use gambatte window option in emuhawk
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e6ce14e031
commit
0cac65c184
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@ -34,6 +34,7 @@
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this.checkBoxMuted = new System.Windows.Forms.CheckBox();
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this.cbDisplayBG = new System.Windows.Forms.CheckBox();
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this.cbDisplayOBJ = new System.Windows.Forms.CheckBox();
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this.cbDisplayWIN = new System.Windows.Forms.CheckBox();
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this.SuspendLayout();
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//
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// propertyGrid1
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@ -44,7 +45,7 @@
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this.propertyGrid1.Location = new System.Drawing.Point(3, 3);
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this.propertyGrid1.Name = "propertyGrid1";
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this.propertyGrid1.PropertySort = System.Windows.Forms.PropertySort.Alphabetical;
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this.propertyGrid1.Size = new System.Drawing.Size(330, 276);
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this.propertyGrid1.Size = new System.Drawing.Size(338, 279);
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this.propertyGrid1.TabIndex = 0;
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this.propertyGrid1.ToolbarVisible = false;
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this.propertyGrid1.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyGrid1_PropertyValueChanged);
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@ -52,7 +53,7 @@
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// buttonDefaults
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//
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this.buttonDefaults.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonDefaults.Location = new System.Drawing.Point(258, 285);
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this.buttonDefaults.Location = new System.Drawing.Point(266, 288);
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this.buttonDefaults.Name = "buttonDefaults";
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this.buttonDefaults.Size = new System.Drawing.Size(75, 23);
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this.buttonDefaults.TabIndex = 1;
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@ -63,7 +64,7 @@
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// buttonPalette
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//
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this.buttonPalette.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonPalette.Location = new System.Drawing.Point(3, 285);
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this.buttonPalette.Location = new System.Drawing.Point(3, 288);
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this.buttonPalette.Name = "buttonPalette";
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this.buttonPalette.Size = new System.Drawing.Size(75, 23);
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this.buttonPalette.TabIndex = 2;
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@ -75,11 +76,11 @@
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//
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this.checkBoxMuted.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.checkBoxMuted.AutoSize = true;
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this.checkBoxMuted.Location = new System.Drawing.Point(84, 289);
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this.checkBoxMuted.Location = new System.Drawing.Point(82, 292);
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this.checkBoxMuted.Name = "checkBoxMuted";
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this.checkBoxMuted.Size = new System.Drawing.Size(80, 17);
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this.checkBoxMuted.Size = new System.Drawing.Size(50, 17);
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this.checkBoxMuted.TabIndex = 3;
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this.checkBoxMuted.Text = "Mute Audio";
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this.checkBoxMuted.Text = "Mute";
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this.checkBoxMuted.UseVisualStyleBackColor = true;
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this.checkBoxMuted.CheckedChanged += new System.EventHandler(this.checkBoxMuted_CheckedChanged);
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//
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@ -87,7 +88,7 @@
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//
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this.cbDisplayBG.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.cbDisplayBG.AutoSize = true;
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this.cbDisplayBG.Location = new System.Drawing.Point(166, 289);
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this.cbDisplayBG.Location = new System.Drawing.Point(130, 292);
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this.cbDisplayBG.Name = "cbDisplayBG";
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this.cbDisplayBG.Size = new System.Drawing.Size(41, 17);
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this.cbDisplayBG.TabIndex = 4;
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@ -99,7 +100,7 @@
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//
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this.cbDisplayOBJ.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.cbDisplayOBJ.AutoSize = true;
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this.cbDisplayOBJ.Location = new System.Drawing.Point(206, 289);
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this.cbDisplayOBJ.Location = new System.Drawing.Point(171, 292);
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this.cbDisplayOBJ.Name = "cbDisplayOBJ";
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this.cbDisplayOBJ.Size = new System.Drawing.Size(46, 17);
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this.cbDisplayOBJ.TabIndex = 5;
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@ -107,9 +108,22 @@
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this.cbDisplayOBJ.UseVisualStyleBackColor = true;
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this.cbDisplayOBJ.CheckedChanged += new System.EventHandler(this.cbDisplayOBJ_CheckedChanged);
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//
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// cbDisplayWIN
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//
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this.cbDisplayWIN.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.cbDisplayWIN.AutoSize = true;
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this.cbDisplayWIN.Location = new System.Drawing.Point(218, 292);
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this.cbDisplayWIN.Name = "cbDisplayWIN";
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this.cbDisplayWIN.Size = new System.Drawing.Size(48, 17);
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this.cbDisplayWIN.TabIndex = 6;
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this.cbDisplayWIN.Text = "WIN";
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this.cbDisplayWIN.UseVisualStyleBackColor = true;
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this.cbDisplayWIN.CheckedChanged += new System.EventHandler(this.cbDisplayWIN_CheckedChanged);
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//
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// GBPrefControl
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
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this.Controls.Add(this.cbDisplayWIN);
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this.Controls.Add(this.cbDisplayOBJ);
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this.Controls.Add(this.cbDisplayBG);
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this.Controls.Add(this.checkBoxMuted);
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@ -117,7 +131,7 @@
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this.Controls.Add(this.buttonDefaults);
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this.Controls.Add(this.propertyGrid1);
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this.Name = "GBPrefControl";
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this.Size = new System.Drawing.Size(336, 311);
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this.Size = new System.Drawing.Size(344, 314);
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this.ResumeLayout(false);
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this.PerformLayout();
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@ -131,5 +145,6 @@
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private System.Windows.Forms.CheckBox checkBoxMuted;
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private System.Windows.Forms.CheckBox cbDisplayBG;
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private System.Windows.Forms.CheckBox cbDisplayOBJ;
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private System.Windows.Forms.CheckBox cbDisplayWIN;
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}
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}
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@ -36,6 +36,7 @@ namespace BizHawk.Client.EmuHawk.config.GB
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checkBoxMuted.Checked = this.s.Muted;
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cbDisplayBG.Checked = this.s.DisplayBG;
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cbDisplayOBJ.Checked = this.s.DisplayOBJ;
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cbDisplayWIN.Checked = this.s.DisplayWindow;
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}
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public void GetSettings(out Gameboy.GambatteSettings s, out Gameboy.GambatteSyncSettings ss)
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@ -78,5 +79,10 @@ namespace BizHawk.Client.EmuHawk.config.GB
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{
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s.DisplayOBJ = (sender as CheckBox).Checked;
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}
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private void cbDisplayWIN_CheckedChanged(object sender, EventArgs e)
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{
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s.DisplayWindow = (sender as CheckBox).Checked;
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}
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}
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}
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@ -52,7 +52,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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public int[] GBPalette;
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public GBColors.ColorType CGBColors;
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public bool DisplayBG = true, DisplayOBJ = true;
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public bool DisplayBG = true, DisplayOBJ = true, DisplayWindow = true;
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/// <summary>
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/// true to mute all audio
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@ -302,7 +302,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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tracecb = null;
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LibGambatte.gambatte_settracecallback(GambatteState, tracecb);
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LibGambatte.gambatte_setlayers(GambatteState, (_settings.DisplayBG ? 1 : 0) | (_settings.DisplayOBJ ? 2 : 0));
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LibGambatte.gambatte_setlayers(GambatteState, (_settings.DisplayBG ? 1 : 0) | (_settings.DisplayOBJ ? 2 : 0) | (_settings.DisplayWindow ? 4 : 0 ) );
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}
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internal void FrameAdvancePost()
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@ -229,7 +229,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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/// sets layers to be rendered
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/// </summary>
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/// <param name="core">opaque state pointer</param>
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/// <param name="mask">layermask, 1=BG, 2=OBJ</param>
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/// <param name="mask">layermask, 1=BG, 2=OBJ, 4=WINDOW</param>
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[DllImport("libgambatte.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void gambatte_setlayers(IntPtr core, int mask);
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