GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2009-05-07 12:34:58 +00:00
parent 6dfe946e7f
commit c64691811a
12 changed files with 77 additions and 23 deletions

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@ -128,6 +128,7 @@ CRC::Game CRC::m_games[] =
{0x14FE77F7, TalesOfAbyss, US},
{0x045D77E9, TalesOfAbyss, US}, // undub
{0xAA5EC3A3, TalesOfAbyss, JP},
{0xFB236A46, SonicUnleashed, US},
};
CAtlMap<DWORD, CRC::Game*> CRC::m_map;

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@ -63,7 +63,8 @@ public:
Onimusha3,
MajokkoALaMode2,
TalesOfAbyss,
TitleCount
SonicUnleashed,
TitleCount,
};
enum Region

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@ -189,6 +189,7 @@ void GSDrawScanline::BeginDraw(const GSRasterizerData* data, Functions* f)
sel.iip = m_sel.iip;
sel.tfx = m_sel.tfx;
sel.tcc = m_sel.tcc;
sel.fst = m_sel.fst;
sel.fge = m_sel.fge;
sel.sprite = m_sel.sprite;

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@ -35,6 +35,11 @@ GSDrawScanlineCodeGenerator::GSDrawScanlineCodeGenerator(GSScanlineEnvironment&
m_sel.key = key;
if(m_sel.tfx == TFX_DECAL && m_sel.tcc == 0)
{
printf("*** TFX_DECAL && !TCC *** \n");
}
Generate();
}
@ -449,7 +454,7 @@ void GSDrawScanlineCodeGenerator::Init(int params)
}
}
if(m_sel.tfx != TFX_DECAL)
if(!(m_sel.tfx == TFX_DECAL && m_sel.tcc))
{
if(m_sel.iip)
{
@ -582,7 +587,7 @@ void GSDrawScanlineCodeGenerator::Step()
}
}
if(m_sel.tfx != TFX_DECAL)
if(!(m_sel.tfx == TFX_DECAL && m_sel.tcc))
{
if(m_sel.iip)
{
@ -1202,6 +1207,19 @@ void GSDrawScanlineCodeGenerator::AlphaTFX()
case TFX_DECAL:
// if(!tcc) gat = gat.mix16(ga.srl16(7));
if(!m_sel.tcc)
{
// GSVector4i ga = iip ? gaf : m_env.c.ga;
movdqa(xmm4, xmmword[m_sel.iip ? &m_env.temp.ga : &m_env.c.ga]);
psrlw(xmm4, 7);
mix16(xmm6, xmm4, xmm3);
}
break;
case TFX_HIGHLIGHT:

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@ -134,7 +134,7 @@ protected:
int amin, amax;
if(PRIM->TME && (context->TEX0.TCC || context->TEX0.TFX == TFX_DECAL))
if(PRIM->TME && context->TEX0.TCC)
{
DWORD bpp = GSLocalMemory::m_psm[context->TEX0.PSM].trbpp;
DWORD cbpp = GSLocalMemory::m_psm[context->TEX0.CPSM].trbpp;
@ -325,11 +325,6 @@ protected:
}
}
if(p.sel.tfx == TFX_DECAL)
{
p.sel.tcc = 1;
}
if(p.sel.fst == 0)
{
// skip per pixel division if q is constant
@ -500,7 +495,7 @@ protected:
{
GS_PRIM_CLASS primclass = GSUtil::GetPrimClass(PRIM->PRIM);
m_vtrace.Update(m_vertices, m_count, primclass, PRIM->IIP, PRIM->TME, m_context->TEX0.TFX);
m_vtrace.Update(m_vertices, m_count, primclass, PRIM->IIP, PRIM->TME, m_context->TEX0.TFX, m_context->TEX0.TCC);
if(m_dump)
{
@ -522,9 +517,9 @@ protected:
str.Format(_T("c:\\temp1\\_%05d_f%I64d_tex_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), (int)m_context->TEX0.TBP0, (int)m_context->TEX0.PSM);
if(PRIM->TME) if(s_save) {m_mem.SaveBMP(str, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);}
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rt0_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
if(s_save) {m_mem.SaveBMP(str, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameSize(1).cx, 512);}//GetFrameSize(1).cy);
if(s_save) {m_mem.SaveBMP(str, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameSize().cx, 512);}//GetFrameSize(1).cy);
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rz0_%05x_%d.bmp"), s_n-1, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
if(s_savez) {m_mem.SaveBMP(str, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameSize(1).cx, 512);}
if(s_savez) {m_mem.SaveBMP(str, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameSize().cx, 512);}
}
GSRasterizerData data;
@ -581,9 +576,9 @@ protected:
{
CString str;
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rt1_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
if(s_save) {m_mem.SaveBMP(str, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameSize(1).cx, 512);}//GetFrameSize(1).cy);
if(s_save) {m_mem.SaveBMP(str, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameSize().cx, 512);}//GetFrameSize(1).cy);
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rz1_%05x_%d.bmp"), s_n-1, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
if(s_savez) {m_mem.SaveBMP(str, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameSize(1).cx, 512);}
if(s_savez) {m_mem.SaveBMP(str, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameSize().cx, 512);}
}
if(0)//stats.ticks > 1000000)

