Timing fix
This one actually mattered for mapper 83, which relies on pretty tight timing and power up behaviour.
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@ -643,8 +643,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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clear_2002();
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}
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runppu(241 * kLineTime);
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Reg2002_vblank_active = true;
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runppu(preNMIlines * kLineTime);
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Reg2002_vblank_active = true;
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--ppudead;
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}
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}
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