add NES music ripper tool prototype
This commit is contained in:
parent
64741e8973
commit
6833a24638
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@ -853,6 +853,12 @@
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<Compile Include="tools\NES\NESGameGenie.Designer.cs">
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<DependentUpon>NESGameGenie.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\NES\NESMusicRipper.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="tools\NES\NESMusicRipper.Designer.cs">
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<DependentUpon>NESMusicRipper.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\NES\NESNameTableViewer.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -1378,6 +1384,9 @@
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<EmbeddedResource Include="tools\NES\NESGameGenie.resx">
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<DependentUpon>NESGameGenie.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\NES\NESMusicRipper.resx">
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<DependentUpon>NESMusicRipper.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\NES\NESNameTableViewer.resx">
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<DependentUpon>NESNameTableViewer.cs</DependentUpon>
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</EmbeddedResource>
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File diff suppressed because it is too large
Load Diff
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@ -1239,6 +1239,11 @@ namespace BizHawk.Client.EmuHawk
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GlobalWin.Tools.Load<NESNameTableViewer>();
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}
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private void musicRipperToolStripMenuItem_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<NESMusicRipper>();
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}
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private void NESGameGenieCodesMenuItem_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.LoadGameGenieEc();
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@ -3728,5 +3728,6 @@ namespace BizHawk.Client.EmuHawk
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{
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GlobalWin.Tools.Load<MultiDiskBundler>();
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}
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}
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}
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@ -0,0 +1,223 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class NESMusicRipper
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(NESMusicRipper));
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this.btnControl = new System.Windows.Forms.Button();
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this.txtDivider = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.btnExport = new System.Windows.Forms.Button();
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this.lblContents = new System.Windows.Forms.Label();
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.txtPatternLength = new System.Windows.Forms.TextBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.label2 = new System.Windows.Forms.Label();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.menuStrip1 = new MenuStripEx();
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this.FileSubMenu = new System.Windows.Forms.ToolStripMenuItem();
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this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
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this.ExitMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.menuStrip1.SuspendLayout();
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this.SuspendLayout();
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//
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// btnControl
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//
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this.btnControl.Location = new System.Drawing.Point(6, 57);
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this.btnControl.Name = "btnControl";
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this.btnControl.Size = new System.Drawing.Size(75, 23);
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this.btnControl.TabIndex = 0;
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this.btnControl.Text = "Start";
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this.btnControl.UseVisualStyleBackColor = true;
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this.btnControl.Click += new System.EventHandler(this.btnControl_Click);
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//
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// txtDivider
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//
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this.txtDivider.Location = new System.Drawing.Point(9, 32);
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this.txtDivider.Name = "txtDivider";
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this.txtDivider.Size = new System.Drawing.Size(100, 20);
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this.txtDivider.TabIndex = 1;
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this.txtDivider.Text = "29824";
