mirror of https://github.com/PCSX2/pcsx2.git
GSdx: fixes for ffx2 menu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -106,7 +106,7 @@ bool GSClut::WriteTest(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)
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case 3: m_CBP[1] = TEX0.CBP; break;
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case 4: if(m_CBP[0] == TEX0.CBP) return false; m_CBP[0] = TEX0.CBP; break;
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case 5: if(m_CBP[1] == TEX0.CBP) return false; m_CBP[1] = TEX0.CBP; break;
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case 6: ASSERT(0); return false;
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case 6: ASSERT(0); return false; // ffx2 menu
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case 7: ASSERT(0); return false;
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default: __assume(0);
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}
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@ -76,7 +76,8 @@ CRC::Game CRC::m_games[] =
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{0x35AA84D1, DBZBT2, Unknown},
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{0x428113C2, DBZBT3, US},
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{0xA422BB13, DBZBT3, EU},
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{0x983c53d2, DBZBT3, Unknown},
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{0x983C53D2, DBZBT3, Unknown},
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{0x983C53D3, DBZBT3, Unknown},
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{0x72B3802A, SFEX3, US},
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{0x71521863, SFEX3, US},
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{0x28703748, Bully, US},
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@ -298,19 +298,25 @@ void GSDrawScanline::DrawSolidRectT(const GSVector4i* row, int* col, const GSVec
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color = color.andnot(mask);
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GSVector4i bm(8 * 4 / sizeof(T) - 1, 8 - 1);
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GSVector4i br = (r + bm).andnot(bm.xyxy());
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GSVector4i br = r.ralign<GSVector4i::Inside>(GSVector2i(8 * 4 / sizeof(T), 8));
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FillRect<T, masked>(row, col, GSVector4i(r.x, r.y, r.z, br.y), c, m);
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FillRect<T, masked>(row, col, GSVector4i(r.x, br.w, r.z, r.w), c, m);
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if(r.x < br.x || br.z < r.z)
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if(!br.rempty())
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{
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FillRect<T, masked>(row, col, GSVector4i(r.x, br.y, br.x, br.w), c, m);
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FillRect<T, masked>(row, col, GSVector4i(br.z, br.y, r.z, br.w), c, m);
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}
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FillRect<T, masked>(row, col, GSVector4i(r.x, r.y, r.z, br.y), c, m);
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FillRect<T, masked>(row, col, GSVector4i(r.x, br.w, r.z, r.w), c, m);
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FillBlock<T, masked>(row, col, br, color, mask);
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if(r.x < br.x || br.z < r.z)
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{
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FillRect<T, masked>(row, col, GSVector4i(r.x, br.y, br.x, br.w), c, m);
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FillRect<T, masked>(row, col, GSVector4i(br.z, br.y, r.z, br.w), c, m);
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}
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FillBlock<T, masked>(row, col, br, color, mask);
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}
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else
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{
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FillRect<T, masked>(row, col, r, c, m);
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}
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}
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template<class T, bool masked>
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@ -286,6 +286,8 @@ GSTextureCache::GSCachedTexture* GSTextureCache::GetTexture()
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t = t2;
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m_tex.splice(m_tex.begin(), m_tex, i);
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break;
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}
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if(t == NULL)
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@ -727,7 +729,13 @@ void GSTextureCache::GSDepthStencil::Update()
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{
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__super::Update();
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GSVector4i r = m_dirty.GetDirtyRectAndClear(m_TEX0, m_texture->GetSize());
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if(r.rempty()) return;
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// TODO
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m_renderer->m_dev->ClearDepth(m_texture, 0);
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}
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// GSTextureCache::GSCachedTexture
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