Commit Graph

3113 Commits

Author SHA1 Message Date
avihal faa463b95c GSdx: CRC hacks: ICO: moved the cutie extra hack from r5214 to "Aggressive mode".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5276 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 15:22:12 +00:00
ramapcsx2 a74b8e2c7f GSdx: Removed Rogue Galaxy from the GSdx crc hacks. Fixes issue 1290.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5275 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 11:53:53 +00:00
ramapcsx2 3321b327a9 Changed the defaults for GSdx to native resolution (for emulation accuracy's sake) and made the recommended speedhacks enabled by default in PCSX2.
Also set the auto deinterlace mode in GSdx when the .ini isn't present (instead of "none").

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5270 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-06 10:08:08 +00:00
gregory.hainaut 55ba4477ca gsdx: remove sdl and ogl from the win32 dialogs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5268 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-04 18:45:54 +00:00
avihal 0dc1e7f4bb GSdx: CRC hacks: Remove duplicates (none left for now).
The following dup CRCs of were removed (leaving one):
0x7D4EA48F - Haunting Ground EU (now only Genji).
0x1A85E924 - DMC3 CH (now only GOW1)
0x7ACF7E03 - Spyro New beginning (now only ICO)

The following CRCs were removed without any negative effect:
0x2F123FD8 - GOW2 RU (same as US).
0x23A97857 - Star Ocean 3 JPUNDUB (same as US).



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5255 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 14:16:25 +00:00
avihal bc4ec92600 GSdx: CRC hacks: Few CRCs from comments at r5214
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5244 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-30 15:04:17 +00:00
ramapcsx2 6287561e18 GSdx: Correct a small resource issue for merging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5243 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-30 12:07:09 +00:00
gregory.hainaut cfeb7a5b0a copyright: remove the special copyright note. Only impact trivial code (enum and register definition)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5241 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-29 06:59:33 +00:00
ramapcsx2 a2908b4fed Found one more progressive scan flag and fixed a typo in the GSdx hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5239 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-28 20:32:48 +00:00
gregory.hainaut f8875f12dc zzogl: rework dump test, to avoid bad mix between u32/u8
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5233 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 08:13:27 +00:00
gregory.hainaut c6d8af0c7f gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
zzogl: check harder that the previous primitive exist.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5232 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-26 09:58:37 +00:00
avihal 31956dcb87 GSdx: CRC hacks: "Aggressive" mode (and related stuff).
- Added "Aggressive-CRC" checkbox at the HW hacks section of the config dialog.
- The following hacks are now activated only in aggressive mode:
  - God of War 2: disable water effect/lines, disable global haze.
  - FFX, FFX2, SSX3 (the full crc hack from r5214).
  - Shadow of the Colossus: disable (over)bloom.
- Reverted the Valkyrie Profile 2 hack to pre- r5214.
- Some CRC fixes by comments on r5214.
- Regression fix of dynamic crc hack (INITIAL_MODE = 0 didn't compile)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5221 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-23 06:38:37 +00:00
avihal 2db7ddaaa3 GSdx: Dynamic CRC hack: moved DYNA_DLL_PATH to GSdx/config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5218 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 19:19:17 +00:00
avihal f8014654da GSdx: CRC hacks: duplicates/stuff:
- Console message for duplicate CRCs on our list.
- Removed trivial duplicates.
- Added some CRCs from comments on r5214
- Soul Calibur 2 now has the same crc hack as Soul Calibur 3.

We still need to address the following 7 duplicates (most were already there before r5214):
{0x7D4EA48F, HauntingGround, EU, 0},
{0x7D4EA48F, Genji, NoRegion, 0},

{0x7ACF7E03, ICO, NoRegion, 0},
{0x7ACF7E03, SpyroNewBeginning, NoRegion, 0},

{0x6BA2F6B9, ResidentEvil4, NoRegion, 0},
{0x6BA2F6B9, ResidentEvil4, EU, 0},

{0xD6385328, GodOfWar, US, 0},
{0xD6385328, GodOfWar, NoRegion, 0},

{0x1A85E924, GodOfWar, NoRegion, 0},
{0x1A85E924, DevilMayCry3, CH, 0},

{0x2F123FD8, GodOfWar2, RU, 0},
{0x2F123FD8, GodOfWar2, US, 0},

{0x23A97857, StarOcean3, US, 0},
{0x23A97857, StarOcean3, JPUNDUB, 0}

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5217 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 18:31:53 +00:00
avihal 253c0078d3 GSdx: Dynamic CRC hack: now supports CRC
.
Allows to have a single dynaCRC DLL for several games, differentiated by their CRCs by using the new utility IsCRC(0x12345678, 0x87654321, ...).
Note: With old GSdx (and updated new DynaCrcHack.c), IsCRC always returns false.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5215 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:04:12 +00:00
avihal 13df336966 GSdx: CRC Hacks: Import from Cutie - PLEASE HELP WITH TESTING:
- 14 Updated hacks, 41 new hacks (See full list at the first comment).
- New crc-hacks might have patial crc lists, so it's possible that some copies won't get the benefit (yet).
- Non crc-hacks code was NOT imported from Cutie, so some crc hacks might not be as effective as within Cutie itself.
- New region: CH, few more CRCs.

Note:
Due to the very big list of affected games, I couldn't test the vast majority of them, and so your help would be appreciated in testing. Please report (even if someone else already reported with the same result as yours) with the following format:
<game name> - <better/worse/same> (reason) - tested <little/medium/much>
e.g.:
Tomb Raider Legend - Better (removes garbage graphics) - tested a little.
GTA San Andreas - Better (removes ghosts) - tested a little.

And of course, big thank you goes to the author of Cutie, for the time put into improving PCSX2, and for respecting the GPL license and releasing the code.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5214 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-18 16:51:18 +00:00
gregory.hainaut f47168568b gsdx linux: uses OGL device by default instead of GSnull. Issue arise when renderer is 0 -> device is GSnull but GSRenderer is ogl
debian: fix some typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5213 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-17 14:18:37 +00:00
gregory.hainaut 7d7ca41187 gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5209 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:22:36 +00:00
gregory.hainaut b665499a6b gsdx ogl:
* split GSDeviceOGl header. Will allow easy sharing with zzogl.
* fix some gcc warning
zzogl:
* import Uniform buffer and Vertex array from GSdx



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5207 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:09:18 +00:00
gregory.hainaut 2f9e35e5ae i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
various: apply some patch of Micove to disable debug logging in GSdx release mode 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5206 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 20:52:50 +00:00
gregory.hainaut a7dbaed3b1 gsdx ogl: find a way to workaround the buggy amd driver to support dual blending
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5203 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 19:39:32 +00:00
gregory.hainaut 75484d3059 cmake: apply some updated pathes of Micove
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file.  Default value /usr/share/games/pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
gregory.hainaut 6e1643392c gsdx (Linux): fallback to opengl SW when SDL is selected but disabled
pcsx2: don't print window title in fullscreen because it create a white frame flickering. Seem like a wx regression


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5199 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:07:05 +00:00
sudonim1@gmail.com 2eaba64af8 GSDx: Added missing initialisation primarily for the software renderer, fixes R-Type Final crash when using fast boot. Debugged by rama.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5191 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-02 16:27:23 +00:00
gregory.hainaut bce948d820 cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-01 10:54:52 +00:00
gregory.hainaut 7cdb9fc2f2 gsdx: fix some Visual Studio build error of the previous merge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5187 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 17:58:45 +00:00
gregory.hainaut 46838ca4ee gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
* for the moment only the SW render is supported, hopefully HW will come some day. And linux only for the moment.
* Require an OpenGL3 GPU (==Dx10) ie Nvidia >= 8800, AMD >= HD2000)
* Require an OpenGL4.2 compatible drivers => no opensource driver supported neither Intel driver.
* Build by default without SDL support which will dropped later. You need to add this define "ENABLE_SDL_DEV" on Win.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5186 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 15:24:02 +00:00
gregory.hainaut f303da1c45 gsdx-ogl: fix potential build failure on MS
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5185 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:39:23 +00:00
gregory.hainaut f5ee23aa37 gsdx-ogl: Update gui with latest option
* put shade boost in HW setting (not sure it is HW only)
* Remove logz, useless since openGL support 32bits Z buffer
* Update hack section with a table. Note don't put MSAA (not yet implemented) to have a nice square
Note: user hack is enabled with "UserHacks" instead of "allowHacks"


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5184 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:19:42 +00:00
gregory.hainaut f8d573770e gsdx-ogl: forgot to add the glsl file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5182 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-27 06:30:09 +00:00
gregory.hainaut 6fd47b2907 gsdx-ogl: * implement shadeboost (only test the compilation)
Note: gui must be updated with new user hack


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5181 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 21:42:16 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
ramapcsx2 2cb99f0e05 Preliminary NTSC progressive scan support.
The detection is based on a quickly reversed smode1 flag and needs to be done properly.
The timing itself also needs reversing and has only been tested on the VP2 intro video.
(That video now runs without audio / video desync when progressive scan is enabled :) )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5179 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 17:07:36 +00:00
ramapcsx2 5dee597d9b GSdx:
Auto interlace mode, no more flickering! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5178 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-25 08:46:51 +00:00
ramapcsx2 89ec3cb4e9 GSdx: A couple minor tweaks to the hacks dialog text. Nothing much changed but sounds nicer to me :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5177 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-24 14:24:58 +00:00
sudonim1@gmail.com db39998f71 GSDx: I screwed up when doing an untested last minute manual cleanup of gsdx.rc, the mouse over descriptions will actually work now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5176 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-24 14:02:34 +00:00
sudonim1@gmail.com a27142f1a6 Set some svn:eol-style properties.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5173 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:56:22 +00:00
sudonim1@gmail.com 595de0a5eb GSDx: dehacked hover description code for hacks
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5171 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:46:09 +00:00
avihal 4ef1ee3754 GSdx: F9 is now switching better between HW and SW renderer.
Previously: GSdx was switching between the configured renderer and the best SW renderer (best = DX11 if supported).
Now: If using DX: Switch SW/HW renderer and use the same DX version. If using SDL: same as before.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5164 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:10:24 +00:00
ramapcsx2 26392e7f3e Change various logs to sound "nicer".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5160 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-17 17:55:51 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
gregory.hainaut bda3cbe86f gsdx-ogl: fix build failure due to a leftover of a patch conflict
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5140 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-02 16:46:54 +00:00
gregory.hainaut 16a1fded96 gsdx-ogl: LINUX ONLY
* Keep the state of the draw buffer (save few opengl call)
* AMD fix the shader unloading (12.2 and above). So disable the workaround


