merge remote master
This commit is contained in:
commit
bae4d53cbf
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@ -214,7 +214,7 @@ namespace BizHawk.Client.Common
|
|||
{
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if (_compare.HasValue)
|
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{
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if (_compare.Value == _watch.Value)
|
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if (_compare.Value == _watch.ValueNoFreeze)
|
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{
|
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_watch.Poke(GetStringForPulse(_val));
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}
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|
|
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@ -113,6 +113,9 @@ namespace BizHawk.Client.Common
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|||
public abstract string ValueString { get; }
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public abstract WatchSize Size { get; }
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||||
|
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//zero 15-nov-2015 - bypass LIAR LOGIC, see fdc9ea2aa922876d20ba897fb76909bf75fa6c92 https://github.com/TASVideos/BizHawk/issues/326
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public abstract int? ValueNoFreeze { get; }
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||||
|
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public abstract uint MaxValue { get; }
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|
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public abstract int? Previous { get; }
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|
@ -237,10 +240,11 @@ namespace BizHawk.Client.Common
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}
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}
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protected byte GetByte()
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protected byte GetByte(bool bypassFreeze = false)
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{
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if (Global.CheatList.IsActive(_domain, _address))
|
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if (!bypassFreeze && Global.CheatList.IsActive(_domain, _address))
|
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{
|
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//LIAR logic
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return Global.CheatList.GetByteValue(_domain, _address).Value;
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}
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else
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@ -256,10 +260,11 @@ namespace BizHawk.Client.Common
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}
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}
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protected ushort GetWord()
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protected ushort GetWord(bool bypassFreeze = false)
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{
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if (Global.CheatList.IsActive(_domain, _address))
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if (!bypassFreeze && Global.CheatList.IsActive(_domain, _address))
|
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{
|
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//LIAR logic
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return (ushort)Global.CheatList.GetCheatValue(_domain, _address, WatchSize.Word).Value;
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}
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else
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|
@ -275,10 +280,11 @@ namespace BizHawk.Client.Common
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|||
}
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}
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|
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protected uint GetDWord()
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protected uint GetDWord(bool bypassFreeze = false)
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{
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if (Global.CheatList.IsActive(_domain, _address))
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if (!bypassFreeze && Global.CheatList.IsActive(_domain, _address))
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{
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//LIAR logic
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return (uint)Global.CheatList.GetCheatValue(_domain, _address, WatchSize.DWord).Value;
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}
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else
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|
@ -458,6 +464,11 @@ namespace BizHawk.Client.Common
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|||
get { return null; }
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}
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public override int? ValueNoFreeze
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{
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get { return null; }
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}
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public override int? Previous
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{
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get { return null; }
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@ -562,6 +573,11 @@ namespace BizHawk.Client.Common
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get { return GetByte(); }
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}
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public override int? ValueNoFreeze
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{
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get { return GetByte(true); }
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}
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public override string ValueString
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{
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get { return FormatValue(GetByte()); }
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@ -792,6 +808,11 @@ namespace BizHawk.Client.Common
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get { return GetWord(); }
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}
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|
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public override int? ValueNoFreeze
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{
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get { return GetWord(true); }
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||||
}
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||||
|
||||
public override int? Previous
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{
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get { return _previous; }
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|
@ -1008,6 +1029,11 @@ namespace BizHawk.Client.Common
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|||
get { return (int)GetDWord(); }
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}
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||||
|
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public override int? ValueNoFreeze
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{
|
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get { return (int)GetDWord(true); }
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||||
}
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|
||||
public override int? Previous
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{
|
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get { return (int)_previous; }
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|
|
|
@ -1185,7 +1185,7 @@ namespace BizHawk.Client.EmuHawk
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|||
ThrottleMessage();
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}
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|
||||
public void RunLibretroCoreChooser()
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||||
public bool RunLibretroCoreChooser()
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{
|
||||
var ofd = new OpenFileDialog();
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||||
|
||||
|
@ -1203,9 +1203,11 @@ namespace BizHawk.Client.EmuHawk
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ofd.Filter = "Libretro Cores (*.dll)|*.dll";
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||||
|
||||
if (ofd.ShowDialog() == DialogResult.Cancel)
|
||||
return;
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||||
return false;
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||||
|
||||
Global.Config.LibretroCore = ofd.FileName;
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||||
|
||||
return true;
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||||
}
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||||
|
||||
private void setLibretroCoreToolStripMenuItem_Click(object sender, EventArgs e)
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|
|
|
@ -595,7 +595,7 @@ namespace BizHawk.Client.EmuHawk
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|||
#region Properties
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||||
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public string CurrentlyOpenRom; //todo - delete me and use only args instead
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LoadRomArgs CurrentlyOpenRomArgs;
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public LoadRomArgs CurrentlyOpenRomArgs;
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public bool PauseAVI = false;
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public bool PressFrameAdvance = false;
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public bool PressRewind = false;
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|
|
|
@ -51,8 +51,8 @@ namespace BizHawk.Client.EmuHawk
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|||
|
||||
private void btnSetLibretroCore_Click(object sender, EventArgs e)
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{
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mainForm.RunLibretroCoreChooser();
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RefreshLibretroCore(false);
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||||
if(mainForm.RunLibretroCoreChooser())
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RefreshLibretroCore(false);
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}
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|
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LibRetroEmulator.RetroDescription CurrentDescription;
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|
|
|
@ -3,15 +3,32 @@ using System.Windows.Forms;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using System.Globalization;
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using System.Collections.Generic;
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namespace BizHawk.Client.EmuHawk
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{
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[ToolAttributes(released: true, supportedSystems: new[] { "GB" })]
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//TODO:
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//Add Support/Handling for The Following Systems and Devices:
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//GB/GBC: Pro Action Replay
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//GBA: GameShark, Action Replay (Same?), Code Breaker
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//GameGear: Game Genie, Pro Action Replay
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//NES: Game Genie, Pro Action Replay
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//PSX: Code Breaker, Action Replay, Game Busters (What is that?!)
