video becomes compatible with VfW/WinAPI and tools that rely on it (avisynth, virtualdub).
fixes https://bugs.dolphin-emu.org/issues/11141 and https://bugs.dolphin-emu.org/issues/10193
2019-03-11 22:17:12 +03:00
spycrab
909e9322e7
Merge pull request #7875 from spycrab/qt_msgbox_fixes
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ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 19:36:19 +01:00
spycrab
63fd931245
ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 18:24:59 +01:00
JMC47
9e4ab87a34
Merge pull request #7765 from AdmiralCurtiss/fzero-save-file-out-of-bounds
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GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-03-11 12:40:03 -04:00
spycrab
8293724f4e
Merge pull request #7834 from Techjar/netplay-dialog-declutter
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Qt/NetPlayDialog: Move most options into a menu bar
2019-03-11 17:27:55 +01:00
Jordan Woyak
224e678cf8
WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-09 06:51:37 -06:00
Stenzek
9293c82b24
DolphinQt: Add option for deferred EFB cache invalidation
2019-03-09 12:36:32 +10:00
Stenzek
a218a794cb
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
Stenzek
6bc4bfd26a
FramebufferManager: Implement EFB tile cache
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The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
Stenzek
65216c9e87
VideoConfig: Add SupportsPartialDepthCopies to backend info
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D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
CrystalGamma
e3075f3834
PowerPC: Factor out CR helpers into POD class
2019-03-08 20:42:09 +01:00
Tillmann Karras
1790497789
Work around GCC 8.2 ICE
2019-03-08 09:47:06 +00:00
spycrab
db2542886a
Merge pull request #7844 from spycrab/updatecommon_electric_boogaloo
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UpdaterCommon: Move most of the programs here
2019-03-07 19:09:35 +01:00
Connor McLaughlin
7d17163ce8
Merge pull request #7862 from spycrab/macos_vulkan_crash
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VideoCommon/RenderBase: Don't destroy pipelines that are in use
2019-03-07 23:15:48 +10:00
spycrab
ae8412b901
Merge pull request #7858 from spycrab/more_padding
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Qt: Increase padding a bit
2019-03-07 14:03:17 +01:00
spycrab
f72652f690
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
2019-03-07 02:05:59 +01:00
spycrab
9ca394bbea
VideoCommon/RenderBase: Don't destroy pipelines that are in use
2019-03-07 01:59:46 +01:00
spycrab
a5534ec950
Vulkan: Show backend as Vulkan (MoltenVK) on macOS
2019-03-06 15:25:54 +01:00
spycrab
f7e93a6556
Qt/ModalMessageBox: Use Warning instead of Critical icon for questions
2019-03-06 13:54:43 +01:00
spycrab
470b9e68e7
Qt: Increase padding a bit
2019-03-06 13:46:00 +01:00
Tilka
a865cc0bf6
Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve
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WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-05 23:37:00 +00:00
Techjar
b65faa0549
Qt/NetPlayDialog: Move most options into a menu bar
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This eliminates the clutter of checkboxes at the bottom of the window.
A QAction within a QMenu cannot have a tooltip however, so they have
been removed and the options will be documented on the wiki.
2019-03-05 05:56:22 -05:00
Mat M
5d7701dec2
Merge pull request #7856 from lioncash/unused
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DolphinQt/MenuBar: Remove unused ModalMessageBox instance
2019-03-04 23:04:36 -05:00
Mat M
86fd8e25f7
Merge pull request #7854 from Techjar/ini-editor-menus
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Qt/GameConfigEdit: Use QPushButton instead of QToolButton for presets menu
2019-03-04 22:29:16 -05:00
Lioncash
3e0854c4aa
DolphinQt/MenuBar: Remove unused ModalMessageBox instance
2019-03-04 20:16:45 -05:00
Techjar
86d036ec4b
Qt: Remove "What's this?" button from modal message boxes
2019-03-04 18:55:22 -05:00
Techjar
d44b1b563a
Qt/GameConfigEdit: Use QPushButton instead of QToolButton for presets menu
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QToolButton looks ugly on macOS, and doesn't seem appropriate for this
use case anyways.
2019-03-04 18:39:25 -05:00
spycrab
70da86f1c3
Qt: Use ModalMessageBox everywhere
2019-03-04 21:53:02 +01:00
spycrab
d1cb79f644
QtUtils: Add ModalMessageBox
2019-03-04 21:48:23 +01:00
Connor McLaughlin
a59010fa29
Merge pull request #7851 from Tilka/efb_stats
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VideoCommon: add EFB peek/poke stats
2019-03-04 15:28:22 +10:00
Tillmann Karras
05fa667d03
VideoCommon: add EFB peek/poke stats
2019-03-04 02:49:59 +00:00
Mat M
191ef76da2
Merge pull request #7775 from chargeflux/QComboBoxBGColorFix-macOS
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Fix QComboBox background and transparency workaround on macOS
2019-03-03 20:52:32 -05:00
Jordan Woyak
c389d68186
ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.
2019-03-03 18:39:02 -06:00
Jordan Woyak
48b69ca018
ControllerInterface: Input detection improvements.
2019-03-03 18:36:16 -06:00
spycrab
13b2b93d3d
Merge pull request #7846 from spycrab/qt_no_ticks
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Qt/MappingButton: Don't show ticks
2019-03-04 01:29:48 +01:00
Mat M
66a8220011
Merge pull request #7845 from jordan-woyak/elided-button-fix
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DolphinQt: Fix ElidedButton (MappingButton) from growing with long text.
2019-03-03 18:53:01 -05:00
Mat M
503b96c617
Merge pull request #7848 from jordan-woyak/config-change-callbacks
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Common/Config: Add a utility class to defer config change callbacks.