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5137 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:02:37 +00:00
sudonim1@gmail.com e017ccaa5d GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5135 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 21:00:22 +00:00
ramapcsx2 e8b96f51cb GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5134 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 19:37:43 +00:00
ramapcsx2 1b883ab9ee GSdx:
Quick and sloppy fix for a sloppy hack, fixing FF12 pal. 
Thanks, pseudonym.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5133 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 12:55:02 +00:00
gregory.hainaut 9264b7725c pcsx2: gcc 4.7 compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
ramapcsx2 f9e4ba405c Gsdx:
Change a texture cache hack to fix half the flickering FMV games. 
It could have issues though, or randomly fix other stuff. Please test :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5130 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 16:16:51 +00:00
ramapcsx2 c77c184858 GSdx:
Fix Grandia Xtreme flicker :)
Could help other games as well, please test.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 12:44:18 +00:00
ramapcsx2 1b7bbcdb3d GSdx: Sprite hack update.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5125 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:43:21 +00:00
ramapcsx2 1595136a9d GSdx:
Another refinement to the Wild Arms hack by KrossX.
The hack now only applies to one kind of geometry (sent using  the unpacked UV handler).
This works nicer in Wild Arms as it fixes "jumpy" characters.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:18:22 +00:00
ramapcsx2 9aa9808c2f GSdx:
Mouse over descriptions for the hacks. Thanks to KrossX again, these are great :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5123 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:58:38 +00:00
ramapcsx2 144a7a13fb GSdx: Better DX9 implementation of the Wild Arms Hack. Thanks, KrossX :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5122 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:31:10 +00:00
ramapcsx2 ac97331388 GSdx: Fix for DX9 mode with the Wild Arms hack enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5121 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 22:36:24 +00:00
ramapcsx2 b25aec19c1 GSdx:
Adding KrossX's Wild Arms text alignment hack to the new dialog box. This hack is actually very interesting for a number of games. It should work well in cases where game designers adjusted everything pixel perfect for the GS, that usually breaks with upscaling. 
It should be generalized and renamed later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5120 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 21:36:59 +00:00
ramapcsx2 0d5e312bdb GSdx: Some descriptions and making the hack configure button always visible (for now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5119 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:14:35 +00:00
ramapcsx2 d2665e9bc4 GSdx: The "enable hacks" checkbox works to toggle all hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5118 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:01:27 +00:00
ramapcsx2 30e538a3c6 GSdx:
Team effort of KrossX and myself: 
Finally adding that special game fixes / hack dialog I talked about for a while.
Committing this in several steps to clean up any issues easier.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5116 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:39:05 +00:00
ramapcsx2 2c96d8cf44 GSdx: Attempt to fix the resource files so MSVC likes them again. There's still line ending inconsistencies in the .rc though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5115 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 18:28:59 +00:00
gregory.hainaut d6e7ea4a4e GSdx-ogl: LINUX only
* request a minimum of 1 for texture dimension
* Use offscreen texture likes DX11. 
* add more bits for extra texture format 
* do operation on texture unit 0 to avoid ping-pong between unit 0/2


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5114 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-05 20:16:26 +00:00
ramapcsx2 886c23a4ee GSdx:
Better working shader for the new color settings. Taken from "TGM's shader pack" on 
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5113 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 15:49:01 +00:00
ramapcsx2 be4b7b1768 GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 13:19:36 +00:00
ramapcsx2 954e7906ed GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
Note: Not sure if it should be shader #7 or smth else :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5110 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 00:29:29 +00:00
ramapcsx2 0933ee2fd5 A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5109 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 20:57:07 +00:00
ramapcsx2 538bc76686 GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5104 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-25 20:06:39 +00:00
ramapcsx2 3bbb2d6ed3 Small mistake fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5102 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 20:05:41 +00:00
ramapcsx2 7e435329ca GSdx:
Committing a hack KrossX prepared (thanks) ;)
It can be used to fix bad character sprites in Gust games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5101 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 19:53:59 +00:00
gabest11 78c1667a9c GSdx: Yakuza fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5100 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-15 18:57:52 +00:00
gabest11 344d0c09ce GSdx: check sprite edges! (r5098)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5099 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 22:22:56 +00:00
gabest11 f53d70c483 GSdx: fix for Vexx, a few vertices were bogus, s/t/q all zero.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5098 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 19:26:04 +00:00
gabest11 5d9a5b6ee6 GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5097 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 08:03:27 +00:00
gabest11 67ef781116 GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5096 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 17:56:06 +00:00
ramapcsx2 c641767431 GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5095 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 10:31:08 +00:00
gregory.hainaut 92f2ab38ae GSdx-ogl: LINUX only
* Use the new map interface/separate texture coordinate inside shader
* support new format on texture

Note: it is quite instable with various crashes and GL error but at least it compiles now :p 


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-11 10:22:02 +00:00
gregory.hainaut b75b61cb1d linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5093 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 21:18:47 +00:00
gabest11 da7324dbf2 Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5092 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 07:03:55 +00:00
gregory.hainaut 4a00648d9f GSdx-ogl: LINUX only. sync from trunk (5068:5090)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5091 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-09 21:40:39 +00:00
gabest11 bc38796323 GSdx: full boot fixed, thanks for finding, I always use fast boot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5090 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 20:21:18 +00:00
gabest11 19be605150 GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5089 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 16:57:14 +00:00
gregory.hainaut 4593b6ac52 gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-06 18:16:49 +00:00
gregory.hainaut 6680d285ea gsdx-ogl: linux only
* implement some missing shader for DATE, invert coordinate like strech rectangle
* Use glCopyImageSubDataNV nvidia extension to copy image (you need latest AMD drivers)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5086 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 17:08:05 +00:00
gabest11 fcc09c2cca GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5085 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-29 10:12:20 +00:00
gabest11 bd12a8b7b3 GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5084 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-28 10:07:17 +00:00
gabest11 915a57d9f3 GSdx: more fun with shaders but nothing works yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5083 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-27 11:56:49 +00:00
gabest11 f47e261ade GSdx: fix for tokyo xtreme racing invisible letters, laz0rs did not set the texture size.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5082 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 05:26:07 +00:00
gabest11 899bad9dcb GSdx: reverted some of the changes of r5077, it breaks GoW.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5081 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 04:11:24 +00:00
gabest11 cd577ecd10 GSdx: a different fix for ZoE2, also seem to help DMC, so I removed the previous one, please check again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5080 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 13:00:45 +00:00
gabest11 6efc7d6d83 GSdx: fixing dmc3 bugs with the sw renderer in multi-threaded mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5079 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 08:37:44 +00:00
gabest11 20cd5e9b81 GSdx: next attempt to fix frame skipping
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5078 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 12:34:36 +00:00
gabest11 9b8c753ead GSdx: broken frame skipping should be fixed, and a few random sw renderer optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5077 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 04:44:04 +00:00
gabest11 6a86a6520d GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5076 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-20 00:34:44 +00:00
gabest11 5de9f84fae GSdx: quick fix for unreal tournament (and others using DATE)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5075 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 10:24:07 +00:00
gabest11 9ec7f14fa8 GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
ramapcsx2 d763bf6616 GSdx: Just some notes on the Disgaea 2 FMV border issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5073 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 15:44:14 +00:00
gabest11 9aabcc1701 GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gregory.hainaut e0004b5027 gsdx-ogl: linux only
* Was easy, I forgot to set the type of the buffer.
* align shader change too


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5071 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 18:11:48 +00:00
gregory.hainaut 86a9910027 gsdx-ogl: linux only
compilation fix, add bits for the index buffer.
current status is blackscreen :p


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5070 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 17:25:49 +00:00
gregory.hainaut 0ad5982364 gsdx-ogl: linux only (merge from trunk 5022:5068)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gabest11 da4ea83134 GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5068 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-13 18:10:05 +00:00
gregory.hainaut cfedf41441 gsdx-ogl: linux only
* Fix some issue on wnd management, mix between sdl/ogl render
* create new gsdx option for ogl debug
  + debug_ogl_dump: start frame to dump when not 0
  + debug_ogl_dump_length: length of the dump
  + debug_ogl_shader: print shader debug
  Note current dump option must be fixed to use linux path.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5067 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-12 07:29:31 +00:00
gabest11 481f1fdda2 GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5065 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-09 08:41:33 +00:00
gregory.hainaut 14b0572b61 gsdx-ogl:
* fix bad setup issue for constant blend factor
* Use a read framebuffer to read back the texture (less disruptive)
* cmake separate the loader to the main plugins


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5064 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:59:42 +00:00
gabest11 5b5a9787d9 GSdx: fixing a possible buffer overflow
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5063 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:02:42 +00:00
gabest11 2eec75c2ae GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5062 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 17:10:00 +00:00
arcum42 47985bc4fa gsdx-ogl: Since Texture Filtering has 3 states in Windows, change it to a combo box in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5061 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 06:24:10 +00:00
arcum42 969c2be7f7 gsdx-ogl: Added the hacks section to the dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5060 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 05:54:48 +00:00
arcum42 8bb44cfcac gsdx-ogl: All the Windows versions get a fancy logo on top, so...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00
arcum42 009f6e2dcb gsdx-ogl: Things now disable and reenable when appropriate.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5058 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 03:52:58 +00:00
arcum42 abd99c00f0 gsdx-ogl: Add msaa controls. (Probably doesn't actually do anything at the moment.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5057 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 02:32:56 +00:00
arcum42 27de4b086d gsdx-ogl: Remodel the linux dialog box to make it look better.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5056 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 01:18:23 +00:00
arcum42 545df08ecc gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut 657da538de gsdx-ogl: was too shaky after all!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5053 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 22:51:05 +00:00
gregory.hainaut 21724ddbf8 gsdx-ogl: add a loader to replay gs file. Quite shaky but probably enough for debug :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5052 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 21:43:39 +00:00
ramapcsx2 872301fbeb Gsdx:
Let users set software parameters (extra threads and line AA) regardless of currently configured renderer. 
Makes testing far easier.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5051 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 09:55:23 +00:00
gregory.hainaut 53a5089d7b gsdx-ogl:
* fix some issue with cmake and new sdl define
* Implement shortcut key handling on linux.
    + some option are not yet implemented (fxaa)
    + gs dump can be created with <shift> <F8>


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5050 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 07:20:37 +00:00
gabest11 651196f665 GSdx: vtune tells me GSOffset::GetPages is too slow without the cache and its slowest part is new uint32[], lets use pre-allocated buffers then. In d3d9 mode, locking the vertex buffer is the most painful thing, there is a terrible delay until it returns, the same Map call in d3d10/11 does not behave like that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5049 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 01:20:01 +00:00
gabest11 d8646e9dab GSdx: disable vtune
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5048 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:28:27 +00:00
gabest11 49f3aee099 GSdx: fixing the broken things...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5047 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:17:52 +00:00
gabest11 a8e8e6e80f GSdx: there is a possibility of calling GSState::Flush in the middle of a strip or fan, the last few vertices must be saved to be able to continue, haven't found anything with this problem though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5046 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 04:40:47 +00:00
gabest11 f68f007f00 GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
gregory.hainaut 0e80e0adca gsdx-ogl:
* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
arcum42 4c5d1e11a8 gsdx-ogl: Fix a few glsl errors I missed last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5043 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 11:14:57 +00:00
arcum42 0116402620 gsdx-ogl: Fix a few glsl errors. Comment out line 218 of GSDevice.cpp. Mess with the fifo hack a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5042 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 10:42:53 +00:00
gregory.hainaut 76542f89c9 gsdx-ogl: code seems compatible with an opengl 3.3 context. Only load some shader extensions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5041 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 17:17:04 +00:00
gregory.hainaut cc6e486742 gsdx-ogl:
* add a new define (DISABLE_DUAL_BLEND) to easily test blend mode


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5040 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 16:12:34 +00:00
gregory.hainaut 90c52c27f6 gsdx-ogl:
* replace hexa debug value with nice string for standard human
* move things around


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5039 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 13:11:40 +00:00
gregory.hainaut c1d7b81a55 gsdx-ogl:
* Use a geometry shader pass-through to replace previous AMD workaround
* various cosmetic change