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(6, 16);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(135, 13);
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this.label1.TabIndex = 2;
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this.label1.Text = "APU Divider (trace interval)";
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//
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// btnExport
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//
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this.btnExport.AutoSize = true;
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this.btnExport.Location = new System.Drawing.Point(6, 118);
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this.btnExport.Name = "btnExport";
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this.btnExport.Size = new System.Drawing.Size(100, 23);
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this.btnExport.TabIndex = 3;
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this.btnExport.Text = "Export XRNS File";
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this.btnExport.UseVisualStyleBackColor = true;
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this.btnExport.Click += new System.EventHandler(this.btnExport_Click);
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//
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// lblContents
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//
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this.lblContents.AutoSize = true;
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this.lblContents.Location = new System.Drawing.Point(6, 102);
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this.lblContents.Name = "lblContents";
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this.lblContents.Size = new System.Drawing.Size(55, 13);
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this.lblContents.TabIndex = 4;
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this.lblContents.Text = "(Contents)";
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//
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// textBox1
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//
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this.textBox1.Location = new System.Drawing.Point(12, 211);
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this.textBox1.Multiline = true;
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this.textBox1.Name = "textBox1";
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this.textBox1.ReadOnly = true;
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this.textBox1.Size = new System.Drawing.Size(390, 80);
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this.textBox1.TabIndex = 6;
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this.textBox1.Text = resources.GetString("textBox1.Text");
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//
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// txtPatternLength
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//
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this.txtPatternLength.Location = new System.Drawing.Point(12, 37);
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this.txtPatternLength.Name = "txtPatternLength";
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this.txtPatternLength.Size = new System.Drawing.Size(100, 20);
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this.txtPatternLength.TabIndex = 7;
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this.txtPatternLength.Text = "512";
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.label2);
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this.groupBox1.Controls.Add(this.txtPatternLength);
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this.groupBox1.Location = new System.Drawing.Point(0, 27);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(200, 156);
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this.groupBox1.TabIndex = 8;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Config";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(12, 21);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(126, 13);
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this.label2.TabIndex = 8;
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this.label2.Text = "Pattern Length (512 max)";
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.btnControl);
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this.groupBox2.Controls.Add(this.txtDivider);
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this.groupBox2.Controls.Add(this.btnExport);
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this.groupBox2.Controls.Add(this.lblContents);
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this.groupBox2.Controls.Add(this.label1);
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this.groupBox2.Location = new System.Drawing.Point(206, 32);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(200, 151);
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this.groupBox2.TabIndex = 9;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Log Control";
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//
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// menuStrip1
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//
