mirror of https://github.com/PCSX2/pcsx2.git
GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
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653286a692
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@ -507,6 +507,35 @@ protected:
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#pragma endregion
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#pragma region GoW2 z buffer clear
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if(m_game.title == CRC::GodOfWar2)
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{
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DWORD FBP = m_context->FRAME.Block();
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DWORD FBW = m_context->FRAME.FBW;
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DWORD FPSM = m_context->FRAME.PSM;
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if(FBP == 0x00f00 && FPSM == PSM_PSMZ24)
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{
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GIFRegTEX0 TEX0;
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TEX0.TBP0 = FBP;
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TEX0.TBW = FBW;
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TEX0.PSM = FPSM;
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if(GSTextureCache<Device>::GSDepthStencil* ds = m_tc->GetDepthStencil(TEX0, m_width, m_height))
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{
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m_dev.ClearDepth(ds->m_texture, 0);
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}
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return false;
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}
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return true;
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}
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#pragma endregion
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return true;
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}
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@ -2081,6 +2081,22 @@ bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16)
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{
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skip = 30; // shadows
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}
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}
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else
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{
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}
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return true;
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}
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bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -2172,7 +2188,7 @@ bool GSState::IsBadFrame(int& skip)
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map[CRC::Tekken5] = GSC_Tekken5;
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map[CRC::IkkiTousen] = GSC_IkkiTousen;
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map[CRC::GodOfWar] = GSC_GodOfWar;
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map[CRC::GodOfWar2] = GSC_GodOfWar;
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map[CRC::GodOfWar2] = GSC_GodOfWar2;
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map[CRC::GiTS] = GSC_GiTS;
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map[CRC::Onimusha3] = GSC_Onimusha3;
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map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
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