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@ -33,7 +33,7 @@ GSSetupPrimCodeGenerator::GSSetupPrimCodeGenerator(GSScanlineEnvironment& env, U
m_en.z = m_sel.zb ? 1 : 0;
m_en.f = m_sel.fb && m_sel.fge ? 1 : 0;
m_en.t = m_sel.fb && m_sel.tfx != TFX_NONE ? 1 : 0;
m_en.c = m_sel.fb && m_sel.tfx != TFX_DECAL ? 1 : 0;
m_en.c = m_sel.fb && !(m_sel.tfx == TFX_DECAL && m_sel.tcc) ? 1 : 0;
#if _M_AMD64
#error TODO

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@ -2130,6 +2130,25 @@ bool GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16)
{
skip = 1000; // shadow
}
}
else
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02200 && fi.TPSM == PSM_PSMCT16S)
{
skip = 2;
}
}
return true;
}
bool GSState::IsBadFrame(int& skip)
{
GSFrameInfo fi;
@ -2175,6 +2194,7 @@ bool GSState::IsBadFrame(int& skip)
map[CRC::GiTS] = GSC_GiTS;
map[CRC::Onimusha3] = GSC_Onimusha3;
map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
map[CRC::SonicUnleashed] = GSC_SonicUnleashed;
}
// TODO: just set gsc in SetGameCRC once

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@ -54,7 +54,7 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
continue;
}
if((psm.trbpp == 16 || psm.trbpp == 24) && (t2->m_TEX0.TCC != TEX0.TCC || TEX0.TCC == 1 && !(t2->m_TEXA == (GSVector4i)TEXA).alltrue()))
if((psm.trbpp == 16 || psm.trbpp == 24) && (t2->m_TEX0.TCC != TEX0.TCC || TEX0.TCC && !(t2->m_TEXA == (GSVector4i)TEXA).alltrue()))
{
continue;
}
@ -306,6 +306,8 @@ bool GSTextureCacheSW::GSTexture::Update(const GIFRegTEX0& TEX0, const GIFRegTEX
// unfortunatelly a block may be part of the same texture multiple times at different places (when (1 << tw) > (tbw << 6), ex. 1024 > 640),
// so just can't set the block's bit to valid in one pass, even if 99.9% of the games don't address the repeated part at the right side
// TODO: still bogus if those repeated parts aren't fetched together
// m_valid[row] |= col;

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@ -38,8 +38,7 @@ GSVertexTrace::GSVertexTraceCodeGenerator::GSVertexTraceCodeGenerator(DWORD key,
DWORD primclass = (key >> 0) & 3;
DWORD iip = (key >> 2) & 1;
DWORD tme = (key >> 3) & 1;
DWORD tfx = (key >> 4) & 3;
DWORD color = !(tme && tfx == TFX_DECAL);
DWORD color = (key >> 4) & 1;
int n = 1;

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@ -244,11 +244,14 @@ public:
struct {DWORD xyzf:4, stq:4, rgba:4;};
} m_eq;
void Update(const GSVertexSW* v, int count, GS_PRIM_CLASS primclass, DWORD iip, DWORD tme, DWORD tfx)
void Update(const GSVertexSW* v, int count, GS_PRIM_CLASS primclass, DWORD iip, DWORD tme, DWORD tfx, DWORD tcc)
{
if(!tme) tfx = 0;
DWORD key = primclass | (iip << 2) | (tme << 3);
DWORD key = primclass | (iip << 2) | (tme << 3) | (tfx << 4);
if(!(tme && tfx == TFX_DECAL && tcc))
{
key |= 1 << 4;
}
m_map.Lookup(key)(v, count, m_min, m_max);

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@ -423,7 +423,14 @@ PS_OUTPUT ps_main(PS_INPUT input)
}
else if(TFX == 1)
{
c = t;
if(TCC == 0)
{
c.rgb = t.rgb;
}
else
{
c = t;
}
}
else if(TFX == 2)
{

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@ -250,7 +250,14 @@ float4 ps_main(PS_INPUT input) : COLOR
}
else if(TFX == 1)
{
c = t;
if(TCC == 0)
{
c.rgb = t.rgb;
}
else
{
c = t;
}
}
else if(TFX == 2)
{