make CDL generic, and prep for GB CDL
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Load Diff
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@ -3909,6 +3909,5 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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}
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@ -54,9 +54,9 @@
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this.LoggingActiveCheckbox.AutoSize = true;
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this.LoggingActiveCheckbox.Location = new System.Drawing.Point(12, 244);
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this.LoggingActiveCheckbox.Name = "LoggingActiveCheckbox";
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this.LoggingActiveCheckbox.Size = new System.Drawing.Size(101, 17);
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this.LoggingActiveCheckbox.Size = new System.Drawing.Size(107, 17);
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this.LoggingActiveCheckbox.TabIndex = 1;
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this.LoggingActiveCheckbox.Text = "Loging is Active";
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this.LoggingActiveCheckbox.Text = "Logging is Active";
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this.LoggingActiveCheckbox.UseVisualStyleBackColor = true;
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this.LoggingActiveCheckbox.CheckedChanged += new System.EventHandler(this.LoggingActiveCheckbox_CheckedChanged);
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//
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@ -25,6 +25,7 @@ namespace BizHawk.Common.IOExtensions
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}
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// Read bytes from a BinaryReader and translate them into the UTF-8 string they represent.
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//WHAT? WHY IS THIS NAMED ASCII BUT USING UTF8
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public static string ReadStringFixedAscii(this BinaryReader r, int bytes)
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{
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var read = new byte[bytes];
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@ -346,6 +346,7 @@
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</Compile>
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<Compile Include="Consoles\Intellivision\PSG.cs" />
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<Compile Include="Consoles\Intellivision\STIC.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\CodeDataLog_GB.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\Gambatte.cs" />
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<Compile Include="Consoles\Nintendo\Gameboy\Gambatte.IDebuggable.cs">
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<DependentUpon>Gambatte.cs</DependentUpon>
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@ -5,54 +5,27 @@ using System.Text;
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using System.IO;
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using BizHawk.Emulation.Common;
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//TODO - reorg please
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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namespace BizHawk.Emulation.Cores.Components.H6280
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{
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public class CodeDataLog : Dictionary<string, byte[]>
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public class CodeDataLog_PCE : CodeDataLog
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{
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private CodeDataLog()
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:base()
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public static CodeDataLog_PCE Create(IEnumerable<HuC6280.MemMapping> mm)
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{
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}
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public void LogicalOrFrom(CodeDataLog other)
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{
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if (this.Count != other.Count)
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throw new InvalidDataException("Dictionaries must have the same number of keys!");
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foreach (var kvp in other)
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var t = new CodeDataLog_PCE();
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foreach (var kvp in SizesFromHuMap(mm))
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{
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byte[] fromdata = kvp.Value;
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byte[] todata = this[kvp.Key];
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if (fromdata.Length != todata.Length)
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throw new InvalidDataException("Memory regions must be the same size!");
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for (int i = 0; i < todata.Length; i++)
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todata[i] |= fromdata[i];
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t[kvp.Key] = new byte[kvp.Value];
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}
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return t;
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}
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public void ClearData()
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{
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foreach (byte[] data in Values)
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Array.Clear(data, 0, data.Length);
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}
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public override string SubType { get { return "PCE"; } }
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public override int SubVer { get { return 0; } }
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public void Save(Stream s)
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{
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var w = new BinaryWriter(s);
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w.Write("BIZHAWK-CDL-1");
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w.Write(Count);
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foreach (var kvp in this)
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{
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w.Write(kvp.Key);
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w.Write(kvp.Value.Length);
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w.Write(kvp.Value);
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}
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w.Flush();
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}
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public void Disassemble(Stream s, IMemoryDomains mem)
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public override void Disassemble(Stream s, IMemoryDomains mem)
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{
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var w = new StreamWriter(s);
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w.WriteLine("; Bizhawk CDL Disassembly");
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@ -90,26 +63,9 @@ namespace BizHawk.Emulation.Cores.Components.H6280
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w.Flush();
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}
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public static CodeDataLog Load(Stream s)
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{
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var t = new CodeDataLog();
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var r = new BinaryReader(s);
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string id = r.ReadString();
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if (id != "BIZHAWK-CDL-1")
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throw new InvalidDataException("File is not a Bizhawk CDL file!");
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int count = r.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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string key = r.ReadString();
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int len = r.ReadInt32();
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byte[] data = r.ReadBytes(len);
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t[key] = data;
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}
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return t;
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}
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public bool CheckConsistency(IEnumerable<HuC6280.MemMapping> mm)
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public bool CheckConsistency(object arg)
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{
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var mm = (IEnumerable<HuC6280.MemMapping>)arg;
