Matsuri sent me a cleanup of his previous patch. No changes in functionality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gigaherz 2009-07-16 03:34:30 +00:00
parent c2e49ba245
commit 63a01f76ac
4 changed files with 5 additions and 26 deletions

View File

@ -532,7 +532,7 @@ typedef void (CALLBACK* _GSprintf)(int timeout, char *fmt, ...);
typedef void (CALLBACK* _GSsetBaseMem)(void*);
typedef void (CALLBACK* _GSsetGameCRC)(int, int);
typedef void (CALLBACK* _GSsetFrameSkip)(int frameskip);
typedef void (CALLBACK* _GSsetFrameLimit)(int);
typedef void (CALLBACK* _GSsetFrameLimit)(bool);
typedef int (CALLBACK* _GSsetupRecording)(int, void*);
typedef void (CALLBACK* _GSreset)();
typedef void (CALLBACK* _GSwriteCSR)(u32 value);

View File

@ -208,14 +208,7 @@ s32 gsOpen()
}
else
{
if(curFrameLimit == PCSX2_FRAMELIMIT_NORMAL)
{
GSsetFrameLimit(0);
}
else
{
GSsetFrameLimit(1);
}
GSsetFrameLimit(curFrameLimit != PCSX2_FRAMELIMIT_NORMAL);
}
return !m_gsOpened;

View File

@ -507,14 +507,7 @@ void CycleFrameLimit(int dir)
}
else
{
if(newFrameLimit)
{
GSsetFrameLimit(1);
}
else
{
GSsetFrameLimit(0);
}
GSsetFrameLimit(newFrameLimit);
}
switch(newFrameLimit) {

View File

@ -301,16 +301,9 @@ EXPORT_C GSsetFrameSkip(int frameskip)
s_gs->SetFrameSkip(frameskip);
}
EXPORT_C GSsetFrameLimit(int limit)
EXPORT_C GSsetFrameLimit(bool limit)
{
if(limit)
{
s_gs->SetFrameLimit(1);
}
else
{
s_gs->SetFrameLimit(0);
}
s_gs->SetFrameLimit(limit);
}
#ifdef _WINDOWS