pjgat09
7f24960ed8
M64p: String parameters can now be passed to the core.
2016-09-22 14:21:51 -04:00
pjgat09
59e43a25f9
GLideN64: Added settings to the plugin dialog. Removed some settings from the sync settings that we will not need.
2016-09-22 12:57:09 -04:00
adelikat
8de92d6876
if a bug in chr mapping of mapper 187
2016-09-22 08:50:11 -04:00
pjgat09
a85da435f9
GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
2016-09-22 08:46:49 -04:00
alyosha-tas
c5025e9992
Finally Fix Family School
2016-09-21 16:30:10 -04:00
alyosha-tas
955fbd0508
Camerica Golden 5 progress
...
Always loads Micro Machines right away for some reason, despite my repeated efforts to find what's wrong.
Need to find an emulator where this game runs that has a debugger.
2016-09-19 22:55:22 -04:00
alyosha-tas
6df9d12bcf
Cony Boards progress
...
World heroes 2 and Super Blaster 7 now work
2016-09-19 22:44:26 -04:00
alyosha-tas
2843b4c8af
Timing fix
...
This one actually mattered for mapper 83, which relies on pretty tight timing and power up behaviour.
2016-09-19 22:42:20 -04:00
adelikat
62aa81cc31
Fix Ying Xiong Chuan Qi
2016-09-19 13:15:54 -04:00
adelikat
2a64a17cf1
NESHawk - a bunch of stubs and incomplete board implementations
2016-09-19 11:16:34 -04:00
alyosha-tas
c6bcb82f7b
Fix TF1201
2016-09-19 09:15:15 -04:00
alyosha-tas
4e673ecd63
Finally found the bug in bonza
...
still doesn't do anyhting though
How to even implement this?
2016-09-18 20:57:47 -04:00
adelikat
48e6594cc2
Failed mapper 215
2016-09-18 14:44:07 -04:00
alyosha-tas
cf8201dbe3
Fix mapper 183
...
Notes: This game sounds different in Nestopia and punes, are we missing a sound component?
2016-09-18 13:53:17 -04:00
adelikat
7263041f3a
Start mapper 199, everything seems to be working except chr mapping
2016-09-18 13:32:58 -04:00
alyosha-tas
2b1cd0bbe3
fix mapper 134
2016-09-17 17:49:05 -04:00
adelikat
cc3ed634bb
attempt to implement UNIF_UNL-SHERO - works except for Sachen title screen chr mapping
2016-09-17 17:20:35 -04:00
nattthebear
5bd9a67f62
mgba 0.5 rough in
2016-09-17 16:29:25 -04:00
adelikat
7d1da4bdaf
a few more board attempts
2016-09-17 14:04:47 -04:00
adelikat
f5271a8b4f
Failed attempt at implementing mapper 187 - everything seems to work except for the custom Chr mapping
2016-09-17 12:40:03 -04:00
adelikat
20bc7bd4f3
Failed attempt to implement mapper 134
2016-09-17 12:40:02 -04:00
adelikat
33225700ad
Failed attempt at supporting Mapper 121
2016-09-17 12:40:01 -04:00
alyosha-tas
d4a467815c
fix 172
...
and presumably others due to bad reg writes
2016-09-17 12:38:03 -04:00
nattthebear
9b46a6cb3f
mgba: Game overrides from gamedb
2016-09-17 11:31:06 -04:00
alyosha-tas
9fcde29f12
Fix Mapper 253
2016-09-17 11:05:23 -04:00
adelikat
e4caa13b9c
Support King of Fighter 97 (UNIF_UNL-KOF97)
2016-09-17 10:15:40 -04:00
nattthebear
24df291143
Update mgba to 0.4.1
2016-09-17 09:51:38 -04:00
adelikat
9734588404
Start unif UNL-TF1201 board, still needs IRQs
2016-09-16 22:23:52 -04:00
alyosha-tas
c746d3f9db
fix number 2 at pipeline
2016-09-16 20:37:11 -04:00
alyosha-tas
4401d0d55f
Fixes IRQ and adds VRAM
2016-09-16 18:34:10 -04:00
alyosha-tas
6507ed3508
Fix pipelining
2016-09-16 18:28:54 -04:00
adelikat
c6db32437c
Support the UNIF_UNL-T-230 board (a vrc pirate cart)
2016-09-16 18:20:29 -04:00
adelikat
adcf2dc375
support unif boards 70in1 and 70in1B
2016-09-16 17:47:52 -04:00
adelikat
fc4f921783
An attempt at implementing Mapper123/UNIF_UNL-H2288
2016-09-16 11:49:48 -04:00
adelikat
92f18928fb
Implement Mapper238/UNIF_UNL-603-5052
2016-09-16 11:28:56 -04:00
adelikat
8bf4d6e5bc
start mapper 195
2016-09-16 11:01:13 -04:00
adelikat
087bf23504
oops, savestates for mapper 254
2016-09-16 10:04:48 -04:00
adelikat
2001978a3e
Implement mapper 254
2016-09-16 10:04:48 -04:00
alyosha-tas
1d098aa242
Fix BG check timing, implment pipeline
2016-09-16 07:46:56 -04:00
alyosha-tas
f3b996b2ba
Fix with proper mirroring mode
2016-09-15 18:05:19 -04:00
alyosha-tas
ec582fb35c
Properly check draw_bg every pixel
2016-09-15 16:06:31 -04:00
adelikat
c9d5ab3695
check in a bunch of half finished or bugged attempted at some mappers for crappy roms, mappers 142, 172, 183, 252, and 253. At least most of the grunt work is done
2016-09-15 13:22:20 -04:00
alyosha-tas
50aa73272c
Get the 63 in 1 version with another property
...
I'm not sure if this is faithful to the hardware, but by adding another mapper property I am able to get all 4 sets of games working.
One property sets the mode (1x[63 in 1] --or-- 3x[~20 in 1])
The other property picks between the 20 in 1 sets if the first property is in that mode.
This is the only consistent way I could find to get all 4 ROMs working. But they do all work as expected so I am confident enough in the result. It is possible the game expects something else to pick between the 20 in 1 sets, but I have no idea what it could be.
2016-09-14 14:09:15 -04:00
adelikat
a9675d4a8f
Implement the Ghostbusters63in1 unif board, sort of. Using mapper properties it can play both 22-in-1 carts and the 20-in-1 that are in the rom, but not actually the 63-in-1
2016-09-14 09:08:21 -04:00
alyosha-tas
c6a319763f
Fix Super mario bros 8
2016-09-13 15:23:05 -04:00
alyosha-tas
a96fb11b1d
Fix Samurai Spirits (rexsoft)
2016-09-13 10:50:19 -04:00
adelikat
0ac114d3a1
fix savestates for mapper 132
2016-09-13 07:50:07 -04:00
alyosha-tas
790c4d21a5
Fixes Qi Wang
...
Puts this mapper in line with FCEUX and Nestopia.
Still mapper variants to add here I guess, no idea where the data is coming from.
Looks strange no matter what source I look at.
2016-09-12 22:46:14 -04:00
alyosha-tas
e51c6c6911
adjust FDS audio
2016-09-11 15:14:32 -04:00
adelikat
907cd50b0d
Implement mapper 221
2016-09-11 14:40:12 -04:00
adelikat
93148ebe9c
oops, forgot about savestates for mapper 186
2016-09-11 14:20:14 -04:00
adelikat
3f0d9fc397
NESHawk - implement mapper 186, another real gem
2016-09-11 13:00:30 -04:00
adelikat
4b115ec2c3
NESHawk - implement mapper 175
2016-09-11 12:23:19 -04:00
adelikat
25c12ed380
Support mapper 173 with a mapper 132 hack from FCEUX src, I guess. Best I can tell Mahjong Block runs just fine on mapper 132 without it, oh well.
2016-09-11 11:16:49 -04:00
adelikat
a99598b3cf
NESHawk - implement mapper 150
2016-09-10 23:41:28 -04:00
alyosha-tas
2c431e75b2
more FDS audio clean up
2016-09-10 17:07:54 -04:00
alyosha-tas
26e300f8da
more partial FDS audio fixes
...
fixes damage sounds in kid icarus and zelda II
completely fixes sword sounds in zelda 1
need more test cases
2016-09-10 12:52:06 -04:00
alyosha-tas
addaf2fa91
Fix Mod table writes
...