2019-03-03 18:44:34 -05:00
Jordan Woyak
1cae9b9b39
DolphinQt: Fix ElidedButton (MappingButton) from growing with long text.
2019-03-03 17:41:48 -06:00
Jordan Woyak
bbc6bf5294
Common/Config: Add a utility class to suppress config change callbacks.
2019-03-03 17:35:22 -06:00
Mat M
2eb9140e07
Merge pull request #7850 from jordan-woyak/device-and-profile-dropdown-fix
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DolphinQt: Prevent contents of device and profile dropdowns from throwing off layout.
2019-03-03 18:33:16 -05:00
Jordan Woyak
031149cc1d
DolphinQt: Prevent contents of device and profile dropdowns from throwing off layout.
2019-03-03 16:09:24 -06:00
spycrab
2dcb703a1e
Merge pull request #7842 from spycrab/win_updater_hidpi
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Updater: Support HiDPI
2019-03-03 22:46:19 +01:00
Jordan Woyak
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
spycrab
0d203cf0bb
Qt/GCMemcardManager: Make message boxes modal
2019-03-03 16:36:58 +01:00
spycrab
326e2fb300
Qt/FIFOPlayerWindow: Make message box modal
2019-03-03 16:26:23 +01:00
spycrab
1ba810901d
Qt/MappingWindow: Make message boxes modal
2019-03-03 16:19:50 +01:00
spycrab
103cb430f4
Qt/ControllerWindow: Make message boxes modal
2019-03-03 16:16:25 +01:00
spycrab
7f9084f87f
Qt/USBDeviceATWhitelistD: Make message boxes modal
2019-03-03 16:12:12 +01:00
spycrab
606c61e7c9
Settings/InterfacePane: Make message box modal
2019-03-03 16:05:07 +01:00
spycrab
0c886b5e3c
Settings/GeneralPane: Make message boxes modal
2019-03-03 15:56:23 +01:00
spycrab
386accd2c8
Qt/MappingButton: Don't show ticks
2019-03-03 15:49:24 +01:00
spycrab
19bf2c166d
UpdaterCommon: Move most of the programs here
2019-03-03 15:02:44 +01:00
spycrab
2a3c075330
Merge pull request #7843 from spycrab/mac_update_label
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MacUpdater: Properly display and truncate update messages
2019-03-03 13:30:43 +01:00
spycrab
833cb88c38
MacUpdater: Properly display and truncate update messages
2019-03-03 13:27:18 +01:00
spycrab
1e13ebd091
Updater: Support HiDPI
2019-03-03 12:56:26 +01:00
Mat M
8156df2758
Merge pull request #7837 from jordan-woyak/deadzone-math-fix
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ControllerEmu: Deadzone math fix.
2019-03-03 02:32:04 -05:00
Mat M
7a8ddbaccb
Merge pull request #7840 from jordan-woyak/game-config-save-fix
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DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-03 02:27:12 -05:00
Jordan Woyak
2cec5d0a08
DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-02 21:23:39 -06:00
Jordan Woyak
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
Tillmann Karras
24ba3bf2f2
TextureConversionShader: fix XFB decoding shader
2019-03-01 21:54:33 +00:00
spycrab
3c2ebec84e
Merge pull request #7828 from spycrab/updatecommon2
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UpdaterCommon: Prevent duplicate downloads and respect symlinks
2019-02-28 13:04:15 +01:00
spycrab
7b66b3de8d
UpdaterCommon: Prevent duplicate downloads and respect symlinks
2019-02-28 12:59:38 +01:00
Tilka
6be35422e9
Merge pull request #7832 from stenzek/xfb-decoding-regression
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TextureCache: Fix GPU decoding of XFB copies
2019-02-28 11:03:25 +00:00
Stenzek
8192c0dd48
TextureConversionShader: Fix XFB decoding shader for D3D
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D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway.
2019-02-28 20:43:50 +10:00
Stenzek
21d81f99ff
VideoBackends: Fix GPU decoding of XFB buffers
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Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
Stenzek
db6763019d
TextureCache: Fix GPU decoding of XFB copies not falling back to CPU
2019-02-28 20:19:37 +10:00
Stenzek
7f0111b022
TextureCache: Fix EFB2RAM copies at >1xIR sampling out-of-range
2019-02-28 20:11:46 +10:00
chargeflux
77777cd1d7
Fix QComboBox background and transparency workaround on macOS
2019-02-26 17:03:38 -05:00
spycrab
902e407ae5
Merge pull request #7823 from spycrab/updatercommon
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Move shared Updater logic into UpdaterCommon
2019-02-26 22:15:42 +01:00
spycrab
f10fdce158
Merge pull request #7825 from spycrab/fileutil_osx_path
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Common/FileUtil: Fix GetExePath() cutting off the bundle name
2019-02-26 21:56:27 +01:00
spycrab
873d22b8b2
Merge pull request #7826 from spycrab/issue_11586
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MacUpdater: Set LSUIElement to true
2019-02-26 21:52:45 +01:00
spycrab
f0b749d8e2
MenuBar: Implement proper update-capabilities check
2019-02-26 20:42:55 +01:00
spycrab
d0d85c15b4
MacUpdater: Set LSUIElement to true
2019-02-26 20:26:52 +01:00
spycrab
3e3f6922c0
Common/FileUtil: Fix GetExePath() cutting off the bundle name
2019-02-26 20:00:23 +01:00
spycrab
9c84524684
Move shared Updater logic into UpdaterCommon
2019-02-26 19:27:36 +01:00
spycrab
0ebf3b90e3
MacUpdater: Fix permissions some more
2019-02-26 17:16:04 +01:00
Tilka
19f4772e47
Merge pull request #7816 from JosJuice/titledatabase-edge-cases
...
