Fixes shaking in Little Ninja Bros (E)
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@ -289,7 +289,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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//sequence of ppu clocks per cpu clock: 3
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ByteBuffer cpu_sequence;
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static ByteBuffer cpu_sequence_NTSC = new ByteBuffer(new byte[]{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3});
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static ByteBuffer cpu_sequence_PAL = new ByteBuffer(new byte[]{4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3});
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static ByteBuffer cpu_sequence_PAL = new ByteBuffer(new byte[]{3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4});
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public int cpu_step, cpu_stepcounter, cpu_deadcounter;
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#if VS2012
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