Fixes shaking in Little Ninja Bros (E)

This commit is contained in:
alyosha-tas 2016-05-01 15:11:05 -04:00
parent a0ad9aab36
commit ffa42b4a50
1 changed files with 1 additions and 1 deletions

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@ -289,7 +289,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//sequence of ppu clocks per cpu clock: 3
ByteBuffer cpu_sequence;
static ByteBuffer cpu_sequence_NTSC = new ByteBuffer(new byte[]{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3});
static ByteBuffer cpu_sequence_PAL = new ByteBuffer(new byte[]{4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3});
static ByteBuffer cpu_sequence_PAL = new ByteBuffer(new byte[]{3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4});
public int cpu_step, cpu_stepcounter, cpu_deadcounter;
#if VS2012