(mostly) fixes sword sounds in FDS Zelda 1.
Numerous other problems remain.
2016-09-09 21:22:53 -04:00
alyosha-tas
0669476250
Fix Mapper 45
...
following FCEUX and Nestopia
2016-09-08 11:56:54 -04:00
alyosha-tas
a30a2cf1c7
Make room for family basic
...
This is a long way from functional, but at least now the game will boot.
It needs the keyboard to do anything (so it's in a similar state to compumate on A2600)
2016-09-07 20:13:27 -04:00
alyosha-tas
5e9a6fef69
Make room for family basic
2016-09-07 20:08:06 -04:00
alyosha-tas
25ef1312aa
Make room for family basic
...
keyboard needs special register properties
2016-09-07 20:07:14 -04:00
alyosha-tas
29cec0e49b
small timing fix
...
needed for family basic
2016-09-07 20:05:02 -04:00
alyosha-tas
cd9204b5e4
Fix timer IRQs
...
I think this is correct, Druid works now and I didn't notice any problems on zelda.
2016-09-05 22:37:47 -04:00
alyosha-tas
464097252b
Fix Somari
2016-09-05 08:09:13 -04:00
alyosha-tas
41bf579728
Fixes Dragon Quest 7
2016-09-04 20:48:19 -04:00
alyosha-tas
08e303e398
Fixes Commandos (CH)
...
At least I think it's fixed, I don't understand how this game is played
2016-09-04 16:38:28 -04:00
adelikat
130837fdc0
NESHawk - Implement the Subor boards (mappers 166, 167)
2016-09-03 20:09:27 -04:00
adelikat
6a22d1cd5c
Implement unif_BMC-ws board
2016-09-03 16:24:29 -04:00
alyosha-tas
4f1bfb4e82
Fixes Chip n Dale (PC10)
...
This is quite an unusual case, I'm not sure if there is something wrong with the ROM or if it is really like this.
This is basically a hard coded special case.
2016-09-03 13:53:27 -04:00
adelikat
3f7293587b
NESHawk - Implement board UNIF_BMC-64in1NoRepeat
2016-09-03 12:53:46 -04:00
adelikat
fdad137ff9
add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings
2016-09-03 11:53:53 -04:00
adelikat
197f577ecf
Add alyosha as a neshawk author in CoreAttributes
2016-09-02 12:25:20 -04:00
alyosha-tas
92f2959e43
fix somari
2016-08-31 10:53:15 -04:00
alyosha-tas
8570b50a4e
Fix Skull and Crossbones
2016-08-30 10:50:10 -04:00
alyosha-tas
812221cfdf
Fixes Flintstones Rescue of Dino and Hoppy
...
Simple registry write error now fixed
2016-08-29 10:32:24 -04:00
feos
f08a0b3849
n64 tracer: disable for dynarec
2016-08-24 19:21:16 +03:00
feos
2d8a247bec
m64p: fix spacing, add fgrs to tracer
2016-08-21 12:46:29 +03:00
feos
57b9ff875e
snes: fix crash when advancing after tracer was disabled
2016-08-19 18:53:50 +03:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
888d7fed6a
tracer: set some padding
2016-08-14 22:59:07 +03:00
feos
799afc6b0a
n64: switch to regular tracer method
...
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos
45a83322a7
n64 tracer: mention regs in the header
2016-08-14 19:20:18 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos
d4c7175910
N64.ITraceable: log non-zero regs
...
still gigantic file for 1 frame
todo: implement internal tracer instead
2016-08-14 01:12:53 +03:00
zeromus
6d32112c9e
fix gpgx, n64 trace loggers
2016-08-13 16:34:01 -05:00
feos
49176b28bd
m64p: setup CallbackBasedTraceBuffer
2016-08-13 20:36:26 +03:00
feos
d5ac190bdc
m64p: don't freeze on breakpoint
...
debugger: indicate break hit
2016-08-13 16:26:10 +03:00
feos
dc68b90cd0
m64p: exec breakpoint occurs, but freezes in HackyPinvokeWaitOne()
2016-08-12 00:35:52 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
parasyte
620c74e56e
bsnes: Fix disassembler with compatibility core
...
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
MrCheeze
ef3c816c2f
Fix SNES trace logging to not lose information
...
Fixed the bug where if a tracelog line contains more than one "[", everything after the second [ will be mistakenly thrown out.
2016-07-27 19:54:48 -04:00
nattthebear
7b19db2d64
Fix NES memory domains
2016-07-16 16:13:50 -04:00
alyosha-tas
99fde0c4ba
start clean up of APU and fix Saint Seiya
2016-07-03 16:18:25 -04:00
alyosha-tas
1dfedff896
pass mixer tests
2016-07-02 21:33:37 -04:00
alyosha-tas
663aded7b2
Pass a few more tests
...
and fix a few regressions
2016-07-01 22:31:06 -04:00
alyosha-tas
a69640e745
4017 reset behaviour and timing
2016-07-01 17:43:09 -04:00
alyosha-tas
e2b395cc3a
add states
2016-06-30 18:34:28 -04:00
alyosha-tas
88251911f7
DMA and frame timer updates
2016-06-30 18:30:12 -04:00
alyosha-tas
029f46626a
Merge pull request #655 from alyosha-tas/master
...
Inital DMA commits
2016-06-29 09:49:11 -04:00
alyosha-tas
d99d0d70d5
more states
...
for dma
2016-06-29 09:40:46 -04:00
alyosha-tas
db51977ebc
Inital DMA commits
...
pass: sprdama_and_dmc_dma
fail: dma_and_irq
(but was a false pass before)
2016-06-29 09:37:47 -04:00
alyosha-tas
7fa2ada249
Merge pull request #654 from alyosha-tas/master
...
Fix typo
2016-06-28 19:58:27 -04:00
alyosha-tas
f846dc5172
Update NES.Core.cs
2016-06-28 19:56:44 -04:00
hegyak
836492a73d
Fix Bug 621. This should correctly boot all the HVC-SNROM Board ROMs now.
2016-06-27 07:41:51 -07:00
alyosha-tas
43b6d0f36e
Fix apu open bus reads
...
passes:
cpu_exec_space/test_cpu_exec_space_apu
2016-06-26 16:16:22 -04:00
alyosha-tas
be5e649584
set vblank flag properly at poweron
...
fixes Time Lord
2016-06-25 10:38:42 -04:00
alyosha-tas
d9456b0167
Consistency Check
...
So far so good
2016-06-21 17:33:00 -04:00
alyosha-tas
27c4bac062
ppu open bus emulation
...
ppu_open_bus - passes
cpu_dummy_writes_ppumem - passes
2016-06-21 17:14:46 -04:00
alyosha-tas
ec27890aba
Improve DMC DMA timing wtih RDY
...
passes dpcmletterbox
Far more accurate but still needs to interact correctly with OAM DMA
2016-06-21 09:20:52 -04:00
alyosha-tas
bc17e6519c
Fix a bug in OAM regs
...
passes oam_stress
2016-06-18 12:07:53 -04:00
alyosha-tas
618deafe12
Delete Execute.cs
2016-06-16 08:44:21 -04:00
alyosha-tas
47b44154a7
small updates
...
passes dmc basics
clean up execute
2016-06-16 08:43:28 -04:00
alyosha-tas
24bbaa19bd
Merge pull request #643 from alyosha-tas/master
...
NesHawk and 6502 bug Fixes
2016-06-15 22:44:27 -04:00
alyosha-tas
8dca88b779
obj overflow timing
...
now passes all 5 of blargg's sprtie overflow tests
2016-06-13 08:22:14 -04:00
alyosha-tas
ec1be59d4e
Fix sprite evaluation and $2004 reads
...
