snes - fix more bugs in interlaced handling
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BizHawk.Emulation.Cores/Consoles/Nintendo/SNES
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@ -539,10 +539,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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//but the fields are side by side, so it's actually 1024x224.
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//copy the first scanline from row 0, then the 2nd scanline from row 0 (offset 512)
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//EXAMPLE: yu yu hakushu legal screens
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//EXAMPLE: World Class Service Super Nintendo Tester (double resolution vertically but not horizontally, in character test the stars should shrink)
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lineDouble = false;
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srcPitch = 512;
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yskip = 1;
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vidHeight /= 2;
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vidHeight = height;
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}
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if (dotDouble)
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