Remove the bool from the GS exports, as Jake said.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gigaherz 2009-07-16 12:38:42 +00:00
parent 63a01f76ac
commit de976b8234
2 changed files with 2 additions and 2 deletions

View File

@ -532,7 +532,7 @@ typedef void (CALLBACK* _GSprintf)(int timeout, char *fmt, ...);
typedef void (CALLBACK* _GSsetBaseMem)(void*);
typedef void (CALLBACK* _GSsetGameCRC)(int, int);
typedef void (CALLBACK* _GSsetFrameSkip)(int frameskip);
typedef void (CALLBACK* _GSsetFrameLimit)(bool);
typedef void (CALLBACK* _GSsetFrameLimit)(int limit);
typedef int (CALLBACK* _GSsetupRecording)(int, void*);
typedef void (CALLBACK* _GSreset)();
typedef void (CALLBACK* _GSwriteCSR)(u32 value);

View File

@ -301,7 +301,7 @@ EXPORT_C GSsetFrameSkip(int frameskip)
s_gs->SetFrameSkip(frameskip);
}
EXPORT_C GSsetFrameLimit(bool limit)
EXPORT_C GSsetFrameLimit(int limit)
{
s_gs->SetFrameLimit(limit);
}