Fixes Micro Machines
Passes sprite overflow test #4
2016-06-12 21:16:31 -04:00
zeromus
55bd219470
fix copypaste bug in GB CDL for some games with large cartram
2016-05-29 13:02:00 -05:00
alyosha-tas
3625bdaf9d
Merge pull request #1 from TASVideos/master
...
sync up to test
2016-05-16 06:55:49 -04:00
alyosha-tas
b8e5177d00
Fixing PAL timing bug
...
Fixes Little Ninja Bros and Corvette ZR1 Challenge
Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.
Also added a note about DMA timing that needs to be investigated next.
2016-05-05 12:04:51 -04:00
alyosha-tas
ffa42b4a50
Fixes shaking in Little Ninja Bros (E)
2016-05-01 15:11:05 -04:00
zeromus
c4398e8ac3
support CDL (for 0th system) in GB link
2016-04-23 04:42:17 -05:00
zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
41dd8741d5
dang it, do a better job adding sram memdomain to vbanext
2016-04-18 21:46:16 -05:00
zeromus
5ed2e46982
add SRAM memdomain to vbanext
2016-04-18 20:44:30 -05:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
zeromus
71e32bc3d9
fix GB trace logger
2016-04-13 16:09:22 -05:00
zeromus
0cac65c184
use gambatte window option in emuhawk
2016-04-12 03:02:11 -05:00
nattthebear
6e3fa4661e
neshawk: mapper 011: fix mirroring on some boards
2016-04-08 23:23:03 -04:00
nattthebear
ef544cd9ab
vrc2: only support V\H miorring. Allegedly fixes wai wai world issue
2016-04-05 17:39:10 -04:00
nattthebear
ec787d049d
NESHawk: support SNES controllers
2016-04-05 17:16:27 -04:00
zeromus
776e696e09
mgba - fix bug where hard reset caused memorydomains to get permanently wrecked
2016-03-27 16:35:34 -05:00
zeromus
ebad5a8137
remove console spew from snes core
2016-03-27 00:41:05 -05:00
nattthebear
f98461772b
Nes vrc6: code cleanup, eliminate no longer used parameter. no change in emulation
2016-03-24 23:14:47 -04:00
nattthebear
eca28a566e
COmments
2016-03-17 17:20:38 -04:00
nattthebear
8d3e10b56e
Support UNIF DripGame http://www.qmtpro.com/~nes/drip/ . Everything works except the nametable viewer (which does not account for the exattributes)
2016-03-16 19:56:26 -04:00
nattthebear
3bc6fe1b04
Add the elf stuff back to solution (doesn't do anything, don't use, ugly and embarassing, etc). Switch gpgx to use bizinvoker and slash a few hacks there. Bizinvoker - add support for forwarded attributes in Compatibility mode ([Out], [In]), and support enum, ref enum, and enum[]. Misc cleanup.
2016-03-10 22:00:52 -05:00
adelikat
5cd11d0bb4
Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores
2016-03-04 08:37:09 -05:00
nattthebear
970fb54ca5
gambatte: some stuff for 64 bit builds, both msvc and mingw
2016-02-29 22:02:47 -05:00
nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
adelikat
f1f45afd83
Remove CoreComm link cable properties and turn it into an ILInkable service instead
2016-02-28 13:52:17 -05:00
adelikat
0fb0e6a11c
Trace header for GB
2016-02-28 09:48:51 -05:00
adelikat
2975d699ef
Traceer - header for NesHawk and PCE
2016-02-28 08:28:00 -05:00
adelikat
d477bc1fb6
nice Trace header for SMS, and Coleco
2016-02-28 08:07:02 -05:00
feos
f590ed9e19
tracer: gpgx and qn header formats, include cpu name.
2016-02-27 20:05:58 +03:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00
nattthebear
01dc05375d
mgba - more state changes. WIP
2016-02-21 16:14:43 -05:00
nattthebear
f66c625b8b
Revert "Issue 441 - mgba - store saveram in savestates. No compatibility is kept with existing savestates"
...
This reverts commit a1f3b3d735
.
2016-02-21 15:37:39 -05:00
feos
dfb0cf37d8
debugger: return address in hex when copying.
...
quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
nattthebear
a1f3b3d735
Issue 441 - mgba - store saveram in savestates. No compatibility is kept with existing savestates
2016-02-21 10:11:38 -05:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
1c4c5fb4a3
Rough in some code for BizInvoke in mono
2016-02-20 11:54:44 -05:00
nattthebear
96fc7c9ec1
Add experimental interop library to quicknes. Still needs work...
2016-02-17 20:18:01 -05:00
adelikat
d4f2eae8eb
Merge pull request #567 from Isotarge/patch-1
...
Clean up code that applies N64 core settings
2016-02-10 18:40:38 -05:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
adelikat
5ee06325bc
QuickNes - trace logger - make logging pretty and more informative
2016-02-05 21:28:16 -05:00
adelikat
c9ddf41e9d
NesHawk - support the soft reset aspect to UNIF_BMC-42in1ResetSwitch
2016-02-05 13:43:22 -05:00
Isaac Miell
aaba31a984
Clean up code that applies N64 core settings
...
Multiple handles to the core config section were being opened in some cases, this commit squishes the extra calls to m64pConfigOpenSection
2016-02-05 21:04:35 +10:30
zeromus
2fa6b26225
fix #563 [GBA] [mGBA] Combined WRAM not working
2016-02-01 17:38:25 -06:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
scrimpeh
e4a1a517cd
IInputPollable - Now with tabs instead of spaces.
2016-01-26 11:46:52 +01:00
scrimpeh
ef1bc65ce6
IInputPollable - Make IsLagFrame settable
2016-01-26 11:34:42 +01:00
zeromus
3844bf3c12
NSF player: limit track number to legal range and print current track number to console
2015-12-31 12:52:09 -06:00
feos
c5526a1169
Fix #134 - Option to turn off "savestate every frame" for bsnes
...
Warning text: "Guarantee deterministic emulation by savestating every frame. Don't TAS without it! Only ~75% of runs sync without it, but speed boost is ~30%."
2015-12-20 11:58:11 +03:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
zeromus
0ff2a2eb49
fix crashy bugs in snes gfx debugger
2015-11-15 18:02:20 -06:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
c68fdc511b
CDL - fix snes games with no cartram
2015-11-03 23:59:42 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
70e0954f28
CDL - major refactor complete. muuuuch better.
2015-10-28 03:51:53 -05:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
bef877365c
make CDL generic, and prep for GB CDL
2015-10-26 19:15:21 -05:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
baaa1c3ec2
use proper SNES PAR
2015-10-21 19:38:40 -05:00
zeromus
195197fb70
snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps
2015-10-15 23:12:20 -05:00
zeromus
8840be027c
Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
...
This reverts commit a53200d98e
.
2015-10-12 20:32:06 -05:00
zeromus
a53200d98e
un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)""
...
This reverts commit a31492a57f
.
2015-10-11 21:30:44 -05:00
adelikat
443862effd
mgba - version info and url
2015-10-08 20:36:20 -04:00
feos
daed8bb3cf
let mGBA core go.
2015-10-06 21:55:57 +03:00
zeromus
3c0e46b5b2
mgba - add "Combined WRAM" memory domain. fixes #507
2015-09-28 23:54:44 -05:00
scrimpeh
69d0d813eb
NEShawk - Mapper 17, small adjustments
2015-09-27 14:42:32 +02:00
scrimpeh
d8c49a7d6d
NEShawk - Mapper 17 (FFE copier hack)
2015-09-27 14:31:50 +02:00
scrimpeh
86b1ab5282
NEShawk - Mapper197
2015-09-26 15:33:56 +02:00
scrimpeh
62ba39b633
NES - Mapper 90 - Implement CHR Latch Logic, makes Punch-Out (Unl.) and various others playable.
2015-09-24 21:06:11 +02:00
zeromus
1e67943b99
snes - fix more bugs in interlaced handling
2015-09-23 20:48:07 -05:00
zeromus
f42a585fee
snes - handle interlaced modes differently
2015-09-23 20:28:46 -05:00
zeromus
a31492a57f
Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"
...
This reverts commit d012dd831f
.
We'll do this after the next release, along with some other major timing stuff.