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-02 20:08:11 +00:00
gabest11 5325f9b490 GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5036 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 15:41:07 +00:00
gregory.hainaut 2f4e2d8b6b GSdx-ogl: happy new years commit :)
* move all vertex buffer stuff into the class
* Bypass FIFO2 because of multithread issue with OGL(temporary workaround until we found a nicer solutions)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5035 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 14:38:58 +00:00
gregory.hainaut 9ca65c9cc6 gsdx-ogl: LINUX-ONLY
* invert the index of fragment output. Seem to work better on Nvidia (strangely no impact for AMD)
* opengl support pitch too, so remove useless copy to an fbo


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5034 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 22:25:17 +00:00
gregory.hainaut ea33beb360 gsdx-ogl: LINUX-ONLY
* Fix the Geomtry shader to output 2 triangles for quad primitive (ie 2R rendering)
- There is an AMD  driver bug on geomtry shader input interface (well could be the spec too). Tell me if it still working on nvidia
* Add a workaroung to a previous AMD bug. It is impossible to unattach a shader so destroy the full shader pipeline...
* Be more strict on FBO management. Would optimize it later
* use a texture insted of a render buffer for depth-stencil management.
* add more dumping capabilities (in particular depth buffer)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5033 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 13:55:33 +00:00
gregory.hainaut 000220f93f gsdx-ogl: LINUX-ONLY
* It works with the HW renderer !!!
* Not sure this fix will work with dual blending but we will see later
* screen is vertically flipped again...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5031 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:39:53 +00:00
gregory.hainaut aa499f4bfd gsdx-ogl: LINUX-ONLY
* fix vertex shader for HW renderer :) Remains the fragment part...
* add some dumping infrastucture (DUMP_START and DUMP_LENGTH)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5030 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:24:26 +00:00
gabest11 6f97ca35e2 GSdx: GSOffset::GetPages was caching a ridiculous amount of data, it isn't that much slower without it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5028 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 20:21:32 +00:00
gabest11 03bca19d99 GSdx: vs2008 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5027 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:41:07 +00:00
gabest11 eaf06e8b1d GSdx: bit less idle time by refcouting used texture pages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5026 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:10:20 +00:00
gregory.hainaut 720a841cb2 gsdx-ogl: merge from trunk (4990:5021)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00
gregory.hainaut 4f6796916a gsdx linux:
* add the code to select the attribute (still the default but can be changed now)
* add a hidden option (condvar) to select between the 2 threads algorithm


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5021 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 13:14:30 +00:00
gregory.hainaut ba14c557ed gsdx linux:
* use memory instead of tr1 (was the experimental implementation of c++11)
* remove strict aliasing optimization because I saw some bad warnings
* Fix pthread of the previous commit. Use default attribute but it might need some tuning


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5020 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 12:22:13 +00:00
gabest11 25072b99c7 GSdx: a few minor changes, please check if I wrapped the new pthread things correctly
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5019 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 09:15:35 +00:00
avihal 3aa3b1caf6 GSdx: Improved Genji CRC hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5018 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 08:28:32 +00:00
gregory.hainaut 7f3b11c7db gsdx:
* fix the new extra thread option in the gui dialog
* implement condition variable on linux. Will need some benchmark.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5017 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-26 22:30:59 +00:00
gabest11 2628d5bb7d GSdx: a little refinement to the fix for the issue that come up with Bully.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5016 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-25 07:26:42 +00:00
gabest11 ed8eb53c22 GSdx: Valkyrie Profile 2 fix (discussed under r5010 and r5012), this bug could have broken much more games, strange that it did not.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5015 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 15:02:48 +00:00
gabest11 bc7a930409 GSdx: This fixes the flickering in Bully, and probably games with the same problem. Could not check Valkyrie Profile Silmeria, yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5012 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 07:00:16 +00:00
ramapcsx2 7dfff148b8 GSdx: Hack around a problem with the texture cache finding depth stencils when there can't be any.
This makes the Arc the Lad fog issue go away.

Review would be nice though :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5011 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 20:58:10 +00:00
gabest11 963a6a653a GSdx: changes of r5007 did not help as much as I thought, disabled it for the time being, plus other minor optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5010 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 15:53:53 +00:00
gregory.hainaut 33a9ac370a gsdx-ogl: LINUX-ONLY
* implement offscreen and cache (mostly a copy past of dx)
* add the missing macro selector of the shader...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5009 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 12:32:40 +00:00
gabest11 da41bcd756 GSdx: Replaced condvar/srwlock imports with getprocaddress, it should work on XP and compile on vs2010 express again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5008 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 02:49:27 +00:00
gabest11 d5dbe7e7e9 GSdx: Moved filling up rendering threads on a new thread, to not block the main, it looks like now I can replace one of the spin loops with an event. Using events results in about -5% fps, but still pretty fast.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5007 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:36:54 +00:00
gregory.hainaut 6f5ac7b788 gsdx-ogl: LINUX-ONLY
* go back to opengl 4.1 (nvidia driver is buggy with 4.1).
* fix the backbuffer allocation. bad order of parameter
* fix remaining glsl error


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5006 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:12:12 +00:00
gabest11 2421c68bee GSdx: Saving the conditional var update (vista or better) before I try a new idea again. That Sync() call is wasting too much time, if there was only one queue then the main thread could also grab and process elements instead of just waiting for the workers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5005 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 01:48:16 +00:00
avihal 5e0e4ce6a8 Fix Dynamic CRC hacks (got broken on r4991 )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5004 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:35:30 +00:00
gregory.hainaut a9927a6e33 gsdx-ogl: LINUX-ONLY
* rework a little the shader to be hopefully compatible with nvidia
* request a pure 4.2 context (all gpu 4.1 capable support 4.2 anyway)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5003 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:09:36 +00:00
gregory.hainaut f604ba8d7f gsdx-ogl: LINUX-ONLY
Remove foreach feature not supported on old compiler


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5002 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 20:37:24 +00:00
gregory.hainaut 9272be182e gsdx-ogl: LINUX-ONLY
* add the forgotten hardware renderer object.

Oh my gosh! Opengl is 20% faster than Dx!!!


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5000 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 19:08:31 +00:00
gabest11 1691ab2cf0 GSdx: fixed vs2008 build errors
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4999 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 00:08:00 +00:00
gabest11 0b62c17d9c GSdx: Renamed the sw thread setting to "extra threads".
- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller. 

If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.

Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4998 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-20 14:33:28 +00:00
gregory.hainaut e4c70ad229 gsdx-ogl: LINUX-ONLY
Forgot the shader file...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4997 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:04:16 +00:00
gregory.hainaut 83ad63a8a7 gsdx-ogl: LINUX-ONLY
* lay the foundation for the HW renderer on OGL


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4996 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:03:23 +00:00
gabest11 2f401da58c GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4995 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 01:20:55 +00:00
gabest11 b7a70c9541 GSdx: Little bug slipped through.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4994 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 22:04:05 +00:00
gabest11 b86e3ebd19 GSdx: Polished the recent changes a bit. Single threaded mode should be back to normal, 2-4 threads might be faster or slower. All in all, it has a lot more potential now. Rendering is almost as separated as with d3d, everything needed is packed and copied for the worker threads, synchronization between local memory and the temporary buffers is properly done. This model could also be back-ported to d3d. Or the software rasterizers could be hardware assisted somehow, there are a lot less sync points where those buffers should match with the contents of the local memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4993 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 21:57:48 +00:00
gabest11 f318e84aca GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4992 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 08:13:20 +00:00
gabest11 4b77052d21 GSdx: just saving minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4991 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-16 19:13:58 +00:00
gregory.hainaut ab01926ed5 gsdx-ogl: LINUX-ONLY
* rewrite the vertex management with a nice GSVertexBufferState object
* extend GSUniformBufferOGL to use a better object interface
* properly delete texture
* manage buffer with glMap* instead of glBufferSubData


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4990 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-15 18:27:58 +00:00
gregory.hainaut 4029cc5195 gsdx-ogl: LINUX-ONLY
* constant buffer are attached to contexts not programs. So do it only once!


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4988 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:11:01 +00:00
gregory.hainaut fbb224837d gsdx-ogl: LINUX-ONLY
* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
arcum42 be53385e9f gsdx-ogl: LINUX-ONLY * Sync with trunk. (r4970-4985)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4986 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 02:06:41 +00:00
gregory.hainaut daf3c43681 gsdx-ogl: LINUX-ONLY
* improve vertex management with a vertex array. Decorrelate vertex from strech rec and others func (later for the HW renderer)
* fix the crash on nvidia when closing the window
* clean some texture management code


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4985 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 19:19:44 +00:00
arcum42 e6057b765f gsdx-ogl: LINUX-ONLY * Fix context creation. Get opengl working with nvidia graphics cards.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4984 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 11:56:34 +00:00
gregory.hainaut afdb2dadc3 gsdx-ogl: LINUX-ONLY
* add a callback for GLERROR.  Allow to breakpoint on GSDeviceOGL::DebugCallback (gdb is completely lost on amd driver, hope it is better on nvidia)
* Add some empty glsl convert to shutup some useless debugging error
* request an advance opengl context without pre 3.0 feature.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4983 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 16:39:14 +00:00
gregory.hainaut 2be037d78f gsdx-ogl: LINUX-ONLY
* flip y-axis in merge stage
* default to xlib window managment (the dynamic switch between sdl and xlib crashi but SDL will probably dropped later)
* improve management of FBO, draw buffer
* try to fix some issue with glClearBuffer but spec is not clear.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4982 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 11:17:59 +00:00
gregory.hainaut a835de0af7 gsdx-ogl: LINUX-ONLY
* implement the saving of texture (take bmp SW code)
* fix the missing "enable attribute code" and the typo in glsl. It works now !!!
* rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch
* try to replace sdl with pure xlib (not yet enabled by default but it seems to work)

Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-07 22:05:46 +00:00
gabest11 df42f468be GSdx: recent changes caused some errors in line drawing (SoTC loading screen)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4979 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 18:35:16 +00:00
gabest11 9f470962e5 GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4978 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 15:31:02 +00:00
gabest11 786f43a707 GSdx: more fixes to z-interpolation, THPS4 looks alright now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4977 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 09:49:55 +00:00
gabest11 0d7c58065a GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4976 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-03 21:04:46 +00:00
gabest11 f1537f53a2 GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4975 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-01 17:08:10 +00:00
gregory.hainaut eb3eafa090 gsdx-ogl:
* implement shader code (subset that seem to be used in SW mode)
* some hack to fix some alignment issue with GSVertexPT1 structure
* Lots of various opengl fixes. Remaining unsupported GL feature are inside SDL.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4974 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-30 21:42:41 +00:00
gregory.hainaut 133847e8a2 gsdx-ogl:
* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error 
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-26 11:46:51 +00:00
gabest11 9d54677055 GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4972 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-25 23:48:59 +00:00
gregory.hainaut 6125baa578 gsdx-ogl:
* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00
gregory.hainaut da66ca7fd9 gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00
gabest11 4f6f53c188 GSdx: Just remembered triangles were occasionally converted to sprites, need to set t.w there as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4967 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:34:24 +00:00
gabest11 ee9c9ac8f3 GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
(HW mode z-test expects a float input, so this trick cannot be done there.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4966 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:08:13 +00:00
gabest11 f47ef5e644 GSdx: as usual, going back to msvc, suddenly wild errors appear.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4964 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:22:54 +00:00
gabest11 0cf87a943b GSdx: GSRendererHW.h and GCC are good friends now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4963 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:12:54 +00:00
gabest11 67b12b3f92 GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4956 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 21:15:44 +00:00
gabest11 b158f98fc7 GSdx: Bogus MSB bits of TEX0.CSA should be ignored as it looks. Only corrected where the palette is read (this fixes "Idol Janshi Suchie-Pai IV"), writes to the CLUT may be handled the same way, but so far no game has been found broken because of this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4955 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 17:41:22 +00:00
ramapcsx2 3233952582 GSdx: CRC for FF12 Fr.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4953 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-01 10:15:52 +00:00
arcum42 5306b13472 More work on the compiler warnings. Removed the warning flags that are now set by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
arcum42 251382aefe Change a few compiler options in Linux to remove a few warnings during compilation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4947 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-29 07:57:06 +00:00
ramapcsx2 b9d442d4f7 GSdx: CRC for Suikoden Tactics JP.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4946 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 17:19:55 +00:00
gabest11 60939bd9dd GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4944 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 21:34:38 +00:00
gabest11 c5e99a05ca GSdx: Corrected the line data terminator for psx games (fixes wild arms 2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4943 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 07:58:43 +00:00
avihal 7f0f19ee02 Yakuza 1 CRC hack (seem to work better than previous one).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4928 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 07:43:10 +00:00
gigaherz e08e540eb8 GSDX: Whoops sorry I mixed two conflicting ideas into one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4927 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:53:40 +00:00
gigaherz 4d12e1954f GSDX: I didn't even like that code when I changed it. Now I know why. And it looks much better this way.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4926 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:52:58 +00:00
gigaherz 119e9e7114 GSDX:
- Use float instead of int for the video framerate. 
 - Use 59.94 instead of 60 for the ntsc framerate.
This replaces a previous hackfix with a better one, but it's still not ideal.
The ideal solution for the video encoding side would be to use an actual fraction (60000/1001) and pass this fraction to the encoder.
The ideal solution for the gsdx side would be to deduce the real framerate from the timing parameters.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4925 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 13:05:15 +00:00
shadowladyngemu 1455517630 GameDB and CRC updates....
other updates are welcome on issue 881