Fix edge cases in TitleDatabase, cover downloading, Gecko code downloading
2019-02-26 04:25:45 +00:00
Tilka
02f5a7505f
Merge pull request #7821 from jordan-woyak/emu-turntable-effect-dial-fix
...
WiimoteEmu: Fix turntable effect dial mapping.
2019-02-26 04:22:45 +00:00
Tilka
6ce7f44b8a
Merge pull request #7753 from stenzek/videocommon-all-the-things
...
Move a significant amount of video backend logic to VideoCommon
2019-02-26 04:21:05 +00:00
Jordan Woyak
4b830ddc26
WiimoteEmu: Fix turntable effect dial mapping.
2019-02-25 15:54:36 -06:00
Tillmann Karras
8396ad541b
DolphinQt: clean up includes
2019-02-25 20:15:12 +00:00
Tillmann Karras
8b330e1ca3
Discord: fix typo
2019-02-25 19:31:49 +00:00
JosJuice
71e6243c54
TitleDatabase: Don't hardcode HBC IDs that actually are in GameTDB
2019-02-25 19:55:49 +01:00
JosJuice
9df763b4ac
TitleDatabase: Don't merge multiple languages into same map
...
Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00
JosJuice
8842a0f402
Keep track of GameTDB ID separately from game ID
...
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
Mat M
de3c8fee22
Merge pull request #7808 from Ebola16/331
...
Android Studio 3.3.1 Updates
2019-02-25 13:41:16 -05:00
Mat M
d27036eb77
Merge pull request #7814 from JosJuice/overwrite-aspect-mode
...
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
2019-02-25 13:29:03 -05:00
Mat M
fad9c0cc93
Merge pull request #7813 from jordan-woyak/wiimote-emu-ir-enable-fix
...
WiimoteEmu: Minor IR Camera behavior fix.
2019-02-25 13:28:14 -05:00
JMC47
fa685afd77
Merge pull request #7723 from zackhow/newcale
...
Android: Wiimote only(no nunchuck) overlay upgrades
2019-02-25 11:48:05 -05:00
spycrab
96786d0501
MacUpdater: Retain file permissions
2019-02-25 10:14:26 +01:00
Jordan Woyak
d64f29d234
WiimoteEmu: Minor IR Camera behavior accuracy fix.
2019-02-23 16:40:47 -06:00
Tilka
83ff3aa691
Merge pull request #7815 from JosJuice/elf-dol-size
...
Don't show asterisk next to DOL/ELF size in game list
2019-02-23 15:46:03 +00:00
JosJuice
5ace78bf20
Don't show asterisk next to DOL/ELF size in game list
2019-02-23 16:17:39 +01:00
JosJuice
ea7b96342b
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
...
Unnecessary since b93b7ec
. It was needed before that commit becase
RenderBase.cpp only was checking the value of aspect_mode, not
suggested_aspect_mode.
2019-02-23 16:00:18 +01:00
Jordan Woyak
58f1ff3773
WiimoteEmu: Minor accuracy fixes.
2019-02-20 17:44:55 -06:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Ryan Meredith
f0e6527f3e
Android Studio 3.3.1 Updates
2019-02-18 10:32:57 -05:00
Stenzek
933f3ba008
TextureCache: Don't copy out-of-range rectangles when stitching textures
...
This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
Stenzek
2165523fdc
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
...
This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
Stenzek
50bdcb8d9c
TextureCache: Bind textures/samplers after loading all textures
...
Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
JosJuice
286aafd4ed
Merge pull request #7791 from JosJuice/android-show-files
...
Android: Show files in the directory picker
2019-02-16 18:11:20 +01:00
Stenzek
eabde77892
CMake: Add an ENABLE_NOGUI option
2019-02-15 18:40:46 +10:00
Stenzek
836f76da89
DolphinNoGUI: Runtime selection of platform
2019-02-15 18:40:46 +10:00
Stenzek
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
LAGonauta
c209d07c96
Removed FFDShow DPL2 decoder
2019-02-13 22:52:41 -02:00
LAGonauta
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
...
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta
fdfd9d6953
Cleaned up PulseAudio as we now use FreeSurround
2019-02-13 22:52:40 -02:00
LAGonauta
df631f0d75
Swapped FFDShow's DPL2 decoder by FreeSurround
...
Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
LAGonauta
7b9375875c
Added FreeSurround to Externals
...
Also cleaned up its source code to support only 5.1 and 7.1 setups.
2019-02-13 22:52:39 -02:00
JosJuice
5067e96f37
Minor fixes to translatable strings
2019-02-13 18:54:45 +01:00
Tilka
131f4931fb
Merge pull request #7792 from jordan-woyak/auto-calibration
...
DolphinQt/ControllerEmu: Add stick calibration "wizard".
2019-02-13 02:13:27 +00:00
Tilka
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
...
Use empty instead of size
2019-02-13 01:59:43 +00:00
Filip Gawin
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
Mat M
6b22693e6e
Merge pull request #7796 from stenzek/glx-context
...
GLContext: Fix shared context creation error on Mesa
2019-02-11 09:23:52 -05:00
spycrab
eb11d045d7
Merge pull request #7790 from spycrab/rp_fixes
...
ResourcePacks: Fix various bugs
2019-02-11 11:09:43 +01:00
spycrab
f86b34ceb9
ResourcePacks: Fix various bugs
2019-02-11 11:05:35 +01:00
Tilka
4d85bb2d18
Merge pull request #7782 from jordan-woyak/wiimote-emu-speaker-pan
...
WiimoteEmu: Change speaker pan to use "constant power pan law".
2019-02-11 00:20:07 +00:00
Jordan Woyak
3c77b4aa4b
WiimoteEmu: Change speaker pan to use "constant power pan law" and change UI setting max value from 127 to 100.
2019-02-10 17:55:11 -06:00
Tilka
226affe00b
Merge pull request #7788 from jordan-woyak/mapping-ui-clear-button
...
DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality.
2019-02-10 23:29:33 +00:00
Tilka
33e51da3b8
Merge pull request #7785 from Tilka/patch_editor
...
DolphinQt: limit patch padding to 8
2019-02-10 23:22:20 +00:00
Jordan Woyak
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
Stenzek
cecefa2d97
ChunkFile: Don't access element zero of empty container
...
This was causing assertion failures in debug MSVC builds.
2019-02-10 13:28:50 +10:00
Stenzek
ef3306e954
GLContext: Fix shared context creation error on Mesa
...
This was failing if the first version tried (4.6) didn't succeed.
2019-02-09 21:51:23 +10:00
Mat M
e030a48741
Merge pull request #7793 from spycrab/logging_async
...
Qt/LogWidget: Make logging asynchronous
2019-02-08 14:31:11 -05:00
Mat M
7fb1c1e3a6
Merge pull request #7795 from JosJuice/android-wii-change-disc
...
Android: Allowing changing disc while emulating Wii
2019-02-08 14:30:42 -05:00
JosJuice
74fced8327
Android: Allowing changing disc while emulating Wii
...
There's no good reason this should be locked to GameCube.
Think of all the Dragon Quest X fans :(
2019-02-08 19:40:31 +01:00
JosJuice
0fa7b23067
Android: Improve the description for backend multithreading
2019-02-08 19:19:51 +01:00
JosJuice
c520a033be
Android: Show files in the directory picker
...
People in the Google Play reviews still seem to be confused about
games not showing up in the directory picker, so let's show them
even though they can't be selected. (Either that or they haven't
realized that they need to extract their pirated games.)
2019-02-08 18:24:37 +01:00
spycrab
0abb1c6ea6
Qt/LogWidget: Make logging asynchronous
2019-02-08 13:21:21 +01:00
Anthony
2987e8313a
Merge pull request #7752 from 8times9/text-tweaks
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Qt: Minor text tweaks
2019-02-07 10:21:00 -08:00
8times9
d45dad7bf7
Qt: Minor text tweaks
2019-02-07 11:53:07 -06:00
Jordan Woyak
64c3c52ef3
DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality.
2019-02-06 17:40:58 -06:00
spycrab
63cdebba88
UICommon/AutoUpdate: Add macOS support
2019-02-06 20:50:09 +01:00
spycrab
80f4181f60
MacUpdater: Initial implementation
2019-02-06 20:50:09 +01:00
spycrab
fa01db4904
Qt/GameConfigEdit: Fix some settings being in the wrong section
2019-02-06 09:42:33 +01:00
Tillmann Karras
03a7071c57
DolphinQt: limit patch padding to 8
2019-02-05 04:59:52 +00:00
Tillmann Karras
74c5e60327
DolphinQt: show game descriptions in one line
2019-02-03 22:32:36 +00:00
Anthony
b72b128076
Merge pull request #7687 from weihuoya/android-minor-fx
...
Android: some minor changes
2019-02-03 12:48:39 -08:00
Anthony
dc15c969ed
Merge pull request #7724 from zackhow/rum
...
Android: Don't clear vibrators in onStop
2019-02-03 12:45:02 -08:00
Anthony
f65b3a998c
Merge pull request #7739 from zackhow/multib
...
Android: Disable backend multithreading and add option to gfx menu
2019-02-03 12:44:00 -08:00
Anthony
e05cc3f61d
Merge pull request #7718 from cristian64/display_listcolumns_via_rightclick_on_header
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Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-02-03 12:41:39 -08:00
Anthony
227a26490d
Merge pull request #7773 from spycrab/rp_compression
...
ResourcePacks: Support compression
2019-02-03 12:34:11 -08:00
Anthony
eee24cd1ce
Merge pull request #7746 from Techjar/fix-hotkey-conflicts
...
[RFC] Core/HotkeyManager: Fix default hotkey conflicts
2019-02-03 12:26:14 -08:00
Tilka
8aaebfa2b3
Merge pull request #7716 from stenzek/stereo
...
Stereoscopy regression fixes
2019-02-03 19:57:01 +00:00
Anthony
4e825beddf
Merge pull request #7757 from jordan-woyak/wiimote-connection-status-checkmarks
...
WiimoteDevice: Update UI when wiimote connection status changes.
2019-02-03 10:28:08 -08:00
Anthony
e9130734af
Merge pull request #7688 from jordan-woyak/evdev-improve
...
ControllerInterface: evdev: Cleanups and effect processing fixes.
2019-02-03 10:25:23 -08:00
Jordan Woyak
69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
Jordan Woyak
b9a00a40a9
Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.
2019-02-03 11:35:31 -06:00
Jordan Woyak
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
Jordan Woyak
3945aa6242
WiimoteEmu: Fix battery level handling and remove old comments.
2019-02-02 19:40:31 -06:00
Jordan Woyak
6c0902ab0a
WiimoteEmu: Add logic for enabling/disabling M+ and force it disabled for now.
2019-02-02 19:40:31 -06:00
Jordan Woyak
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
Jordan Woyak
b1f350ab1c
WiimoteEmu: Cleanups, Kill some now-redundant constants.
2019-02-02 19:40:30 -06:00
Jordan Woyak
6e5847a790
WiimoteEmu: Fix wiimote pan setting from keeping center at half volume.
2019-02-02 19:40:30 -06:00
Jordan Woyak
d3906e548d
WiimoteEmu: Cleanup ack handling. Improve accuracy of report handling with unusual values. Eliminated outdated comments.
2019-02-02 19:40:30 -06:00
Jordan Woyak
3a889c35ad
WiimoteEmu: Cleanups, Kill more magic numbers and use some enum classes.