2015-09-22 00:33:23 -05:00
zeromus
d012dd831f
neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)
2015-09-20 20:49:04 -05:00
zeromus
ef5bfc49a7
gambatte - add LY to trace log
2015-09-17 14:10:31 -05:00
zeromus
cf1c53f3fb
fix quicknes lua rendering being offset incorrectly sometimes. fixes #498
2015-09-16 14:02:45 -05:00
zeromus
ee0992158d
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
2015-09-13 14:09:57 -05:00
adelikat
43f86b5698
Cleanup up previous mapper 119 stuff
2015-09-07 22:42:08 -04:00
adelikat
44d7eeda0b
NESHawk - support some junk 119 roms
2015-09-07 22:01:11 -04:00
adelikat
ae3511bcf9
NESHawk - support Dragon Quest III
2015-09-07 20:26:03 -04:00
zeromus
1ced59c21e
neshawk: fix bottom-left-corner in dw4. I tried to fix this in the least blecky way possible, but it wasnt the smallest possible change. Smallest possible change would be simply to add a PPUOFF check around the wacky code.
2015-09-06 12:02:22 -05:00
adelikat
46d847875d
NESHawk - implement board UNIF_BMC_Supervision16in1
2015-08-30 09:58:49 -04:00
adelikat
724c4b748b
NESHawk - implement mapper 53 (multicart junk)
2015-08-30 09:41:41 -04:00
adelikat
f46eb21c93
Remove hack that attempted to support mapper 219 badly, better to not support it
2015-08-29 13:02:25 -04:00
adelikat
3f847b7b6f
Map Mapper 255 to 225 in accordance with http://problemkaputt.de/everynes.htm
...
Also, remove documentation and replace with wiki link
2015-08-28 22:23:48 -04:00
adelikat
defdfa6e2e
NESHawk - fix mapper 164
2015-08-25 20:11:32 -04:00
adelikat
858834ae94
NESHawk - mapper 91 - set mirroring based on cart info, fixes all mapper 91 games that need vertical mirroring
2015-08-25 17:07:43 -04:00
adelikat
45dfee6605
add MAPPER119 designation to TQROM
2015-08-25 17:07:42 -04:00
nattthebear
56ec186b3f
For iNES v2, attempt to detect pal/ntsc region from header
2015-08-25 16:19:50 -04:00
adelikat
ba8860b1c5
NESHawk - fix mapper 60, including dipswitches
2015-08-24 22:49:57 -04:00
adelikat
254263c1df
For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL
2015-08-24 21:24:59 -04:00
adelikat
4723ec8acc
NesHawk - MILLIONS OF MOAR GAMEZ!!!
2015-08-23 22:36:15 -04:00
adelikat
2e6ba68327
NesHawk - TEN MILLION IN ONE!!!111
2015-08-23 22:26:10 -04:00
adelikat
9846b3a050
NESHawk - implement board UNIF_BMC-D1038
2015-08-23 17:05:00 -04:00
adelikat
535a307e27
NESHawk - implement board UNIF_BMC-8157
2015-08-23 16:20:12 -04:00
adelikat
af0219655e
NESHawk - implement board UNIF_BMC-BS-5, note: this board uses dipswitches. These were implemented via the "Advanced properties" scheme, rather than the FCEUX way of incrementing the value on reset
2015-08-23 15:17:33 -04:00
adelikat
988168b0bc
NESHawk - finishing up mapper 6
2015-08-23 01:05:30 -04:00
adelikat
0e94191b97
NesHawk - mapper 6 - fix vram and mirroring logic
2015-08-22 23:19:55 -04:00
adelikat
0efd72c409
NEShawk - start mapper 6
2015-08-22 22:22:58 -04:00
adelikat
ad5de7e0af
NESHawk - support UNIF_UNL-TC-U01-1.5M (same as mapper 147)
2015-08-22 17:10:24 -04:00
adelikat
9f59219a39
NESHawk - support UNIF_UNL-SA-72007 (same thing as Mapper 145)
2015-08-22 17:06:50 -04:00
adelikat
631249f08a
NESHawk - add minimal support for board UNIF_UNL-CC-21
2015-08-22 16:58:09 -04:00
adelikat
cb7f49d94c
NESHawk - Implement board UNIF_UNL-CC-21
2015-08-22 16:34:57 -04:00
adelikat
4b364df044
NESHawk - implement board UNIF_UNL-AX5705
2015-08-22 16:03:12 -04:00
adelikat
01226e3d90
NesHawk - implement board UNIF_BMC-GS-2004
2015-08-22 15:21:01 -04:00
adelikat
939a86aaf6
NESHawk - implement board UNIF_BMC-GS-2004
2015-08-22 14:52:21 -04:00
adelikat
43e6418dac
NESHawk - implement board UNIF_BMC-190in1
2015-08-22 11:35:45 -04:00
adelikat
ce1ec1e766
NesHawk - implement board UNIF_BMC-A65AS
2015-08-22 11:17:11 -04:00
adelikat
2cb64fafb8
Mapper 216 - supported enough for Magic Jewelry 2 to work
2015-08-22 09:53:39 -04:00
adelikat
1e454a46fe
NesHawk - implement mapper 214
2015-08-21 23:23:33 -04:00
adelikat
1916ba0042
NesHawk - Mapper 204 implemented
2015-08-21 22:58:18 -04:00
adelikat
f72875b584
NEShawk - implement mapper 202
2015-08-21 21:34:48 -04:00
adelikat
0c8f46427d
NesHawk - Implement mapper 147
2015-08-19 21:31:29 -04:00
adelikat
9054f56f52
NesHawk - implement mapper 136
2015-08-19 20:17:59 -04:00
adelikat
2d8d51c951
Moving some unif board files around
2015-08-18 21:13:57 -04:00
adelikat
f044790202
NESHawk - add unf board UNIF_DREAMTECH01, (Korean Igo (Unl))
2015-08-18 21:02:28 -04:00
adelikat
dd973d03fc
NESHawk - support UNIF_BMC-SuperHIK8in1 unf board (same as mapper 45)
2015-08-18 20:41:21 -04:00
adelikat
ad601227bb
NESHawk - support UNIF_BMC-42in1ResetSwitch
2015-08-18 19:15:49 -04:00
zeromus
e9394ceb88
change unif vram inference logic
2015-08-18 16:37:34 -05:00
zeromus
b7ed34db1c
re-fix ta0 0f 007 n0w that it l0ads differently
2015-08-17 16:30:58 -05:00
zeromus
b41c223464
fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there.
2015-08-17 16:30:35 -05:00
adelikat
399a8b5166
NESHawk - add support for Tao of 007, The by Quietust (PD) [U][a2].unf
2015-08-17 16:55:40 -04:00
adelikat
1a42b8d6fc
Revert "Mapper 132 - change some Nintendulator logic to FCEUX logic, and makes Qi Wang - Chinese Chess (Ch) [p1][!] playable. Couldn't find any other mapper 132 games, so I don't know if this breaks any existing ones"
...
This reverts commit 2e49ae88d3
.