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
shadowladyngemu d953f053d8 GSdx fixes:
Skygunner crashing on boot.
James Bond 007: Everything or Nothing doing a huge Vram usage when opening the weapons screen and making the system crawl at it. Couldn't test much with this one and only added the US version for now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4921 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 09:19:32 +00:00
avihal d27f1877fc Oops. Now it's disabled by default ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4915 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:42:33 +00:00
avihal b4a0af9769 GSdx: New: Dynamic CRC Hacks system (disabled by default).
See tools/dynacrchack/DynaCrcHack.c for full instructions.

For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).

This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].

It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).

Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:38:27 +00:00
avihal 337153c9a6 GSdx: CRC Hacks: Yakuza 1/2 - remove blur.
Reminder: See r4894 if you wish to disable specific CRC hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4912 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-06 01:22:40 +00:00
avihal 9314c5fed7 GSdx: bypass (prevent) some crashes.
Important: this is not a fix of the cause of the crashes, it just bypasses cases of sure crash. Once that spot is bypassed, things can go wrong elsewhere. Generally, however, things just continue normally. E.g. GT4 (camera changes), Tourist Trophy (camera changes), MGS3 (codec screen when CRC hacks are disabled) and probably more - now don't crash anymore, even at high resolution (but might still get some slowdowns).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4895 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-01 13:25:08 +00:00
avihal 4c57d1bbbe GSdx: CRC hacks: allow exclusion of some/all hacks via "hidden" ini pref CrcHacksExclusions.
The list is case insensitive and order insensitive.
E.g. Disable all CRC hacks:          CrcHacksExclusions=all
E.g. Disable hacks for these CRCs:   CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4894 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 12:48:54 +00:00
avihal d4d95ff999 GSdx: Shadow of the colossus: crc hack: disable sky (extra) bloom (identical effect as Eliot's special SoTC GSdx build). Thanks to ShadowLady for the help.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4893 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:14:22 +00:00
avihal 7375307633 GSDX: Show message on console at capture start/end.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4892 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:11:36 +00:00
shadowladyngemu 8ceda3b102 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288 2011-08-28 19:52:11 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
shadowladyngemu ae4bad0799 GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
Minimal changes to the GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2 d3784af2ab Commit the SPU2-X compile fix from miseru99. GSdx CRC hackfix is included, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4862 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 09:15:03 +00:00
ramapcsx2 527df7420b V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4838 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:42:01 +00:00
ramapcsx2 e181358986 Hack for GSdx hardware to fix inverted videos that showed up with the new GIF rewrite.
The problem as I understood is is incomplete COLCLAMP support.
Thanks to sudo for the hack :)

(Unfortunately we couldn't find out more about why these FMV also *all* flicker.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4837 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:18:13 +00:00
shadowladyngemu 52a0eb047d GSdx: CRC hackfixes!
Summary of changes...

Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.

Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)

Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.

Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P

The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.

Couple GameDB updates after the gif rewrite.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
gabest11 bfbf403bf4 GSdx: FXAA 3.10, page up key activates it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4828 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 11:16:01 +00:00
ramapcsx2 9a16937018 GSdx: Fix an old and silly bug that could cause slowness in native resolution hardware rendering. Thanks for debugging, Lana and avih.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4819 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-23 16:15:00 +00:00
gregory.hainaut@gmail.com 5adba505e7 pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install directory. Install GameIndex.dbt during install phase.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4811 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 11:25:17 +00:00
shadowladyngemu ce8ee34251 Just a couple CRC and GameDB updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
gregory.hainaut@gmail.com 83b3ac85d3 cmake:
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
ramapcsx2 159f4a691f Lilypad: Disable a confusing control for now.
Also a small comment on GSdx's texture cache lookup.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4793 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:01:16 +00:00
shadowladyngemu 357030330a whoops...
it kinda works better if you make the hackfix use the function...

GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu 75070d6aaf GSdx: CRC hackfix for Midnight Club 3, fixes the huge vram usage when moving.
Small change to the Burnout hackfix, was skipping too much for NTSC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4791 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 08:19:24 +00:00
shadowladyngemu 5f20a11cd5 GSdx: CRC hackfix for Burnout games, removes garbage from screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4790 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 05:31:47 +00:00
shadowladyngemu 774f90f642 whoopsie
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4788 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 05:32:04 +00:00
shadowladyngemu 539d313622 GSdx: CRC hackfix for Devil May Cry 3, removes bad postprocessing.
Adjusted the SW Battlefront hackfix for the PAL versions (NTSC-U and PAL versions have the same CRC but use slighty different buffer/texture addresses...)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4787 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 04:50:32 +00:00
gregory.hainaut@gmail.com 9cb19121e0 onepad: create a key_status object to handle key activities with a single press/release interface
GSdx: remove some linux dialog options which were already controlled by PCSX2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2 3a0bf818ac That wasn't supposed to go on the svn :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4772 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 16:53:13 +00:00
shadowladyngemu 4f89f21f99 GSdx: CRC hackixes for...
The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).

Minimal changes to other CRC hackfixes and GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
gregory.hainaut@gmail.com d968362961 cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
shadowladyngemu 6a364aa444 GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
zzogl-pg win: Patch by Kosmos in the forums, corrects a typo that was causing window size to appear as height x height instead of width x height in windows OS (was breaking fullscreen at it too). Thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4734 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 22:07:59 +00:00
gregory.hainaut@gmail.com 35b9dfce3f pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback

Note: it is advices to delete OnePAD.ini


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
shadowladyngemu 9036280455 GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I :p (also maybe better fix for GoW2)
Added some NTSC-J CRCs found by users of 2ch.net. Thanx :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4726 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 17:50:47 +00:00
shadowladyngemu 4dab9c71c3 GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War 2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4723 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 09:04:05 +00:00
shadowladyngemu d14f0169fa GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
sudonim1@gmail.com 9af8099569 Fix VS2010 compilation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4675 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 10:15:49 +00:00
sudonim1@gmail.com e390feb909 Further to r4673 remove the jitprofiling.lib dependency when linking.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4674 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 09:15:39 +00:00
sudonim1@gmail.com c2d55b53ba Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4673 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:17:27 +00:00
sudonim1@gmail.com a7c93c75fb Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
shadowladyngemu 802be79bd6 GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
Commented out the Rez hackfix code, seems it's not needed anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 02:53:15 +00:00
shadowladyngemu 7956cc6e42 GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
ramapcsx2 47aeca4c75 GSdx:
Fallback to the old render target read for games that do block level reads (Gust titles).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
ramapcsx2 e821070676 GSdx:
Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
ramapcsx2 b2ee693b25 GSdx:
New define "NO_CRC_HACKS", for testing how games work without hacks easily. 
Gets enabled together with the no cache define but can be toggled individually as well.

Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2 5785ba7914 GSdx:
- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)

Thanks for the help, sudonim :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction cae7e38848 Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu 3153c4905d GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gabest11 157c6ef432 GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11 4046b56031 GSdx: forgot about something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11 fd0245d365 GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11 e59670ff97 GSdx: trying another approach for r4589
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu eaaa8eef59 GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
Few changes to the Simpsons hackfix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11 cc8d14511b GSdx: the texture cache fix discussed under r4589.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com 7029f7aa98 GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2 6c41b01390 GSdx:
Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com 5335c64f12 spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
ramapcsx2 0783f31f84 GSdx: Small mistake :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
shadowladyngemu f69e165b51 GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
shadowladyngemu 46dd600319 GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
Also, reverting a whoopsie in my last commit :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com b51ac8d779 gsdx: add also a check of m_windows to play it self.
pcsx2: add a define to print the revision number with cmake


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42 378a92b4c6 GSdx: Quick sanity check before creating a SDL window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
gregory.hainaut@gmail.com 4619941b9e gsdx: linux: * fix some issue with empty string in configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com 20e6dc39e1 GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11 732b038571 GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11 cc28241128 GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gabest11 d20da5f268 GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4505 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 14:07:48 +00:00
gabest11 686b6da8e5 GSdx: finally, some use for hsubps (SSE3).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
shadowladyngemu e30f281894 GSdx: Got the Sly 2/3 hackfixes right.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11 d7a6b484ce GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
gabest11 47713eee81 GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu 4b460160cc GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
GameDB: Updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
gabest11 7f6eedf23d GSdx: I always forgot to comment this out
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11 8ca01f4b77 GSdx: only minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
gabest11 870a86c117 GSdx: BoF DQ fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
gabest11 de3333df6c GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42 13e2213f95 Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11 4f8bbb2c52 GSdx: please test mipmapping again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11 b1eac6d058 GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
ramapcsx2 a0396f9654 GSdx:
- Toggling mipmapping prints a message to console now. Easier to test this way :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00
gabest11 0a5c679fe0 GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
gabest11 2d93d8a15b GSdx: ... at 6am. (4444 get!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11 bbd43d5fe6 GSdx: commit, commit, commit, that happens if you code in assembly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11 542a4a6747 GSdx: one more thing to remove...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4442 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 03:34:32 +00:00
gabest11 9870249b17 GSdx: forgot to remove something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11 243a0f4ad1 GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
gabest11 1d759c852d GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11 0df52e40cc GSdx: one more fix for vs2008.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4426 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:48:32 +00:00
gabest11 2cfe05d290 GSdx: the usual fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:15:23 +00:00
gregory.hainaut@gmail.com 0f2e588ba2 gsdx: really close the windows when closing/shutdown emulation
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4422 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:38:07 +00:00
gabest11 b2254a7937 GSdx: just a typo again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4421 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:23:56 +00:00
gabest11 b31634df8f GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
gabest11 9586e38dd4 GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11 fe88ee4102 GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gregory.hainaut@gmail.com fffd1328f2 cmake:
* add new cpp files for GSdx
* Ensure V2 API include files of portaudio