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this.menuStrip1.ClickThrough = true;
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this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.FileSubMenu});
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this.menuStrip1.Location = new System.Drawing.Point(0, 0);
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this.menuStrip1.Name = "menuStrip1";
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this.menuStrip1.Size = new System.Drawing.Size(437, 24);
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this.menuStrip1.TabIndex = 5;
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this.menuStrip1.Text = "menuStrip1";
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//
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// FileSubMenu
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//
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this.FileSubMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.toolStripSeparator2,
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this.ExitMenuItem});
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this.FileSubMenu.Name = "FileSubMenu";
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this.FileSubMenu.Size = new System.Drawing.Size(35, 20);
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this.FileSubMenu.Text = "&File";
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//
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// toolStripSeparator2
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//
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this.toolStripSeparator2.Name = "toolStripSeparator2";
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this.toolStripSeparator2.Size = new System.Drawing.Size(129, 6);
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//
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// ExitMenuItem
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//
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this.ExitMenuItem.Name = "ExitMenuItem";
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this.ExitMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Alt | System.Windows.Forms.Keys.F4)));
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this.ExitMenuItem.Size = new System.Drawing.Size(132, 22);
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this.ExitMenuItem.Text = "E&xit";
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this.ExitMenuItem.Click += new System.EventHandler(this.ExitMenuItem_Click);
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//
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// NESMusicRipper
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(437, 305);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.textBox1);
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this.Controls.Add(this.menuStrip1);
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this.Name = "NESMusicRipper";
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this.Text = "NESMusicRipper";
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.NESMusicRipper_FormClosed);
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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this.groupBox2.ResumeLayout(false);
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this.groupBox2.PerformLayout();
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this.menuStrip1.ResumeLayout(false);
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this.menuStrip1.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button btnControl;
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private System.Windows.Forms.TextBox txtDivider;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Button btnExport;
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private System.Windows.Forms.Label lblContents;
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private MenuStripEx menuStrip1;
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private System.Windows.Forms.ToolStripMenuItem FileSubMenu;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
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private System.Windows.Forms.ToolStripMenuItem ExitMenuItem;
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.TextBox txtPatternLength;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.GroupBox groupBox2;
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}
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}
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@ -0,0 +1,523 @@
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using System;
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using System.Xml;
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using System.Xml.XPath;
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using System.Xml.Linq;
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using System.Linq;
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using System.IO;
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using System.Text;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class NESMusicRipper : Form, IToolFormAutoConfig
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{
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[RequiredService]
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private IEmulator _emu { get; set; }