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//SMS: Pro Action Replay
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||||
//SNES: Game Genie, Pro Action Replay
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||||
//Saturn: Pro Action Replay (Is it the same as GameShark? Appears to be so?)
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||||
|
||||
|
||||
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||||
[ToolAttributes(released: true, supportedSystems: new[] { "GB", "GBA", "GEN", "N64", "PSX", "SAT", "SMS", "SNES" })]
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public partial class GameShark : Form, IToolForm, IToolFormAutoConfig
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||||
{
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||||
//We are using Memory Domains, so we NEED this.
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[RequiredService]
|
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private IMemoryDomains MemoryDomains { get; set; }
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[RequiredService]
|
||||
private IEmulator Emulator { get; set; }
|
||||
public GameShark()
|
||||
{
|
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InitializeComponent();
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|
@ -45,22 +62,88 @@ namespace BizHawk.Client.EmuHawk
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|||
|
||||
}
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||||
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||||
//My Variables
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||||
string parseString = null;
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||||
string RAMAddress = null;
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||||
string RAMValue = null;
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||||
int byteSize = 0;
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||||
string testo = null;
|
||||
private void btnGo_Click(object sender, EventArgs e)
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||||
{
|
||||
//This line ONLY applies to GB/GBC codes.
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||||
//Reset Variables
|
||||
parseString = null;
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||||
RAMAddress = null;
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||||
RAMValue = null;
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||||
byteSize = 0;
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//We want Upper Case.
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txtCheat.Text = txtCheat.Text.ToUpper();
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//What System are we running?
|
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switch (Emulator.SystemId)
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{
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||||
case "GB":
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GB();
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||||
break;
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case "GBA":
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||||
GBA();
|
||||
break;
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||||
case "GEN":
|
||||
GEN();
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||||
break;
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||||
case "N64":
|
||||
//This determies what kind of Code we have
|
||||
testo = txtCheat.Text.Remove(2, 11);
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N64();
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break;
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case "PSX":
|
||||
//This determies what kind of Code we have
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||||
testo = txtCheat.Text.Remove(2, 11);
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PSX();
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break;
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case "SAT":
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//This determies what kind of Code we have
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||||
testo = txtCheat.Text.Remove(2, 11);
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SAT();
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break;
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case "SMS":
|
||||
SMS();
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||||
break;
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||||
case "SNES":
|
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//Currently only does Action Replay
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SNES();
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break;
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default:
|
||||
//This should NEVER happen
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||||
break;
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||||
}
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||||
}
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private void GB()
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{
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//This Check ONLY applies to GB/GBC codes.
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if (txtCheat.Text.Length != 8)
|
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{
|
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MessageBox.Show("All GameShark and CodeBreaker cheats need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show("All GameShark Codes need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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||||
}
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testo = txtCheat.Text.Remove(2, 6);
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//Let's make sure we start with zero. We have a good length, and a good starting zero, we should be good. Hopefully.
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switch (testo)
|
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{
|
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//Is this 00 or 01?
|
||||
case "00":
|
||||
case "01":
|
||||
//Good.
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||||
break;
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default:
|
||||
//No.
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||||
MessageBox.Show("All GameShark Codes for GameBoy need to start with 00 or 01", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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||||
return;
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||||
}
|
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//Sample Input for GB/GBC:
|
||||
//010FF6C1
|
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//Becomes:
|
||||
//Address C1F6
|
||||
//Value 0F
|
||||
string parseString = null;
|
||||
string RAMAddress = null;
|
||||
string RAMValue = null;
|
||||
|
||||
parseString = txtCheat.Text.Remove(0, 2);
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||||
//Now we need to break it down a little more.
|
||||
RAMValue = parseString.Remove(2, 4);
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|
@ -77,18 +160,596 @@ namespace BizHawk.Client.EmuHawk
|
|||
//System Bus Domain, The Address to Watch, Byte size (Byte), Hex Display, Description. Not Big Endian.
