Qt/InterfacePane: Move "Keep on Window on Top" to Render Window section
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@ -146,14 +146,12 @@ void InterfacePane::CreateUI()
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}
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// Checkboxes
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m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
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m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
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m_checkbox_use_userstyle = new QCheckBox(tr("Use Custom User Style"));
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m_checkbox_use_covers =
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new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
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m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
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groupbox_layout->addWidget(m_checkbox_top_window);
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groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
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groupbox_layout->addWidget(m_checkbox_use_userstyle);
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groupbox_layout->addWidget(m_checkbox_use_covers);
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@ -167,6 +165,7 @@ void InterfacePane::CreateInGame()
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
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m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
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m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
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m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Display Messages"));
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@ -174,6 +173,7 @@ void InterfacePane::CreateInGame()
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
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groupbox_layout->addWidget(m_checkbox_top_window);
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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groupbox_layout->addWidget(m_checkbox_enable_osd);
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@ -184,7 +184,6 @@ void InterfacePane::CreateInGame()
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void InterfacePane::ConnectLayout()
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{
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connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
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&InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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@ -198,6 +197,7 @@ void InterfacePane::ConnectLayout()
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connect(m_combobox_language,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&InterfacePane::OnSaveConfig);
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connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_confirm_on_stop, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_panic_handlers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_show_active_title, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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@ -211,7 +211,6 @@ void InterfacePane::ConnectLayout()
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void InterfacePane::LoadConfig()
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{
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const SConfig& startup_params = SConfig::GetInstance();
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m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled());
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m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
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m_checkbox_show_debugging_ui->setChecked(Settings::Instance().IsDebugModeEnabled());
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m_combobox_language->setCurrentIndex(m_combobox_language->findData(
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@ -232,7 +231,8 @@ void InterfacePane::LoadConfig()
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m_combobox_userstyle->setVisible(visible);
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m_label_userstyle->setVisible(visible);
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// In Game Options
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// Render Window Options
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m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled());
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m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
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m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
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m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
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@ -245,7 +245,6 @@ void InterfacePane::LoadConfig()
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void InterfacePane::OnSaveConfig()
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{
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SConfig& settings = SConfig::GetInstance();
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Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked());
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settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
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Settings::Instance().SetDebugModeEnabled(m_checkbox_show_debugging_ui->isChecked());
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Settings::Instance().SetUserStylesEnabled(m_checkbox_use_userstyle->isChecked());
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@ -256,7 +255,8 @@ void InterfacePane::OnSaveConfig()
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m_combobox_userstyle->setVisible(visible);
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m_label_userstyle->setVisible(visible);
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// In Game Options
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// Render Window Options
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Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked());
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settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
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settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
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settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
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