Improve DMC DMA timing wtih RDY
passes dpcmletterbox Far more accurate but still needs to interact correctly with OAM DMA
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@ -29,6 +29,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public int NoiseV = 247;
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public int DMCV = 167;
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public int dmc_dma_countdown=-1;
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public bool recalculate = false;
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NES nes;
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@ -677,6 +679,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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out_silence = true;
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DMC_RATE = pal ? DMC_RATE_PAL : DMC_RATE_NTSC;
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timer_reload = DMC_RATE[0];
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timer = timer_reload;
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sample_buffer_filled = false;
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out_deltacounter = 64;
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out_bits_remaining = 0;
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@ -687,8 +690,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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int timer_reload;
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int timer;
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int user_address, user_length;
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int sample_address, sample_length, sample_buffer;
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int user_address;
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uint user_length, sample_length;
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int sample_address, sample_buffer;
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bool sample_buffer_filled;
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int out_shift, out_bits_remaining, out_deltacounter;
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@ -731,9 +735,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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Clock();
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}
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//Any time the sample buffer is in an empty state and bytes remaining is not zero, the following occur:
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if (!sample_buffer_filled && sample_length > 0)
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Fetch();
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//Any time the sample buffer is in an empty state and bytes remaining is not zero, the following occur:
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// also note that the halt for DMC DMA occurs on APU cycles only (hence the timer check)
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if (!sample_buffer_filled && sample_length > 0 && timer % 2 == 1 && apu.dmc_dma_countdown==-1)
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apu.dmc_dma_countdown = 5;
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}
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@ -798,11 +803,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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else
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{
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//only start playback if playback is stopped
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//Console.Write(sample_length); Console.Write(" "); Console.Write(sample_buffer_filled); Console.Write(" "); Console.Write(apu.dmc_irq); Console.Write("\n");
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if (sample_length == 0)
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{
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sample_address = user_address;
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sample_length = user_length;
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}
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}
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@ -837,7 +843,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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user_address = 0xC000 | (val << 6);
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break;
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case 3:
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user_length = (val << 4) + 1;
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user_length = ((uint)val << 4) + 1;
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break;
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}
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}
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@ -845,10 +851,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public void Fetch()
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{
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//TODO - cpu/apu DMC reads need to be emulated better!
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sample_buffer = apu.nes.ReadMemory((ushort)sample_address);
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sample_buffer_filled = true;
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sample_address = (ushort)(sample_address + 1);
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sample_length--;
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if (sample_length != 0)
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{
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sample_buffer = apu.nes.ReadMemory((ushort)sample_address);
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sample_buffer_filled = true;
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sample_address = (ushort)(sample_address + 1);
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//Console.WriteLine(sample_length);
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//Console.WriteLine(user_length);
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sample_length--;
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}
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if (sample_length == 0)
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{
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if (loop_flag)
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@ -878,6 +889,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync("sequencer_irq_clear_pending", ref sequencer_irq_clear_pending);
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ser.Sync("sequencer_irq_assert", ref sequencer_irq_assert);
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ser.Sync("dmc_dma_countdown", ref dmc_dma_countdown);
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ser.Sync("toggle", ref toggle);
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pulse[0].SyncState(ser);
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pulse[1].SyncState(ser);
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triangle.SyncState(ser);
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@ -1042,6 +1057,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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triangle.set_lenctr_en((val >> 2) & 1);
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noise.set_lenctr_en((val >> 3) & 1);
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dmc.set_lenctr_en(val.Bit(4));
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}
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else if (addr == 0x4017)
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{
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@ -1150,14 +1166,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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//it can change the ouput values of the pulse/triangle channels
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//we want the changes to affect it on the *next* cycle.
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if(DebugCallbackDivider != 0)
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if (DebugCallbackDivider != 0)
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{
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if(DebugCallbackTimer==0)
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if (DebugCallbackTimer == 0)
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{
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if(DebugCallback != null)
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if (DebugCallback != null)
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DebugCallback();
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DebugCallbackTimer = DebugCallbackDivider;
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} else DebugCallbackTimer--;
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}
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else DebugCallbackTimer--;
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}
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}
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@ -317,10 +317,30 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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cpu_deadcounter += 514;
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}
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}
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if (apu.dmc_dma_countdown>0)
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{
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cpu.RDY = false;
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apu.dmc_dma_countdown--;
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if (apu.dmc_dma_countdown==0)
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{
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apu.RunDMCFetch();
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cpu.RDY = true;
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}
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if (apu.dmc_dma_countdown==0)
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{
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apu.dmc_dma_countdown = -1;
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}
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}
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if (cpu_deadcounter > 0)
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{
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cpu_deadcounter--;
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else
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}
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else
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{
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cpu.IRQ = _irq_apu || Board.IRQSignal;
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cpu.ExecuteOne();
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@ -157,8 +157,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync("Prev_soam_index", ref soam_index_prev);
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ser.Sync("Spr_Zero_Go", ref sprite_zero_go);
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ser.Sync("Spr_zero_in_Range", ref sprite_zero_in_range);
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ser.Sync("Is_even_cycle", ref is_even_cycle);
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ser.Sync("soam_index", ref soam_index);
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ser.Sync("OAM", ref OAM, false);
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ser.Sync("OAM", ref OAM, false);
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ser.Sync("PALRAM", ref PALRAM, false);
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ser.Sync("Reg2002_objoverflow", ref Reg2002_objoverflow);
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