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public NESMusicRipper()
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{
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InitializeComponent();
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SyncContents();
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}
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public bool AskSaveChanges() { return true; }
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public bool UpdateBefore { get { return true; } }
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public void Restart()
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{
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}
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public void UpdateValues()
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{
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}
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public void FastUpdate()
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{
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// Do nothing
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}
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private void RefreshFloatingWindowControl()
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{
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}
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bool IsRunning;
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protected override void OnShown(EventArgs e)
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{
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RefreshFloatingWindowControl();
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base.OnShown(e);
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}
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//http://www.phy.mtu.edu/~suits/notefreqs.html
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//begins at C0. ends at B8
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static readonly float[] freqtbl = new[] {0,
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16.35f,17.32f,18.35f,19.45f,20.6f,21.83f,23.12f,24.5f,25.96f,27.5f,29.14f,30.87f,32.7f,34.65f,36.71f,38.89f,41.2f,43.65f,46.25f,49f,51.91f,55f,58.27f,61.74f,65.41f,69.3f,73.42f,77.78f,82.41f,87.31f,92.5f,98f,103.83f,110f,116.54f,123.47f,130.81f,138.59f,146.83f,155.56f,164.81f,174.61f,185f,196f,207.65f,220f,233.08f,246.94f,261.63f,277.18f,293.66f,311.13f,329.63f,349.23f,369.99f,392f,415.3f,440f,466.16f,493.88f,523.25f,554.37f,587.33f,622.25f,659.25f,698.46f,739.99f,783.99f,830.61f,880f,932.33f,987.77f,1046.5f,1108.73f,1174.66f,1244.51f,1318.51f,1396.91f,1479.98f,1567.98f,1661.22f,1760f,1864.66f,1975.53f,2093f,2217.46f,2349.32f,2489.02f,2637.02f,2793.83f,2959.96f,3135.96f,3322.44f,3520f,3729.31f,3951.07f,4186.01f,4434.92f,4698.63f,4978.03f,5274.04f,5587.65f,5919.91f,6271.93f,6644.88f,7040f,7458.62f,7902.13f,
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1000000
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};
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static readonly string[] noteNames = new[] { "C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-" };
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string NameForNote(int note)
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{
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int tone = note % 12;
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int octave = note / 12;
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return string.Format("{0}{1}", noteNames[tone], octave);
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}
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//this isnt thoroughly debugged but it seems to work OK
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//pitch bends are massively broken anyway
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int FindNearestNote(float freq)
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{
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for (int i = 1; i < freqtbl.Length; i++)
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{
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float a = freqtbl[i - 1];
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float b = freqtbl[i];
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float c = freqtbl[i + 1];
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float min = (a + b) / 2;
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float max = (b + c) / 2;
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if (freq >= min && freq <= max)
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return i - 1;
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}
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return 95; //I guess?
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}
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struct PulseState
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{
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public bool en;
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public byte vol, type;
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public int note;
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}
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struct TriangleState
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{