2015-08-16 19:21:14 -04:00
adelikat
2e49ae88d3
Mapper 132 - change some Nintendulator logic to FCEUX logic, and makes Qi Wang - Chinese Chess (Ch) [p1][!] playable. Couldn't find any other mapper 132 games, so I don't know if this breaks any existing ones
2015-08-16 12:18:44 -04:00
adelikat
b26fe36cee
NESHawk - according to FCEUX, mapper 79 seems to do Writes to PRG to set chr banks, fixes Puzzle (Unl)
2015-08-16 11:49:24 -04:00
adelikat
b1b96ad070
NESHawk - handle some junk with bus conflict issues
2015-08-16 10:53:48 -04:00
adelikat
29ac8bb05e
NESHawk - support STrike Wolf (MGC-014) [!] from GoodNES 3.14
2015-08-16 08:51:45 -04:00
adelikat
6f782133db
NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal
2015-08-16 08:47:17 -04:00
adelikat
44deeb3e68
NEShawk - mapper 168 - the only goodnes rom of Racermate has no wram, handle it similarly to the PRG and CHR issues that copies of this game seem to have
2015-08-16 08:43:58 -04:00
adelikat
2ca5a0b18b
NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators
2015-08-16 08:31:18 -04:00
adelikat
c7f2ea1a9a
NESHawk - SxROM - according to bootgod HVC-SIROM has 64kb Chr ROM, fix asserts accordingly
2015-08-16 08:07:50 -04:00
adelikat
77b5eb36b6
NESHawk - SxROM - according to bootgod, HVC-SNROM has 8kb CHR-ROM and no CHR-RAM, fix Asserts accordingly. Fixes Morita Kazuo no Shougi (J)
2015-08-16 07:48:46 -04:00
adelikat
508bc7e1cc
NES - support some junk via the game db, remove some disch doc comments and replace with wiki link, remove exception thrown for qboy, as the investigation has been done
2015-08-15 22:42:51 -04:00
adelikat
0c31b782c3
NES - Mapper 91 - better support some junk
2015-08-15 19:58:52 -04:00
adelikat
f25d64c4aa
NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other
2015-08-15 19:50:47 -04:00
adelikat
cf1b53c943
Fix mapper 245 via an assert instead
2015-08-10 20:38:06 -04:00
adelikat
722cf9dec1
Mapper 245 - don't throw an exception on a particular bad dump shenanigans
2015-08-10 19:43:55 -04:00
nattthebear
6dfc43a0ed
NES: Support trainered roms because CHAOTIC NEUTRAL
2015-08-10 19:42:13 -04:00
zeromus
36f56f3530
neshawk - fix NES mapper 31 CHR-ROM support #470
2015-08-10 17:12:36 -05:00
scrimpeh
b0ff8d586c
NEShawk/Mapper 105 - Add IRQs
2015-08-10 22:54:27 +02:00
adelikat
0f8544b051
NES - add support for the UNIF_BMC-T-262 board
2015-08-09 20:41:51 -04:00
adelikat
637d2c95c0
Mapper 243 - remove reference to unif having problems as the documentation bug was probably what was being observed
2015-08-09 20:04:27 -04:00
adelikat
9dfa48015e
Mapper 243 - link to wiki instead of putting outdated docs in the wiki
2015-08-09 19:47:33 -04:00
adelikat
7fc3777e45
Nes - fix mapper 243 chr handling, we were correctly doing what was documented in the disch docs, but Nintendulator and FCEUX did something slightly different that is working. Changed to do against the docs and do what working emulators do
2015-08-09 19:42:47 -04:00
adelikat
9237b894f9
Mapper 235 - oops, forgot about mirroring
2015-08-09 15:09:21 -04:00
adelikat
faf299faf8
NES - implement mapper 235
2015-08-09 14:25:49 -04:00
adelikat
d12726a1fc
Fix mapper 51
2015-08-09 14:03:11 -04:00
adelikat
ef656a9f5d
Implement Mapper 244 (Decathlon)
2015-08-09 13:41:45 -04:00
adelikat
d9fc4f9cd0
NESHawk - attempt to implement mapper 51, but it is busted
2015-08-09 11:15:25 -04:00
nattthebear
6e433ab656
Make a zombie board for m34 that attempts to support bad dumps of both bxrom and ave-nina
2015-08-08 10:51:30 -04:00
adelikat
20f7dca9ae
support ines header "MAPPER034", fixes a bad dump of something
2015-08-08 10:05:09 -04:00
adelikat
d662d9a700
clean up the NESSyncSettingsForm
2015-08-07 17:15:50 -04:00
scrimpeh
c095bf4b46
NESHawk/Mapper90 - Various Fixes to PRG and CHR banking system and IRQs, makes the 45-in-1 multicart playable
2015-08-06 14:54:38 +02:00
nattthebear
4f159b4c20
Populate board values sync settings with default values when loading a game on a board with them
2015-08-05 21:05:07 -04:00
adelikat
ba21484ddd
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
2015-08-05 20:12:09 -04:00
scrimpeh
40f87f3391
NEShawk - Mapper 90 - Change Dipswitches to sync settings
2015-08-06 00:10:21 +02:00
scrimpeh
a24f8bee23
NEShawk - Mapper 90
2015-08-05 19:59:48 +02:00
adelikat
e841707502
Quicknes - throw an UnsupportedGameException on Paperboy (U) because input will not work for some reason, this allows it to fallback to NesHawk automatically
2015-07-18 08:58:52 -04:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
zeromus
b5d5cb03e1
commit an ancient comment that's meaningless to me now
2015-06-16 10:00:11 +00:00
goyuken
9a02a5cac0
mgba: RTC and syncsettings
2015-06-13 18:01:26 +00:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
goyuken
b2ead68c4d
lag frame in mgba
2015-06-10 01:19:09 +00:00
goyuken
68506d6ea1
some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba
2015-06-06 22:23:42 +00:00
goyuken
f57c3b86f0
support reading the old vba-next savwerams in the mgba core
2015-06-06 17:42:47 +00:00
goyuken
f5c8bece3a
satesvates for mgba
2015-06-06 17:34:19 +00:00
goyuken
4a5f87387c
saverams in mgba, maybe
2015-06-06 12:49:31 +00:00
goyuken
f458c93e56
support hex editor and gpu viewer for mgba
2015-06-05 00:43:41 +00:00
goyuken
43c7483ef6
hook up mGBA bios
2015-06-05 00:12:12 +00:00
goyuken
6d5d720d55
mgba: input support
2015-06-04 23:30:24 +00:00
goyuken
f30dec819d
bl;ah blah
2015-06-04 22:47:51 +00:00
goyuken
66f0bf15c0
Fix up some junkus in appleii core init, and add stub for mGBA
2015-06-04 02:04:42 +00:00
goyuken
6ab8be0a1d
Screwball mode Apple II savestates
2015-05-18 00:14:00 +00:00
zeromus
6833a24638
add NES music ripper tool prototype
2015-05-08 00:56:46 +00:00
adelikat
3867a890fc
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
2015-04-12 19:17:31 +00:00
goyuken
9fef38dfd6
NES FDS: Fix showing "Good dump" all of the time
2015-03-28 15:42:02 +00:00
pjgat09
c2dd59aa3a
N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
2015-03-17 00:11:08 +00:00
zeromus
10dbd9bafb
nsf - big cleanup and fix a lot of games and add savestates
2015-03-11 21:19:47 +00:00
zeromus
db9fbced86
neshawk - rough sketch of NSF player. basically functional for some games
2015-03-11 09:46:27 +00:00
zeromus
aaa5704107
fix FME-7 IRQ ACK logic in quicknes and neshawk
2015-03-05 18:36:09 +00:00
goyuken
adc3e96ca8
iemulator single instance attribute. to find out about: PSX, Apple2
2015-03-03 00:23:50 +00:00
goyuken
c9d630b330
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
2015-02-23 22:40:51 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
goyuken
8bf7c960cf
some stuff, not ready yet
2015-02-19 03:16:33 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
...
Common mistake.