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4385 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 18:18:26 +00:00
gabest11 913f384fe4 GSdx: ... and codeblocks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4383 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:44:16 +00:00
gabest11 f9da2669a7 GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11 a96a345077 GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11 34749b1406 GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4376 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-27 09:03:51 +00:00
gregory.hainaut@gmail.com 4bd5322dc6 cmake: WIP to build sdl and GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42 49568c3d85 GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
ramapcsx2 4adb41f3d9 Whops..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2 697f78afe6 Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11 959580cd2e GSdx: window management should be redone next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4358 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 01:01:00 +00:00
gabest11 a820423c4b GSdx: SDL works on linux now, there are still random crashes though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4357 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 23:46:26 +00:00
gabest11 bc6060d318 GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11 84ee819258 GSdx: fixing windows side...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11 7dd16f1b1b GSdx: renamed None to something else because X11 defined it for itself.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11 e7cc739f56 GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11 879aad9fd5 GSdx: working on linux port again, almost ready to run.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11 3de18d0526 Undoing last commit, it was a mistake, linux tools are not easy to use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11 23a6b85852 GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
gabest11 1b909d7a30 GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
gabest11 57cb0afa2a GSdx: SW+SDL output, commented out until it can be compiled on every system
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4336 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 09:43:59 +00:00
gabest11 9b658615f5 GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
avihal@gmail.com feda59bf99 GSDX: Fixed broken window title info (native resolution, deinterlace mode).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4334 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 22:36:10 +00:00
gabest11 a2b7176cab GSdx: memory leak fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4332 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 23:53:00 +00:00
gabest11 eeb9757e94 GSdx: GSDeviceSW almost ready, just need an image resizer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
gabest11 564c44bf7e GSdx: updated linux project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 19:21:18 +00:00
gabest11 dcf81693f6 GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00
gregory.hainaut@gmail.com 870da347be cmake: add GSdx compilation (based on codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4327 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 17:01:03 +00:00
gabest11 31a22bb57b GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4325 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:09:46 +00:00
gabest11 b8f1d1e60e GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4324 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 02:22:00 +00:00
arcum42 4388d5d464 GSdx: A start at a configuration dialog for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
gabest11 d4b300a8ac GSdx: gcc build runs, and judging by the frame rate it may even draw something.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4321 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 23:41:52 +00:00
gregory.hainaut@gmail.com 32911cb7c5 gsdx: add svn:eol-style metadata
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11 5860de1cce Implemented virtual alloc functions and changed the event class to use semaphores.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4318 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:27:10 +00:00
gabest11 2ac76bbdad ... adding the missing GSdx project file for GCC...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4317 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:09:14 +00:00
gabest11 6743959a3c GSdx fix0red for GCC
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4316 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:05:15 +00:00
gabest11 3030166596 The core of GSdx is now compatible with intel's compiler on linux.
- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11 2b858e60e3 adding a missing file
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4313 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 04:51:55 +00:00
gabest11 d23d7e2617 Just moving code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11 d44def8c0b Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
gabest11 257d57ba52 Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 18:22:47 +00:00
gabest11 8355fa7aa3 Fixing typos...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4306 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:41:16 +00:00
gabest11 6f18c0dabe Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4305 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:24:37 +00:00
gabest11 65fc196688 Local static initializers are evil, avoid them like plague.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11 77f392edac vs2008 compatibility fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4288 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 10:09:58 +00:00
gabest11 ca7abd983a Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
ramapcsx2 74ee0835fd GSdx:
Avih renovated the configuration dialog a bit. It makes lots more sense now, thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4173 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 10:24:36 +00:00
sudonim1 02818b0304 GSDx: fixed incorrect use of CComPtr that would leave a dangling reference in the settings dialog code (only affects old pcsx2 versions and wouldn't be a significant resource leak even there)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4110 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 07:14:18 +00:00
sudonim1 375a766cf1 GSDx: Disable MSAA if all checks failed. Also, prefer normal 32 bit depth to lockable 32 bit depth on D3D9. I was anticipating a use for locking but further examination of the code revealed that to be impractical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4099 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-17 01:32:40 +00:00
Jake.Stine f2c0ff23a9 PCSX2, GSdx (patch from avih): Fix broken backward/forward compatibility regarding GSgetTitleInfo
* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
 * GSdx: moved to the new GSgetTitleInfo2
 * New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 21:18:29 +00:00
Jake.Stine 49527d952c Plugin API for GS: Changed the new GSgetTitleInfo callback to use a more sensible parameter passing system.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:45:34 +00:00
Jake.Stine aaaa71e13b Minor fixes for the earlier GSdx titlebar feature.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4071 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:04:55 +00:00
ramapcsx2 1b1f112533 Avih (of Firefox plugin "Smoothwheel" fame ;) ) worked on bringing back that extended GSdx information we lost in the merge to the new WX Gui.
Here's his changelog:

GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.

Thanks a bunch for bringing this information back, Avih! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 22:48:56 +00:00
ramapcsx2 2b068be3ab SPU-X:
- Changed defaults and ranges for the soundtouch timestretch parameters. This reduces added latency from timestretching.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3939 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 12:50:13 +00:00
ramapcsx2 809135a3b0 GSdx:
Another round of configuration dialog renovations. 
Fixes the leftover "Skipdraw" text when hacks are disabled.
Group the options a bit nicer. Group hardware Anti Aliasing with hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-27 13:48:41 +00:00
ramapcsx2 92dbee7e79 Small updates to the game database and GSdx CRCs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
Jake.Stine 645188e0e8 GSdx: Minor optimization and some code simplifications relating to VertexKick/DrawingKick and the Packed register handlers. I also added preliminary work for a switch-based packed register dispatcher (WIP, doesn't support frameskipping yet).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:38:49 +00:00
ramapcsx2 cad4158283 GSdx:
Added Haunting Ground to the list of games that get their post processing automatically removed.
The game still shows a badly blended fog but is otherwise nicely playable now.

Hacks are from an unknown coder. Thanks for figuring it out! ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3642 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-15 14:48:07 +00:00
ramapcsx2 dceb9a78bb GSdx:
- Few more CRCs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3623 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-08 20:14:06 +00:00
Jake.Stine 411454c03c GSdx: bugfix for corrupted titlebar info, and possible crashes, when running from the legacy gui. (fixes Issue 826)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-05 14:06:57 +00:00
ramapcsx2 17465d1302 GSdx:
Move the dx11 check to GSInit, didn't like it only getting called on renderer changes in the middle of emulation.

PCSX2:
Report the savestate version as hex if loading an incompatible state. Looks better than -19793434481 :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3579 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-28 19:00:42 +00:00
ramapcsx2 1aec04a0b5 GSdx:
Apply hackfix for Wild Arms 4. Thanks Lana and 89CamaroIROCZ :)
We're still missing the PAL and JAP CRCs though. Issue 185 collects them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 00:04:54 +00:00
Jake.Stine b6af82efa8 GSdx / zzogl-pg / pcsx2:
* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
 * Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.

DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was.  I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers.  With luck, nothing's broken. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 15:49:30 +00:00
sudonim1 b5f1ef528a GSDx: fixed incorrect RGB->YUV conversion when capturing video which was producing off colour results.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3517 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 14:04:38 +00:00
Jake.Stine e85da0dfe1 GSdx: Add support for the new hack-free GSgifTransfer callback, which will supercede the various hacky GSgifTransfer1/2/3 callbacks in use now. This version of GSdx will be *REQUIRED* by PCSX2 soon.
DevNote for zzOgl coders: Implementation of this callback can just double up on m_path[0].  I used a separate instance at m_path[3] mostly because it was easier than trying to fight around the existing PATH1 nloop hack, which is still needed for backward compat with existing and earlier versions of PCSX2.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3454 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 04:38:33 +00:00
ramapcsx2 1adf69bfb2 GSdx:
- Fix a tiny GUI bug. Thanks for spotting it, KrossX ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 23:24:36 +00:00
Jake.Stine 2fda352baf GSdx:
* Fix BIOS graphical errors by re-introducing part of the PATH1 hacks, which is still needed until further notice.
 * Likely fix for DX10+ cards crashing on Configure...  (still can't test directly because MSI sucks, sorry folks)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3370 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 14:31:50 +00:00
Jake.Stine bba618beed GSdx: Improved DX10/11 detection. Fixes crashes using the Configure... button mid-game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3361 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 17:46:25 +00:00
refraction a9b8160d9e removed path1 hack from gsdx (not needed) and the redundant path3 hack
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3356 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 00:40:19 +00:00
Jake.Stine c3f2320994 GSdx and some other plugins no one cares about: remove ddraw.lib.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3296 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:36:21 +00:00
Jake.Stine 4ad1e48950 GSdx: minor fixes to movie recording.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3291 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-24 20:25:33 +00:00
Jake.Stine c394708651 GSdx: Fix cases where DX9 cards detected as having DX10/11 under Windows 7. Changed the device selector to display either DX10 or DX11 depending on the supposed feature set availability reported by drivers/dx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3277 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 05:32:50 +00:00
Jake.Stine 24ae022a74 Fully implement hash-based database lookup. Fix some bugs that caused startup crashes in previous revisions of mine.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3273 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 18:57:48 +00:00
Jake.Stine fddc5afe38 GSdx: Remove ddraw.h references, which were long since obsolete anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3270 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:42:41 +00:00
sudonim1 6a79fef67a GSDx: bug in D3D11 CopyRect, does not affect anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3193 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 13:26:31 +00:00
sudonim1 ec989a50cf GSDx: Fix D3D11 leaks. (Completely, forever.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3183 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 18:41:37 +00:00
Jake.Stine b7c9aa63cd GSdx: Fix an unfriendly crash when trying to create a device on a machine that only supports DX9 when DX10/11 is configured (Think temporary downgrading your video card, and then running PCSX2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3161 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 04:06:24 +00:00
feal87 fcd9464a1f Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc...
Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 18:09:38 +00:00
sudonim1 4a427059d8 Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3068 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 17:26:37 +00:00
sudonim1 ab77eb4646 GSDx: Free textures that have been in the unused texture pool for a few frames.
GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache().  If anything breaks, it's because of this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00
ramapcsx2 d09c269d17 GSdx:
Fix the worst memory leaks on emulator suspends.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 13:56:44 +00:00
Jake.Stine c4e2bfefb7 More UI Progress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
ramapcsx2 58697dbe8f GSdx:
Get the offset hack working normally again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:51:15 +00:00
ramapcsx2 9a9f3a6914 There was a slight threading affinity issue with r3000, so we have to revert it :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3003 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 17:20:06 +00:00
sudonim1 c7aa146489 I hate D3D.
32-bit depth buffers for D3D9 users if available.  Lots of code shuffling for reasons I don't even remember.  Stuff.  Pretty much just the 32-bit depth buffers.  That's good though, you don't have to envy D3D10 users half as much now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 14:05:39 +00:00
pcsx2guide cbb865632d * Added support for up to 24 threads. If you have a cluster server at home, enjoy PS2 emulation at 20x normal speed!
* Added DX11 support. DX11 enabled cards now give a +~40% speedup
* New SSE-X instructions we invented for PCSX2. Give a +200% speedup even on old CPUs.
* Full 64bit support. If you have 64 bit windows, be prepared for a 300% speed up.
* Implemented new DMAC, so far we have ~15 games that show improvements.
* Added support for USB-enabled vibrators. Feel the full pleasure of gaming, now also with PCSX2!
* SPU2-X now decodes Dolby Digital 7.1!
* Please test to find any bugs in the 24-thread code, it's a bit complex so some tiny bugs might have crept in.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 21:15:55 +00:00
sudonim1 a3f9d74255 GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:05:32 +00:00
ramapcsx2 575a56dc5c Changed the FFX speedhack to also set all EE timed events to happen near instantly.
This is now a multi purpose hack, which could potentially fix / break a lot of games.
It mostly affects FMV and PATH3 masking issues, but also stops games from booting, or makes them boot.
Use with caution :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 22:10:36 +00:00
Jake.Stine d6eeb6a438 GSdx: Cleanups -- moved the new detection code to GSDevice11.cpp, where it (more or less) belongs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 14:19:54 +00:00
sudonim1 07eed4ed47 D3D11 check with less D3D10 copy and paste and more working
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:49:39 +00:00
Jake.Stine 3005f0d0f8 GSdx: Fixed bug where DX10/11 was always detected under Vista/Win7, even when the video card only supported DX9. This fixes the F9 'renderswitch' hotkey.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2959 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:32:13 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1 a05e9c62be Set svn:eol-style=native on all *.c *.cpp *.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
ramapcsx2 86546338ea GSdx:
Fix a memory leak with the blend interlace modes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2870 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-18 17:11:45 +00:00
gigaherz cd36e5fd24 Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
Silence many of the warnings related to TargetName.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
gigaherz 4917361197 Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz 204a0fb667 Whee!!! More props added. /me slaps himself repeatedly.
Also fixed wxCore build in Devel/Release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz a3ca69a620 Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
sudonim1 81c2318fea GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 21:14:15 +00:00
ramapcsx2 2cba5ebd33 GSdx:
- Disabling all post processing removal hacks for Shadow of the Colossus. Can't see what they fix(ed).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:39:16 +00:00
ramapcsx2 5b40df17cb GSdx:
- Removed the opengl dependencies and unused /Delayload .dll.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 23:31:59 +00:00
sudonim1 8c0fc49f61 GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support".  Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support.  pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.