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public bool en;
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public int note;
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}
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struct NoiseState
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{
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public bool en;
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public byte vol;
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public int note;
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}
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class ApuState
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{
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public PulseState pulse0, pulse1;
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public TriangleState triangle;
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public NoiseState noise;
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}
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class Stupid : ICSharpCode.SharpZipLib.Zip.IStaticDataSource
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{
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public Stream stream;
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public Stream GetSource() { return stream; }
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}
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private void btnExport_Click(object sender, EventArgs e)
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{
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//acquire target
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var sfd = new SaveFileDialog();
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sfd.Filter = "XRNS (*.xrns)|*.xrns";
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if (sfd.ShowDialog() != System.Windows.Forms.DialogResult.OK)
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return;
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//configuration:
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var outPath = sfd.FileName;
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string templatePath = Path.Combine(Path.GetDirectoryName(outPath), "template.xrns");
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int configuredPatternLength = int.Parse(txtPatternLength.Text);
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//load template
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MemoryStream msSongXml = new MemoryStream();
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var zfTemplate = new ICSharpCode.SharpZipLib.Zip.ZipFile(templatePath);
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{
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int zfSongXmlIndex = zfTemplate.FindEntry("Song.xml", true);
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using (var zis = zfTemplate.GetInputStream(zfTemplate.GetEntry("Song.xml")))
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{
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byte[] buffer = new byte[4096]; // 4K is optimum
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ICSharpCode.SharpZipLib.Core.StreamUtils.Copy(zis, msSongXml, buffer);
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}
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}
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XElement templateRoot = XElement.Parse(System.Text.Encoding.UTF8.GetString(msSongXml.ToArray()));
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//get the pattern pool, and whack the child nodes
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var xPatterns = templateRoot.XPathSelectElement("//Patterns");
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var xPatternPool = xPatterns.Parent;
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xPatterns.Remove();
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var writer = new StringWriter();
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writer.WriteLine("<Patterns>");
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int pulse0_lastNote = -1;
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int pulse0_lastType = -1;
|
||||
int pulse1_lastNote = -1;
|
||||
int pulse1_lastType = -1;
|
||||
int tri_lastNote = -1;
|
||||
int noise_lastNote = -1;
|
||||
|
||||
int patternCount = 0;
|
||||
int time = 0;
|
||||
while (time < Log.Count)
|
||||
{
|
||||
patternCount++;
|
||||
|
||||
//begin writing pattern: open the tracks list
|
||||
writer.WriteLine("<Pattern>");
|
||||
writer.WriteLine("<NumberOfLines>{0}</NumberOfLines>", configuredPatternLength);
|
||||
writer.WriteLine("<Tracks>");
|
||||
|
||||
//write the pulse tracks
|
||||
for (int TRACK = 0; TRACK < 2; TRACK++)
|
||||
{
|
||||
writer.WriteLine("<PatternTrack type=\"PatternTrack\">");
|
||||
writer.WriteLine("<Lines>");
|
||||
|
||||
int lastNote = TRACK == 0 ? pulse0_lastNote : pulse1_lastNote;
|
||||
int lastType = TRACK == 0 ? pulse0_lastType : pulse1_lastType;
|
||||
for (int i = 0; i < configuredPatternLength; i++)
|
||||
{
|
||||
int patLine = i;
|
||||
|
||||
int index = i + time;
|
||||
if (index >= Log.Count) continue;
|
||||
|
||||
var rec = Log[index];
|
||||
|
||||
PulseState pulse = new PulseState();
|
||||
if (TRACK == 0) pulse = rec.pulse0;
|
||||
if (TRACK == 1) pulse = rec.pulse1;
|
||||
|
||||