2015-02-10 04:19:34 +00:00
zeromus
656c6e0585
i knew that was too good to be true
2015-02-02 22:00:43 +00:00
zeromus
88bb1f5c83
change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
2015-02-02 21:46:34 +00:00
zeromus
966edb10ab
add 65816 disassembler.. not tested very well tho
2015-01-26 00:20:01 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
goyuken
2c09c10721
memory domain: silent pokes
2015-01-25 20:10:19 +00:00
goyuken
2f3f7723a0
quicknes disassembler tweak
2015-01-25 20:06:41 +00:00
adelikat
76864d5d47
oops
2015-01-25 17:05:30 +00:00
adelikat
38a4765123
NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode)
2015-01-25 16:17:59 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
ac442130ae
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
adelikat
292f71e9c9
make INESPPUViewable an IEmulatorService
2015-01-23 21:46:23 +00:00
zeromus
8d340a7c19
fix n64 disasm pinvoke
2015-01-23 20:28:47 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
adelikat
2651061cac
NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
2015-01-20 00:29:17 +00:00
adelikat
2e737e66be
NES - remove some more unnecessary partial class usage
2015-01-19 13:38:08 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
9f6c0ca695
NES - remove the partial class closure on the PPU object files
2015-01-17 21:09:33 +00:00
adelikat
3b2c00cf39
NES - remove a bit more partial class as namespace abuse
2015-01-17 21:02:59 +00:00
adelikat
ede452700c
VBANext - separate into separate files
2015-01-17 20:48:31 +00:00
adelikat
4f956779fe
Meteor - break up into separate files
2015-01-17 19:32:45 +00:00
adelikat
9041281b72
GambatteLink - break up into separate files
2015-01-17 19:10:58 +00:00
adelikat
c3a4077ffb
Break up Gambatte.cs into separate files
2015-01-16 18:37:42 +00:00
adelikat
33c6446fe2
APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file
2015-01-16 02:07:24 +00:00
adelikat
e8e4c74962
QuickNES - break up into separate files
2015-01-16 01:38:47 +00:00
adelikat
95dcae132f
NEShawk - break up into separate files
2015-01-15 19:19:43 +00:00
adelikat
69c547bdd7
Neshawk - fix crash on start up caused my memory domain refactor
2015-01-15 15:52:52 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
10e56a4a4f
Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
2015-01-13 19:30:50 +00:00
adelikat
17b4782474
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
2015-01-13 00:01:25 +00:00
adelikat
815cf4ab97
todo: N64 - learn to spell, fix cheats not defaulting to the system bus
2015-01-12 23:38:31 +00:00
goyuken
a8a0d35a97
coolboy 400 in 1: fix some games
2015-01-11 23:37:17 +00:00
goyuken
7ce4fd206e
nes: support cool boy 400 in 1
2015-01-08 01:00:48 +00:00
adelikat
efc8d26ac7
quicknes - default to true for Clip Top and Bottom
2015-01-05 20:00:51 +00:00
goyuken
3710e6c1ca
itoolformautoconfig: fix save position
2015-01-01 21:01:42 +00:00
goyuken
89864b0816
GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold
2014-12-29 22:56:46 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
goyuken
e9b38bbbca
nes fds: decrease rate of debug message spew
2014-12-22 22:27:30 +00:00
goyuken
d28d5e5a9b
quciknes: enforce objectdisposedexception so as to avoid accessviolations
2014-12-21 17:40:06 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
goyuken
eb4aa94546
stuff
2014-12-17 02:33:05 +00:00
goyuken
50704247fa
NES: ppu view internal infrastructure
2014-12-17 02:01:48 +00:00
goyuken
665ead318b
nes ppu view infrastructure changes, not complete
2014-12-17 00:35:59 +00:00
goyuken
972173282a
support new disassembler infrastructure in 2600 and nes
2014-12-15 22:52:22 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
goyuken
5a1c082236
bleh
2014-12-14 18:35:35 +00:00
goyuken
6ec6f82109
gb disassembler that may or may not work
2014-12-14 18:24:10 +00:00
goyuken
10e38e7bc9
fix BANDAI FCG 1 Boards without barcode reader
2014-12-14 17:19:54 +00:00
goyuken
09f9d50f46
IDisassemblable changes. can't compile right now, so might not work
2014-12-14 17:17:22 +00:00
adelikat
1a1116c651
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
2014-12-14 02:01:38 +00:00
zeromus
a8fd9c1fdf
neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt
2014-12-14 00:22:07 +00:00
zeromus
70091c7780
neshawk - fix loading q-boy unif
2014-12-14 00:16:05 +00:00
adelikat
1cd49d5b54
GBA GPU Viewer - convert to using EmulatorServices
2014-12-13 23:46:12 +00:00
goyuken
c6ed49c067
some disassembler stuff
2014-12-13 21:49:15 +00:00
adelikat
9fc46f6764
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
2014-12-12 01:58:12 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
goyuken
923b5e2543
dual gameboy memorycallback stuff
2014-12-05 02:43:16 +00:00
goyuken
1f9b4d23fe
lets try something that compiles
2014-12-05 02:39:42 +00:00
goyuken
a7ad7e20e9
clean up vbanext core
2014-12-05 02:27:39 +00:00
adelikat
3dfd57197d
N64 - cleanup after adding new services and such
2014-12-05 02:22:41 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
goyuken
7f9adc0c1d
dgb: reenable input callbacks.
2014-12-04 02:04:14 +00:00
goyuken
5f770e4696
update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
2014-12-04 01:46:59 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
8cffecede9
ditto
2014-11-30 20:40:17 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
goyuken
2fce719309
comments
2014-11-30 19:13:58 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
5d512c4c5d
N64 - break off ICoreService implementations into separate files
2014-11-30 15:38:39 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
zeromus
92243cd393
neshawk - add PPU reset to soft reset, to fix #327
2014-11-30 05:02:12 +00:00
goyuken
6d04f9089a
NES: show more informative error logs for certain INES header screwballs
2014-11-27 18:03:00 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
9c285e3e3a
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
2014-11-24 01:17:05 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
goyuken
d58b00b72b
gba tracelog: add register display
2014-11-19 03:33:09 +00:00
goyuken
08d4319ad3
gba: tracelog
2014-11-19 03:16:36 +00:00
goyuken
eaf409d4af
gba (vba): some roughing in for the tracelogger
2014-11-19 02:24:33 +00:00
adelikat
17c6a2c1f6
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
2014-11-19 00:32:51 +00:00
adelikat
21dad476a8
LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it
2014-11-18 23:44:42 +00:00
goyuken
0a17fadb8e
gb: add mute sound as a setting. most useful in dual mode.
2014-11-16 21:56:32 +00:00
adelikat
f3a2387926
Quicknes - metadata for controller settings, player 2 not plugged in by default
2014-11-02 14:03:38 +00:00
goyuken
f3e9958f07
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
2fbdf059cb
barcode reader cleanup
2014-10-30 20:54:46 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
goyuken
ff95066672
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
2014-10-29 18:58:43 +00:00
goyuken
84fa4feba1
nes: some garbage for datach barcode reader, not finished
2014-10-29 02:34:13 +00:00
goyuken
755f7d7ac4
neshawk: make datach games boot
2014-10-29 01:09:15 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
goyuken
121b1edad9
nes: minor cleanup
2014-10-15 19:40:40 +00:00
pjgat09
502caa2e37
N64: Output an error code when LoadLibrary fails
2014-10-13 23:20:18 +00:00
adelikat
72e29286c8
now that jabo is packaged with bizhawk, make it the default plugin
2014-09-27 21:31:07 +00:00
adelikat
52d3ad8467
N64 - fix issue 273
2014-09-27 21:15:51 +00:00
adelikat
25c2507013
N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
2014-09-27 12:56:55 +00:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
zeromus
cfa433a9a6
for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
2014-09-14 09:11:34 +00:00
goyuken
184b4dcba9
change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
2014-09-12 15:39:04 +00:00
zeromus
2c8295ba76
Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
2014-09-12 01:02:09 +00:00
zeromus
87e9d235f6
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
2014-09-09 21:34:41 +00:00
pjgat09
a8684c34a6
N64: Hooked up the system bus domain.
2014-09-08 22:31:51 +00:00
adelikat
8a36049b81
N64 - start a system bus memory domain, doesn't yet work
2014-09-08 22:19:44 +00:00
goyuken
7a25e05189
snes: faker system bus (ram only) for determinstic mode)
2014-09-08 15:43:34 +00:00
adelikat
28bd6229c8
N64 - some core code reorg
2014-09-07 21:48:05 +00:00
zeromus
d220b94e76
change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
2014-09-07 18:43:31 +00:00
pjgat09
181313cdf9
N64: Removed checks to see if the correct jabo dll was present
2014-09-07 03:13:53 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
adelikat
a59793b55b
N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
2014-09-07 00:23:15 +00:00
adelikat
88daf797db
N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
2014-09-06 23:03:34 +00:00
zeromus
5d754cf507
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
1170b5cd06
VBA: allow bios intro to be skipped even when in determinstic mode
2014-08-27 22:19:26 +00:00
goyuken
227f5d6b53
gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
2014-08-24 17:33:23 +00:00
adelikat
b689d9d2ff
change release flag on the vba core to true
2014-08-24 14:11:30 +00:00
goyuken
dad905b738
vba-next: callbacks n shiz
2014-08-24 00:04:57 +00:00
pjgat09
5dc7327c1f
N64: Hopefully fix some crashes associated with restarting the core early in the emulation
2014-08-23 22:40:29 +00:00
goyuken
1d383a62cc
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
2014-08-23 19:06:37 +00:00
goyuken
c905b6fed2
dual gameboy: hook up to front end cable connected status indicator
2014-08-23 01:30:22 +00:00
goyuken
e8d9ae7e7c
vba: cpu flags and registers
2014-08-21 23:51:25 +00:00
goyuken
047f148f20
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
2014-08-18 17:21:17 +00:00
goyuken
56afd7c482
gb: minor cleanup
2014-08-18 16:26:40 +00:00
goyuken
ca7a7886ed
dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
2014-08-18 02:31:42 +00:00
goyuken
9774630e54
vba next -- add that weird combined memory domain for feature parity with meteor
2014-08-17 20:32:08 +00:00
goyuken
d7f39ca831
vba next: coreside work for alternate palettes
2014-08-17 20:05:56 +00:00
goyuken
9c24c180f2
vbanext: support GPU VIEW. it should still work in meteor...