If any of the above code is needed in the future, we have this wonderful technology called version control.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
sudonim1 c09114e08b GSdx: Slightly more sensible input layout handling. No functional change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 18:02:56 +00:00
sudonim1 b9fc6d43e9 Fixed error in blending table. Mostly white displays in Ghost Rider and Silent Hill: Origins now display correctly. Large diff because I reformatted comments to make it easier to verify, only rows changed are 0112 and 0210.
Added logging for blending modes that can't be handled natively.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2718 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 21:07:58 +00:00
sudonim1 bda5b06e37 Made resources recompile when a shader is modified, though I'm not happy with the solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 19:13:51 +00:00
ramapcsx2 7f6f27b9d9 One of these days I'll get it right. Sigh :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 21:34:16 +00:00
ramapcsx2 d29b968e51 GSdx:
- Moved the offset hack to CreateSource(), it can work a bit more selectively there.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 19:35:10 +00:00
sudonim1 ee467127eb Forgot to save before committing. Just a comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2713 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:35:42 +00:00
sudonim1 ad21a894fc GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
GSDx: Removed discards from partial colclamp support as it wasn't doing much good and definitely won't be necessary with the next stage of support.  No significant functional change probably.

As before, please do a full rebuild of gsdx.  I hate it as much as you but don't know how to make VS smarter about this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2712 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:33:12 +00:00
ramapcsx2 cbad1f9bd5 Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2709 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 22:29:14 +00:00
sudonim1 3f36d66116 I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2705 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 02:19:06 +00:00
sudonim1 3f45a3b8b1 GSDX: added a couple of macros to cripple gsdx for developer use in diagnosing problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2703 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 22:47:59 +00:00
sudonim1 e8c73cef42 GSDX: Partial COLCLAMP support.
Fixes shadows in Ico and Shadow of the Colossus and hopefully fixes more effects in other games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 19:01:05 +00:00
sudonim1 72ce9993d2 GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
Also, screw you, Stroustrup! You don't make me cast short to int, so don't make me cast int to an enum! PS: arithmetic operators, you stingy bastard.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2697 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 18:41:31 +00:00
ramapcsx2 77a40e3c6e Increase version of SPU2-X and GSdx, as enough changes have accumulated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 06:46:19 +00:00
ramapcsx2 6c4c4e316d GSdx:
- Hopefully hacked up the "wall of fog" problem in GoW2. Used an adapted patch from ZeroGravity.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2687 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-10 10:10:36 +00:00
ramapcsx2 ad62866bcb GSdx:
- The earlier FFX fix killed fmv in Xenosaga 2. Hacked up a bit more now! :p
- Few more CRC (Note: I will look at GoW 2 once I have time and dumps, not before!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 17:30:03 +00:00
feal87 d541f28425 Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
feal87 ea385c4da8 Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
It was a series of very old bug. 
1) After the passage to the WX system the CoInitialize was not anymore called on the GS thread causing the Filter enumeration on DirectShow to fail.
2) After the "MFC Free" commit of Gabest, if you selected the Uncompressed functionality a nullpointer exception trigger (as there is no filter for that)
3) Strangely there was no code path to connect the source with the mux when Uncompressed was selected (without an encoder in the middle). I added it.
Test it and report problem. I already know there is a problem with the closing of the sound recording, but that's a PCSX2 problem, not a GSDX one.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 12:55:26 +00:00
feal87 e0b9f75a3c Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
Fixed a little problem with the last commit. (I was pointing out of the string instead of the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:29:30 +00:00
feal87 0bac0a6217 Fixed again the GS dump creation in the new GUI by adding 2 new accelerator to the global table.
Now the snapshots and gs dumps are correctly created in the snaps folder (or the one choose by the user). (GSDX was missing a check to understand if the directory passed by pcsx2 was or not slashed at the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:17:50 +00:00
Jake.Stine b86a9477e4 GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 15:26:25 +00:00
ramapcsx2 5da01c90b9 GSdx:
- Some corrections to dx9 hw mode, by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 19:24:01 +00:00
ramapcsx2 ef313a579d GSdx:
- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again.
No idea why Gabest ever turned that fix off. Coded by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 17:03:58 +00:00
ramapcsx2 a9578e53dc GSdx:
- Feal87 found and fixed a problem with shadows in Silent Hill Origins. Might help other games as well.
- Bit better fix for GoW's "wall of fog" problem. Patch originally from ZeroGravity.

Thanks guys :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 14:38:13 +00:00
ramapcsx2 a7507d6e4a Mimic old GSdx behavior (skipping all depth textures with a skip value of 1), to avoid floods of bug reports that games are broken, when the user hasn't found the skiphack yet. (God of War, sigh..)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2621 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 19:50:21 +00:00
ramapcsx2 1b00ce0803 GSdx:
- Fixed the resource issue I had, so the new options are now also available in the old config dialog.
- Added some code that hides the hack options completely when they're disabled. By Bositman :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2619 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 12:56:25 +00:00
ramapcsx2 c509869535 GSdx:
- Disabling the "pitch conversion" again. Don't ask. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2611 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-20 02:50:58 +00:00
ramapcsx2 eff9506cd8 GSdx:
- Hide the hacks from users, unless "allowHacks" is written to the GSdx.ini first.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2609 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 22:01:28 +00:00
ramapcsx2 ef8fe6639e GSdx:
- Found out that the blur detection filter was busted for some time now.
It worked by chance, due to the pixel crop hack.
Disabled that hack now and made PCSX2's GS frame handle that functionality instead.
This is a somewhat nicer method, although users of 4:3 and 16:9 aspect ratios might get flickering pixels on the borders again.
I'll see if I can think of something for those cases, should there be demand for it.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 19:05:35 +00:00
ramapcsx2 f874d0d1a3 GSdx:
- Added multi sample anti aliasing options to the gui. Remember those aren't tested much, and we have reports of memory leaking with it enabled. Those could be outdated by now though.
- Removed the "enable output merger blur effect option", since I can't imagine anyone wanting to enable it anyway. :p
- Cropped one more pixel on the final output image, should fix some issues with msaa enabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2607 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 15:45:23 +00:00
ramapcsx2 e50fb6ec9f GSdx:
- Finally made some user hacks available in the configuration dialog.
There are no warnings yet, and I don't like the placement either, but that'll have to wait.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2606 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 10:37:31 +00:00
ramapcsx2 9960c24af7 GSdx:
- Added a hack that changes how alpha is handled.
This can be used to fix stuff like too bright blending, bad effect leftovers or "ghost layers".
Enable via ini > UserHacks_AlphaHack = 1

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2594 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-14 15:19:35 +00:00
ramapcsx2 706c68c1cd PCSX2:
- Fix SPR interrupts to a delay of 4 cycles always. Makes sure they're handled first.
(Fixes Obscure2 and Alone in the Dark FMV.)
GSdx:
- One more CRC :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2584 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-10 18:44:58 +00:00
ramapcsx2 19b9ef1cea Some more CRC's for GSdx and altered speedhacks descriptions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2570 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 16:34:36 +00:00
ramapcsx2 0de9848106 GSdx:
- Just a few more SMT games CRC's. Too many versions of these games.. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2565 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 23:43:03 +00:00
Jake.Stine c2c48b91c5 GSdx: better version of my previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:25:18 +00:00
Jake.Stine 8473436ae4 GSdx: Another attempted fix for Issue 553.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2533 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:07:06 +00:00
Jake.Stine d43282c1ac GSdx: Crash on config ok'd fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2531 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 04:44:07 +00:00
Jake.Stine 9fa4944536 GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
ramapcsx2 4327e93053 Minor logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 15:21:43 +00:00
ramapcsx2 adde9249f0 GSdx:
- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2 ff30e8148b GSdx:
- Converted an upscale hack to the format I plan to use from now on. (Also makes this hack work better :p)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 05:18:44 +00:00
arcum42 e4ff3b8014 GSdx: Just committing this so I don't have to recreate it at some point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 06:20:23 +00:00
arcum42 01aff16aac GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2405 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 05:18:32 +00:00
ramapcsx2 c3d2d20c47 Whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:29:24 +00:00
ramapcsx2 7a349ca360 GSdx:
- Bring the latest upscale hacks to dx9 mode as well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:27:28 +00:00
Jake.Stine 2f38decdab Fixing some more bone-headed project file compilation errors (my fault, don't know what I was thinking when I did this w32pthreads lib change int he first place)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2393 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 02:36:58 +00:00
ramapcsx2 c86fc2c9b9 GSdx:
- Added a macro that disables any upscale hacks.
- More work on the dx10 renderer upscale hacks.