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["System Bus"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
|
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//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured:" + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
private void GBA()
|
||||
{
|
||||
//Nothing, yet
|
||||
//Sample of Decryption Code from mGBA
|
||||
//const uint32_t GBACheatGameSharkSeeds[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 };
|
||||
/* void GBACheatDecryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds) {
|
||||
uint32_t sum = 0xC6EF3720;
|
||||
int i;
|
||||
for (i = 0; i < 32; ++i)
|
||||
{
|
||||
*op2 -= ((*op1 << 4) + seeds[2]) ^ (*op1 + sum) ^ ((*op1 >> 5) + seeds[3]);
|
||||
*op1 -= ((*op2 << 4) + seeds[0]) ^ (*op2 + sum) ^ ((*op2 >> 5) + seeds[1]);
|
||||
sum -= 0x9E3779B9;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
private void btnClear_Click(object sender, EventArgs e)
|
||||
}
|
||||
//This applies to the Genesis Game Genie.
|
||||
private readonly Dictionary<char, int> _GENgameGenieTable = new Dictionary<char, int>
|
||||
{
|
||||
{ 'A', 0 },
|
||||
{ 'B', 1 },
|
||||
{ 'C', 2 },
|
||||
{ 'D', 3 },
|
||||
{ 'E', 4 },
|
||||
{ 'F', 5 },
|
||||
{ 'G', 6 },
|
||||
{ 'H', 7 },
|
||||
{ 'J', 8 },
|
||||
{ 'K', 9 },
|
||||
{ 'L', 10 },
|
||||
{ 'M', 11 },
|
||||
{ 'N', 12 },
|
||||
{ 'P', 13 },
|
||||
{ 'R', 14 },
|
||||
{ 'S', 15 },
|
||||
{ 'T', 16 },
|
||||
{ 'V', 17 },
|
||||
{ 'W', 18 },
|
||||
{ 'X', 19 },
|
||||
{ 'Y', 20 },
|
||||
{ 'Z', 21 },
|
||||
{ '0', 22 },
|
||||
{ '1', 23 },
|
||||
{ '2', 24 },
|
||||
{ '3', 25 },
|
||||
{ '4', 26 },
|
||||
{ '5', 27 },
|
||||
{ '6', 28 },
|
||||
{ '7', 29 },
|
||||
{ '8', 30 },
|
||||
{ '9', 31 }
|
||||
};
|
||||
private void GEN()
|
||||
{
|
||||
//Game Genie only, for now.
|
||||
//This applies to the Game Genie
|
||||
if (txtCheat.Text.Length == 9 && txtCheat.Text.Contains("-"))
|
||||
{
|
||||
if (txtCheat.Text.IndexOf("-") != 5)
|
||||
{
|
||||
MessageBox.Show("All Genesis Game Genie Codes need to contain a dash after the fourth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (txtCheat.Text.Contains("I") == true | txtCheat.Text.Contains("O") == true | txtCheat.Text.Contains("Q") == true | txtCheat.Text.Contains("U") == true)
|
||||
{
|
||||
MessageBox.Show("All Genesis Game Genie Codes do not use I, O, Q or U.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//This is taken from the GenGameGenie.CS file.
|
||||
string code = txtCheat.Text;
|
||||
int val = 0;
|
||||
int add = 0;
|
||||
string address = null;
|
||||
string value = null;
|
||||
//Remove the -
|
||||
code = code.Remove(4, 1);
|
||||
long hexcode = 0;
|
||||
|
||||
// convert code to a long binary string
|
||||
foreach (var t in code)
|
||||
{
|
||||
hexcode <<= 5;
|
||||
int y;
|
||||
_GENgameGenieTable.TryGetValue(t, out y);
|
||||
hexcode |= y;
|
||||
}
|
||||
long decoded = (hexcode & 0xFF00000000) >> 32;
|
||||
decoded |= hexcode & 0x00FF000000;
|
||||
decoded |= (hexcode & 0x0000FF0000) << 16;
|
||||
decoded |= (hexcode & 0x00000000700) << 5;
|
||||
decoded |= (hexcode & 0x000000F800) >> 3;
|
||||
decoded |= (hexcode & 0x00000000FF) << 16;
|
||||
|
||||
val = (int)(decoded & 0x000000FFFF);
|
||||
add = (int)((decoded & 0xFFFFFF0000) >> 16);
|
||||
//Make our Strings get the Hex Values.
|
||||
address = add.ToString("X6");
|
||||
value = val.ToString("X4");
|
||||
//Game Geneie, modifies the "ROM" which is why it says, "MD CART"
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["MD CART"], long.Parse(address, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
|
||||
//Add Cheat
|
||||
Global.CheatList.Add(new Cheat(watch, val));
|
||||
}
|
||||
//Action Replay?
|
||||
if (txtCheat.Text.Contains(":"))
|
||||
{
|
||||
//We start from Zero.
|
||||
if (txtCheat.Text.IndexOf(":") != 6)
|
||||
{
|
||||
MessageBox.Show("All Genesis Action Replay/Pro Action Replay Codes need to contain a colon after the sixth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//Problem: I don't know what the Non-FF Style codes are.