2014-08-17 19:02:10 +00:00
pjgat09
fdb2e5a838
N64: Fixing the gamedb for jabo
2014-08-17 18:07:02 +00:00
goyuken
8c4696609d
vba next: memory domains
2014-08-16 05:45:31 +00:00
goyuken
ceae8d71b5
memory domain: minor refactor and cleanup
2014-08-15 21:21:17 +00:00
zeromus
2a66a0672a
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
zeromus
6ad6126536
fix typo in 'visbile' sprites
2014-08-14 15:50:33 +00:00
goyuken
1d6a6030f5
vba next: RTC should be functional now. maybe.
2014-08-13 21:49:28 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
goyuken
c0defce472
quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
2014-08-13 17:22:16 +00:00
goyuken
d7a1dd3846
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
2014-08-13 17:06:01 +00:00
goyuken
9e234b3bf5
vba next: some gamedb and saveram hookups, not all finished
2014-08-12 00:34:19 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
goyuken
4b0efa8496
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
2014-08-09 15:51:01 +00:00
goyuken
ba93e6ab0e
vba next: savestates and other confetti
2014-08-08 20:01:09 +00:00
goyuken
31fe0c57e3
vbanext: sound, lag frames, cleanup, stuff
2014-08-08 04:09:50 +00:00
goyuken
80d1723a3a
https://www.youtube.com/watch?v=XwzzyzUcNOQ
2014-08-08 00:55:33 +00:00
pjgat09
ad66bc4f30
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
2014-08-07 02:48:01 +00:00
goyuken
8cfc640d1e
woop woop call the cops see if i care
2014-08-04 22:25:07 +00:00
zeromus
04255670f7
neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
2014-08-04 02:59:08 +00:00
goyuken
4deda7eb91
settings cleanup
2014-08-03 22:19:55 +00:00
goyuken
78d1e95791
settings cleanup
2014-08-03 22:09:08 +00:00
adelikat
bbad6c90a4
N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
2014-08-03 18:13:33 +00:00
adelikat
b1cd40f276
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
2014-08-03 17:50:56 +00:00
adelikat
5908c0ab12
add Jabo settings to N64 plugin config, for non-game specific settings
2014-08-03 16:14:47 +00:00
adelikat
da3f9db018
Make mupen-style lag a setting not a sync-setting
2014-08-03 13:06:53 +00:00
zeromus
532cd76af0
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
2014-08-03 05:09:28 +00:00
adelikat
7fa58557a6
N64 - add a menu item for "Mupen style lag"
2014-08-03 01:16:11 +00:00
pjgat09
5e0ba6cd30
N64: Added an IsVIFrame flag
2014-08-03 00:00:26 +00:00
goyuken
8c2e4d7f76
woops
2014-08-01 15:04:20 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
goyuken
45b8854295
expand use of MissingFirmwareException
2014-07-31 22:06:11 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
goyuken
9609bf1601
NES: disconnect some bitrotted code for an alternate 6502 core
2014-07-30 16:33:48 +00:00
goyuken
0c0f9eb93a
snes9x rough-in
2014-07-28 20:45:21 +00:00
goyuken
9196400b70
nes: MMC5: clean up debug message
2014-07-28 17:51:24 +00:00
zeromus
9b70edb54c
jabo check shouldnt depend on PWD for path resolution; add minimally acceptable hacky code to build dll dir based on executing assembly path
2014-07-27 02:13:23 +00:00
zeromus
8d7fec50c1
will this solve the hanging emuhawk process?
2014-07-27 02:11:42 +00:00
goyuken
235f92c82e
NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested
2014-07-23 20:15:42 +00:00
goyuken
3e5945660f
tidy
2014-07-23 15:45:30 +00:00
goyuken
3218085682
Quicknes: clean up previous commit
2014-07-23 03:02:44 +00:00
goyuken
e87f0ceba7
quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
2014-07-23 02:48:55 +00:00
pjgat09
5ba1bf425a
N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
2014-07-22 00:22:08 +00:00
pjgat09
cddb2a5fc5
N64: Jabo dll is now quietly patched when a rom is loaded
2014-07-22 00:08:57 +00:00
adelikat
2190b15099
snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate
2014-07-21 19:07:21 +00:00
adelikat
26ef424bdf
snes - when throwing an exception about profile mismatches, to let the user know what profile the state was from, and what the current one is, and as a bonus clue us in faster, when garbage data is coming out of a hosed state
2014-07-21 03:05:29 +00:00
pjgat09
a5d57a5a4f
N64: Forgot the antialiasing level setting
2014-07-20 19:24:06 +00:00
pjgat09
e86448c825
N64: Cast enum types to int before passing them to the plugin
2014-07-20 19:13:43 +00:00
adelikat
f5ff868c50
N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way
2014-07-20 18:25:47 +00:00
adelikat
15c7dfe269
revert some variable renaming in the glide plugin
2014-07-20 17:49:04 +00:00
adelikat
fdf9a97714
pretty up Jabo enum value names, since they show up in the gui
2014-07-20 17:23:04 +00:00
adelikat
4382dc0c9a
N64 sync settings - clean up object convert public fields to properties
2014-07-20 17:10:20 +00:00
adelikat
6819459292
N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
2014-07-20 16:59:03 +00:00
xmikecampx7
1342dae39d
Fixed Descriptions of N64SyncSettings
2014-07-20 16:32:17 +00:00
xmikecampx7
108dfcbe54
Added N64 Syncsettings Documentation
2014-07-20 16:12:05 +00:00
pjgat09
65345077a8
N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed.