PCSX2:
- Changed a warning so it reads more like a notice :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2366 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 02:50:34 +00:00
Jake.Stine 9f41fc4793 (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to.
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 18:30:56 +00:00
ramapcsx2 1b4de736cc GSdx:
- Decrease upscale glitches in dx10 (dx9 later) by hacking the UV coordinate system in borderline cases.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2348 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-16 00:22:01 +00:00
ramapcsx2 f03cdbcdb3 GSdx:
- Fix the Dark Cloud 2 crash when inventing stuff.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2332 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-09 19:05:28 +00:00
ramapcsx2 1bb1b71544 GSdx:
- Crashfix for Dual Hearts, fixes part 1 of Issue 314.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-08 17:32:25 +00:00
ramapcsx2 bb309c8d65 GSdx:
- Unbreak Ratchet and Clank by re-enabling the broken pitch conversion.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 09:46:33 +00:00
Jake.Stine 2baa81c997 w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2319 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 15:33:20 +00:00
ramapcsx2 a97e97fbc6 GSdx:
- Let's use dx10 software rendering for the F9 renderer switch, if it's available.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2307 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 21:16:06 +00:00
Jake.Stine 2675957851 GSdx: Implement DX9 "on the fly" vsync enabler/disabler, and fix some dx9 vsync bugs in legacy gui (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2302 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 04:50:49 +00:00
Jake.Stine a3dee78c6c GSdx: Fix some vsync enable bugs. Add "GSsetExclusive" API, which is meant to be a hint for setting exclusive fullscreen mode in DX10 (no plans to support it in DX9 due to complications that would require significant changes to DX9 resource management).
I don't have DX10 so this is (as usual!) untested.  I'll be adding support for it to PCSX2 soon.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2301 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 03:24:59 +00:00
ramapcsx2 60fd4beb5f GSdx: Small fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2298 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:30:59 +00:00
Jake.Stine 97041701ae GSdx: SW rasterizer converted to use pthreads semaphores in the place of spinwaits. Performance mileage will vary on this; probably favors dual core machines over quads or i7's. Some tinkering might ink some more fps out of it and get it to be a speedup in all cases though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2296 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:08:52 +00:00
Jake.Stine 9675fe8108 Add a vsync callback to GSdx, managed by PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2293 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 15:49:12 +00:00
ramapcsx2 f1f6236a02 GSdx:
- Re-enable the D3D10_CREATE_DEVICE_SINGLETHREADED flag, since it seems to be stable again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2283 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 16:16:48 +00:00
Jake.Stine 62384ea56a GSdx: Remove some DXGI stuff, which is being moved to PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2281 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 15:31:31 +00:00
Jake.Stine a34c09fe01 GSdx:
* Disable GSdx's internal AspectRatio setting when using GSOpen2 (pcsx2 0.9.7 controls aspect ratios internally now)
 * DX10 should be able to startup in fullscreen mode now, without needing to hit alt-enter (legacy 0.9.6 versions only)
 * Added some comments for a failed attempt to disable DX10's default Alt-Enter behavior.  If someone knows how to do that properly, please feel free to submit a patch because DX10/Com breaks my mind. (see GSDevice10.cpp)
 * Remove DX11 for now since it's entirely unfinished anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-01 05:59:43 +00:00
ramapcsx2 97332663c2 GSdx:
- Let's try that pixel cropping again. Hope it doesn't blur ffx this time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2270 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-28 15:46:51 +00:00
ramapcsx2 d95b317082 GSdx: Turn of the spam :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 22:25:50 +00:00
ramapcsx2 651a73a16c GSdx:
- Removed the outer pixel cropping, it causes blur in some games. (I knew I should've done it elsewhere :p )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 21:41:26 +00:00
ramapcsx2 856bcef278 GSdx:
- Remove the silly upscale hacks from an earlier commit
- Replace them with a less silly version in CreateSource() :p
- Remove a few of the outer pixels from the visible area, as they often contain glitches

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2241 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-23 23:58:25 +00:00
Jake.Stine 2709f3c29c GSdx/SPU2-X: Perform SSE checks before entering Configuration dialog (prevents crashes on non-SSE2 machines)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2213 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 08:13:28 +00:00
Jake.Stine dd0b49e80d Lots of wee bugfixes to user interface stuffs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2199 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 00:40:09 +00:00
ramapcsx2 4ac00ea969 GSdx:
Gave up on the smart m_width / m_height adjustments for now. This just won't work the way I imagined it :/
Using a "common" size of 640*512 instead. This means some odd games might use a wrong output surface again (they always did this on the normal upscaler).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-12 09:50:05 +00:00
ramapcsx2 8a9582f73b Fix a mistake. Thanks for spotting it, dhaft.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2176 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 14:11:43 +00:00
ramapcsx2 b7a5c067ba GSdx:
- Detect more games that blur (Dragon Quest 8)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2175 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 13:05:56 +00:00
ramapcsx2 efdeabd865 GSdx:
- Reduced the overhead of the new scaler. Instead of just using 1024*1024 blindly, it tries to adapt to games native resolutions.
- Yet another change to IncAge(), since it seems to be (mis)used to do texture invalidation. (Fixes Disgaea 2 when booting through the BIOS)
- Added some comments

Note: 
Before working on the texture cache GetDisplayRect(),GetFrameRect() and GetDeviceSize() really need fixing. It's useless to try and find surfaces when not knowing the real size of things.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2174 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 11:38:32 +00:00
ramapcsx2 03fc72dd3f GSdx:
- Added some sad attempt to fix small upscale annoyances. It's very hackish but better than nothing :p 
- Small cleanups

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-09 00:32:52 +00:00
Jake.Stine 34f30969bf GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 17:50:48 +00:00
ramapcsx2 35ec28eb48 GSdx:
- Bring back IncAge() for textures to avoid excessive memory usage by some games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2140 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-06 17:13:36 +00:00
Jake.Stine 36946c97b4 GSdx: Deleted a little too much in the last rev. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:29:39 +00:00
Jake.Stine 93798be614 GSdx: Remove a hack I put in when I introduced GSopen2 -- it's obsolete since adding Device deletion to GSclose (and was causing some bugs on the F9 render switcher).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 22:06:51 +00:00
ramapcsx2 3b4550cdc8 GSdx: Few more CRC's.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2129 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 10:56:38 +00:00
ramapcsx2 9ccc7b2465 GSdx: More work on the effects. Found out I need to handle depth stencils ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 11:42:12 +00:00
ramapcsx2 655038be45 GSdx:
- Fixed many flickering scene change transitions (FF12, Gust games, etc).
- Found more info on how games do some special effects. Preliminary code included, but disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2101 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:56:10 +00:00
Jake.Stine c274d4e43c GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 01:06:23 +00:00
ramapcsx2 62d2532a1e GSdx:
- More work on the configuration, preparing for some reorganization.
- 8 Bit textures default to off again, since there are issue reports (mainly from ATI users).
- Add a gamefix that allows users to set an amount of "bad" frames to be skipped.
Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 15:52:45 +00:00
ramapcsx2 e8d858c675 GSdx: Some fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2066 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 18:39:36 +00:00
ramapcsx2 2ede953125 GSdx:
- Worked on the configuration dialog, bringing in the scaler option
- Changed the DeviceSize code to use Jake's kinda better method. Fixes some odd resolution games :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2061 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 14:32:01 +00:00
ramapcsx2 6a2cca9795 GSdx:
- The Xenosaga fix was wrong, this is better.
- Disabled the pitch conversion code, it's too broken to be used :/

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2058 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 01:52:41 +00:00
ramapcsx2 fb2169f64d GSdx:
Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2055 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 22:57:20 +00:00
Jake.Stine 5b279e629d GSdx: Fixed a memory leak in m_weavebob when changing interlacing modes (same thing that caused the m_merge leak -- I chose to delete instead of recycle since I doubt the texture would be useful for anything besides the 1-time interlacing setup, so no point cluttering the pool with it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2051 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 13:06:41 +00:00
ramapcsx2 81bdda2d27 GSdx:
Fix Xenosaga 2 and 3 fog effect, not sure it's handled correctly but at least it's handled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2050 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 12:36:32 +00:00
Jake.Stine 0f77c1a885 GSdx: Possible fix for DX10 leaking memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2042 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 11:44:43 +00:00
ramapcsx2 1ae5d07a3f Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.
Ideally this should be reverted one time, it really made a difference in fps for some DX calls heavy games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2019 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 15:11:21 +00:00
Jake.Stine 6447ef282a GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 16:42:59 +00:00
Jake.Stine c5c21f06cb GSdx: Fixed a couple memory leaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2000 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:58:03 +00:00
Jake.Stine ed444cb876 More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1969 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 01:52:22 +00:00
gigaherz b6a19e6b2c Bring in cdvdGigaherz (step 1).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1939 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 13:40:22 +00:00
Jake.Stine 93d4f5a39c GSdx: Force the plugin to terminate via PostQuitMessage() when running GSReplay (fixes bug where GSdx would remain loaded in the background indefinitely).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1923 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-28 11:13:40 +00:00
Jake.Stine 1c7719e0ec GSdx: Update delay load DLLs to match Aug2009 DirectX SDK (and yes you need the new SDK to build GSdx)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1901 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 00:49:02 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
Jake.Stine 1ca7d5ac95 GSdx: Fixes GSReplay renderer selection, and adds support for using -1 as a renderer (uses the GSdx configured renderer, but only works if the current working directory is set properly, otherwise the ini file won't be found).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 11:20:31 +00:00
Jake.Stine 851354eca3 GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1864 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 23:48:12 +00:00
Jake.Stine 788489f517 GSopen2: Fixed legacy mode compat and STGS operation.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1862 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 22:13:40 +00:00
Jake.Stine 27af8d80ca GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:54:56 +00:00
Jake.Stine 73a39b012c GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
Jake.Stine 667cf3b5c2 GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00
Jake.Stine e4c0dfb6d3 GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
* Removed GSTextureFX classes
 * Built shaders right into GSState classes, using GSStateDX as an interface, so that all shader caches get auto-destroyed along with GSState.

In addition to being a bit of a code cleanup, it should be a bit more efficient too since all of the extra dereferences to GSState from GSTextureFX have been removed. :)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1849 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:16:52 +00:00
Jake.Stine 8de579954f GSopen2: Current status...
* Software mode seems to work fine.  Suspend and resume emulation work nicely, without flaws.
 * Hardware DX9 mode suspends but displays only black after resuming.
 * Hardware DX10 status is unknown.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1842 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:40:38 +00:00
Jake.Stine c9c924fe35 Yay, craploads of fixups for the new gui:
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
 * Killed off some memory corruption
 * Better error handling and reporting
 * Much speedier suspend/resume during emulation
 * Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 17:23:02 +00:00
Jake.Stine 68188a1fe2 wxgui: Changed the method of usermode storage so that it doesn't violate /program files permissions; plus some minor bugfixes/cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1665 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-21 04:44:47 +00:00
Jake.Stine e25db2a0ba wxgui: sync with trunk (boooring)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 16:19:33 +00:00
ramapcsx2 dc4f05d7c2 GSdx:
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)

Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1650 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-19 01:08:40 +00:00
gabest11 de2d3603a0 GSdx: corrected recording code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 16:45:26 +00:00
ramapcsx2 7a36e448c9 GSdx: Fix for the bad colors when capturing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 13:46:50 +00:00
ramapcsx2 2dc77cd128 GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 11:35:30 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
gabest11 3bd8037573 GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 21:11:27 +00:00
Jake.Stine 3544bcd118 wxgui: maintenance sync with trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00
gabest11 3435ca8b74 GSdx: fixed the crash when booting through the bios
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:01:36 +00:00
gabest11 570e4ce85e GSdx: fixed dx9 + msaa=0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:17:35 +00:00
gabest11 cea0f395aa GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
gabest11 3f4f3db3e6 GSdx: little code cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 23:59:06 +00:00
ramapcsx2 a0828bc8f9 GSdx:
- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1584 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 00:21:33 +00:00
Jake.Stine 71490981bf wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
gabest11 cc3130660a GSdx:
- Automatic texture filtering should be ok now, occasionally point filtering was used. Tested it on the ps2 and figured with no mip levels LoD and minification settings are just ignored altogether.
- Also run a few tests on the gather instruction with the reference rasterizer and found a fatal flaw with it. It returns the four samples for bilinear sampling (in a funny order, which isn't documented of course, x = bl, y = br, z = tr, w = tl), but there is no way to guess which four were selected exactly. Due to some hidden rounding error it might grab different texels than I would when calculating the position of the upper-left texel, of which the fractional part is be used for the interpolation. When the texel positions do not match it leaves annoying discontinuity errors. Oh well...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1571 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-26 15:30:25 +00:00
gabest11 319782cf39 GSdx: just updating vs2010 project files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1564 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 09:24:09 +00:00
Jake.Stine 3751c928d3 wxgui: synced with trunk (to acquire new CDVD/ISO api)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1558 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 14:58:17 +00:00
ramapcsx2 0b6ed4bc15 GSdx: Disabled requesting of thread safe D3D devices. This is a speedup, and we shouldn't need the safety.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1553 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 19:04:48 +00:00
gabest11 3599acc618 GSdx: ffxii fmv works again and even less bogus
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 14:28:14 +00:00
gabest11 3a569dba23 GSdx: disabled "gather" until I can sort it out
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 12:23:58 +00:00
gabest11 83b15dbac0 GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11 4a7304d6f7 GSdx: added ltrapper's modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 23:45:32 +00:00
gabest11 e58776e095 GSdx: just squeezing a few more fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gigaherz de976b8234 Remove the bool from the GS exports, as Jake said.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 12:38:42 +00:00
Jake.Stine 657660371c wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
gigaherz 63a01f76ac Matsuri sent me a cleanup of his previous patch. No changes in functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 03:34:30 +00:00
ramapcsx2 258dc05529 Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)

Note: For now its directx 10 only, due to dx9 needing a swapchain reset..

