mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Let's try that pixel cropping again. Hope it doesn't blur ffx this time. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2270 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -222,12 +222,13 @@ bool GSRenderer::Merge(int field)
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{
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r += GSVector4i(0, 1).xyxy();
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}
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r += GSVector4i(1, 1, -1, -1); //crop a few of the outermost pixels, which are often buggy.
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GSVector4 scale = GSVector4(tex[i]->GetScale()).xyxy();
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src[i] = GSVector4(r) * scale / GSVector4(tex[i]->GetSize()).xyxy();
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//src[i] += GSVector4(0.001f,0.001f,-0.001f,-0.001f); // crop a few of the outermost pixels, which are often buggy. Note: causes blur
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GSVector2 o(0, 0);
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if(dr[i].top - baseline >= 4) // 2?
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