2019-02-02 19:40:30 -06:00
Jordan Woyak
86c94b8b22
WiimoteEmu: Motion plus now works half of the time in Wii Sports Resort.
2019-02-02 19:40:30 -06:00
Jordan Woyak
0b4329e077
Implement the rest of the wiimote input reports.
2019-02-02 19:40:30 -06:00
Jordan Woyak
10c2101e72
WiimoteReal: Unbreak.
2019-02-02 19:40:30 -06:00
Jordan Woyak
42b9392784
WiimoteEmu: Cleanups and work towards making motion plus functional.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a25e8cb516
Advance save state version.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a0721b256f
WiimoteEmu: Cleanup, kill some magic numbers, and unbreak wiimote speaker pan setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
372b12c67f
WiimoteEmu: Emulated motion plus is detected by game now.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ba936923bd
WiimoteEmu: Tweak the i2c bus code to better support motion plus and its passthrough port.
2019-02-02 19:39:29 -06:00
Jordan Woyak
84d32f6645
WiimoteEmu: Fix usage of ReportFeatures in TAS related code.
2019-02-02 19:39:29 -06:00
Jordan Woyak
4dc0aa6f8e
WiimoteEmu: Process wiimote read data requests like they are on a real wiimote. It's not a queue. New requests are ignored and input is suppressed while processing a request. This simplifies the save state code greatly.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ec460da36d
WiimoteEmu: Add wiimote speaker logic to i2c bus. Temporarily break the "pan" setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
62b66580c3
WiimoteEmu: Unbreak wiimote extensions.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ebc2e58fa4
WiimoteEmu: Partially emulate i2c bus to more closely simulate the real thing. Transfer most of IR camera logic to the i2c bus. Temporarily break everything else.
2019-02-02 19:39:29 -06:00
Jordan Woyak
6c40c47472
WiimoteEmu: Remove some remnants of hybrid wiimote.
2019-02-02 19:39:28 -06:00
Tilka
a95b6e1b9b
Merge pull request #7735 from spycrab/qt_modal
...
Qt: Make more messages modal
2019-02-03 01:30:03 +00:00
Tilka
cfbc852fb0
Merge pull request #7777 from jordan-woyak/input-rounding
...
ControllerEmu: Round input floats instead of casting.
2019-02-03 00:56:05 +00:00
Tilka
6ec11c6801
Merge pull request #7742 from jordan-woyak/si-device-change-fix
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SI: Device change logic fix.
2019-02-03 00:52:23 +00:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
spycrab
b6863ff0a2
ResourcePacks: Support compression
2019-02-02 15:54:06 +01:00
Tilka
28c0b5338e
Merge pull request #7738 from spycrab/core_warnings
...
Core: Fix some warnings
2019-02-02 14:13:21 +00:00
Tilka
d55e276d0b
Merge pull request #7763 from jordan-woyak/steering-wheel-ff-fix
...
HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-02 13:12:51 +00:00
Tilka
2d75797c63
Merge pull request #7747 from stenzek/vulkan-shutdown
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Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
Tilka
6dc16dda26
Merge pull request #7750 from jordan-woyak/gamelist-less-padding
...
DolphinQt: Reduce the padding between gamelist items.
2019-02-02 12:41:06 +00:00
Tilka
eb7135ac9b
Merge pull request #7771 from stenzek/qt-non-looping-fifoplayer
...
DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
2019-02-02 12:28:55 +00:00
Tilka
0115906e41
Merge pull request #7767 from Tilka/chunkfile
...
ChunkFile: treat vectors/strings as sized arrays
2019-02-02 12:25:42 +00:00
Stenzek
31a5dd15a9
DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
...
The fact that this wasn't connected was causing fifoplayer to hang if
looping was disabled.
2019-02-02 13:36:46 +10:00
Admiral H. Curtiss
fdd19c1b54
GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-02-01 17:50:19 +01:00
Tillmann Karras
4090c19e00
GeckoCodeConfig: fix Gecko Code downloading
...
For some reason the server always redirects once to the same location.
2019-02-01 13:44:58 +00:00
Tillmann Karras
3ff0e7dbd4
Common/HttpRequest: optionally follow redirects
2019-02-01 13:44:58 +00:00
Jordan Woyak
552392e4f6
HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-01 06:47:17 -06:00
Jordan Woyak
b0cb100958
SI: Device change logic fix.
2019-02-01 06:43:24 -06:00
Tillmann Karras
04a92482bf
ChunkFile: treat vectors/strings as sized arrays
2019-02-01 05:13:16 +00:00
JMC47
a129d60a57
Merge pull request #7762 from jordan-woyak/gcadapter-calibration
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HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 23:47:09 -05:00
Tillmann Karras
45aeb86766
Fix -Wmissing-declarations warning
2019-02-01 03:06:01 +00:00
Mat M
e5ca338958
Merge pull request #7761 from jordan-woyak/gccontroller-minor-cleanup
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HW: SI_Device_GCController: Minor cleanup.
2019-01-31 21:29:55 -05:00
Tillmann Karras
5b4a5ca059
DolphinQt: cache filesystem icons for speed
2019-02-01 00:15:52 +00:00
JosJuice
c1492aeb45
Merge pull request #7744 from stenzek/vsync
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Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-31 22:44:10 +01:00
JosJuice
9c38772301
Merge pull request #7755 from zackhow/score
...
Android: Update touch pointer from thread.
2019-01-31 22:43:59 +01:00
Jordan Woyak
cb9896618f
HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 08:38:25 -06:00
Jordan Woyak
c54cc3fa38
HW: SI_Device_GCController: Minor cleanup. Remove a member/state variable that should just be a local variable.
2019-01-31 06:30:06 -06:00
JosJuice
419ba925b7
Merge pull request #7748 from jordan-woyak/compressed-game-indicator
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DolphinQt: Display game list compressed file sizes with an asterisk.
