remove console spew from snes core

This commit is contained in:
zeromus 2016-03-27 00:41:05 -05:00
parent ab16086dfd
commit ebad5a8137
1 changed files with 0 additions and 3 deletions

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@ -503,7 +503,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
// port = 0, oninputpoll = 2: left port was strobed
// port = 1, oninputpoll = 3: right port was strobed
Console.WriteLine("ONINPUTPOLL: {0}", port + 2);
// InputCallbacks.Call();
//Console.WriteLine("{0} {1} {2} {3}", port, device, index, id);
@ -549,8 +548,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
// 1: signifies latch bit going to 1. should be reported as oninputpoll
if (index >= 0x4000)
IsLagFrame = false;
else
Console.WriteLine("ONINPUTPOLL: {0}", index);
}
void snes_video_refresh(int* data, int width, int height)