//transform quieted notes to dead notes
|
||||
//blech its buggy, im tired
|
||||
//if (pulse.vol == 0)
|
||||
// pulse.en = false;
|
||||
|
||||
bool keyoff = false, keyon = false;
|
||||
if (lastNote != -1 && !pulse.en)
|
||||
{
|
||||
lastNote = -1;
|
||||
lastType = -1;
|
||||
keyoff = true;
|
||||
}
|
||||
else if (lastNote != pulse.note && pulse.en)
|
||||
keyon = true;
|
||||
|
||||
if (lastType != pulse.type && pulse.note != -1)
|
||||
keyon = true;
|
||||
|
||||
if (pulse.en)
|
||||
{
|
||||
lastNote = pulse.note;
|
||||
lastType = pulse.type;
|
||||
}
|
||||
|
||||
writer.WriteLine("<Line index=\"{0}\">", patLine);
|
||||
writer.WriteLine("<NoteColumns>");
|
||||
writer.WriteLine("<NoteColumn>");
|
||||
if (keyon)
|
||||
{
|
||||
writer.WriteLine("<Note>{0}</Note>", NameForNote(pulse.note));
|
||||
writer.WriteLine("<Instrument>{0:X2}</Instrument>", pulse.type);
|
||||
}
|
||||
else if (keyoff) writer.WriteLine("<Note>OFF</Note>");
|
||||
|
||||
if(lastNote != -1)
|
||||
writer.WriteLine("<Volume>{0:X2}</Volume>", pulse.vol * 8);
|
||||
|
||||
writer.WriteLine("</NoteColumn>");
|
||||
writer.WriteLine("</NoteColumns>");
|
||||
writer.WriteLine("</Line>");
|
||||
}
|
||||
|
||||
//close PatternTrack
|
||||
writer.WriteLine("</Lines>");
|
||||
writer.WriteLine("</PatternTrack>");
|
||||
|
||||
if (TRACK == 0)
|
||||
{
|
||||
pulse0_lastNote = lastNote;
|
||||
pulse0_lastType = lastType;
|
||||
}
|
||||
else
|
||||
{
|
||||
pulse1_lastNote = lastNote;
|
||||
pulse1_lastType = lastType;
|
||||
}
|
||||
|
||||
} //pulse tracks loop
|
||||
|
||||
//triangle track generation
|
||||
{
|
||||
writer.WriteLine("<PatternTrack type=\"PatternTrack\">");
|
||||
writer.WriteLine("<Lines>");
|
||||
|
||||
for (int i = 0; i < configuredPatternLength; i++)
|
||||
{
|
||||
int patLine = i;
|
||||
|
||||
int index = i + time;
|
||||
if (index >= Log.Count) continue;
|
||||
|
||||
var rec = Log[index];
|
||||
|
||||
TriangleState tri = rec.triangle;
|
||||
|
||||
{
|
||||
bool keyoff = false, keyon = false;
|
||||
if (tri_lastNote != -1 && !tri.en)
|
||||
{
|
||||
tri_lastNote = -1;
|
||||
keyoff = true;
|
||||
}
|
||||
else if (tri_lastNote != tri.note && tri.en)
|
||||
keyon = true;
|
||||
|
||||
if(tri.en)
|
||||
tri_lastNote = tri.note;
|
||||
|
||||
writer.WriteLine("<Line index=\"{0}\">", patLine);
|
||||
writer.WriteLine("<NoteColumns>");
|
||||
writer.WriteLine("<NoteColumn>");
|
||||
if (keyon)
|
||||
{
|
||||
writer.WriteLine("<Note>{0}</Note>", NameForNote(tri.note));
|
||||
writer.WriteLine("<Instrument>08</Instrument>");
|
||||
}
|
||||
else if (keyoff) writer.WriteLine("<Note>OFF</Note>");
|
||||
|
||||
//no need for tons of these
|
||||
//if(keyon) writer.WriteLine("<Volume>80</Volume>");
|
||||
|
||||
writer.WriteLine("</NoteColumn>");
|
||||
writer.WriteLine("</NoteColumns>");
|
||||
writer.WriteLine("</Line>");
|
||||
}
|
||||
}
|
||||
|
||||
//close PatternTrack
|
||||
writer.WriteLine("</Lines>");
|
||||
writer.WriteLine("</PatternTrack>");
|
||||
}
|
||||
|
||||
//noise track generation
|
||||
{
|
||||
writer.WriteLine("<PatternTrack type=\"PatternTrack\">");
|
||||
writer.WriteLine("<Lines>");
|
||||
|
||||
for (int i = 0; i < configuredPatternLength; i++)
|
||||
{
|
||||
int patLine = i;
|
||||
|
||||
int index = i + time;
|
||||
if (index >= Log.Count) continue;
|
||||
|
||||
var rec = Log[index];
|
||||
|
||||
NoiseState noise = rec.noise;
|
||||
|
||||
//transform quieted notes to dead notes
|
||||
//blech its buggy, im tired
|
||||
//if (noise.vol == 0)
|
||||
// noise.en = false;
|
||||
|
||||
{
|
||||
bool keyoff = false, keyon = false;
|
||||
if (noise_lastNote != -1 && !noise.en)
|
||||
{
|
||||
noise_lastNote = -1;
|
||||
keyoff = true;
|
||||
}
|
||||
else if (noise_lastNote != noise.note && noise.en)
|
||||
keyon = true;
|
||||
|
||||
if (noise.en)
|
||||
noise_lastNote = noise.note;
|
||||
|
||||
writer.WriteLine("<Line index=\"{0}\">", patLine);
|
||||
writer.WriteLine("<NoteColumns>");
|
||||
writer.WriteLine("<NoteColumn>");
|
||||
if (keyon)
|
||||
{
|
||||
writer.WriteLine("<Note>{0}</Note>", NameForNote(noise.note));
|
||||
writer.WriteLine("<Instrument>04</Instrument>");
|
||||
}
|
||||
else if (keyoff) writer.WriteLine("<Note>OFF</Note>");
|
||||
|
||||
if (noise_lastNote != -1)
|
||||
writer.WriteLine("<Volume>{0:X2}</Volume>", noise.vol * 8);
|
||||
|
||||
writer.WriteLine("</NoteColumn>");
|
||||
writer.WriteLine("</NoteColumns>");
|
||||
writer.WriteLine("</Line>");
|
||||
}
|
||||
}
|
||||
|
||||
//close PatternTrack
|
||||
writer.WriteLine("</Lines>");
|
||||
writer.WriteLine("</PatternTrack>");
|
||||
} //noise track generation
|
||||
|
||||
//write empty track for now for pcm
|
||||
for (int TRACK = 4; TRACK < 5; TRACK++)
|
||||
{
|
||||
writer.WriteLine("<PatternTrack type=\"PatternTrack\">");
|
||||
writer.WriteLine("<Lines>");
|
||||
writer.WriteLine("</Lines>");
|
||||
writer.WriteLine("</PatternTrack>");
|
||||
}
|
||||
|
||||
//we definitely need a dummy master track now
|
||||
writer.WriteLine("<PatternMasterTrack type=\"PatternMasterTrack\">");
|
||||
writer.WriteLine("</PatternMasterTrack>");
|
||||
|
||||
//close tracks
|
||||
writer.WriteLine("</Tracks>");
|
||||
|
||||
//close pattern
|
||||
writer.WriteLine("</Pattern>");
|
||||
|
||||
time += configuredPatternLength;
|
||||
|
||||
} //main pattern loop
|
||||
|
||||
writer.WriteLine("</Patterns>");
|
||||