|
||||
//TODO: Fix that.
|
||||
if (txtCheat.Text.StartsWith("FF") == false)
|
||||
{
|
||||
MessageBox.Show("This Action Replay Code, is not understood by this tool.", "Tool Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
return;
|
||||
}
|
||||
//Now to do some work.
|
||||
//Determine Length, to Determine Byte Size
|
||||
|
||||
parseString = txtCheat.Text.Remove(0, 2);
|
||||
switch (txtCheat.Text.Length)
|
||||
{
|
||||
case 9:
|
||||
//Sample Code of 1-Byte:
|
||||
//FFF761:64
|
||||
//Becomes:
|
||||
//Address: F761
|
||||
//Value: 64
|
||||
RAMAddress = parseString.Remove(4, 3);
|
||||
RAMValue = parseString.Remove(0, 5);
|
||||
byteSize = 1;
|
||||
break;
|
||||
case 11:
|
||||
//Sample Code of 2-Byte:
|
||||
//FFF761:6411
|
||||
//Becomes:
|
||||
//Address: F761
|
||||
//Value: 6411
|
||||
RAMAddress = parseString.Remove(4, 5);
|
||||
RAMValue = parseString.Remove(0, 5);
|
||||
byteSize = 2;
|
||||
break;
|
||||
default:
|
||||
//We could have checked above but here is fine, since it's a quick check due to one of three possibilities.
|
||||
MessageBox.Show("All Genesis Action Replay/Pro Action Replay Codes need to be either 9 or 11 characters in length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//Try and add.
|
||||
try
|
||||
{
|
||||
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
|
||||
//System Bus Domain, The Address to Watch, Byte size (Byte), Hex Display, Description, Big Endian.
|
||||
if (byteSize == 1)
|
||||
{
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["68K RAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
if (byteSize == 2)
|
||||
{
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["68K RAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void N64()
|
||||
{
|
||||
//These codes, more or less work without Needing much work.
|
||||
if (txtCheat.Text.IndexOf(" ") != 8)
|
||||
{
|
||||
MessageBox.Show("All N64 GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (txtCheat.Text.Length != 13)
|
||||
{
|
||||
MessageBox.Show("All N64 GameShark Codes need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//We need to determine what kind of cheat this is.
|
||||
//I need to determine if this is a Byte or Word.
|
||||
switch (testo)
|
||||
{
|
||||
//80 and 81 are the most common, so let's not get all worried.
|
||||
case "80":
|
||||
//Byte
|
||||
byteSize = 8;
|
||||
break;
|
||||
case "81":
|
||||
//Word
|
||||
byteSize = 16;
|
||||
break;
|
||||
//Case A0 and A1 means "Write to Uncached address.
|
||||
case "A0":
|
||||
//Byte
|
||||
byteSize = 8;
|
||||
break;
|
||||
case "A1":
|
||||
//Word
|
||||
byteSize = 16;
|
||||
break;
|
||||
//Do we support the GameShark Button? No. But these cheats, can be toggled. Which "Counts"
|
||||
//<Ocean_Prince> Consequences be damned!
|
||||
case "88":
|
||||
//Byte
|
||||
byteSize = 8;
|
||||
break;
|
||||
case "89":
|
||||
//Word
|
||||
byteSize = 16;
|
||||
break;
|
||||
//These are compare Address X to Value Y, then apply Value B to Address A
|
||||
//This is not supported, yet
|
||||
//TODO: When BizHawk supports a compare RAM Address's value is true then apply a value to another address, make it a thing.
|
||||
case "D0":
|
||||
//Byte
|
||||
case "D1":
|
||||
//Word
|
||||
case "D2":
|
||||
//Byte
|
||||
case "D3":
|
||||
//Word
|
||||
MessageBox.Show("The code you entered is not supported by BizHawk.", "Emulator Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
//These codes are for Disabling the Expansion Pak. that's a bad thing? Assuming bad codes, until told otherwise.
|
||||
case "EE":
|
||||
case "DD":
|
||||
case "CC":
|
||||
MessageBox.Show("The code you entered is for Disabling the Expansion Pak. This is not allowed by this tool.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
//Enable Code
|
||||
//Not Necessary? Think so?
|
||||
case "DE":
|
||||
//Single Write ON-Boot code.
|
||||
//Not Necessary? Think so?
|
||||
case "F0":
|
||||
case "F1":
|
||||
case "2A":
|
||||
case "3C":
|
||||
case "FF":
|
||||
MessageBox.Show("The code you entered is not needed by Bizhawk.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
//TODO: Make Patch Code (5000XXYY) work.
|
||||
case "50":
|
||||
//Word?
|
||||
MessageBox.Show("The code you entered is not supported by this tool. Please Submit the Game's Name, Cheat/Code and Purpose to the BizHawk forums.", "Tool Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
//I hope this isn't a thing.
|
||||
default:
|
||||
MessageBox.Show("The GameShark code entered is not a recognized format.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
//Leave this Method, before someone gets hurt.
