mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Removed the outer pixel cropping, it causes blur in some games. (I knew I should've done it elsewhere :p ) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2248 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -226,7 +226,7 @@ bool GSRenderer::Merge(int field)
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GSVector4 scale = GSVector4(tex[i]->GetScale()).xyxy();
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src[i] = GSVector4(r) * scale / GSVector4(tex[i]->GetSize()).xyxy();
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src[i] += GSVector4(0.001f,0.001f,-0.001f,-0.001f); // crop a few of the outermost pixels, which are often buggy
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//src[i] += GSVector4(0.001f,0.001f,-0.001f,-0.001f); // crop a few of the outermost pixels, which are often buggy. Note: causes blur
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GSVector2 o(0, 0);
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@ -575,6 +575,7 @@ void GSRenderer::GetTextureMinMax(GSVector4i& r, bool linear)
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if(vr.w > uv.w + 1) vr.w = uv.w + 1;
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break;
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case CLAMP_REGION_REPEAT: // TODO
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printf("gsdx: CLAMP_REGION_REPEAT not implemented, please report\n");
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break;
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default:
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__assume(0);
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