writer.Flush();
|
||||
|
||||
var xNewPatternList = XElement.Parse(writer.ToString());
|
||||
xPatternPool.Add(xNewPatternList);
|
||||
|
||||
//write pattern sequence
|
||||
writer = new StringWriter();
|
||||
writer.WriteLine("<SequenceEntries>");
|
||||
for (int i = 0; i < patternCount; i++)
|
||||
{
|
||||
writer.WriteLine("<SequenceEntry>");
|
||||
writer.WriteLine("<IsSectionStart>false</IsSectionStart>");
|
||||
writer.WriteLine("<Pattern>{0}</Pattern>", i);
|
||||
writer.WriteLine("</SequenceEntry>");
|
||||
}
|
||||
writer.WriteLine("</SequenceEntries>");
|
||||
|
||||
var xPatternSequence = templateRoot.XPathSelectElement("//PatternSequence");
|
||||
xPatternSequence.XPathSelectElement("SequenceEntries").Remove();
|
||||
xPatternSequence.Add(XElement.Parse(writer.ToString()));
|
||||
|
||||
//copy template file to target
|
||||
File.Delete(outPath);
|
||||
File.Copy(templatePath, outPath);
|
||||
|
||||
var msOutXml = new MemoryStream();
|
||||
templateRoot.Save(msOutXml);
|
||||
msOutXml.Flush();
|
||||
msOutXml.Position = 0;
|
||||
var zfOutput = new ICSharpCode.SharpZipLib.Zip.ZipFile(outPath);
|
||||
zfOutput.BeginUpdate();
|
||||
zfOutput.Add(new Stupid { stream = msOutXml }, "Song.xml");
|
||||
zfOutput.CommitUpdate();
|
||||
zfOutput.Close();
|
||||
|
||||
//for easier debugging, write patterndata XML
|
||||
//DUMP_TO_DISK(msOutXml.ToArray())
|
||||
}
|
||||
|
||||
|
||||
List<ApuState> Log = new List<ApuState>();
|
||||
|
||||
void DebugCallback()
|
||||
{
|
||||
//fpulse = fCPU/(16*(t+1)) (where fCPU is 1.789773 MHz for NTSC, 1.662607 MHz for PAL, and 1.773448 MHz for Dendy)
|
||||
//ftriangle = fCPU/(32*(tval + 1))
|
||||
|
||||
var nes = _emu as NES;
|
||||
var apu = nes.apu;
|
||||
|
||||
//evaluate the pitches
|
||||
int pulse0_period = apu.pulse[0].timer_reload_value;
|
||||
float pulse0_freq = 1789773.0f / (16.0f * (pulse0_period + 1));
|
||||
int pulse0_note = FindNearestNote(pulse0_freq);
|
||||
|
||||
int pulse1_period = apu.pulse[1].timer_reload_value;
|
||||
float pulse1_freq = 1789773.0f / (16.0f * (pulse1_period + 1));
|
||||
int pulse1_note = FindNearestNote(pulse1_freq);
|
||||
|
||||
int tri_period = apu.triangle.Debug_PeriodValue;
|
||||
float tri_freq = 1789773.0f / (32.0f * (tri_period + 1));
|
||||
int tri_note = FindNearestNote(tri_freq);
|
||||
|
||||
//uncertain
|
||||
int noise_period = apu.noise.Debug_Period;
|
||||
float noise_freq = 1789773.0f / (16.0f * (noise_period + 1));
|
||||
int noise_note = FindNearestNote(noise_freq);
|
||||
|
||||
//create the record
|
||||
ApuState rec = new ApuState();
|
||||
rec.pulse0.en = !apu.pulse[0].Debug_IsSilenced;
|
||||
rec.pulse0.vol = (byte)apu.pulse[0].Debug_Volume;
|
||||
rec.pulse0.note = pulse0_note;
|
||||
rec.pulse0.type = (byte)apu.pulse[0].Debug_DutyType;
|
||||
rec.pulse1.en = !apu.pulse[1].Debug_IsSilenced;
|
||||
rec.pulse1.vol = (byte)apu.pulse[1].Debug_Volume;
|
||||
rec.pulse1.note = pulse1_note;
|
||||
rec.pulse1.type = (byte)apu.pulse[1].Debug_DutyType;
|
||||
rec.triangle.en = !apu.triangle.Debug_IsSilenced;
|
||||
rec.triangle.note = tri_note;
|
||||
rec.noise.en = !apu.noise.Debug_IsSilenced;
|
||||
rec.noise.vol = (byte)apu.noise.Debug_Volume;
|
||||
rec.noise.note = noise_note;
|
||||
|
||||
Log.Add(rec);
|
||||
|
||||
SyncContents();
|
||||
}
|
||||
|
||||
void SyncContents()
|
||||
{
|
||||
lblContents.Text = string.Format("{0} Rows", Log.Count);
|
||||
}
|
||||
|
||||
private void btnControl_Click(object sender, EventArgs e)
|
||||
{
|
||||
var nes = _emu as NES;
|
||||
|
||||
if(IsRunning)
|
||||
{
|
||||
SyncContents();
|
||||
nes.apu.DebugCallback = null;
|
||||
nes.apu.DebugCallbackDivider = 0;
|
||||
IsRunning = false;
|
||||
btnControl.Text = "Start";
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Clear();
|
||||
nes.apu.DebugCallback = DebugCallback;
|
||||
nes.apu.DebugCallbackDivider = int.Parse(txtDivider.Text);
|
||||
IsRunning = true;
|
||||
btnControl.Text = "Stop";
|
||||
}
|
||||
}
|
||||
|
||||
private void ExitMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
private void NESMusicRipper_FormClosed(object sender, FormClosedEventArgs e)
|
||||
{
|
||||
var nes = _emu as NES;
|
||||
var apu = nes.apu;
|
||||
apu.DebugCallbackDivider = 0;
|
||||
apu.DebugCallbackTimer = 0;
|
||||
apu.DebugCallback = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,128 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="textBox1.Text" xml:space="preserve">
|
||||
<value>How to use:
|
||||
Create a file called template.xrns in the directory you are going to export to. This tool will load that and replace the patterns with the logged data.
|
||||
Make sure the template has 5 tracks. There should be pulse waveforms in instruments (0,1,2,3), noise in instrument 4, and a triangle in instrument 8.</value>
|
||||
</data>
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -74,7 +74,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
};
|
||||
|
||||
|
||||
sealed class PulseUnit
|
||||
public sealed class PulseUnit
|
||||
{
|
||||
public PulseUnit(APU apu, int unit) { this.unit = unit; this.apu = apu; }
|
||||
public int unit;
|
||||
|
@ -87,7 +87,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
bool sweep_reload;
|
||||
//reg2/3
|
||||
int len_cnt;
|
||||
int timer_raw_reload_value, timer_reload_value;
|
||||
public int timer_raw_reload_value, timer_reload_value;
|
||||
|
||||
//misc..