2019-01-30 19:47:47 +01:00
JosJuice
9340ddc7c9
Merge pull request #7726 from zackhow/rumfast
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Android: Optimize rumble call
2019-01-30 19:37:24 +01:00
JosJuice
06241fa409
Merge pull request #7754 from JosJuice/android-selectedgames
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Android: Use SelectedGames instead of SelectedGame in StartupHandler
2019-01-30 19:02:26 +01:00
Jordan Woyak
159d2b1cc3
HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed.
2019-01-29 10:01:35 -06:00
Jordan Woyak
4bc576472c
WiimoteDevice: Update UI when wiimote connection status changes to keep check marks in the menu bar accurate.
2019-01-29 07:57:51 -06:00
zackhow
3cc10dcaf9
Android: Call update touch pointer from thread.
...
Fixes crash in single core when attaching the JVM
2019-01-28 21:42:12 -05:00
JMC47
0e1669e1c7
Merge pull request #7728 from jordan-woyak/pad-perfect-calib
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SI_DeviceGCController: Calibrate to perfect neutral instead of initial input state.
2019-01-28 21:11:46 -05:00
JMC47
cf8da56297
Merge pull request #7751 from zackhow/motefix
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Android: Don't grab wiimote report if size is < 1
2019-01-28 19:53:04 -05:00
Jordan Woyak
efd5c36773
DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed).
2019-01-28 14:44:25 -06:00
JosJuice
3639607849
Android: Add an AutoStartFiles in addition to AutoStartFile
...
Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice
2c6a975d1f
Android: Use SelectedGames instead of SelectedGame in StartupHandler
...
Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
JMC47
7907633126
Merge pull request #7715 from Techjar/qt-delete-unparented
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Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
zackhow
831ab64e1c
Android: Don't grab wiimote report if size is < 1
...
Fixes crash when using official wiimotes with the dolphin bar.
2019-01-27 16:43:19 -05:00
Jordan Woyak
3db904baba
DolphinQt: Reduce the padding between gamelist items.
2019-01-27 14:00:22 -06:00
Jordan Woyak
c386a6a875
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-27 13:23:42 -06:00
Techjar
d70ea9e4ec
Core/HotkeyManager: Fix default hotkey conflicts
2019-01-27 06:20:01 -05:00
Stenzek
3b033bf3f0
Vulkan: Move clear shader from Renderer to ShaderCache
2019-01-27 13:07:35 +10:00
Stenzek
e2cf238ec4
Vulkan: Move swapchain related members from Renderer to SwapChain
2019-01-27 12:59:57 +10:00
Stenzek
bd66db049a
Vulkan: Use device-local functions where possible
...
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek
ce1cc2d9fa
Vulkan: Don't execute command buffer before shutting down
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We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
zackhow
369a5d9963
Android: Add backend multithreading option to gfx menu
2019-01-26 09:44:00 -05:00
zackhow
4979220cf0
Android: Optimize rumble call
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Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow
10238b45a4
Android: Wiimote only(no nunchuck) overlay upgrades
...
Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
Techjar
408029e8a3
Qt/MainWindow: Don't unpause after confirming shutdown
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There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
zackhow
8a1eb34c38
Android: Default backendMultithreading to false on android
2019-01-25 19:22:07 -05:00
spycrab
51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
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Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab
ff5556ce2f
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:41:22 +01:00
JosJuice
b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
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RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab
0691971d82
Core: Fix some warnings
2019-01-25 21:21:22 +01:00
spycrab
f908612452
DolphinQt: Fix some warnings
2019-01-25 17:21:38 +01:00
Stenzek
3d8145af65
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-26 01:31:58 +10:00
spycrab
787f2c6bd7
Qt: Make more messages modal
2019-01-25 16:16:27 +01:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
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Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek
774480ba23
Vulkan: Set contents scale of Metal layer to screen factor
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This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
JMC47
e060b133e3
Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
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General GameCubePane improvements
2019-01-25 05:40:07 -05:00
zackhow
fc32ec7ffe
Android: Fix pointer if game aspect ratio is larger than devices
2019-01-24 22:19:48 -05:00
Stenzek
ee0fa548bc
Vulkan: Don't bind last descriptor set if bounding box is unsupported
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Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek
c6f151c4e1
Android: Use scaledDensity as backbuffer scale (for imgui)
2019-01-25 11:15:57 +10:00
Stenzek
82fd923a4e
Android: Add getter method for NativeLibrary.sEmulationActivity
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Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek
e9b02e7dd0
Vulkan: Remove unused UpdateUtilityUniformBuffer function
2019-01-25 11:15:57 +10:00
Stenzek
78588ce79d
ShaderCache: Use imgui for shader compilation dialog
2019-01-25 11:15:57 +10:00
Stenzek
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
Stenzek
f1e7fb505b
Renderer: Scale all imgui fonts by the backbuffer scale
2019-01-25 11:15:57 +10:00
Stenzek
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
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This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
e03b8e899e
Vulkan: Move texture upload buffer to ObjectCache
2019-01-25 11:15:57 +10:00
Stenzek
36ce47635b
RenderWidget: Hook up to ImGui
2019-01-25 11:15:57 +10:00
Stenzek
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
Stenzek
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
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Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin
224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
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ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47
ddb1fbf701
Merge pull request #7500 from zackhow/pointer
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Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
0xFEEDC0DE64
e1fdf4ae9a
General GameCubePane improvements (squashed commit)
2019-01-24 21:08:21 +01:00
Stenzek
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
...
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
zackhow
e15af5077f
Android: don't init touch pointer when device doesn't have touch
2019-01-23 17:41:33 -05:00
zackhow
e8739156e4
Android: Normalize pointer touches based on rendered aspect ratio
...
This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2
Android: double tap screen to press button
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Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249
Android: Add IR width/height/center defaults
...
