Fix up some junkus in appleii core init, and add stub for mGBA

This commit is contained in:
goyuken 2015-06-04 02:04:42 +00:00
parent 7f275c5ab5
commit 66f0bf15c0
5 changed files with 143 additions and 10 deletions

View File

@ -349,8 +349,7 @@ namespace BizHawk.Client.Common
nextEmulator = new AppleII(
nextComm,
assets,
roms,
GetCoreSettings<AppleII>());
roms);
break;
default:
return false;
@ -505,13 +504,10 @@ namespace BizHawk.Client.Common
var c64 = new C64(nextComm, game, rom.RomData, rom.Extension);
nextEmulator = c64;
break;
case "AppleII":
var appleII = new AppleII(nextComm, game, rom.RomData, rom.Extension);
nextEmulator = appleII;
break;
case "GBA":
//core = CoreInventory.Instance["GBA", "Meteor"];
core = CoreInventory.Instance["GBA", "VBA-Next"];
//core = CoreInventory.Instance["GBA", "mGBA"];
break;
case "PSX":
nextEmulator = new Octoshock(nextComm, null, null, rom.FileData, GetCoreSettings<Octoshock>(), GetCoreSyncSettings<Octoshock>());

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@ -120,7 +120,7 @@
<Compile Include="Calculator\TI83LinkPort.cs" />
<Compile Include="Computers\AppleII\AppleII.cs" />
<Compile Include="Computers\AppleII\AppleII.IAudioProvider.cs">
<DependentUpon>AppleII.cs</DependentUpon>
<DependentUpon>AppleII.cs</DependentUpon>
</Compile>
<Compile Include="Computers\AppleII\AppleII.IEmulator.cs">
<DependentUpon>AppleII.cs</DependentUpon>
@ -378,6 +378,7 @@
<Compile Include="Consoles\Nintendo\GBA\ArmV4Disassembler.cs" />
<Compile Include="Consoles\Nintendo\GBA\IGBAGPUViewable.cs" />
<Compile Include="Consoles\Nintendo\GBA\LibMeteor.cs" />
<Compile Include="Consoles\Nintendo\GBA\LibmGBA.cs" />
<Compile Include="Consoles\Nintendo\GBA\LibVBANext.cs" />
<Compile Include="Consoles\Nintendo\GBA\Meteor.cs" />
<Compile Include="Consoles\Nintendo\GBA\Meteor.IGBAGPUViewable.cs">
@ -395,6 +396,7 @@
<Compile Include="Consoles\Nintendo\GBA\Meteor.IVideoProvider.cs">
<DependentUpon>Meteor.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Nintendo\GBA\MGBAHawk.cs" />
<Compile Include="Consoles\Nintendo\GBA\VBANext.cs" />
<Compile Include="Consoles\Nintendo\GBA\VBANext.IDebuggable.cs">
<DependentUpon>VBANext.cs</DependentUpon>

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@ -16,15 +16,15 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
)]
public partial class AppleII : IEmulator, IDriveLight
{
public AppleII(CoreComm comm, IEnumerable<GameInfo> gameInfoSet, IEnumerable<byte[]> romSet, object settings)
: this(comm, gameInfoSet.First(), romSet.First(), settings)
public AppleII(CoreComm comm, IEnumerable<GameInfo> gameInfoSet, IEnumerable<byte[]> romSet)
: this(comm, gameInfoSet.First(), romSet.First())
{
GameInfoSet = gameInfoSet.ToList();
RomSet = romSet.ToList();
}
[CoreConstructor("AppleII")]
public AppleII(CoreComm comm, GameInfo game, byte[] rom, object Settings)
public AppleII(CoreComm comm, GameInfo game, byte[] rom)
{
GameInfoSet = new List<GameInfo>();

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
public static class LibmGBA
{
const string dll = "mgba.dll";
const CallingConvention cc = CallingConvention.Cdecl;
[DllImport(dll, CallingConvention=cc)]
public static extern void BizDestroy(IntPtr ctx);
[DllImport(dll, CallingConvention = cc)]
public static extern IntPtr BizCreate();
[DllImport(dll, CallingConvention = cc)]
public static extern void BizReset(IntPtr ctx);
[DllImport(dll, CallingConvention = cc)]
public static extern bool BizLoad(IntPtr ctx, byte[] data, int length);
[DllImport(dll, CallingConvention = cc)]
public static extern void BizAdvance(IntPtr ctx, int keys, ref IntPtr vbuff);
}
}

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@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
[CoreAttributes("mGBA", "endrift", true, false, "NOT DONE", "NOT DONE", false)]
public class MGBAHawk : IEmulator, IVideoProvider
{
IntPtr core;
[CoreConstructor("GBA")]
public MGBAHawk(byte[] file, CoreComm comm)
{
var ser = new BasicServiceProvider(this);
ser.Register<IDisassemblable>(new ArmV4Disassembler());
ServiceProvider = ser;
CoreComm = comm;
core = LibmGBA.BizCreate();
if (core == IntPtr.Zero)
throw new InvalidOperationException("BizCreate() returned NULL!");
try
{
if (!LibmGBA.BizLoad(core, file, file.Length))
{
throw new InvalidOperationException("BizLoad() returned FALSE!");
}
}
catch
{
LibmGBA.BizDestroy(core);
throw;
}
}
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public ISoundProvider SoundProvider { get { throw new InvalidOperationException(); } }
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(new NullSound(), 735); } }
public bool StartAsyncSound() { return false; }
public void EndAsyncSound() { }
public ControllerDefinition ControllerDefinition { get { return GBA.GBAController; } }
public IController Controller { get; set; }
public void FrameAdvance(bool render, bool rendersound = true)
{
IntPtr vp = IntPtr.Zero;
LibmGBA.BizAdvance(core, 0, ref vp);
Marshal.Copy(vp, videobuff, 0, 240 * 160);
}
public int Frame { get; private set; }
public string SystemId { get { return "GBA"; } }
public bool DeterministicEmulation { get { return true; } }
public string BoardName { get { return null; } }
public void ResetCounters()
{
throw new NotImplementedException();
}
public CoreComm CoreComm { get; private set; }
public void Dispose()
{
if (core != IntPtr.Zero)
{
LibmGBA.BizDestroy(core);
core = IntPtr.Zero;
}
}
public int VirtualWidth { get { return 240; } }
public int VirtualHeight { get { return 160; } }
public int BufferWidth { get { return 240; } }
public int BufferHeight { get { return 160; } }
public int BackgroundColor
{
get { return unchecked((int)0xff000000); }
}
public int[] GetVideoBuffer()
{
return videobuff;
}
private int[] videobuff = new int[240 * 160];
}
}