|
||||
return;
|
||||
}
|
||||
//Now to get clever.
|
||||
//Sample Input for N64:
|
||||
//8133B21E 08FF
|
||||
//Becomes:
|
||||
//Address 33B21E
|
||||
//Value 08FF
|
||||
|
||||
//Note, 80XXXXXX 00YY
|
||||
//Is Byte, not Word
|
||||
//Remove the 80 Octect
|
||||
parseString = txtCheat.Text.Remove(0, 2);
|
||||
//Get RAM Address
|
||||
RAMAddress = parseString.Remove(6, 5);
|
||||
//Get RAM Value
|
||||
RAMValue = parseString.Remove(0, 7);
|
||||
try
|
||||
{
|
||||
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
|
||||
//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description, Big Endian.
|
||||
if (byteSize == 8)
|
||||
{
|
||||
//We have a Byte sized value
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, true);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
}
|
||||
if (byteSize == 16)
|
||||
{
|
||||
//We have a Word (Double Byte) sized Value
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
}
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
private void PSX()
|
||||
{
|
||||
//These codes, more or less work without Needing much work.
|
||||
if (txtCheat.Text.IndexOf(" ") != 8)
|
||||
{
|
||||
MessageBox.Show("All PSX GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (txtCheat.Text.Length != 13)
|
||||
{
|
||||
MessageBox.Show("All PSX GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//We need to determine what kind of cheat this is.
|
||||
//I need to determine if this is a Byte or Word.
|
||||
switch (testo)
|
||||
{
|
||||
//30 80 Cheats mean, "Write, don't care otherwise."
|
||||
case "30":
|
||||
byteSize = 8;
|
||||
break;
|
||||
case "80":
|
||||
byteSize = 16;
|
||||
break;
|
||||
//When value hits YYYY, make the next cheat go off
|
||||
case "E0":
|
||||
//E0 byteSize = 8;
|
||||
case "E1":
|
||||
//E1 byteSize = 8;
|
||||
case "E2":
|
||||
//E2 byteSize = 8;
|
||||
case "D0":
|
||||
//D0 byteSize = 16;
|
||||
case "D1":
|
||||
//D1 byteSize = 16;
|
||||
case "D2":
|
||||
//D2 byteSize = 16;
|
||||
case "D3":
|
||||
//D3 byteSize = 16;
|
||||
case "D4":
|
||||
//D4 byteSize = 16;
|
||||
case "D5":
|
||||
//D5 byteSize = 16;
|
||||
case "D6":
|
||||
//D6 byteSize = 16;
|
||||
|
||||
//Increment/Decrement Codes
|
||||
case "10":
|
||||
//10 byteSize = 16;
|
||||
case "11":
|
||||
//11 byteSize = 16;
|
||||
case "20":
|
||||
//20 byteSize = 8
|
||||
case "21":
|
||||
//21 byteSize = 8
|
||||
MessageBox.Show("The code you entered is not supported by BizHawk.", "Emulator Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
case "C0":
|
||||
case "C1":
|
||||
//Slow-Mo
|
||||
case "40":
|
||||
MessageBox.Show("The code you entered is not needed by Bizhawk.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
case "C2":
|
||||
case "50":
|
||||
//Word?
|
||||
MessageBox.Show("The code you entered is not supported by this tool. Please Submit the Game's Name, Cheat/Code and Purpose to the BizHawk forums.", "Tool Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
//Something wrong with their input.
|
||||
default:
|
||||
MessageBox.Show("The GameShark code entered is not a recognized format.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
//Leave this Method, before someone gets hurt.
|
||||
return;
|
||||
}
|
||||
//Sample Input for PSX:
|
||||
//800D10BA 0009
|
||||
//Address: 0D10BA
|
||||
//Value: 0009
|
||||
//Remove first two octets
|
||||
parseString = txtCheat.Text.Remove(0, 2);
|
||||
//Get RAM Address
|
||||
RAMAddress = parseString.Remove(6, 5);
|
||||
//Get RAM Value
|
||||
RAMValue = parseString.Remove(0, 7);
|
||||
try
|
||||
{
|
||||
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
|
||||
//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description. Big Endian.
|
||||
|
||||
//My Consern is that Work RAM High may be incorrect?
|
||||
if (byteSize == 8)
|
||||
{
|
||||
//We have a Byte sized value
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["MainRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, false);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
}
|
||||
if (byteSize == 16)
|
||||
{
|
||||
//We have a Word (Double Byte) sized Value
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["MainRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
}
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
}
|
||||
private void SAT()
|
||||
{
|
||||
//Not yet.
|
||||
if (txtCheat.Text.IndexOf(" ") != 8)
|
||||
{
|
||||
MessageBox.Show("All Saturn GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (txtCheat.Text.Length != 13)
|
||||
{
|
||||
MessageBox.Show("All Saturn GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//This is a special test. Only the first character really matters? 16 or 36?
