Qt/InterfacePane: Move "Keep on Window on Top" to Render Window section

This commit is contained in:
8times9 2019-05-24 13:18:49 -05:00
parent e07b514b62
commit aeb02d83db
1 changed files with 7 additions and 7 deletions

View File

@ -146,14 +146,12 @@ void InterfacePane::CreateUI()
}
// Checkboxes
m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
m_checkbox_use_userstyle = new QCheckBox(tr("Use Custom User Style"));
m_checkbox_use_covers =
new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
groupbox_layout->addWidget(m_checkbox_use_userstyle);
groupbox_layout->addWidget(m_checkbox_use_covers);
@ -167,6 +165,7 @@ void InterfacePane::CreateInGame()
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Display Messages"));
@ -174,6 +173,7 @@ void InterfacePane::CreateInGame()
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
groupbox_layout->addWidget(m_checkbox_enable_osd);
@ -184,7 +184,6 @@ void InterfacePane::CreateInGame()
void InterfacePane::ConnectLayout()
{
connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
&InterfacePane::OnSaveConfig);
connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
@ -198,6 +197,7 @@ void InterfacePane::ConnectLayout()
connect(m_combobox_language,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&InterfacePane::OnSaveConfig);
connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_confirm_on_stop, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_use_panic_handlers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_show_active_title, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
@ -211,7 +211,6 @@ void InterfacePane::ConnectLayout()
void InterfacePane::LoadConfig()
{
const SConfig& startup_params = SConfig::GetInstance();
m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled());
m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
m_checkbox_show_debugging_ui->setChecked(Settings::Instance().IsDebugModeEnabled());
m_combobox_language->setCurrentIndex(m_combobox_language->findData(
@ -232,7 +231,8 @@ void InterfacePane::LoadConfig()
m_combobox_userstyle->setVisible(visible);
m_label_userstyle->setVisible(visible);
// In Game Options
// Render Window Options
m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled());
m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
@ -245,7 +245,6 @@ void InterfacePane::LoadConfig()
void InterfacePane::OnSaveConfig()
{
SConfig& settings = SConfig::GetInstance();
Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked());
settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
Settings::Instance().SetDebugModeEnabled(m_checkbox_show_debugging_ui->isChecked());
Settings::Instance().SetUserStylesEnabled(m_checkbox_use_userstyle->isChecked());
@ -256,7 +255,8 @@ void InterfacePane::OnSaveConfig()
m_combobox_userstyle->setVisible(visible);
m_label_userstyle->setVisible(visible);
// In Game Options
// Render Window Options
Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked());
settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();