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var sizes = SizesFromHuMap(mm);
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if (sizes.Count != Count)
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return false;
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@ -140,15 +96,95 @@ namespace BizHawk.Emulation.Cores.Components.H6280
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}
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return sizes;
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}
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}
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public static CodeDataLog Create(IEnumerable<HuC6280.MemMapping> mm)
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public abstract class CodeDataLog : Dictionary<string, byte[]>
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{
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public CodeDataLog()
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:base()
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{
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var t = new CodeDataLog();
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foreach (var kvp in SizesFromHuMap(mm))
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}
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/// <summary>
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/// You don't have to use this necessarily, it's just provided for convenience
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/// </summary>
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public bool Active;
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public virtual void Disassemble(Stream s, IMemoryDomains mem) { }
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public abstract string SubType { get; }
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public abstract int SubVer { get; }
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public void LogicalOrFrom(CodeDataLog other)
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{
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if (this.Count != other.Count)
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throw new InvalidDataException("Dictionaries must have the same number of keys!");
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foreach (var kvp in other)
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{
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t[kvp.Key] = new byte[kvp.Value];
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byte[] fromdata = kvp.Value;
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byte[] todata = this[kvp.Key];
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if (fromdata.Length != todata.Length)
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throw new InvalidDataException("Memory regions must be the same size!");
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for (int i = 0; i < todata.Length; i++)
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todata[i] |= fromdata[i];
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}
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return t;
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}
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public void ClearData()
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{
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foreach (byte[] data in Values)
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Array.Clear(data, 0, data.Length);
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}
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public void Save(Stream s)
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{
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var w = new BinaryWriter(s);
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w.Write("BIZHAWK-CDL-2");
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w.Write(SubType.PadRight(15));
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w.Write(Count);
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foreach (var kvp in this)
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{
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w.Write(kvp.Key);
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w.Write(kvp.Value.Length);
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w.Write(kvp.Value);
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}
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w.Flush();
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}
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public static CodeDataLog Load(Stream s)
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{
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var br = new BinaryReader(s);
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string id = br.ReadString();
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string FileSubType;
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if (id == "BIZHAWK-CDL-1")
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FileSubType = "PCE";
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else if (id == "BIZHAWK-CDL-2")
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FileSubType = br.ReadString().TrimEnd(' ');
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else
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throw new InvalidDataException("File is not a Bizhawk CDL file!");
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if (FileSubType == "PCE")
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return new CodeDataLog_PCE().Load(br);
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else if(FileSubType == "GB")
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return new CodeDataLog_GB().Load(br);
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else return null;
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}
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private CodeDataLog Load(BinaryReader br)
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{
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int count = br.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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string key = br.ReadString();
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int len = br.ReadInt32();
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byte[] data = br.ReadBytes(len);
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this[key] = data;
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}
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return this;
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}
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}
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@ -0,0 +1,23 @@
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Components.H6280;
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//TODO - refactor into different files
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namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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public class CodeDataLog_GB : CodeDataLog
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{
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public static CodeDataLog_GB Create(IMemoryDomains memdomains)
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{
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var t = new CodeDataLog_GB();
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t["ROM"] = new byte[memdomains["ROM"].Size];
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//t["HRAM"] = new byte[memdomains["HRAM"].Size]; //this is probably useless, but it's here if someone needs it
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t["WRAM"] = new byte[memdomains["WRAM"].Size];
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t["CartRAM"] = new byte[memdomains["Cart RAM"].Size];
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return t;
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}
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public override string SubType { get { return "GB"; } }
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public override int SubVer { get { return 0; } }
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}
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}
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@ -18,9 +18,9 @@ namespace BizHawk.Emulation.Cores.PCEngine
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}
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}
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/// <summary>
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/// <summary>
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/// informs the CPU of the general memory layout, so it can do CDL
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/// </summary>
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/// </summary>
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public void InitCDLMappings()
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{
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if (Cpu.Mappings != null)
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