Clear existing GCPad state
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@ -1147,6 +1147,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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PadStatus->substickX = s_padState.CStickX;
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PadStatus->substickY = s_padState.CStickY;
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PadStatus->button = 0;
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PadStatus->button |= PAD_USE_ORIGIN;
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if (s_padState.A)
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