|
||||
int lenctr_en;
|
||||
|
@ -184,7 +184,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
public int sample;
|
||||
bool duty_value;
|
||||
|
||||
int env_start_flag, env_divider, env_counter, env_output;
|
||||
int env_start_flag, env_divider, env_counter;
|
||||
public int env_output;
|
||||
|
||||
public void clock_length_and_sweep()
|
||||
{
|
||||
|
@ -287,9 +288,35 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
sample = newsample;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Debug_IsSilenced
|
||||
{
|
||||
get
|
||||
{
|
||||
if (swp_silence || len_cnt == 0)
|
||||
return true;
|
||||
else return false;
|
||||
}
|
||||
}
|
||||
|
||||
public int Debug_DutyType
|
||||
{
|
||||
get
|
||||
{
|
||||
return duty_cnt;
|
||||
}
|
||||
}
|
||||
|
||||
public int Debug_Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return env_output;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class NoiseUnit
|
||||
public sealed class NoiseUnit
|
||||
{
|
||||
APU apu;
|
||||
|
||||
|
@ -320,6 +347,31 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
NOISE_TABLE = pal ? NOISE_TABLE_PAL : NOISE_TABLE_NTSC;
|
||||
}
|
||||
|
||||
public bool Debug_IsSilenced
|
||||
{
|
||||
get
|
||||
{
|
||||
if (len_cnt == 0) return true;
|
||||
else return false;
|
||||
}
|
||||
}
|
||||
|
||||
public int Debug_Period
|
||||
{
|
||||
get
|
||||
{
|
||||
return period_cnt;
|
||||
}
|
||||
}
|
||||
|
||||
public int Debug_Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return env_output;
|
||||
}
|
||||
}
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
ser.BeginSection("Noise");
|
||||
|
@ -449,7 +501,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
}
|
||||
}
|
||||
|
||||
sealed class TriangleUnit
|
||||
public sealed class TriangleUnit
|
||||
{
|
||||
//reg0
|
||||
int linear_counter_reload, control_flag;
|
||||
|
@ -520,6 +572,23 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
//Console.WriteLine("tri timer_reload_value: {0}", timer_cnt_reload);
|
||||
}
|
||||
|
||||
public bool Debug_IsSilenced
|
||||
{
|
||||
get
|
||||
{
|
||||
bool en = len_cnt != 0 && linear_counter != 0;
|
||||
return !en;
|
||||
}
|
||||
}
|
||||
|
||||
public int Debug_PeriodValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return timer_cnt;
|
||||
}
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
//when clocked by timer
|
||||
|
@ -820,9 +889,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
SyncIRQ();
|
||||
}
|
||||
|
||||
PulseUnit[] pulse = new PulseUnit[2];
|
||||
TriangleUnit triangle;
|
||||
NoiseUnit noise; //= new NoiseUnit();
|
||||
public PulseUnit[] pulse = new PulseUnit[2];
|
||||
public TriangleUnit triangle;
|
||||
public NoiseUnit noise;
|
||||
DMCUnit dmc;
|
||||
|
||||
bool irq_pending;
|
||||
|
@ -1034,6 +1103,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
}
|
||||
}
|
||||
|
||||
public Action DebugCallback;
|
||||
public int DebugCallbackDivider;
|
||||
public int DebugCallbackTimer;
|
||||
|
||||
int toggle = 0;
|
||||
public void RunOne()
|
||||
{
|
||||
|
@ -1079,6 +1152,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
//since the units run concurrently, the APU frame sequencer is ran last because
|
||||
//it can change the ouput values of the pulse/triangle channels
|
||||
//we want the changes to affect it on the *next* cycle.
|
||||
|
||||
if(DebugCallbackDivider != 0)
|
||||
{
|
||||
if(DebugCallbackTimer==0)
|
||||
{
|
||||
if(DebugCallback != null)
|
||||
DebugCallback();
|
||||
DebugCallbackTimer = DebugCallbackDivider;
|
||||
} else DebugCallbackTimer--;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public struct Delta
|
||||
|
|
Loading…
Reference in New Issue