mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Implement DX9 "on the fly" vsync enabler/disabler, and fix some dx9 vsync bugs in legacy gui (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2302 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
a3dee78c6c
commit
2675957851
|
@ -257,6 +257,7 @@ EXPORT_C_(INT32) GSopen(void* dsp, char* title, int mt)
|
|||
{
|
||||
int renderer;
|
||||
|
||||
// Legacy GUI expects to acquire vsync from the configuration files.
|
||||
s_vsync = !!theApp.GetConfig("vsync", 0);
|
||||
|
||||
if(mt == 2)
|
||||
|
@ -573,6 +574,8 @@ EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
|
|||
uint8 regs[0x2000];
|
||||
GSsetBaseMem(regs);
|
||||
|
||||
s_vsync = !!theApp.GetConfig("vsync", 0);
|
||||
|
||||
HWND hWnd = NULL;
|
||||
_GSopen(&hWnd, "", renderer);
|
||||
|
||||
|
|
|
@ -239,6 +239,19 @@ bool GSDevice9::Create(GSWnd* wnd)
|
|||
return true;
|
||||
}
|
||||
|
||||
void GSDevice9::SetVsync(bool enable)
|
||||
{
|
||||
if( m_vsync == enable ) return;
|
||||
__super::SetVsync(enable);
|
||||
|
||||
// Clever trick: Delete the backbuffer, so that the next Present will fail and
|
||||
// cause a DXDevice9::Reset call, which re-creates the backbuffer with current
|
||||
// vsync settings. :)
|
||||
|
||||
delete m_backbuffer;
|
||||
m_backbuffer = NULL;
|
||||
}
|
||||
|
||||
bool GSDevice9::Reset(int w, int h)
|
||||
{
|
||||
if(!__super::Reset(w, h))
|
||||
|
@ -260,6 +273,7 @@ bool GSDevice9::Reset(int w, int h)
|
|||
|
||||
m_pp.BackBufferWidth = w;
|
||||
m_pp.BackBufferHeight = h;
|
||||
m_pp.PresentationInterval = m_vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
hr = m_dev->CreateAdditionalSwapChain(&m_pp, &m_swapchain);
|
||||
|
||||
|
@ -296,12 +310,7 @@ bool GSDevice9::Reset(int w, int h)
|
|||
m_pp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
m_pp.BackBufferWidth = 1;
|
||||
m_pp.BackBufferHeight = 1;
|
||||
m_pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
if(m_vsync)
|
||||
{
|
||||
m_pp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // was D3DPRESENT_INTERVAL_DEFAULT, but ONE is like more "forceful"!
|
||||
}
|
||||
m_pp.PresentationInterval = m_vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
// m_pp.Flags |= D3DPRESENTFLAG_VIDEO; // enables tv-out (but I don't think anyone would still use a regular tv...)
|
||||
|
||||
|
@ -309,7 +318,7 @@ bool GSDevice9::Reset(int w, int h)
|
|||
int mh = theApp.GetConfig("ModeHeight", 0);
|
||||
int mrr = theApp.GetConfig("ModeRefreshRate", 0);
|
||||
|
||||
if(!m_wnd->IsManaged() && mode == Fullscreen && mw > 0 && mh > 0 && mrr >= 0)
|
||||
if(m_wnd->IsManaged() && mode == Fullscreen && mw > 0 && mh > 0 && mrr >= 0)
|
||||
{
|
||||
m_pp.Windowed = FALSE;
|
||||
m_pp.BackBufferWidth = mw;
|
||||
|
|
|
@ -153,6 +153,8 @@ public:
|
|||
bool Reset(int w, int h);
|
||||
bool IsLost(bool update);
|
||||
void Flip();
|
||||
|
||||
void SetVsync(bool enable);
|
||||
|
||||
void BeginScene();
|
||||
void DrawPrimitive();
|
||||
|
|
|
@ -284,7 +284,7 @@ void GSRenderer::SetFrameLimit(bool limit)
|
|||
void GSRenderer::SetVsync(bool enabled)
|
||||
{
|
||||
m_vsync = enabled;
|
||||
if( m_dev ) m_dev->SetVsync(m_vsync && m_framelimit);
|
||||
if( m_dev ) m_dev->SetVsync(m_vsync);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue