snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps

This commit is contained in:
zeromus 2015-10-15 23:12:20 -05:00
parent 5a9bdca459
commit 195197fb70
3 changed files with 20 additions and 9 deletions

View File

@ -2143,10 +2143,9 @@
// pnDetailsPaletteColor
//
this.pnDetailsPaletteColor.BackColor = System.Drawing.Color.Red;
this.pnDetailsPaletteColor.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pnDetailsPaletteColor.Location = new System.Drawing.Point(3, 4);
this.pnDetailsPaletteColor.Location = new System.Drawing.Point(6, 6);
this.pnDetailsPaletteColor.Name = "pnDetailsPaletteColor";
this.pnDetailsPaletteColor.Size = new System.Drawing.Size(69, 68);
this.pnDetailsPaletteColor.Size = new System.Drawing.Size(64, 64);
this.pnDetailsPaletteColor.TabIndex = 3;
this.pnDetailsPaletteColor.DoubleClick += new System.EventHandler(this.pnDetailsPaletteColor_DoubleClick);
//

View File

@ -978,10 +978,13 @@ namespace BizHawk.Client.EmuHawk
{
//view a BG tile
int paletteStart = 0;
var bmp = new Bitmap(8, 8, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bmpdata = bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bgs = currMapEntryState;
var oneTileEntry = new SNESGraphicsDecoder.TileEntry[] { bgs.entry };
int tileSize = si.BG[bgs.bgnum].TileSize;
int pixels = tileSize * tileSize;
var bmp = new Bitmap(tileSize, tileSize, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var bmpdata = bmp.LockBits(new Rectangle(0, 0, tileSize, tileSize), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
if (viewBgMode == SNESGraphicsDecoder.BGMode.Mode7)
gd.RenderMode7TilesToScreen((int*)bmpdata.Scan0, bmpdata.Stride / 4, false, false, 1, currMapEntryState.entry.tilenum, 1);
@ -991,9 +994,9 @@ namespace BizHawk.Client.EmuHawk
gd.RenderMode7TilesToScreen((int*)bmpdata.Scan0, bmpdata.Stride / 4, false, true, 1, currMapEntryState.entry.tilenum, 1);
else
{
gd.DecodeBG((int*)bmpdata.Scan0, bmpdata.Stride / 4, oneTileEntry, si.BG[bgs.bgnum].TiledataAddr, SNESGraphicsDecoder.ScreenSize.Hacky_1x1, si.BG[bgs.bgnum].Bpp, 8, paletteStart);
gd.Paletteize((int*)bmpdata.Scan0, 0, 0, 64);
gd.Colorize((int*)bmpdata.Scan0, 0, 64);
gd.DecodeBG((int*)bmpdata.Scan0, bmpdata.Stride / 4, oneTileEntry, si.BG[bgs.bgnum].TiledataAddr, SNESGraphicsDecoder.ScreenSize.Hacky_1x1, si.BG[bgs.bgnum].Bpp, tileSize, paletteStart);
gd.Paletteize((int*)bmpdata.Scan0, 0, 0, pixels);
gd.Colorize((int*)bmpdata.Scan0, 0, pixels);
}
bmp.UnlockBits(bmpdata);

View File

@ -663,7 +663,16 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
{
int mapIndex = mty * dims.Width + mtx;
var te = map[mapIndex];
int tileNum = te.tilenum + tx + ty * 16 + baseTileNum;
//apply metatile flipping
int tnx = tx, tny = ty;
if (tilesize == 16)
{
if ((te.flags & TileEntryFlags.Horz) != 0) tnx = 1 - tnx;
if ((te.flags & TileEntryFlags.Vert) != 0) tny = 1 - tny;
}
int tileNum = te.tilenum + tnx + tny * 16 + baseTileNum;
int srcOfs = tileNum * 64;
for (int i = 0, y = 0; y < 8; y++)
{