snes - fix more bugs in interlaced handling

This commit is contained in:
zeromus 2015-09-23 20:48:07 -05:00
parent f42a585fee
commit 1e67943b99
1 changed files with 2 additions and 1 deletions
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES

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@ -539,10 +539,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
//but the fields are side by side, so it's actually 1024x224.
//copy the first scanline from row 0, then the 2nd scanline from row 0 (offset 512)
//EXAMPLE: yu yu hakushu legal screens
//EXAMPLE: World Class Service Super Nintendo Tester (double resolution vertically but not horizontally, in character test the stars should shrink)
lineDouble = false;
srcPitch = 512;
yskip = 1;
vidHeight /= 2;
vidHeight = height;
}
if (dotDouble)