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
d0b42286cf
Load custom game IR values if they are not set
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This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek
68cb24172b
ShaderGen: Omit some unused varyings when possible
...
Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Jordan Woyak
3cd3e84486
SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state.
2019-01-22 15:33:04 -06:00
Christian Aguilera
9a1a98a9f6
Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-01-21 21:06:04 +00:00
zackhow
b9e402e8b0
Android: Don't clear vibrators in onStop
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Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya
bddd0fb44e
Android minor changes
2019-01-21 10:30:19 +08:00
Cody Wilson
00f786384d
Update GeckoCodes code download to use https
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The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS. The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow
1db02c14c7
Android: add IR width/height/center option in emu menu
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This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Stenzek
1070192165
TextureCache: Fix a possible crash when partial updating palette textures
2019-01-19 23:38:02 +10:00
Stenzek
84bcbef944
TextureCache: Don't partial copy to non-existant texture layers
2019-01-19 23:38:00 +10:00
Stenzek
ade255a5ff
TextureCache: Fix broken XFB stitching with stereoscopy is enabled
2019-01-19 23:23:21 +10:00
Stenzek
6bfe4c83a5
OGL: Fix broken stereoscopy geometry shader for EFB copies
2019-01-19 23:22:57 +10:00
Techjar
47cc5b02e3
Qt/MainWindow: Directly delete unparented dialogs
...
Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
Jordan Woyak
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Léo Lam
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
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Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
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Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
Léo Lam
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
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NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
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Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam
8d601b1466
Merge pull request #7613 from orbea/unittests
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cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
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Reimplement savestate loading via drag and drop (resubmission of #7425 )
2019-01-16 21:32:44 +01:00
Dan B
d69740c8b4
Reimplement savestate loading via drag and drop
2019-01-16 21:19:31 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam
634ef78a26
Merge pull request #7705 from cristian64/master
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Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam
c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
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Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot
fb6fae2b2b
Flatten GCAdapter function
...
Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera
ee5e2fd9f9
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 09:25:47 +00:00
Connor McLaughlin
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
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Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
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Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
JMC47
658c95588b
Merge pull request #7695 from zackhow/onetouch
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Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
zackhow
058778a2e8
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 16:41:59 -05:00
TryTwo
b557faa386
Debugger restore tabbed docking
2019-01-11 14:32:27 -07:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
...
Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
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Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
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Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
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Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Admiral H. Curtiss
04bcc64e82
GCMemcard: Update formatting of memcard field comments in header.
2019-01-06 14:40:38 +01:00
Admiral H. Curtiss
e6acbf7cbe
GCMemcard: 'Broken File000' commented out code can't work anymore, but leave a comment about it.
2019-01-06 14:18:00 +01:00
Admiral H. Curtiss
41767daabc
GCMemcard: Remove obsolete commented out code, this is handled via InitActiveDirBat() and related.
2019-01-06 14:12:59 +01:00
Admiral H. Curtiss
111f0b38e0
GCMemcard: Update panic alerts and comments to refer to 1st/2nd dir/BAT blocks.
2019-01-06 14:12:59 +01:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
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ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47
d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
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NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
JMC47
1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
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NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
JosJuice
0c622929ba
Add M3U file support for automatic disc switching
2019-01-04 09:24:42 +01:00
JosJuice
63c9831b93
Add Android support for automatic disc changing
2019-01-04 09:24:42 +01:00
JosJuice
352ac91a1c
Add a delay before automatically switching discs
...
Some games don't behave as expected if we eject the disc as soon as
we receive the DVDLowStopMotor command. For instance, Baten Kaitos
never shows the prompt to switch discs or the "Reading disc..." text
(but works correctly other than that).
2019-01-04 09:24:41 +01:00
JosJuice
b608e80d8e
Don't do automatic disc switching when running e.g. the Wii Menu
...
We only want automatic disc switching to happen when the game actually
is running, but software like the Wii Menu also uses DVDLowStopMotor.
2019-01-04 09:24:41 +01:00
JosJuice
bd665aad5d
Automatic disc change for 2-disc games
2019-01-04 09:24:38 +01:00
Mat M
931af76da3
Merge pull request #7668 from spycrab/rpack_fix
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UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
JosJuice
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
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RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
spycrab
c2c23677ed
UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin
2019-01-02 22:47:18 +01:00
JMC47
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
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Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice
af2fe0b5c9
Android: Edit the text that pops up on game launch
...
Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.
This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
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Android: show setting value as description
2019-01-02 15:09:20 -05:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
1c24bef594
MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden.
2018-12-30 09:50:22 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
def5c6e573
Mapping UI: Reorganize wiimote extension layouts a bit so things fit better.
2018-12-29 12:59:47 -06:00
Jordan Woyak
970073084a
Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks.
2018-12-29 12:46:05 -06:00
spycrab
75b8824c95
Merge pull request #7658 from spycrab/debugger_show
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Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
JMC47
f8586bb83c
Fix Emulated Dance Mat
...
I have no idea how it got so broken, but this makes it so both the
Active Life and DDR Mario/Wii games can be fully configured.