|
||||
testo = testo.Remove(1, 1);
|
||||
switch (testo)
|
||||
{
|
||||
case "1":
|
||||
byteSize = 16;
|
||||
break;
|
||||
case "3":
|
||||
byteSize = 8;
|
||||
break;
|
||||
//0 writes once.
|
||||
case "0":
|
||||
//D is RAM Equal To Activator, do Next Value
|
||||
case "D":
|
||||
MessageBox.Show("The code you entered is not supported by BizHawk.", "Emulator Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
case "F":
|
||||
MessageBox.Show("The code you entered is not needed by Bizhawk.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
default:
|
||||
MessageBox.Show("The GameShark code entered is not a recognized format.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
//Leave this Method, before someone gets hurt.
|
||||
return;
|
||||
}
|
||||
//Sample Input for Saturn:
|
||||
//160949FC 0090
|
||||
//Address: 0949FC
|
||||
//Value: 90
|
||||
//Note, 3XXXXXXX are Big Endian
|
||||
//Remove first two octets
|
||||
parseString = txtCheat.Text.Remove(0, 2);
|
||||
//Get RAM Address
|
||||
RAMAddress = parseString.Remove(6, 5);
|
||||
//Get RAM Value
|
||||
RAMValue = parseString.Remove(0, 7);
|
||||
try
|
||||
{
|
||||
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
|
||||
//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description. Big Endian.
|
||||
|
||||
//My Consern is that Work RAM High may be incorrect?
|
||||
if (byteSize == 8)
|
||||
{
|
||||
//We have a Byte sized value
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["Work Ram High"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
}
|
||||
if (byteSize == 16)
|
||||
{
|
||||
//We have a Word (Double Byte) sized Value
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["Work Ram High"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, true);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
}
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
private void SMS()
|
||||
{
|
||||
//This is FUN!
|
||||
if (txtCheat.Text.IndexOf("-") != 4)
|
||||
{
|
||||
MessageBox.Show("All Master System Action Replay Codes need to contain a dash after the fourth character.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (txtCheat.Text.Length != 9)
|
||||
{
|
||||
MessageBox.Show("All Master System Action Replay Codes need to nine charaters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
parseString = txtCheat.Text;
|
||||
parseString = parseString.Remove(0, 2);
|
||||
//MessageBox.Show(parseString);
|
||||
RAMAddress = parseString.Remove(4, 2);
|
||||
//MessageBox.Show(RAMAddress);
|
||||
RAMAddress = RAMAddress.Replace("-", "");
|
||||
MessageBox.Show(RAMAddress);
|
||||
RAMValue = parseString.Remove(0, 5);
|
||||
MessageBox.Show(RAMValue);
|
||||
try
|
||||
{
|
||||
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
|
||||
//System Bus Domain, The Address to Watch, Byte size (Byte), Hex Display, Description. Not Big Endian.
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["Main RAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
private void SNES()
|
||||
{
|
||||
//TODO: Sample Code and Get Smarter?
|
||||
//This ONLY applies to Action Replay.
|
||||
if (txtCheat.Text.Length != 8)
|
||||
{
|
||||
MessageBox.Show("All Action Replay Codes need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
//The Action Replay, is odd.
|
||||
//Checking won't be done.
|
||||
//Remove first two octets
|
||||
RAMAddress = txtCheat.Text.Remove(6, 2);
|
||||
//Get RAM Value
|
||||
RAMValue = txtCheat.Text.Remove(0, 6);
|
||||
try
|
||||
{
|
||||
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
|
||||
//System Bus Domain, The Address to Watch, Byte size (Byte), Hex Display, Description. Not Big Endian.
|
||||
var watch = Watch.GenerateWatch(MemoryDomains["System Bus"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
|
||||
//Take Watch, Add our Value we want, and it should be active when addded?
|
||||
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
txtDescription.Clear();
|
||||
}
|
||||
//Someone broke the world?
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
private void btnClear_Click(object sender, EventArgs e)
|
||||
{
|
||||
//Clear old Inputs
|
||||
txtCheat.Clear();
|
||||
|
@ -97,7 +758,9 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
private void GameShark_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
//Welp, let's determine what System we got.
