parent
55feae8bf6
commit
bc17e6519c
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@ -397,25 +397,34 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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}
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byte read_2004()
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{
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if (ppur.status.sl < 241)
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// behaviour depends on whether things are being rendered or not
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if (reg_2001.show_bg || reg_2001.show_obj)
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{
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if (ppur.status.cycle < 64)
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if (ppur.status.sl < 241)
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{
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return 0xFF; // during this time all reads return FF
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}
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else if (ppur.status.cycle < 256)
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{
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return read_value;
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}
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else if (ppur.status.cycle < 320)
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{
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return read_value;
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if (ppur.status.cycle < 64)
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{
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return 0xFF; // during this time all reads return FF
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}
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else if (ppur.status.cycle < 256)
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{
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return read_value;
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}
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else if (ppur.status.cycle < 320)
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{
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return read_value;
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}
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else
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{
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return soam[0];
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}
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}
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else
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{
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return soam[0];
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return OAM[reg_2003];
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}
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} else
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}
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else
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{
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return OAM[reg_2003];
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}
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@ -136,13 +136,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ppuphase = PPUPHASE.VBL;
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ppur.status.sl = 241;
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//Not sure if this is correct. According to Matt Conte and my own tests, it is. Timing is probably off, though.
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//NOTE: Not having this here breaks a Super Donkey Kong game.
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reg_2003 = 0;
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//Not sure if this is correct. According to Matt Conte and my own tests, it is. Timing is probably off, though.
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//NOTE: Not having this here breaks a Super Donkey Kong game.
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if (reg_2001.show_obj || reg_2001.show_bg) reg_2003 = 0;
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//this was repeatedly finetuned from the fceux days thrugh the old cpu core and into the new one to pass 05-nmi_timing.nes
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//note that there is still some leniency. for instance, 4,2 will pass in addition to 3,3
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const int delay = 6;
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//this was repeatedly finetuned from the fceux days thrugh the old cpu core and into the new one to pass 05-nmi_timing.nes
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//note that there is still some leniency. for instance, 4,2 will pass in addition to 3,3
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const int delay = 6;
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runppu(3);
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bool nmi_destiny = reg_2000.vblank_nmi_gen && Reg2002_vblank_active;
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runppu(3);
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