2018-12-28 17:47:49 -05:00
Jordan Woyak
2765475e7b
HW: DK Bongos actual fix
2018-12-28 15:15:29 -06:00
spycrab
3e3f9565ec
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-28 20:30:38 +01:00
Mat M
dd1fc70d70
Merge pull request #7644 from jordan-woyak/dk-bongos-fix
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HW: DK Bongos clap fix and cleanup
2018-12-28 06:41:10 -05:00
Mat M
2d379446b5
Merge pull request #7642 from MerryMage/fprf-whole
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EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-28 06:37:43 -05:00
Mat M
b7db1f020b
Merge pull request #7624 from lioncash/paired-single
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PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
Mat M
8c9f553734
Merge pull request #7620 from lioncash/paired
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Interpreter: Handle HID2.PSE and HID2.LSQE bits
2018-12-28 06:30:37 -05:00
Mat M
b37455ef46
Merge pull request #7652 from JMC47/NetplayWarning
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Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
Mat M
2749c50843
Merge pull request #7653 from jordan-woyak/ini-cleanup
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IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-28 06:21:24 -05:00
Mat M
de03019c77
Merge pull request #7628 from jordan-woyak/stick-shapes
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ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
2018-12-28 06:18:56 -05:00
MerryMage
77e9aa48bc
Jit64: Remove Jitx86Base class
2018-12-28 09:15:26 +00:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Tilka
bfb9b1aca5
Merge pull request #7602 from CrystalGamma/stop-g_jit
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stop using g_jit outside of JitInterface
2018-12-27 23:12:14 +01:00
Tilka
89eedc8c1b
Merge pull request #7625 from jordan-woyak/emu-shake-fix
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WiimoteEmu: Shaking emulation fix
2018-12-27 22:32:50 +01:00
MerryMage
26bc38d25d
Jit64: Fix instruction breakpoints
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Broken by 5236dc3
.
2018-12-27 20:11:26 +00:00
Jordan Woyak
a464025bba
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-26 20:15:32 -06:00
JMC47
e6b859a923
Update Netplay Main Page Warnings
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We now support automatically syncing most things. Add Dual Core Netplay
Warning. Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
MerryMage
b7b552f20a
x64EmitterTest: Add some missing tests
2018-12-26 15:22:45 +00:00
Mat M
bd527e62ef
Merge pull request #7647 from MerryMage/emit-singles
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x64Emitter: Add some single-precision instructions
2018-12-26 09:33:06 -05:00
JosJuice
5b97ea8b40
Merge pull request #7606 from booto/dtk_pos_align
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DTK: Report position in increments of 0x8000
2018-12-26 10:22:40 +01:00
MerryMage
da7608ff9f
x64Emitter: Add some single-precision instructions
2018-12-26 00:23:42 +00:00
JosJuice
2ff1bfdc85
Merge pull request #7646 from leoetlino/temporary-to-permanent
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WiiUtils: Clear IPL.TID when re-installing a title manually
2018-12-25 23:46:47 +01:00
Léo Lam
0aef6bc834
WiiUtils: Clear IPL.TID when re-installing a title manually
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If the user tries to permanently install a title that has already been
imported, and if that title is currently marked as a temporary title
in IPL.TID, that flag should be cleared.
2018-12-25 20:49:11 +01:00
Jordan Woyak
43f5d4973e
Fix wiimote/nunchuk acceleration value clamping (off-by-one).
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Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
2018-12-25 12:10:31 -06:00
Jordan Woyak
56256d8624
HW: DK Bongos clap fix and cleanup
2018-12-25 11:24:09 -06:00
Lioncash
244d083f0e
PowerPC: Remove separate macros for paired singles
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Previously, PowerPC.h had four macros in it like so:
\#define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0]))
\#define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1]))
\#define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0]))
\#define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1]))
Casting between object representations like this is undefined behavior.
Given this is used heavily with the interpreter (that is, the most
accurate, but slowest CPU backend), we don't exactly want to allow
undefined behavior to creep into it.
Instead, this adds a helper struct for operating with the paired singles,
and replaces the four macros with a single macro for accessing the
paired-singles/floating-point registers.
This way, it's left up to the caller to explicitly decide how it wants to interpret
the data (and makes it more obvious where different interpretations of
the same data are occurring at, as there'll be a call to one of the
[x]AsDouble() functions).
2018-12-25 10:35:09 -05:00
JosJuice
ca2a2c98f2
Merge pull request #7627 from Techjar/netplay-disable-bt-passthrough
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Core/BootManager: Disable bluetooth passthrough when booting NetPlay
2018-12-25 15:48:08 +01:00
JosJuice
08ae6d7706
Merge pull request #7525 from JosJuice/nand-title-region
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Accurate region detection for NAND titles
2018-12-25 15:36:00 +01:00
weihuoya
631463348b
Android: show setting value as description
2018-12-25 22:14:09 +08:00
weihuoya
184b2edc30
fx texture overlap
2018-12-25 21:24:25 +08:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
MerryMage
0deed2a5af
EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-24 19:02:43 +00:00
JosJuice
a0673fbb47
Merge pull request #7619 from zackhow/gcadpt
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Android: fix gc adapter init
2018-12-23 21:18:21 +01:00
Markus Wick
e7b53540d8
Merge pull request #7634 from MerryMage/downcount-on-exit
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Jit64: Check downcount at block exit, not block entry
2018-12-23 19:34:12 +01:00
MerryMage
5236dc31a6
Jit64: Check downcount at block exit, not block entry
2018-12-23 18:03:29 +00:00
Markus Wick
54f37c3bae
Merge pull request #7631 from MerryMage/crXXX-AeqB
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Jit_SystemRegisters: Special-case crXXX for CRBA == CRBB
2018-12-23 17:55:09 +01:00
spycrab
fc998093cc
Merge pull request #7600 from spycrab/resource_pack
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Implement resource packs
2018-12-23 16:04:05 +01:00
Jordan Woyak
d5df56c677
ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression.
2018-12-22 11:17:05 -06:00
Jordan Woyak
a8d0afe219
Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long.
2018-12-22 10:58:34 -06:00
degasus
64378c90da
JitArm64: Fix RC calculation of srawix.
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Seems like it was missed from the early implementation.
2018-12-22 17:31:14 +01:00
Jordan Woyak
3a145aeae4
ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling.
2018-12-22 07:31:36 -06:00
zackhow
7b2629717b
Android: Add jit debug menu options
2018-12-21 15:06:37 -05:00