2014-07-20 16:00:56 +00:00
xmikecampx7
631d4d625d
Added DefaultValues and Displaynames to GlideMk2 SyncSettings
2014-07-20 15:05:22 +00:00
xmikecampx7
402f269208
Added DefaultValues and DisplayNames to Glide Sync Settings
2014-07-20 14:57:02 +00:00
adelikat
2928137a20
N64 sync settings - some reorg
2014-07-20 14:33:57 +00:00
adelikat
042e72bfb6
New N64 plugin config settings dialog, including adding jabo settings
2014-07-20 02:57:26 +00:00
adelikat
9e49c29240
pretty up Gameboy setting display names
2014-07-20 00:16:40 +00:00
pjgat09
04f7664ec9
N64: Started fleshing out the jabo sync settings
2014-07-19 21:53:31 +00:00
goyuken
6d551ffb62
quicknes settings beautification
2014-07-19 18:45:20 +00:00
pjgat09
b82c83c188
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
2014-07-19 16:59:27 +00:00
goyuken
e55dd02644
i meant to commit this a few days ago? oops
2014-07-17 22:27:09 +00:00
goyuken
1b4a8a0b23
settings cleanup
2014-07-14 16:56:23 +00:00
goyuken
fb133da0c5
fix some internal settings infrastructure
2014-07-14 16:10:45 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
1c0eca190e
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
2014-07-03 18:54:53 +00:00
adelikat
6cba3568ef
More extension reorg
2014-07-03 17:23:03 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
goyuken
d83c56a9d8
NES: internal cleanup and commenting
2014-07-02 15:21:42 +00:00
adelikat
0d581613e2
NEShawk - nice button orders for controllers
2014-06-29 21:01:57 +00:00
adelikat
3e3e34c745
SNES - nitpicky change in button orders
2014-06-29 12:55:01 +00:00
adelikat
3bf5b75adc
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
2014-06-28 22:59:04 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
adelikat
a45f7d7154
N64 - oops #2
2014-06-28 13:00:53 +00:00
adelikat
9378dc5921
N64 - oops
2014-06-28 12:58:13 +00:00
adelikat
e5f340c365
Oops, fix something I broke last night with N64 controllers
2014-06-25 13:52:38 +00:00
adelikat
5f71bf11c8
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
2014-06-25 02:18:11 +00:00
adelikat
7c7182b75d
N64 - default to one connected controller with no pak
2014-06-25 01:51:16 +00:00
goyuken
0c57d7954f
gameboi: fix crash
2014-06-23 03:44:46 +00:00
goyuken
6f84abb81e
slap some comments on the NES controller stuff
2014-06-22 00:44:36 +00:00
zeromus
237045fde2
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
2014-06-17 22:03:08 +00:00
goyuken
9a6decef06
GB: cleanup and stuff
2014-06-16 15:59:39 +00:00
goyuken
aee94afe05
snes boardname stuff
2014-06-12 20:46:42 +00:00
null_ptr
710e461165
Fixed flickering on games that do not render during every vi frame
2014-06-10 22:21:40 +00:00
goyuken
e3cb22889a
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
2014-06-04 18:53:57 +00:00
adelikat
aa2ae170f3
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
goyuken
512dc84334
would have sucked to not find that bug
2014-05-31 20:34:13 +00:00
adelikat
1c0f8674c3
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
58efa286df
move stuff
2014-05-31 16:12:59 +00:00
goyuken
8f87c2e854
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
2014-05-31 04:01:07 +00:00
goyuken
ab74f31d41
quicknes: support getcpuflagsandregisters
2014-05-26 19:49:45 +00:00
goyuken
299c27ae6e
NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
2014-05-26 01:29:00 +00:00
zeromus
80707ebc53
fix supergameboy
2014-05-24 05:37:30 +00:00
goyuken
59440c1d4d
NES stuff
2014-05-23 15:10:14 +00:00
zeromus
f49c4492f1
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
2014-05-23 00:13:04 +00:00
goyuken
6f9211167c
neshawk: pirate fix
2014-05-21 22:29:14 +00:00
adelikat
6e4af65b99
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
2014-05-20 15:19:13 +00:00
adelikat
e96b81d7ab
Rip out some "movies 1.0" hacks
2014-05-18 16:28:56 +00:00
adelikat
0e02a78073
update a comment now that accuracy profile is an option
2014-05-18 13:44:58 +00:00
adelikat
5e15ba5fa0
credit blargg for quicknes
2014-05-18 01:12:38 +00:00
adelikat
965c2dfc0f
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
2014-05-18 01:06:11 +00:00
adelikat
0588c3d7ea
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
2014-05-17 19:35:47 +00:00
zeromus
19f3b1b1da
here it is, fixed another way, for the record: float ranges can now support inverted senses.
2014-05-17 00:06:20 +00:00
goyuken
0ec92e626e
nes: make full_nes_palette.nes test work. colors still look a bit funky though
2014-05-15 23:25:49 +00:00
goyuken
3405369d58
neshawk: fastererer
2014-05-14 15:46:16 +00:00
adelikat
e51e8dead5
SNES - Make performance core the default
2014-05-14 12:47:36 +00:00
adelikat
578cc2c850
Front end for z64 rsp hle video plugin support
2014-05-14 02:29:59 +00:00
adelikat
fa7b2ec441
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
2014-05-14 01:50:36 +00:00
goyuken
3fa2b4629c
NES: switch to quicknes palette as defaut
2014-05-13 23:26:39 +00:00
adelikat
92f32c568c
N64 - ok, one more round of cleanup!
2014-05-13 00:31:32 +00:00
adelikat
b8ed3230e9
N64 - some code cleanup
2014-05-13 00:06:33 +00:00
adelikat
d9f86aa8a1
N64 - don't be 0 x 0 video size on startup
2014-05-12 23:54:27 +00:00
goyuken
490a3dc3cf
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
2014-05-12 17:24:43 +00:00
goyuken
93b710e4ab
gambatte: make RTC run at the correct 59.7fps instead of 60fps
2014-05-12 04:08:22 +00:00
adelikat
ec5414c9d8
If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
2014-05-12 00:14:45 +00:00
goyuken
1ef04c0cb5
gambatte: support text savestates
2014-05-11 20:48:19 +00:00
goyuken
5710282ac6
gambatte: eliminate some unused code
2014-05-11 15:40:02 +00:00
adelikat
467a8f37eb
N64 Input convert some magic 127's into constants, nothing useful about this commit
2014-05-11 13:05:59 +00:00
adelikat
f697a52c56
Fix a few warnings
2014-05-10 20:00:30 +00:00
adelikat
3488df36c4
N64 - ability to set core type in the front end
2014-05-10 17:30:03 +00:00
adelikat
3e843b2b0f
N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
2014-05-10 16:05:56 +00:00
adelikat
db02bd4a8e
Fix inconsistency in N64 namespaces
2014-05-10 14:56:21 +00:00
goyuken
975ced7e38
gambatte: break stuff. don't use
2014-05-10 04:22:12 +00:00
adelikat
64e3ff520d
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
2014-05-10 02:03:23 +00:00
null_ptr
1734267a7b
Added JsonIgnore Attribute to private members
2014-05-09 04:34:22 +00:00
null_ptr
52ee4984fa
Added setting for the controller plugin type and the controller connection to N64SyncSettings
2014-05-08 20:03:00 +00:00
goyuken
c687ac7cfd
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
2014-05-07 22:26:13 +00:00
goyuken
7b95dd4745
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
2014-05-07 21:34:19 +00:00
goyuken
663aeaf5eb
NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
2014-05-03 17:23:28 +00:00
goyuken
df6fa1dec0
gambatte: fix video problem related to new frame timing
2014-05-03 03:05:34 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
goyuken
fd5b7263ea
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
2014-04-30 20:32:13 +00:00
goyuken
9909b972fb
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
2014-04-30 19:43:55 +00:00
goyuken
ccd5782909
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
2014-04-30 17:36:35 +00:00
zeromus
3880f9059c
fix gambatte sound (misuse of blipbuffer)
2014-04-30 03:46:37 +00:00
adelikat
fea60dfbbe
Gameboy - fixed frame timing but broke sound
2014-04-29 23:31:25 +00:00
adelikat
4269098e8a
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
2014-04-28 16:02:11 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
adelikat
51be257486
core status bar icon - add yabause and bsnes icons
2014-04-25 21:41:34 +00:00
zeromus
49d8f6c5b9
remove savestate loading hacks for movie header skipping
2014-04-25 02:21:45 +00:00
adelikat
8c0526b90f
Quicknes - clip top and bottom true by default
2014-04-25 01:22:22 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
zeromus
06ffa9601c
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
2014-04-20 01:44:06 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
goyuken
53d3abb4f6
NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
2014-04-16 21:04:07 +00:00
goyuken
47b1e3ae49
I AM MASTER OVER DOG
2014-04-16 02:11:22 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
goyuken
5f66376f82
implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153
2014-04-11 15:01:22 +00:00
goyuken
29475fb24d
nes: misc blah
2014-04-09 22:23:19 +00:00
goyuken
8c7b1da678
NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards
2014-04-09 19:39:04 +00:00
goyuken
58079850ae
NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come
2014-04-09 18:13:19 +00:00
goyuken
67fdb46ca2
workaround issue 146
2014-03-23 15:00:56 +00:00
goyuken
4c448e6858
NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers
2014-03-19 23:22:06 +00:00
goyuken
aa2fce885e
nes: axrom: support 512K oversize
2014-03-19 16:06:51 +00:00