mirror of https://github.com/PCSX2/pcsx2.git
Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.
Ideally this should be reverted one time, it really made a difference in fps for some DX calls heavy games. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2019 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -68,7 +68,9 @@ bool GSDevice10::Create(GSWnd* wnd, bool vsync)
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scd.SampleDesc.Quality = 0;
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scd.Windowed = TRUE;
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uint32 flags = D3D10_CREATE_DEVICE_SINGLETHREADED;
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//Crashes when 2 threads work on the swapchain, as in pcsx2/wx.
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//Todo : Figure out a way to have this flag anyway
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uint32 flags = 0; //D3D10_CREATE_DEVICE_SINGLETHREADED;
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#ifdef DEBUG
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flags |= D3D10_CREATE_DEVICE_DEBUG;
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