|
||||
//NOTE: This is a sloppy Debugger/testing code. For Bad Development usage. DO NOT release with that line uncommented
|
||||
//MessageBox.Show(Emulator.SystemId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -367,8 +367,8 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
private static byte[] GetRomBytes()
|
||||
{
|
||||
var path = GlobalWin.MainForm.CurrentlyOpenRom;
|
||||
if (path == null)
|
||||
var path = GlobalWin.MainForm.CurrentlyOpenRomArgs.OpenAdvanced.SimplePath;
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
return new byte[] { 0xFF };
|
||||
}
|
||||
|
|
|
@ -1160,6 +1160,10 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var bg = si.BG[(int)CurrDisplaySelection];
|
||||
|
||||
//unavailable BG for this mode
|
||||
if (bg.Bpp == 0)
|
||||
break;
|
||||
|
||||
if (bg.TileSize == 16) { tx /= 2; ty /= 2; } //worry about this later. need to pass a different flag into `currViewingTile`
|
||||
|
||||
int tloc = ty * bg.ScreenSizeInTiles.Width + tx;
|
||||
|
|
|
@ -240,6 +240,19 @@ namespace BizHawk.Common
|
|||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
static double GetDouble(IntPtr first, IntPtr second)
|
||||
{
|
||||
var ms = new MemoryStream(8);
|
||||
var bw = new BinaryWriter(ms);
|
||||
bw.Write(first.ToInt32());
|
||||
bw.Write(second.ToInt32());
|
||||
bw.Flush();
|
||||
ms.Position = 0;
|
||||
var br = new BinaryReader(ms);
|
||||
return br.ReadDouble();
|
||||
}
|
||||
|
||||
#region sprintf
|
||||
public static string sprintf( string Format, Func<IntPtr> fetcher )
|
||||
{
|
||||
|
@ -458,23 +471,23 @@ namespace BizHawk.Common
|
|||
#endregion
|
||||
#region f - double number
|
||||
case 'f': // double
|
||||
throw new InvalidOperationException("cataleptic kangaroo orchestra");
|
||||
//w = FormatNumber( ( flagGroupThousands ? "n" : "f" ), flagAlternate,
|
||||
// fieldLength, fieldPrecision, flagLeft2Right,
|
||||
// flagPositiveSign, flagPositiveSpace,
|
||||
// paddingCharacter, o );
|
||||
//defaultParamIx++;
|
||||
//break;
|
||||
o = GetDouble(n, fetcher());
|
||||
w = FormatNumber( ( flagGroupThousands ? "n" : "f" ), flagAlternate,
|
||||
fieldLength, fieldPrecision, flagLeft2Right,
|
||||
flagPositiveSign, flagPositiveSpace,
|
||||
paddingCharacter, o );
|
||||
defaultParamIx++;
|
||||
break;
|
||||
#endregion
|
||||
#region e - exponent number
|
||||
case 'e': // double / exponent
|
||||
throw new InvalidOperationException("cataleptic kangaroo orchestra");
|
||||
//w = FormatNumber( "e", flagAlternate,
|
||||
// fieldLength, fieldPrecision, flagLeft2Right,
|
||||
// flagPositiveSign, flagPositiveSpace,
|
||||
// paddingCharacter, o );
|
||||
//defaultParamIx++;
|
||||
//break;
|
||||
o = GetDouble(n, fetcher());
|
||||
w = FormatNumber( "e", flagAlternate,
|
||||
fieldLength, fieldPrecision, flagLeft2Right,
|
||||
flagPositiveSign, flagPositiveSpace,
|
||||
paddingCharacter, o );
|
||||
defaultParamIx++;
|
||||
break;
|
||||
#endregion
|
||||
#region E - exponent number
|
||||
case 'E': // double / exponent
|
||||
|
|
|
@ -73,6 +73,4 @@ namespace BizHawk.Common
|
|||
}
|
||||
|
||||
static System.Threading.Thread thread;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -32,10 +32,20 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
WriteHook((uint)addr, value);
|
||||
break;
|
||||
}
|
||||
|
||||
//not supported yet
|
||||
case eMessage.eMessage_BRK_hook_nmi:
|
||||
break;
|
||||
case eMessage.eMessage_BRK_hook_irq:
|
||||
break;
|
||||
|
||||
case eMessage.eMessage_BRK_scanlineStart:
|
||||
int line = brPipe.ReadInt32();
|
||||
if (scanlineStart != null)
|
||||
scanlineStart(line);
|
||||
SPECIAL_Resume();
|
||||
break;
|
||||
|
||||
} //switch(msg)
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -61,7 +61,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
eMessage_SIG_input_state,
|
||||
eMessage_SIG_input_notify,
|
||||
eMessage_SIG_audio_flush,
|
||||
eMessage_SIG_scanlineStart,
|
||||
eMessage_SIG_path_request,
|
||||
eMessage_SIG_trace_callback,
|
||||
eMessage_SIG_allocSharedMemory, //?
|
||||
|
@ -73,6 +72,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
eMessage_BRK_hook_write,
|
||||
eMessage_BRK_hook_nmi,
|
||||
eMessage_BRK_hook_irq,
|
||||
eMessage_BRK_scanlineStart,
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -70,17 +70,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
brPipe.ReadInt32(); //dummy synchronization
|
||||
break;
|
||||
}
|
||||
case eMessage.eMessage_SIG_scanlineStart:
|
||||
{
|
||||
int line = brPipe.ReadInt32();
|
||||
if (scanlineStart != null)
|
||||
scanlineStart(line);
|
||||
|
||||
//we have to notify the unmanaged process that we're done peeking thruogh its memory and whatnot so it can proceed with emulation
|
||||
//HUM??????????? BRK_COMPLETE???? SCANLINE CB NEEDS RE-EVALUATING
|
||||
WritePipeMessage(eMessage.eMessage_BRK_Complete);
|
||||
break;
|
||||
}
|
||||
case eMessage.eMessage_SIG_path_request:
|
||||
{
|
||||
int slot = brPipe.ReadInt32();
|
||||
|
|
|
@ -6,8 +6,7 @@
|
|||
//http://wiki.superfamicom.org/snes/show/Registers
|
||||
|
||||
//TODO
|
||||
//SF2 title art doesnt seem to show up..