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 19:44:06 +00:00
gabest11 aa438a6b73 GSdx: game fixes and small optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 13:46:05 +00:00
Jake.Stine 3c195e9f9a wxgui: more of the slowly progressing.
* Implemented internationalization (i18n) framework.
 * Made a pretty configuration dialog box!
 * Many minor bugfixes.
 * Removed most of the old Win32 and Linux/GTK gui code because it was causing gettext cataloging to grab about 500 non-relevant strings (can always reference trunk for them anyway).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 08:31:38 +00:00
ramapcsx2 629950a1fa GSdx: New default settings, to avoid common mistakes and problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-08 16:15:33 +00:00
gabest11 af643a38b2 GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 13:04:56 +00:00
gabest11 a7ce451167 GSdx: couple of fixes for the new palletized lookup mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 10:57:04 +00:00
gabest11 90e7944577 GSdx: the new option was accidentally linked to vsync, they got the same control id.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 18:09:31 +00:00
gabest11 f9f056d581 GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11 f24be5c352 GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 12:58:59 +00:00
gabest11 fad91c7ebf GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 00:18:33 +00:00
gabest11 2ed180d7c0 GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1467 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 23:52:58 +00:00
gabest11 ae62a56cc1 GSdx: more leak cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
gabest11 6eed14ae75 GSdx: fixing the (texture) memory leak
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1464 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 17:37:06 +00:00
gabest11 4c76909afe GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
Jake.Stine 2a5a32d359 GSdx: Fixed crash when minimizing GS window and alt-tabbing out of fullscreen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1462 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 11:43:05 +00:00
Jake.Stine fb6a8939b0 wxgui: Moved some more files around in Common/Utilities, and merged against trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:48:11 +00:00
Jake.Stine da691894c3 wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
 * Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
 * Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
gabest11 ba5823b144 GSdx: added a few CRCs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 16:05:03 +00:00
gabest11 7ddbaa6cb0 GSdx: the valkyrie profile 2 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
gabest11 c68802a334 GSdx: dq8 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1448 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 22:29:24 +00:00
gabest11 5a292d202d GSdx: couple of fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
gabest11 7c2e51157e GSdx: dx9 texture uploads should be at least as fast as before
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
gabest11 8abcc6dab2 GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be addressed later
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 19:05:36 +00:00
gabest11 7bb9a3cc25 GSdx: changed a lot of things, expect new bugs :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
gabest11 c1fc72a634 GSdx: small fixes to the last commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11 b284fae2d5 GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
gabest11 5f45219eb9 GSdx: fixes for ffx2 menu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
gabest11 69e3dcfa63 GSdx: everything should be back to normal now
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11 191a3d0c7e GSdx: another useless revision...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11 6ef94cc707 GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11 df8c611084 GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
gabest11 7ad2d919b8 GSdx: removed the last bit of mfc dependency from cdvdolio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00
Jake.Stine bc1b84295f Improvements to the new installer project:
* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
 * Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
 * Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
gabest11 af0b33c7b5 GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
gabest11 1845c3cc38 GSdx: just updating the vs2010 project files...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
gabest11 caa7a5dffd GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11 8e979f1b96 GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11 48eae0c907 GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 01:42:08 +00:00
Jake.Stine c60095f6b0 GSdx: Fixed Software-mode crash on Escape/Exit, caused by a couple destructor race conditions. (C++ destructors and thread safety are fickle beasts that like to claw each others' eyes out)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 23:21:17 +00:00
Jake.Stine 674ac75d6a GSdx: Minor bugfix for DoMerge encountering a NULL pointer in rare cases.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 20:15:17 +00:00
gabest11 359c596bd8 GSdx: added missing glew32.lib reference
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11 690ef417b1 GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11 693bb3bdce GSdx: added ogl/cg to the list of delay loaded dlls
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11 5736bbd449 GSdx: looking for an opengl guru...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11 6841f7fd98 GSdx: that damned different pixel center of dx10... this one should fix the screen edge and other strange artifacts that appeared in non-native resolution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:27:59 +00:00
gabest11 bd229032c0 GSdx: fix for genji
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11 4e20305fe2 GSdx: dx10 hw mode sharper again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11 b678bb129c GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
gabest11 4ed3035661 GSdx: pixel shaders were reorganized, things might be broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
Jake.Stine 95ff8e3a98 GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
gabest11 8784c1cd43 GSdx: added vs2010 project files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:17:07 +00:00
gabest11 743e93f3ee GSdx: should fix Issue 263, but I could not verify it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11 01d1573fdc GSdx: cleaned up some obsolete code
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
Jake.Stine 3f97423a30 GSdx: Found three other instances of CComPtr that could be removed. (DX9 only)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 12:33:07 +00:00
gabest11 e9ad2ffe7b GSdx: added post build step
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 09:30:35 +00:00
gabest11 7ee6eefb68 GSdx: config dialogs disable unrelated controls again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:32:31 +00:00
gabest11 b792d0c50b GSdx: escape/resume fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:15:05 +00:00
gabest11 db8feac8c3 GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine 02167e90b3 GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11 ffda8ead30 GSdx: mfc-free
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
gabest11 65b90bce83 GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11 4bc698d698 GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-28 02:57:01 +00:00
gabest11 3e12966919 GSdx: Even more alpha test voodoo magic, it must be nailed now!
And there is even an explanation. 

The tfx functions calculate At * Af >> 7, which means modulating by 0x80 should return At as the result. 

With the evil floating point pixel shader however 0x80 translates to 128/255 (0.502), not exactly 0.5, modulation as At' * Af' * 2 (' means 0 - 1.0 range) is not the same as with integers.

At' = Af' = 0.502
At' * Af' * 2 = 0.504

If the alpha test happens to be "not equal to 0x80", then abs(0.504 - 128/255) < 0.5/255 will just miss.

Solution is to re-scale those values to the integer range, do the calculations, and then back to float again, but in the end it just simplifies down to At' * Af' * 255/128, doh...

At * Af >> 7 => ((At' * 255) * (Af' * 255) / 128) / 255 => At' * Af' * 255/128

At' = Af' = 0.502
0.502 * 0.502 * 255/128 = 0.502 (w00t!)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1272 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 05:55:32 +00:00
gabest11 6c58f3039a GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
gabest11 081006bcbe GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
gabest11 8d119f3928 GSdx: more source cleanup and something interesting on F7
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
gabest11 3b22adc4b3 GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
gabest11 2aec2318cc GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
gabest11 09ee76d9ed GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
gabest11 5f392aba63 GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
gabest11 b535039ee7 GSdx: blur removal works again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
gabest11 441aee367e GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11 a1507e6044 GSdx: this should fix d3d9 mode and the aspect ratio bug
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1191 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:48:51 +00:00
gabest11 bdedc325a8 GSdx: just fixing the typos...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 20:44:17 +00:00
gabest11 5648d07b96 GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11 29d11c8137 GSdx: small fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
gabest11 d3547e0662 GSdx: trying to get rid of windows dependencies, still many classes to replace :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
gabest11 6ea395be4b GSdx: optimizations here and there
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 08:37:02 +00:00
gabest11 c64691811a GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
gabest11 3202a42578 GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1142 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 06:32:10 +00:00
gabest11 270c8ee3d2 GSdx: more alpha test magic
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1076 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:19:50 +00:00
gabest11 752db6056f GSdx: just restoring the vcproj from two revisions ago...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:34:11 +00:00
gabest11 1245659eee GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00
gabest11 71e391d010 GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:51:42 +00:00
gabest11 94e2bd9409 GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1005 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:34:25 +00:00
gabest11 8865ee398b GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
gabest11 6830f07f27 GSdx: GoW2, try #3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11 9c8a9712a9 GSdx: GoW2 fix #2, pal version this time
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
gabest11 cf995d0716 GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
gabest11 b0da55cb89 GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 07:12:29 +00:00
gabest11 35655edb47 GSdx: the BoF5 speed fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
gabest11 13986ebabf GSdx: updated the delay loaded directx dlls to match the latest sdk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
gabest11 8b3c30d2ce GSdx: just increasing the revision number of gsdx to test something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
gabest11 9a1c89cb4f GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@841 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 13:13:51 +00:00
gabest11 0c90ff1eb6 GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 09:11:03 +00:00
gabest11 95c7ce1dbc GSdx:
- more thorough blur detection
- makesnapshot delayed until the next vsync (so shift+f8 won't crash randomly)

xpad:
- fixed "Issue 38: Bad performance with Xpad"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 13:10:31 +00:00
gabest11 2baace0895 GSdx: a few games should be sharper (example: persona 4, guitar hero), blurring effect done inside the output merger is overridden when detectable, hope nothing got broken by it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 09:10:37 +00:00
gabest11 d2ef4099fc LilyPad: fix0red the save state reload crash (memset overflow randomly null'ed the global dm variable and other things).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 22:17:50 +00:00
gabest11 d541a8da45 GSdx: sse2/ssse3 build fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@730 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 04:37:41 +00:00
gabest11 120971ec4f GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
gabest11 620ba58085 pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
ramapcsx2 5897d04917 Experimental commit!
Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.

Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
gabest11 070f38c136 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 20:12:46 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
gabest11 e934016121 GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 16:28:39 +00:00
gabest11 2c27126e92 GSdx: forgot to disable some console output
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 11:18:53 +00:00
gabest11 b3cb4ad3f8 GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@550 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 10:59:10 +00:00
gabest11 4907dbda42 GSdx: upgraded the ps1 renderer to use runtime generated code, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@535 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 13:13:20 +00:00
Jake.Stine 68ceb3b8fb Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine c76133f88a GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@504 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 13:42:48 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
gabest11 d14d09cab3 xpad: compatible with pcsx
GSdx: minor optimizations, +crcs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@496 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 02:27:51 +00:00
gabest11 e131e22ea6 GSdx: more JIT code and a little clean-up
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:28:51 +00:00
gabest11 393c8ae102 Minor changes to GSdx and fixed the SSE2 compiling error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 21:42:10 +00:00
gabest11 9ee9d817c4 GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:05:44 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
gabest11 72777893ec git-svn-id: http://pcsx2.googlecode.com/svn/trunk@445 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-07 15:32:13 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00