|
||||
//scanline control doesnt work?
|
||||
//when a BG is not available, the last rendered BG still shows up. should clear it
|
||||
|
||||
using System;
|
||||
|
||||
|
@ -645,6 +644,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
/// </summary>
|
||||
public void DecodeBG(int* screen, int stride, TileEntry[] map, int tiledataBaseAddr, ScreenSize size, int bpp, int tilesize, int paletteStart)
|
||||
{
|
||||
//emergency backstop. this can only happen if we're displaying an unavailable BG or other similar such value
|
||||
if (bpp == 0) return;
|
||||
|
||||
int ncolors = 1 << bpp;
|
||||
|
||||
int[] tileBuf = new int[16*16];
|
||||
|
|
|
@ -95,7 +95,6 @@ enum eMessage : int32
|
|||
eMessage_SIG_input_state,
|
||||
eMessage_SIG_input_notify,
|
||||
eMessage_SIG_audio_flush,
|
||||
eMessage_SIG_scanlineStart,
|
||||
eMessage_SIG_path_request,
|
||||
eMessage_SIG_trace_callback,
|
||||
eMessage_SIG_allocSharedMemory, //?
|
||||
|
@ -107,6 +106,7 @@ enum eMessage : int32
|
|||
eMessage_BRK_hook_write,
|
||||
eMessage_BRK_hook_nmi,
|
||||
eMessage_BRK_hook_irq,
|
||||
eMessage_BRK_scanlineStart, //implemented as a BRK because that's really what it is, its just a graphical event and not a CPU event
|
||||
};
|
||||
|
||||
|
||||
|
@ -122,6 +122,7 @@ enum eEmulationCallback
|
|||
{
|
||||
eEmulationCallback_snes_video_refresh,
|
||||
eEmulationCallback_snes_audio_flush,
|
||||
eEmulationCallback_snes_scanline,
|
||||
eEmulationCallback_snes_input_poll,
|
||||
eEmulationCallback_snes_input_state,
|
||||
eEmulationCallback_snes_input_notify,
|
||||
|
@ -162,6 +163,10 @@ struct EmulationControl
|
|||
unsigned height;
|
||||
} cb_video_refresh_params;
|
||||
struct
|
||||
{
|
||||
int32_t scanline;
|
||||
} cb_scanline_params;
|
||||
struct
|
||||
{
|
||||
unsigned port, device, index, id;
|
||||
int16_t result;
|
||||
|
@ -552,14 +557,10 @@ const char* snes_path_request(int slot, const char* hint)
|
|||
void RunControlMessageLoop();
|
||||
void snes_scanlineStart(int line)
|
||||
{
|
||||
//TODO
|
||||
//WritePipe(eMessage_snes_cb_scanlineStart);
|
||||
//WritePipe(line);
|
||||
|
||||
////we've got to wait for the frontend to finish processing.
|
||||
////in theory we could let emulation proceed after snagging the vram and registers, and do decoding and stuff on another thread...
|
||||
////but its too hard for now.
|
||||
//RunMessageLoop();
|
||||
s_EmulationControl.exitReason = eEmulationExitReason_BRK;
|
||||
s_EmulationControl.hookExitType = eMessage_BRK_scanlineStart;
|
||||
s_EmulationControl.cb_scanline_params.scanline = line;
|
||||
SETCONTROL;
|
||||
}
|
||||
|
||||
class SharedMemoryBlock
|
||||
|
@ -979,9 +980,10 @@ TOP:
|
|||
char* buf = (char*)hMapFilePtr + destOfs;
|
||||
int bufsize = 512 * 480 * 4;
|
||||
memcpy(buf,s_EmulationControl.cb_video_refresh_params.data,bufsize);
|
||||
WritePipe((char)0); //dummy synchronization
|
||||
WritePipe((char)0); //dummy synchronization (alert frontend we're done with buffer)
|
||||
break;
|
||||
}
|
||||
|
||||
case eEmulationCallback_snes_audio_flush:
|
||||
Handle_SIG_audio_flush();
|
||||
break;
|
||||
|
@ -1029,6 +1031,10 @@ TOP:
|
|||
s_EmulationControl.exitReason = eEmulationExitReason_NotSet;
|
||||
switch(s_EmulationControl.hookExitType)
|
||||
{
|
||||
case eMessage_BRK_scanlineStart:
|
||||
WritePipe(eMessage_BRK_scanlineStart);
|
||||
WritePipe((uint32)s_EmulationControl.hookAddr);
|
||||
break;
|
||||
case eMessage_BRK_hook_exec:
|
||||
WritePipe(eMessage_BRK_hook_exec);
|
||||
WritePipe((uint32)s_EmulationControl.hookAddr);
|
||||
|
|
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Reference in New Issue